1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/macresman.h"
#include "common/system.h"
#include "common/util.h"
#include "graphics/cursorman.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/view.h"
#include "sci/graphics/cursor.h"
namespace Sci {
GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *screen)
: _resMan(resMan), _palette(palette), _screen(screen) {
_upscaledHires = _screen->getUpscaledHires();
_isVisible = true;
// center mouse cursor
setPosition(Common::Point(_screen->getWidth() / 2, _screen->getHeight() / 2));
_moveZoneActive = false;
_zoomZoneActive = false;
_zoomZone = Common::Rect();
_zoomCursorView = 0;
_zoomCursorLoop = 0;
_zoomCursorCel = 0;
_zoomPicView = 0;
_zoomColor = 0;
_zoomMultiplier = 0;
_cursorSurface = 0;
if (g_sci && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformWindows)
_useOriginalKQ6WinCursors = ConfMan.getBool("windows_cursors");
else
_useOriginalKQ6WinCursors = false;
}
GfxCursor::~GfxCursor() {
purgeCache();
kernelClearZoomZone();
}
void GfxCursor::init(GfxCoordAdjuster *coordAdjuster, EventManager *event) {
_coordAdjuster = coordAdjuster;
_event = event;
}
void GfxCursor::kernelShow() {
CursorMan.showMouse(true);
_isVisible = true;
}
void GfxCursor::kernelHide() {
CursorMan.showMouse(false);
_isVisible = false;
}
bool GfxCursor::isVisible() {
return _isVisible;
}
void GfxCursor::purgeCache() {
for (CursorCache::iterator iter = _cachedCursors.begin(); iter != _cachedCursors.end(); ++iter) {
delete iter->_value;
iter->_value = 0;
}
_cachedCursors.clear();
}
void GfxCursor::kernelSetShape(GuiResourceId resourceId) {
Resource *resource;
byte *resourceData;
Common::Point hotspot = Common::Point(0, 0);
byte colorMapping[4];
int16 x, y;
byte color;
int16 maskA, maskB;
byte *pOut;
byte *rawBitmap = new byte[SCI_CURSOR_SCI0_HEIGHTWIDTH * SCI_CURSOR_SCI0_HEIGHTWIDTH];
int16 heightWidth;
if (resourceId == -1) {
// no resourceId given, so we actually hide the cursor
kernelHide();
delete[] rawBitmap;
return;
}
// Load cursor resource...
resource = _resMan->findResource(ResourceId(kResourceTypeCursor, resourceId), false);
if (!resource)
error("cursor resource %d not found", resourceId);
if (resource->size != SCI_CURSOR_SCI0_RESOURCESIZE)
error("cursor resource %d has invalid size", resourceId);
resourceData = resource->data;
// hotspot is specified for SCI1 cursors
hotspot.x = READ_LE_UINT16(resourceData);
hotspot.y = READ_LE_UINT16(resourceData + 2);
// bit 0 of resourceData[3] is set on <SCI1 games, which means center hotspot
if ((hotspot.x == 0) && (hotspot.y == 256))
hotspot.x = hotspot.y = SCI_CURSOR_SCI0_HEIGHTWIDTH / 2;
// Now find out what colors we are supposed to use
colorMapping[0] = 0; // Black is hardcoded
colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded
colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;
colorMapping[3] = _palette->matchColor(170, 170, 170); // Grey
// Seek to actual data
resourceData += 4;
pOut = rawBitmap;
for (y = 0; y < SCI_CURSOR_SCI0_HEIGHTWIDTH; y++) {
maskA = READ_LE_UINT16(resourceData + (y << 1));
maskB = READ_LE_UINT16(resourceData + 32 + (y << 1));
for (x = 0; x < SCI_CURSOR_SCI0_HEIGHTWIDTH; x++) {
color = (((maskA << x) & 0x8000) | (((maskB << x) >> 1) & 0x4000)) >> 14;
*pOut++ = colorMapping[color];
}
}
heightWidth = SCI_CURSOR_SCI0_HEIGHTWIDTH;
if (_upscaledHires) {
// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
heightWidth *= 2;
hotspot.x *= 2;
hotspot.y *= 2;
byte *upscaledBitmap = new byte[heightWidth * heightWidth];
_screen->scale2x(rawBitmap, upscaledBitmap, SCI_CURSOR_SCI0_HEIGHTWIDTH, SCI_CURSOR_SCI0_HEIGHTWIDTH);
delete[] rawBitmap;
rawBitmap = upscaledBitmap;
}
CursorMan.replaceCursor(rawBitmap, heightWidth, heightWidth, hotspot.x, hotspot.y, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR);
kernelShow();
delete[] rawBitmap;
}
void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) {
if (_cachedCursors.size() >= MAX_CACHED_CURSORS)
purgeCache();
// Use the original Windows cursors in KQ6, if requested
if (_useOriginalKQ6WinCursors)
