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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_CONTROLS32_H
#define SCI_GRAPHICS_CONTROLS32_H
namespace Sci {
class GfxCache;
class GfxScreen;
class GfxText32;
struct TextEditor {
/**
* The bitmap where the editor is rendered.
*/
reg_t bitmap;
/**
* The width of the editor, in bitmap pixels.
*/
int16 width;
/**
* The text in the editor.
*/
Common::String text;
/**
* The rect where text should be drawn into the editor,
* in bitmap pixels.
*/
Common::Rect textRect;
/**
* The color of the border. -1 indicates no border.
*/
int16 borderColor;
/**
* The text color.
*/
uint8 foreColor;
/**
* The background color.
*/
uint8 backColor;
/**
* The transparent color.
*/
uint8 skipColor;
/**
* The font used to render the text in the editor.
*/
GuiResourceId fontId;
/**
* The current position of the cursor within the editor.
*/
uint16 cursorCharPosition;
/**
* Whether or not the cursor is currently drawn to the
* screen.
*/
bool cursorIsDrawn;
/**
* The rectangle for drawing the input cursor, in bitmap
* pixels.
*/
Common::Rect cursorRect;
/**
* The maximum allowed text length, in characters.
*/
uint16 maxLength;
};
/**
* Controls class, handles drawing of controls in SCI32 (SCI2, SCI2.1, SCI3) games
*/
class GfxControls32 {
public:
GfxControls32(SegManager *segMan, GfxCache *cache, GfxText32 *text);
~GfxControls32();
reg_t kernelEditText(const reg_t controlObject);
private:
SegManager *_segMan;
GfxCache *_gfxCache;
GfxText32 *_gfxText32;
bool _overwriteMode;
uint32 _nextCursorFlashTick;
void drawCursor(TextEditor &editor);
void eraseCursor(TextEditor &editor);
void flashCursor(TextEditor &editor);
};
} // End of namespace Sci
#endif
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