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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_CELOBJ32_H
#define SCI_GRAPHICS_CELOBJ32_H
#include "common/rational.h"
#include "common/rect.h"
#include "sci/resource.h"
#include "sci/engine/vm_types.h"
#include "sci/util.h"
namespace Sci {
typedef Common::Rational Ratio;
// SCI32 has four different coordinate systems:
// 1. low resolution, 2. game/script resolution, 3. text/bitmap resolution,
// 4. screen resolution
//
// In CelObj, these values are used when there is no baked in resolution of
// cels.
//
// In ScreenItem, it is used when deciding which path to take to calculate
// dimensions.
enum {
kLowResX = 320,
kLowResY = 200
};
enum CelType {
kCelTypeView = 0,
kCelTypePic = 1,
kCelTypeMem = 2,
kCelTypeColor = 3
};
enum CelCompressionType {
kCelCompressionNone = 0,
kCelCompressionRLE = 138,
kCelCompressionInvalid = 1000
};
/**
* A CelInfo32 object describes the basic properties of a cel object.
*/
struct CelInfo32 {
/**
* The type of the cel object.
*/
CelType type;
/**
* For cel objects that draw from resources, the ID of the resource to load.
*/
GuiResourceId resourceId;
/**
* For CelObjView, the loop number to draw from the view resource.
*/
int16 loopNo;
/**
* For CelObjView and CelObjPic, the cel number to draw from the view or pic
* resource.
*/
int16 celNo;
/**
* For CelObjMem, a segment register pointing to a heap resource containing
* headered bitmap data.
*/
reg_t bitmap;
/**
* For CelObjColor, the fill color.
*/
uint8 color;
CelInfo32() :
// In SSCI, color is left uninitialised
type(kCelTypeMem),
resourceId(0),
loopNo(0),
celNo(0),
bitmap(NULL_REG) {}
// This is the equivalence criteria used by CelObj::searchCache in at least
// SSCI SQ6. Notably, it does not check the color field.
inline bool operator==(const CelInfo32 &other) {
return (
type == other.type &&
resourceId == other.resourceId &&
loopNo == other.loopNo &&
celNo == other.celNo &&
bitmap == other.bitmap
);
}
inline bool operator!=(const CelInfo32 &other) {
return !(*this == other);
}
inline Common::String toString() const {
switch (type) {
case kCelTypeView:
return Common::String::format("view %u, loop %d, cel %d", resourceId, loopNo, celNo);
case kCelTypePic:
return Common::String::format("pic %u, cel %d", resourceId, celNo);
case kCelTypeColor:
return Common::String::format("color %d", color);
case kCelTypeMem:
return Common::String::format("mem %04x:%04x", PRINT_REG(bitmap));
default:
assert(!"Should never happen");
}
// This code should not be reached but the compiler expects to see a legal
// return from a non-void function.
return Common::String("here be dragons");
}
};
class CelObj;
struct CelCacheEntry {
/**
* A monotonically increasing cache ID used to identify the least recently
* used item in the cache for replacement.
*/
int id;
Common::ScopedPtr<CelObj> celObj;
CelCacheEntry() : id(0) {}
};
typedef Common::Array<CelCacheEntry> CelCache;
#pragma mark -
#pragma mark CelScaler
enum {
/**
* The maximum size of a row/column of scaled pixel data.
*/
kCelScalerTableSize = 4096
};
struct CelScalerTable {
/**
* A lookup table of indexes that should be used to find the correct column
* to read from the source bitmap when drawing a scaled version of the
* source bitmap.
*/
int valuesX[kCelScalerTableSize];
/**
* The ratio used to generate the x-values.
*/
Ratio scaleX;
/**
* A lookup table of indexes that should be used to find the correct row to
* read from a source bitmap when drawing a scaled version of the source
* bitmap.
*/
int valuesY[kCelScalerTableSize];
/**
* The ratio used to generate the y-values.
*/
Ratio scaleY;
};
class CelScaler {
/**
* Cached scale tables.
*/
CelScalerTable _scaleTables[2];
/**
* The index of the most recently used scale table.
*/
int _activeIndex;
/**
* Activates a scale table for the given X and Y ratios. If there is no
* table that matches the given ratios, the least most recently used table
* will be replaced and activated.
*/
void activateScaleTables(const Ratio &scaleX, const Ratio &scaleY);
/**
* Builds a pixel lookup table in `table` for the given ratio. The table
* will be filled up to the specified size, which should be large enough to
* draw across the entire target buffer.
*/
void buildLookupTable(int *table, const Ratio &ratio, const int size);
public:
CelScaler() :
_scaleTables(),
_activeIndex(0) {
CelScalerTable &table = _scaleTables[0];
table.scaleX = Ratio();
table.scaleY = Ratio();
for (int i = 0; i < ARRAYSIZE(table.valuesX); ++i) {
table.valuesX[i] = i;
table.valuesY[i] = i;
}
for (int i = 1; i < ARRAYSIZE(_scaleTables); ++i) {
_scaleTables[i] = _scaleTables[0];
}
}
/**
* Retrieves scaler tables for the given X and Y ratios.