viewNum += 2000; // Windows cursors
if (!_cachedCursors.contains(viewNum))
_cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum);
GfxView *cursorView = _cachedCursors[viewNum];
const CelInfo *celInfo = cursorView->getCelInfo(loopNum, celNum);
int16 width = celInfo->width;
int16 height = celInfo->height;
byte clearKey = celInfo->clearKey;
Common::Point *cursorHotspot = hotspot;
if (!cursorHotspot)
// Compute hotspot from xoffset/yoffset
cursorHotspot = new Common::Point((celInfo->width >> 1) - celInfo->displaceX, celInfo->height - celInfo->displaceY - 1);
// Eco Quest 1 uses a 1x1 transparent cursor to hide the cursor from the
// user. Some scalers don't seem to support this
if (width < 2 || height < 2) {
kernelHide();
delete cursorHotspot;
return;
}
const byte *rawBitmap = cursorView->getBitmap(loopNum, celNum);
if (_upscaledHires && !_useOriginalKQ6WinCursors) {
// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
width *= 2;
height *= 2;
cursorHotspot->x *= 2;
cursorHotspot->y *= 2;
byte *cursorBitmap = new byte[width * height];
_screen->scale2x(rawBitmap, cursorBitmap, celInfo->width, celInfo->height);
CursorMan.replaceCursor(cursorBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
delete[] cursorBitmap;
} else {
CursorMan.replaceCursor(rawBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
}
kernelShow();
delete cursorHotspot;
}
void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) {
// See http://developer.apple.com/legacy/mac/library/documentation/mac/QuickDraw/QuickDraw-402.html
// for more information.
// View 998 seems to be a fake resource used to call for Mac cursor resources.
// For other resources, they're still in the views, so use them.
if (viewNum != 998) {
kernelSetView(viewNum, loopNum, celNum, hotspot);
return;
}
// TODO: What about the 2000 resources? Inventory items? How to handle?
// Update: Perhaps these are handled like the Windows cursors in KQ6?
// TODO: 1000 + celNum won't work for GK1
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeCursor, 1000 + celNum), false);
if (!resource) {
warning("Mac cursor %d not found", 1000 + celNum);
return;
}
assert(resource);
if (resource->size == 32 * 2 + 4) {
// Mac CURS cursor
byte *cursorBitmap = new byte[16 * 16];
byte *data = resource->data;
// Get B&W data
for (byte i = 0; i < 32; i++) {
byte imageByte = *data++;
for (byte b = 0; b < 8; b++)
cursorBitmap[i * 8 + b] = (byte)((imageByte & (0x80 >> b)) > 0 ? 0x00 : 0xFF);
}
// Apply mask data
for (byte i = 0; i < 32; i++) {
byte imageByte = *data++;
for (byte b = 0; b < 8; b++)
if ((imageByte & (0x80 >> b)) == 0)
cursorBitmap[i * 8 + b] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR; // Doesn't matter, just is transparent
}
uint16 hotspotX = READ_BE_UINT16(data);
uint16 hotspotY = READ_BE_UINT16(data + 2);
CursorMan.replaceCursor(cursorBitmap, 16, 16, hotspotX, hotspotY, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR);
delete[] cursorBitmap;
} else {
// Mac crsr cursor
byte *cursorBitmap, *palette;
int width, height, hotspotX, hotspotY, palSize, keycolor;
Common::MacResManager::convertCrsrCursor(resource->data, resource->size, &cursorBitmap, &width, &height, &hotspotX, &hotspotY, &keycolor, true, &palette, &palSize);
CursorMan.replaceCursor(cursorBitmap, width, height, hotspotX, hotspotY, keycolor);
CursorMan.replaceCursorPalette(palette, 0, palSize);
free(cursorBitmap);
free(palette);
}
kernelShow();
}
// this list contains all mandatory set cursor changes, that need special handling
// ffs. GfxCursor::setPosition (below)
// Game, newPosition, validRect
static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = {
{ GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // island of dr. brain / game menu
{ GID_LSL5, 23, 171, 0, 0, 26, 320 }, // larry 5 / skip forward helper
{ GID_QFG1VGA, 64, 174, 40, 37, 74, 284 }, // Quest For Glory 1 VGA / run/walk/sleep sub-menu
{ (SciGameId)0, -1, -1, -1, -1, -1, -1 }
};
void GfxCursor::setPosition(Common::Point pos) {
// Don't set position, when cursor is not visible.
