1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/memstream.h"
#include "common/system.h"
#include "common/util.h"
#include "graphics/cursorman.h"
#include "graphics/maccursor.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/view.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/maciconbar.h"
namespace Sci {
GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *screen)
: _resMan(resMan), _palette(palette), _screen(screen) {
_upscaledHires = _screen->getUpscaledHires();
_isVisible = true;
// center mouse cursor
setPosition(Common::Point(_screen->getWidth() / 2, _screen->getHeight() / 2));
_moveZoneActive = false;
_zoomZoneActive = false;
_zoomZone = Common::Rect();
_zoomCursorView = 0;
_zoomCursorLoop = 0;
_zoomCursorCel = 0;
_zoomPicView = 0;
_zoomColor = 0;
_zoomMultiplier = 0;
_cursorSurface = 0;
if (g_sci && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformWindows)
_useOriginalKQ6WinCursors = ConfMan.getBool("windows_cursors");
else
_useOriginalKQ6WinCursors = false;
if (g_sci && g_sci->getGameId() == GID_SQ4 && getSciVersion() == SCI_VERSION_1_1)
_useSilverSQ4CDCursors = ConfMan.getBool("silver_cursors");
else
_useSilverSQ4CDCursors = false;
// _coordAdjuster and _event will be initialized later on
_coordAdjuster = NULL;
_event = NULL;
}
GfxCursor::~GfxCursor() {
purgeCache();
kernelClearZoomZone();
}
void GfxCursor::init(GfxCoordAdjuster *coordAdjuster, EventManager *event) {
_coordAdjuster = coordAdjuster;
_event = event;
}
void GfxCursor::kernelShow() {
CursorMan.showMouse(true);
_isVisible = true;
}
void GfxCursor::kernelHide() {
CursorMan.showMouse(false);
_isVisible = false;
}
bool GfxCursor::isVisible() {
return _isVisible;
}
void GfxCursor::purgeCache() {
for (CursorCache::iterator iter = _cachedCursors.begin(); iter != _cachedCursors.end(); ++iter) {
delete iter->_value;
iter->_value = 0;
}
_cachedCursors.clear();
}
void GfxCursor::kernelSetShape(GuiResourceId resourceId) {
Resource *resource;
byte *resourceData;
Common::Point hotspot = Common::Point(0, 0);
byte colorMapping[4];
int16 x, y;
byte color;
int16 maskA, maskB;
byte *pOut;
byte *rawBitmap = new byte[SCI_CURSOR_SCI0_HEIGHTWIDTH * SCI_CURSOR_SCI0_HEIGHTWIDTH];
int16 heightWidth;
if (resourceId == -1) {
// no resourceId given, so we actually hide the cursor
kernelHide();
delete[] rawBitmap;
return;
}
// Load cursor resource...
resource = _resMan->findResource(ResourceId(kResourceTypeCursor, resourceId), false);
if (!resource)
error("cursor resource %d not found", resourceId);
if (resource->size != SCI_CURSOR_SCI0_RESOURCESIZE)
error("cursor resource %d has invalid size", resourceId);
resourceData = resource->data;
if (getSciVersion() <= SCI_VERSION_01) {
// SCI0 cursors contain hotspot flags, not actual hotspot coordinates.
// If bit 0 of resourceData[3] is set, the hotspot should be centered,
// otherwise it's in the top left of the mouse cursor.
hotspot.x = hotspot.y = resourceData[3] ? SCI_CURSOR_SCI0_HEIGHTWIDTH / 2 : 0;
} else {
// Cursors in newer SCI versions contain actual hotspot coordinates.
