1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_ANIMATE_H
#define SCI_GRAPHICS_ANIMATE_H
#include "sci/graphics/helpers.h"
namespace Sci {
// Flags for the signal selector
enum ViewSignals {
kSignalStopUpdate = 0x0001,
kSignalViewUpdated = 0x0002,
kSignalNoUpdate = 0x0004,
kSignalHidden = 0x0008,
kSignalFixedPriority = 0x0010,
kSignalAlwaysUpdate = 0x0020,
kSignalForceUpdate = 0x0040,
kSignalRemoveView = 0x0080,
kSignalFrozen = 0x0100, // I got frozen today!!
kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
kSignalNoCycler = 0x1000, // unused by us
kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
kSignalIgnoreActor = 0x4000,
kSignalDisposeMe = 0x8000
};
enum ViewScaleSignals {
kScaleSignalDoScaling = 0x0001, // enables scaling when drawing that cel (involves scaleX and scaleY)
kScaleSignalGlobalScaling = 0x0002, // means that global scaling shall get applied on that cel (sets scaleX/scaleY)
kScaleSignalUnknown2 = 0x0004 // really unknown
};
struct AnimateEntry {
int16 givenOrderNo;
reg_t object;
GuiResourceId viewId;
int16 loopNo;
int16 celNo;
int16 paletteNo;
int16 x, y, z;
int16 priority;
uint16 signal;
uint16 scaleSignal;
int16 scaleX;
int16 scaleY;
Common::Rect celRect;
bool showBitsFlag;
reg_t castHandle;
};
typedef Common::List<AnimateEntry *> AnimateList;
class GfxCache;
class GfxCursor;
class GfxPorts;
class GfxPaint16;
class GfxScreen;
class GfxPalette;
class GfxTransitions;
/**
* Animate class, kAnimate and relevant functions for SCI16 (SCI0-SCI1.1) games
*/
class GfxAnimate {
public:
GfxAnimate(EngineState *state, GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxPalette *palette, GfxCursor *cursor, GfxTransitions *transitions);
virtual ~GfxAnimate();
void disposeLastCast();
bool invoke(List *list, int argc, reg_t *argv);
void makeSortedList(List *list);
void fill(byte &oldPicNotValid);
void update();
void drawCels();
void updateScreen(byte oldPicNotValid);
void restoreAndDelete(int argc, reg_t *argv);
void reAnimate(Common::Rect rect);
void addToPicDrawCels();
void addToPicDrawView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
uint16 getLastCastCount() { return _lastCastCount; }
virtual void kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t *argv);
virtual void kernelAddToPicList(reg_t listReference, int argc, reg_t *argv);
virtual void kernelAddToPicView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
private:
void init();
void addToPicSetPicNotValid();
void animateShowPic();
EngineState *_s;
GfxCache *_cache;
GfxPorts *_ports;
GfxPaint16 *_paint16;
GfxScreen *_screen;
GfxPalette *_palette;
GfxCursor *_cursor;
GfxTransitions *_transitions;
uint16 _listCount;
AnimateEntry *_listData;
AnimateList _list;
uint16 _lastCastCount;
AnimateEntry *_lastCastData;
bool _ignoreFastCast;
};
} // End of namespace Sci
#endif
|