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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_FONTSJIS_H
#define SCI_GRAPHICS_FONTSJIS_H
#include "sci/graphics/helpers.h"
namespace Graphics {
class FontSJIS;
}
namespace Sci {
/**
* Special Font class, handles SJIS inside sci games, uses ScummVM SJIS support
*/
class GfxFontSjis : public GfxFont {
public:
GfxFontSjis(GfxScreen *screen, GuiResourceId resourceId);
~GfxFontSjis();
GuiResourceId getResourceId();
byte getHeight();
bool isDoubleByte(uint16 chr);
byte getCharWidth(uint16 chr);
void draw(uint16 chr, int16 top, int16 left, byte color, bool greyedOutput);
private:
GfxScreen *_screen;
GuiResourceId _resourceId;
Graphics::FontSJIS *_commonFont;
};
} // End of namespace Sci
#endif
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