hotspot.x = READ_LE_UINT16(resourceData);
hotspot.y = READ_LE_UINT16(resourceData + 2);
}
// Now find out what colors we are supposed to use
colorMapping[0] = 0; // Black is hardcoded
colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded
colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;
colorMapping[3] = _palette->matchColor(170, 170, 170); // Grey
// TODO: Figure out if the grey color is hardcoded
// HACK for the magnifier cursor in LB1, fixes its color (bug #3487092)
if (g_sci->getGameId() == GID_LAURABOW && resourceId == 1)
colorMapping[3] = _screen->getColorWhite();
// HACK for Longbow cursors, fixes the shade of grey they're using (bug #3489101)
if (g_sci->getGameId() == GID_LONGBOW)
colorMapping[3] = _palette->matchColor(223, 223, 223); // Light Grey
// Seek to actual data
resourceData += 4;
pOut = rawBitmap;
for (y = 0; y < SCI_CURSOR_SCI0_HEIGHTWIDTH; y++) {
maskA = READ_LE_UINT16(resourceData + (y << 1));
maskB = READ_LE_UINT16(resourceData + 32 + (y << 1));
for (x = 0; x < SCI_CURSOR_SCI0_HEIGHTWIDTH; x++) {
color = (((maskA << x) & 0x8000) | (((maskB << x) >> 1) & 0x4000)) >> 14;
*pOut++ = colorMapping[color];
}
}
heightWidth = SCI_CURSOR_SCI0_HEIGHTWIDTH;
if (_upscaledHires) {
// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
heightWidth *= 2;
hotspot.x *= 2;
hotspot.y *= 2;
byte *upscaledBitmap = new byte[heightWidth * heightWidth];
_screen->scale2x(rawBitmap, upscaledBitmap, SCI_CURSOR_SCI0_HEIGHTWIDTH, SCI_CURSOR_SCI0_HEIGHTWIDTH);
delete[] rawBitmap;
rawBitmap = upscaledBitmap;
}
if (hotspot.x >= heightWidth || hotspot.y >= heightWidth) {
error("cursor %d's hotspot (%d, %d) is out of range of the cursor's dimensions (%dx%d)",
resourceId, hotspot.x, hotspot.y, heightWidth, heightWidth);
}
CursorMan.replaceCursor(rawBitmap, heightWidth, heightWidth, hotspot.x, hotspot.y, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR);
kernelShow();
delete[] rawBitmap;
}
void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) {
if (_cachedCursors.size() >= MAX_CACHED_CURSORS)
purgeCache();
// Use the original Windows cursors in KQ6, if requested
if (_useOriginalKQ6WinCursors)
viewNum += 2000; // Windows cursors
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
// HACK: Ignore cursor views for Phantasmagoria 2. They've got
// differences from other SCI32 views, thus we skip them for
// now, otherwise our view decoding code will crash.
// The view code will crash with *any* view in P2, but this hack
// allows the game to start and show the menu.
// TODO: Remove once the view code is updated to handle
// Phantasmagoria 2 views.
warning("TODO: Cursor views for Phantasmagoria 2");
return;
}
// Use the alternate silver cursors in SQ4 CD, if requested
if (_useSilverSQ4CDCursors) {
switch(viewNum) {
case 850:
case 852:
case 854:
case 856:
celNum = 3;
break;
case 851:
case 853:
case 855:
case 999:
celNum = 2;
break;
default:
break;
}
}
if (!_cachedCursors.contains(viewNum))
_cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum);
GfxView *cursorView = _cachedCursors[viewNum];
const CelInfo *celInfo = cursorView->getCelInfo(loopNum, celNum);
int16 width = celInfo->width;
int16 height = celInfo->height;
byte clearKey = celInfo->clearKey;
Common::Point *cursorHotspot = hotspot;
if (!cursorHotspot)
// Compute hotspot from xoffset/yoffset
cursorHotspot = new Common::Point((celInfo->width >> 1) - celInfo->displaceX, celInfo->height - celInfo->displaceY - 1);
// Eco Quest 1 uses a 1x1 transparent cursor to hide the cursor from the
// user. Some scalers don't seem to support this
if (width < 2 || height < 2) {
kernelHide();
delete cursorHotspot;
return;
}
const byte *rawBitmap = cursorView->getBitmap(loopNum, celNum);
if (_upscaledHires && !_useOriginalKQ6WinCursors) {
// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
width *= 2;
height *= 2;
cursorHotspot->x *= 2;
cursorHotspot->y *= 2;
byte *cursorBitmap = new byte[width * height];
_screen->scale2x(rawBitmap, cursorBitmap, celInfo->width, celInfo->height);
CursorMan.replaceCursor(cursorBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
delete[] cursorBitmap;
} else {
CursorMan.replaceCursor(rawBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
}
kernelShow();
delete cursorHotspot;
}
// This list contains all mandatory set cursor changes, that need special handling
// Refer to GfxCursor::setPosition() below
// Game, newPosition, validRect
static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = {
{ GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // Island of Dr. Brain, game menu
{ GID_ISLANDBRAIN, 143, 135, 57, 102, 163, 218 }, // Island of Dr. Brain, pause menu within copy protection
{ GID_LSL5, 23, 171, 0, 0, 26, 320 }, // Larry 5, skip forward helper pop-up
{ GID_QFG1VGA, 64, 174, 40, 37, 74, 284 }, // Quest For Glory 1 VGA, run/walk/sleep sub-menu
{ GID_QFG3, 70, 170, 40, 61, 81, 258 }, // Quest For Glory 3, run/walk/sleep sub-menu
{ (SciGameId)0, -1, -1, -1, -1, -1, -1 }
};
void GfxCursor::setPosition(Common::Point pos) {
// Don't set position, when cursor is not visible.
