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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/vm.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/font.h"
#include "sci/graphics/view.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/paint32.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/picture.h"
#include "sci/graphics/frameout.h"
namespace Sci {
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32)
: _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) {
_coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster;
}
GfxFrameout::~GfxFrameout() {
}
void GfxFrameout::kernelAddPlane(reg_t object) {
_planes.push_back(object);
sortPlanes();
}
void GfxFrameout::kernelUpdatePlane(reg_t object) {
sortPlanes();
}
void GfxFrameout::kernelDeletePlane(reg_t object) {
for (Common::List<reg_t>::iterator it = _planes.begin(); it != _planes.end(); it++) {
if (object == *it) {
_planes.erase(it);
return;
}
}
}
void GfxFrameout::kernelAddScreenItem(reg_t object) {
_screenItems.push_back(object);
//warning("addScreenItem %X:%X (%s)", object.segment, object.offset, _segMan->getObjectName(object));
}
void GfxFrameout::kernelDeleteScreenItem(reg_t object) {
for (uint32 itemNr = 0; itemNr < _screenItems.size(); itemNr++) {
if (_screenItems[itemNr] == object) {
_screenItems.remove_at(itemNr);
return;
}
}
}
int16 GfxFrameout::kernelGetHighPlanePri() {
sortPlanes();
return readSelectorValue(g_sci->getEngineState()->_segMan, _planes.back(), SELECTOR(priority));
}
bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) {
return (entry1->priority == entry2->priority) ? (entry1->y < entry2->y) : (entry1->priority < entry2->priority);
}
bool planeSortHelper(const reg_t entry1, const reg_t entry2) {
SegManager *segMan = g_sci->getEngineState()->_segMan;
uint16 plane1Priority = readSelectorValue(segMan, entry1, SELECTOR(priority));
uint16 plane2Priority = readSelectorValue(segMan, entry2, SELECTOR(priority));
if (plane1Priority == 0xffff)
return true;
if (plane2Priority == 0xffff)
return false;
return plane1Priority < plane2Priority;
}
void GfxFrameout::sortPlanes() {
// First, remove any invalid planes
for (Common::List<reg_t>::iterator it = _planes.begin(); it != _planes.end();) {
if (!_segMan->isObject(*it))
it = _planes.erase(it);
else
it++;
}
// Sort the rest of them
Common::sort(_planes.begin(), _planes.end(), planeSortHelper);
}
void GfxFrameout::kernelFrameout() {
_palette->palVaryUpdate();
// Allocate enough space for all screen items
FrameoutEntry *itemData = (FrameoutEntry *)malloc(_screenItems.size() * sizeof(FrameoutEntry));
const SciGameId gameId = g_sci->getGameId();
for (Common::List<reg_t>::iterator it = _planes.begin(); it != _planes.end(); it++) {
reg_t planeObject = *it;
uint16 planePriority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
if (planePriority == 0xffff) // Plane currently not meant to be shown
continue;
Common::Rect planeRect;
planeRect.top = readSelectorValue(_segMan, planeObject, SELECTOR(top));
planeRect.left = readSelectorValue(_segMan, planeObject, SELECTOR(left));
planeRect.bottom = readSelectorValue(_segMan, planeObject, SELECTOR(bottom));
planeRect.right = readSelectorValue(_segMan, planeObject, SELECTOR(right));
int16 planeResY = readSelectorValue(_segMan, planeObject, SELECTOR(resY));
int16 planeResX = readSelectorValue(_segMan, planeObject, SELECTOR(resX));
planeRect.top = (planeRect.top * _screen->getHeight()) / planeResY;
planeRect.left = (planeRect.left * _screen->getWidth()) / planeResX;
planeRect.bottom = (planeRect.bottom * _screen->getHeight()) / planeResY;
planeRect.right = (planeRect.right * _screen->getWidth()) / planeResX;
byte planeBack = readSelectorValue(_segMan, planeObject, SELECTOR(back));
if (planeBack)
_paint32->fillRect(planeRect, planeBack);
GuiResourceId planePictureNr = readSelectorValue(_segMan, planeObject, SELECTOR(picture));
GfxPicture *planePicture = 0;
int16 planePictureCels = 0;
if ((planePictureNr != 0xFFFF) && (planePictureNr != 0xFFFE)) {
planePicture = new GfxPicture(_resMan, _coordAdjuster, 0, _screen, _palette, planePictureNr, false);
planePictureCels = planePicture->getSci32celCount();
_coordAdjuster->pictureSetDisplayArea(planeRect);
_palette->drewPicture(planePictureNr);
}
// Fill our itemlist for this plane
int16 itemCount = 0;
FrameoutEntry *itemEntry = itemData;
FrameoutList itemList;