// This fixes eco quest 1 (floppy) right at the start, which is setting
// mouse cursor to (0,0) all the time during the intro. It's escapeable
// (now) by moving to the left or top, but it's getting on your nerves. This
// could theoretically break some things, although sierra normally sets
// position only when showing the cursor.
if (!_isVisible)
return;
if (!_upscaledHires) {
g_system->warpMouse(pos.x, pos.y);
} else {
_screen->adjustToUpscaledCoordinates(pos.y, pos.x);
g_system->warpMouse(pos.x, pos.y);
}
// Some games display a new menu, set mouse position somewhere within and
// expect it to be in there. This is fine for a real mouse, but on wii using
// wii-mote or touch interfaces this won't work. In fact on those platforms
// the menus will close immediately because of that behaviour.
// We identify those cases and set a reaction-rect. If the mouse it outside
// of that rect, we won't report the position back to the scripts.
// As soon as the mouse was inside once, we will revert to normal behaviour
// Currently this code is enabled for all platforms, especially because we can't
// differentiate between e.g. Windows used via mouse and Windows used via touchscreen
// The workaround won't hurt real-mouse platforms
const SciGameId gameId = g_sci->getGameId();
const SciCursorSetPositionWorkarounds *workaround;
workaround = setPositionWorkarounds;
while (workaround->newPositionX != -1) {
if (workaround->gameId == gameId
&& ((workaround->newPositionX == pos.x) && (workaround->newPositionY == pos.y))) {
EngineState *s = g_sci->getEngineState();
s->_cursorWorkaroundActive = true;
s->_cursorWorkaroundPoint = pos;
s->_cursorWorkaroundRect = Common::Rect(workaround->rectLeft, workaround->rectTop, workaround->rectRight, workaround->rectBottom);
return;
}
workaround++;
}
}
Common::Point GfxCursor::getPosition() {
Common::Point mousePos = g_system->getEventManager()->getMousePos();
if (_upscaledHires)
_screen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);
return mousePos;
}
void GfxCursor::refreshPosition() {
Common::Point mousePoint = getPosition();
if (_moveZoneActive) {
bool clipped = false;
if (mousePoint.x < _moveZone.left) {
mousePoint.x = _moveZone.left;
clipped = true;
} else if (mousePoint.x >= _moveZone.right) {
mousePoint.x = _moveZone.right - 1;
clipped = true;
}
if (mousePoint.y < _moveZone.top) {
mousePoint.y = _moveZone.top;
clipped = true;
} else if (mousePoint.y >= _moveZone.bottom) {
mousePoint.y = _moveZone.bottom - 1;
clipped = true;
}
// FIXME: Do this only when mouse is grabbed?