*/
const CelScalerTable &getScalerTable(const Ratio &scaleX, const Ratio &scaleY);
};
#pragma mark -
#pragma mark CelObj
class ScreenItem;
/**
* A cel object is the lowest-level rendering primitive in the SCI engine and
* draws itself directly to a target pixel buffer.
*/
class CelObj {
protected:
/**
* When true, every second line of the cel will be rendered as a black line.
*
* @see ScreenItem::_drawBlackLines
* @note Using a static member because otherwise this would otherwise need
* to be copied down through several calls. (SSCI did similar, using a
* global variable.)
*/
static bool _drawBlackLines;
/**
* When true, this cel will be horizontally mirrored when it is drawn. This
* is an internal flag that is set by draw methods based on the combination
* of the cel's `_mirrorX` property and the owner screen item's `_mirrorX`
* property.
*/
bool _drawMirrored;
public:
static Common::ScopedPtr<CelScaler> _scaler;
/**
* The basic identifying information for this cel. This information
* effectively acts as a composite key for a cel object, and any cel object
* can be recreated from this data alone.
*/
CelInfo32 _info;
/**
* The offset to the cel header for this cel within the raw resource data.
*/
uint32 _celHeaderOffset;
/**
* The offset to the embedded palette for this cel within the raw resource
* data.
*/
uint32 _hunkPaletteOffset;
/**
* The natural dimensions of the cel.
*/
uint16 _width, _height;
/**
* The origin of the cel, relative to the top-left corner, in cel
* coordinates.
*/
Common::Point _origin;
/**
* The dimensions of the original coordinate system for the cel. Used to
* scale cels from their native size to the correct size on screen.
*
* @note This is set to scriptWidth/Height for CelObjColor. For other cel
* objects, the value comes from the raw resource data. For text bitmaps,
* this is the width/height of the coordinate system used to generate the
* text, which also defaults to scriptWidth/Height but seems to typically be
* changed to more closely match the native screen resolution.
*/
uint16 _xResolution, _yResolution;
/**
* The skip (transparent) color for the cel. When compositing, any pixels
* matching this color will not be copied to the buffer.
*/
uint8 _skipColor;
/**
* Whether or not this cel has any transparent regions. This is used for
* optimised drawing of non-transparent cels.
*/
bool _transparent;
/**
* The compression type for the pixel data for this cel.
*/
CelCompressionType _compressionType;
/**
* Whether or not this cel contains remap pixels.
*/
bool _remap;
/**
* If true, the cel contains pre-mirrored picture data. This value comes
* directly from the resource data and is XORed with the `_mirrorX` property
* of the owner screen item when rendering.
*/
bool _mirrorX;
/**
* Initialises static CelObj members.
*/
static void init();
/**
* Frees static CelObj members.
*/
static void deinit();
virtual ~CelObj() {};
/**
* Draws the cel to the target buffer using the priority and positioning
* information from the given screen item. The mirroring of the cel will be
* unchanged from any previous call to draw.
*/
void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect) const;
/**
* Draws the cel to the target buffer using the priority and positioning
* information from the given screen item and the given mirror flag.
*
* @note In SSCI, this function was a virtual function, but CelObjView,
* CelObjPic, and CelObjMem all used the same function and the compiler
* deduplicated the copies; we deduplicate the source by putting the
* implementation on CelObj instead of copying it to 3/4 of the subclasses.
*/
virtual void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, const bool mirrorX);
/**
* Draws the cel to the target buffer using the positioning and mirroring
* information from the provided arguments.
*
* @note In SSCI, this function was a virtual function, but CelObjView,
* CelObjPic, and CelObjMem all used the same function and the compiler
* deduplicated the copies; we deduplicate the source by putting the
* implementation on CelObj instead of copying it to 3/4 of the subclasses.
*/
virtual void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX);
/**
* Draws the cel to the target buffer using the given position and scaling
* parameters. The mirroring of the cel will be unchanged from any previous
* call to draw.
*/
void drawTo(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const;
/**
* Creates a copy of this cel on the free store and returns a pointer to the
* new object. The new cel will point to a shared copy of bitmap/resource
* data.
*/
virtual CelObj *duplicate() const = 0;
/**
* Retrieves a pointer to the raw resource data for this cel. This method
* cannot be used with a CelObjColor.
*/
virtual const SciSpan<const byte> getResPointer() const = 0;
/**
* Reads the pixel at the given coordinates. This method is valid only for
* CelObjView and CelObjPic.
*/
virtual uint8 readPixel(const uint16 x, const uint16 y, const bool mirrorX) const;
/**
* Submits the palette from this cel to the palette manager for integration
* into the master screen palette.