// This fixes eco quest 1 (floppy) right at the start, which is setting
// mouse cursor to (0,0) all the time during the intro. It's escapeable
// (now) by moving to the left or top, but it's getting on your nerves. This
// could theoretically break some things, although sierra normally sets
// position only when showing the cursor.
if (!_isVisible)
return;
if (!_upscaledHires) {
g_system->warpMouse(pos.x, pos.y);
} else {
_screen->adjustToUpscaledCoordinates(pos.y, pos.x);
g_system->warpMouse(pos.x, pos.y);
}
// WORKAROUNDS for games with windows that are hidden when the mouse cursor
// is moved outside them - also check setPositionWorkarounds above.
//
// Some games display a new menu, set mouse position somewhere within and
// expect it to be in there. This is fine for a real mouse, but on platforms
// without a mouse, such as a Wii with a Wii Remote, or touch interfaces,
// this won't work. In these platforms, the affected menus will close
// immediately, because the mouse cursor's position won't be what the game
// scripts expect.
// We identify these cases via the cursor position set. If the mouse position
// is outside the expected rectangle, we report back to the game scripts that
// it's actually inside it, the first time that the mouse position is polled,
// as the scripts expect. In subsequent mouse position poll attempts, we
// return back the actual mouse coordinates.
// Currently this code is enabled for all platforms, as we can't differentiate
// between ones that have normal mouse input, and platforms that have
// alternative mouse input methods, like a touch screen. Platforms that have
// a normal mouse for input won't be affected by this workaround.
const SciGameId gameId = g_sci->getGameId();
const SciCursorSetPositionWorkarounds *workaround;
workaround = setPositionWorkarounds;
while (workaround->newPositionX != -1) {
if (workaround->gameId == gameId
&& ((workaround->newPositionX == pos.x) && (workaround->newPositionY == pos.y))) {
EngineState *s = g_sci->getEngineState();
s->_cursorWorkaroundActive = true;
s->_cursorWorkaroundPoint = pos;
s->_cursorWorkaroundRect = Common::Rect(workaround->rectLeft, workaround->rectTop, workaround->rectRight, workaround->rectBottom);
return;
}
workaround++;
}
}
Common::Point GfxCursor::getPosition() {
Common::Point mousePos = g_system->getEventManager()->getMousePos();
if (_upscaledHires)
_screen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);
return mousePos;
}
void GfxCursor::refreshPosition() {
Common::Point mousePoint = getPosition();
if (_moveZoneActive) {
bool clipped = false;
if (mousePoint.x < _moveZone.left) {
mousePoint.x = _moveZone.left;
clipped = true;
} else if (mousePoint.x >= _moveZone.right) {
mousePoint.x = _moveZone.right - 1;
clipped = true;
}
if (mousePoint.y < _moveZone.top) {
mousePoint.y = _moveZone.top;
clipped = true;
} else if (mousePoint.y >= _moveZone.bottom) {
mousePoint.y = _moveZone.bottom - 1;
clipped = true;
}
// FIXME: Do this only when mouse is grabbed?
if (clipped)
setPosition(mousePoint);
}
if (_zoomZoneActive) {
// Cursor
const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
// Pic
const CelInfo *picCelInfo = _zoomPicView->getCelInfo(0, 0);
const byte *rawPicBitmap = _zoomPicView->getBitmap(0, 0);
// Compute hotspot of cursor
Common::Point cursorHotspot = Common::Point((cursorCelInfo->width >> 1) - cursorCelInfo->displaceX, cursorCelInfo->height - cursorCelInfo->displaceY - 1);
int16 targetX = ((mousePoint.x - _moveZone.left) * _zoomMultiplier);
int16 targetY = ((mousePoint.y - _moveZone.top) * _zoomMultiplier);
if (targetX < 0)
targetX = 0;
if (targetY < 0)
targetY = 0;
targetX -= cursorHotspot.x;
targetY -= cursorHotspot.y;
// Sierra SCI actually drew only within zoom area, thus removing the need to fill any other pixels with upmost/left
// color of the picture cel. This also made the cursor not appear on top of everything. They actually drew the
// cursor manually within kAnimate processing and used a hidden cursor for moving.