if (clipped)
setPosition(mousePoint);
}
if (_zoomZoneActive) {
// Cursor
const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
// Pic
const CelInfo *picCelInfo = _zoomPicView->getCelInfo(0, 0);
const byte *rawPicBitmap = _zoomPicView->getBitmap(0, 0);
// Compute hotspot of cursor
Common::Point cursorHotspot = Common::Point((cursorCelInfo->width >> 1) - cursorCelInfo->displaceX, cursorCelInfo->height - cursorCelInfo->displaceY - 1);
int16 targetX = ((mousePoint.x - _moveZone.left) * _zoomMultiplier);
int16 targetY = ((mousePoint.y - _moveZone.top) * _zoomMultiplier);
if (targetX < 0)
targetX = 0;
if (targetY < 0)
targetY = 0;
targetX -= cursorHotspot.x;
targetY -= cursorHotspot.y;
// Sierra SCI actually drew only within zoom area, thus removing the need to fill any other pixels with upmost/left
// color of the picture cel. This also made the cursor not appear on top of everything. They actually drew the
// cursor manually within kAnimate processing and used a hidden cursor for moving.
// TODO: we should also do this
// Replace the special magnifier color with the associated magnified pixels
for (int x = 0; x < cursorCelInfo->width; x++) {
for (int y = 0; y < cursorCelInfo->height; y++) {
int curPos = cursorCelInfo->width * y + x;
if (cursorBitmap[curPos] == _zoomColor) {
int16 rawY = targetY + y;
int16 rawX = targetX + x;
if ((rawY >= 0) && (rawY < picCelInfo->height) && (rawX >= 0) && (rawX < picCelInfo->width)) {
int rawPos = picCelInfo->width * rawY + rawX;
_cursorSurface[curPos] = rawPicBitmap[rawPos];
} else {
_cursorSurface[curPos] = rawPicBitmap[0]; // use left and upmost pixel color
}
}
}
}
CursorMan.replaceCursor((const byte *)_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
}
}
void GfxCursor::kernelResetMoveZone() {
_moveZoneActive = false;
}
void GfxCursor::kernelSetMoveZone(Common::Rect zone) {
_moveZone = zone;
_moveZoneActive = true;
}
void GfxCursor::kernelClearZoomZone() {
kernelResetMoveZone();
_zoomZone = Common::Rect();
_zoomColor = 0;
_zoomMultiplier = 0;
_zoomZoneActive = false;
delete _zoomCursorView;
_zoomCursorView = 0;
delete _zoomPicView;
_zoomPicView = 0;
delete[] _cursorSurface;
_cursorSurface = 0;
}
void GfxCursor::kernelSetZoomZone(byte multiplier, Common::Rect zone, GuiResourceId viewNum, int loopNum, int celNum, GuiResourceId picNum, byte zoomColor) {
kernelClearZoomZone();
_zoomMultiplier = multiplier;
if (_zoomMultiplier != 1 && _zoomMultiplier != 2 && _zoomMultiplier != 4)
error("Unexpected zoom multiplier (expected 1, 2 or 4)");
_zoomCursorView = new GfxView(_resMan, _screen, _palette, viewNum);
_zoomCursorLoop = (byte)loopNum;
_zoomCursorCel = (byte)celNum;
_zoomPicView = new GfxView(_resMan, _screen, _palette, picNum);
const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
_cursorSurface = new byte[cursorCelInfo->width * cursorCelInfo->height];
memcpy(_cursorSurface, cursorBitmap, cursorCelInfo->width * cursorCelInfo->height);
_zoomZone = zone;
kernelSetMoveZone(_zoomZone);
_zoomColor = zoomColor;
_zoomZoneActive = true;
}
void GfxCursor::kernelSetPos(Common::Point pos) {
_coordAdjuster->setCursorPos(pos);
kernelMoveCursor(pos);
}
void GfxCursor::kernelMoveCursor(Common::Point pos) {
_coordAdjuster->moveCursor(pos);
if (pos.x > _screen->getWidth() || pos.y > _screen->getHeight()) {
warning("attempt to place cursor at invalid coordinates (%d, %d)", pos.y, pos.x);
return;
}
setPosition(pos);
// Trigger event reading to make sure the mouse coordinates will
// actually have changed the next time we read them.
_event->getSciEvent(SCI_EVENT_PEEK);
}
} // End of namespace Sci
|