*/
void submitPalette() const;
#pragma mark -
#pragma mark CelObj - Drawing
private:
template<typename MAPPER, typename SCALER>
void render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
template<typename MAPPER, typename SCALER>
void render(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const Ratio &scaleX, const Ratio &scaleY) const;
void drawHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompNoFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompHzFlip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDraw(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawUncomp(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompNoFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompHzFlipMap(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawUncompMap(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
// SSCI includes versions of the above functions with priority parameters
// which are not actually used in SCI32
void drawHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompNoFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompNoFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompHzFlipNoMD(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void drawUncompHzFlipNoMDNoSkip(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
void scaleDrawUncompNoMD(Buffer &target, const Ratio &scaleX, const Ratio &scaleY, const Common::Rect &targetRect, const Common::Point &scaledPosition) const;
// SSCI includes versions of the above functions with priority parameters
// which are not actually used in SCI32
#pragma mark -
#pragma mark CelObj - Caching
protected:
/**
* A monotonically increasing cache ID used to identify the least recently
* used item in the cache for replacement.
*/
static int _nextCacheId;
/**
* A cache of cel objects used to avoid reinitialisation overhead for cels
* with the same CelInfo32.
*/
static Common::ScopedPtr<CelCache> _cache;
/**
* Searches the cel cache for a CelObj matching the provided CelInfo32. If
* not found, -1 is returned. `nextInsertIndex` will receive the index of
* the oldest item in the cache, which can be used to replace the oldest
* item with a newer item.
*/
int searchCache(const CelInfo32 &celInfo, int *nextInsertIndex) const;
/**
* Puts a copy of this CelObj into the cache at the given cache index.
*/
void putCopyInCache(int index) const;
};
#pragma mark -
#pragma mark CelObjView
/**
* A CelObjView is the drawing primitive for a View type resource. Each
* CelObjView corresponds to a single cel within a single loop of a view.
*/
class CelObjView : public CelObj {
private:
/**
* Analyses resources without baked-in remap flags to determine whether or
* not they should be remapped.
*/
bool analyzeUncompressedForRemap() const;
/**
* Analyses compressed resources without baked-in remap flags to determine
* whether or not they should be remapped.
*/
bool analyzeForRemap() const;
public:
CelObjView(const GuiResourceId viewId, const int16 loopNo, const int16 celNo);
virtual ~CelObjView() override {};
using CelObj::draw;
static int16 getNumLoops(const GuiResourceId viewId);
static int16 getNumCels(const GuiResourceId viewId, const int16 loopNo);
/**
* Draws the cel to the target buffer using the positioning, mirroring, and
* scaling information from the provided arguments.
*/
void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, bool mirrorX, const Ratio &scaleX, const Ratio &scaleY);
virtual CelObjView *duplicate() const override;
virtual const SciSpan<const byte> getResPointer() const override;
Common::Point getLinkPosition(const int16 linkId) const;
};
#pragma mark -
#pragma mark CelObjPic
/**
* A CelObjPic is the drawing primitive for a Picture type resource. Each
* CelObjPic corresponds to a single cel within a picture.
*/
class CelObjPic : public CelObj {
private:
/**
* Analyses uncompressed resources without baked-in skip flags to determine
* whether or not they can use fast blitting.
*/
bool analyzeUncompressedForSkip() const;
public:
/**
* The number of cels in the original picture resource.
*/
uint8 _celCount;
/**
* The position of this cel relative to the top-left corner of the picture.
*/
Common::Point _relativePosition;
/**
* The z-buffer priority for this cel. Higher prorities are drawn on top of
* lower priorities.
*/
int16 _priority;
CelObjPic(const GuiResourceId pictureId, const int16 celNo);
virtual ~CelObjPic() override {};
using CelObj::draw;
virtual void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) override;
virtual CelObjPic *duplicate() const override;
virtual const SciSpan<const byte> getResPointer() const override;
};
#pragma mark -
#pragma mark CelObjMem
/**
* A CelObjMem is the drawing primitive for arbitrary bitmaps generated in
* memory. Generated bitmaps in SCI32 include text & vector drawings and
* per-pixel screen transitions like dissolves.
*/
class CelObjMem : public CelObj {
public:
CelObjMem(const reg_t bitmap);
virtual ~CelObjMem() override {};
virtual CelObjMem *duplicate() const override;
virtual const SciSpan<const byte> getResPointer() const override;
};
#pragma mark -
#pragma mark CelObjColor
/**
* A CelObjColor is the drawing primitive for fast,
* low-memory, flat color fills.
*/
class CelObjColor : public CelObj {
public:
CelObjColor(const uint8 color, const int16 width, const int16 height);
virtual ~CelObjColor() override {};
using CelObj::draw;
/**
* Block fills the target buffer with the cel color.
*/
void draw(Buffer &target, const Common::Rect &targetRect) const;
virtual void draw(Buffer &target, const ScreenItem &screenItem, const Common::Rect &targetRect, const bool mirrorX) override;
virtual void draw(Buffer &target, const Common::Rect &targetRect, const Common::Point &scaledPosition, const bool mirrorX) override;
virtual CelObjColor *duplicate() const override;
virtual const SciSpan<const byte> getResPointer() const override;
};
} // End of namespace Sci
#endif
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