// TODO: we should also do this
// Replace the special magnifier color with the associated magnified pixels
for (int x = 0; x < cursorCelInfo->width; x++) {
for (int y = 0; y < cursorCelInfo->height; y++) {
int curPos = cursorCelInfo->width * y + x;
if (cursorBitmap[curPos] == _zoomColor) {
int16 rawY = targetY + y;
int16 rawX = targetX + x;
if ((rawY >= 0) && (rawY < picCelInfo->height) && (rawX >= 0) && (rawX < picCelInfo->width)) {
int rawPos = picCelInfo->width * rawY + rawX;
_cursorSurface[curPos] = rawPicBitmap[rawPos];
} else {
_cursorSurface[curPos] = rawPicBitmap[0]; // use left and upmost pixel color
}
}
}
}
CursorMan.replaceCursor(_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
}
}
void GfxCursor::kernelResetMoveZone() {
_moveZoneActive = false;
}
void GfxCursor::kernelSetMoveZone(Common::Rect zone) {
_moveZone = zone;
_moveZoneActive = true;
}
void GfxCursor::kernelClearZoomZone() {
kernelResetMoveZone();
_zoomZone = Common::Rect();
_zoomColor = 0;
_zoomMultiplier = 0;
_zoomZoneActive = false;
delete _zoomCursorView;
_zoomCursorView = 0;
delete _zoomPicView;
_zoomPicView = 0;
delete[] _cursorSurface;
_cursorSurface = 0;
}
void GfxCursor::kernelSetZoomZone(byte multiplier, Common::Rect zone, GuiResourceId viewNum, int loopNum, int celNum, GuiResourceId picNum, byte zoomColor) {
kernelClearZoomZone();
_zoomMultiplier = multiplier;
if (_zoomMultiplier != 1 && _zoomMultiplier != 2 && _zoomMultiplier != 4)
error("Unexpected zoom multiplier (expected 1, 2 or 4)");
_zoomCursorView = new GfxView(_resMan, _screen, _palette, viewNum);
_zoomCursorLoop = (byte)loopNum;
_zoomCursorCel = (byte)celNum;
_zoomPicView = new GfxView(_resMan, _screen, _palette, picNum);
const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
_cursorSurface = new byte[cursorCelInfo->width * cursorCelInfo->height];
memcpy(_cursorSurface, cursorBitmap, cursorCelInfo->width * cursorCelInfo->height);
_zoomZone = zone;
kernelSetMoveZone(_zoomZone);
_zoomColor = zoomColor;
_zoomZoneActive = true;
}
void GfxCursor::kernelSetPos(Common::Point pos) {
_coordAdjuster->setCursorPos(pos);
kernelMoveCursor(pos);
}
void GfxCursor::kernelMoveCursor(Common::Point pos) {
_coordAdjuster->moveCursor(pos);
if (pos.x > _screen->getWidth() || pos.y > _screen->getHeight()) {
warning("attempt to place cursor at invalid coordinates (%d, %d)", pos.y, pos.x);
return;
}
setPosition(pos);
// Trigger event reading to make sure the mouse coordinates will
// actually have changed the next time we read them.
_event->getSciEvent(SCI_EVENT_PEEK);
}
void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNum) {
// Here we try to map the view number onto the cursor. What they did was keep the
// kSetCursor calls the same, but perform remapping on the cursors. They also took
// it a step further and added a new kPlatform sub-subop that handles remapping
// automatically. The view resources may exist, but none of the games actually
// use them.
if (_macCursorRemap.empty()) {
// QFG1/Freddy/Hoyle4 use a straight viewNum->cursor ID mapping
// KQ6 uses this mapping for its cursors
if (g_sci->getGameId() == GID_KQ6) {
if (viewNum == 990) // Inventory Cursors
viewNum = loopNum * 16 + celNum + 2000;
else if (viewNum == 998) // Regular Cursors
viewNum = celNum + 1000;
else // Unknown cursor, ignored
return;
}
if (g_sci->hasMacIconBar())
g_sci->_gfxMacIconBar->setInventoryIcon(viewNum);
} else {
// If we do have the list, we'll be using a remap based on what the
// scripts have given us.
for (uint32 i = 0; i < _macCursorRemap.size(); i++) {
if (viewNum == _macCursorRemap[i]) {
viewNum = (i + 1) * 0x100 + loopNum * 0x10 + celNum;
break;
}
if (i == _macCursorRemap.size())
error("Unmatched Mac cursor %d", viewNum);
}
}
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeCursor, viewNum), false);
if (!resource) {
// The cursor resources often don't exist, this is normal behavior
debug(0, "Mac cursor %d not found", viewNum);
return;
}
CursorMan.disableCursorPalette(false);
assert(resource);
Common::MemoryReadStream resStream(resource->data, resource->size);
Graphics::MacCursor *macCursor = new Graphics::MacCursor();
if (!macCursor->readFromStream(resStream)) {
warning("Failed to load Mac cursor %d", viewNum);
delete macCursor;
return;
}
CursorMan.replaceCursor(macCursor->getSurface(), macCursor->getWidth(), macCursor->getHeight(),
macCursor->getHotspotX(), macCursor->getHotspotY(), macCursor->getKeyColor());
CursorMan.replaceCursorPalette(macCursor->getPalette(), 0, 256);
delete macCursor;
kernelShow();
}
void GfxCursor::setMacCursorRemapList(int cursorCount, reg_t *cursors) {
for (int i = 0; i < cursorCount; i++)
_macCursorRemap.push_back(cursors[i].toUint16());
}
} // End of namespace Sci
|