for (uint32 itemNr = 0; itemNr < _screenItems.size(); itemNr++) {
reg_t itemObject = _screenItems[itemNr];
// Remove any invalid items
if (!_segMan->isObject(itemObject)) {
_screenItems.remove_at(itemNr);
itemNr--;
continue;
}
reg_t itemPlane = readSelector(_segMan, itemObject, SELECTOR(plane));
if (planeObject == itemPlane) {
// Found an item on current plane
itemEntry->viewId = readSelectorValue(_segMan, itemObject, SELECTOR(view));
itemEntry->loopNo = readSelectorValue(_segMan, itemObject, SELECTOR(loop));
itemEntry->celNo = readSelectorValue(_segMan, itemObject, SELECTOR(cel));
itemEntry->x = readSelectorValue(_segMan, itemObject, SELECTOR(x));
itemEntry->y = readSelectorValue(_segMan, itemObject, SELECTOR(y));
itemEntry->z = readSelectorValue(_segMan, itemObject, SELECTOR(z));
itemEntry->priority = readSelectorValue(_segMan, itemObject, SELECTOR(priority));
if (gameId == GID_GK1) {
if ((itemEntry->viewId == 11000) && (itemEntry->loopNo == 0) && (itemEntry->celNo == 0) && (itemEntry->priority == 1)) {
itemEntry->priority = 0; // HACK for gk1 hires main menu
}
if ((itemEntry->viewId == 10100) && (itemEntry->priority == 0)) {
itemEntry->priority = 1; // HACK for gk1 hires main menu
}
}
itemEntry->signal = readSelectorValue(_segMan, itemObject, SELECTOR(signal));
itemEntry->scaleX = readSelectorValue(_segMan, itemObject, SELECTOR(scaleX));
itemEntry->scaleY = readSelectorValue(_segMan, itemObject, SELECTOR(scaleY));
itemEntry->object = itemObject;
itemEntry->y = ((itemEntry->y * _screen->getHeight()) / planeResY);
itemEntry->x = ((itemEntry->x * _screen->getWidth()) / planeResX);
itemEntry->y += planeRect.top;
itemEntry->x += planeRect.left;
if (!(itemEntry->signal & 0x0010)) { // kSignalFixedPriority
// TODO: Change priority of this item
}
itemList.push_back(itemEntry);
itemEntry++;
itemCount++;
}
}
// Now sort our itemlist
Common::sort(itemList.begin(), itemList.end(), sortHelper);
// Now display itemlist
int16 planePictureCel = 0;
itemEntry = itemData;
for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
itemEntry = *listIterator;
if (planePicture) {
while ((planePictureCel <= itemEntry->priority) && (planePictureCel < planePictureCels)) {
planePicture->drawSci32Vga(planePictureCel);
planePictureCel++;
}
}
if (itemEntry->viewId != 0xFFFF) {
GfxView *view = _cache->getView(itemEntry->viewId);
if (view->isSci2Hires())
_screen->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->getCelRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
else
view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX, itemEntry->scaleY, itemEntry->celRect);
int16 screenHeight = _screen->getHeight();
int16 screenWidth = _screen->getWidth();
if (view->isSci2Hires()) {
screenHeight = _screen->getDisplayHeight();
screenWidth = _screen->getDisplayWidth();
}
if (itemEntry->celRect.top < 0 || itemEntry->celRect.top >= screenHeight)
continue;
if (itemEntry->celRect.left < 0 || itemEntry->celRect.left >= screenWidth)
continue;
Common::Rect clipRect;
clipRect = itemEntry->celRect;
if (view->isSci2Hires()) {
Common::Rect upscaledPlaneRect = planeRect;
_screen->adjustToUpscaledCoordinates(upscaledPlaneRect.top, upscaledPlaneRect.left);
_screen->adjustToUpscaledCoordinates(upscaledPlaneRect.bottom, upscaledPlaneRect.right);
clipRect.clip(upscaledPlaneRect);
} else {
clipRect.clip(planeRect);
}
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->draw(itemEntry->celRect, clipRect, clipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
else
view->drawScaled(itemEntry->celRect, clipRect, clipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
} else {
// Most likely a text entry
// This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap
// TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap)
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
Common::String text = _segMan->getString(readSelector(_segMan, itemEntry->object, SELECTOR(text)));
GfxFont *font = _cache->getFont(readSelectorValue(_segMan, itemEntry->object, SELECTOR(font)));
bool dimmed = readSelectorValue(_segMan, itemEntry->object, SELECTOR(dimmed));
uint16 foreColor = readSelectorValue(_segMan, itemEntry->object, SELECTOR(fore));
uint16 curX = itemEntry->x;
uint16 curY = itemEntry->y;
for (uint32 i = 0; i < text.size(); i++) {
unsigned char curChar = text[i];
// TODO: proper text splitting... this is a hack
if ((curChar == ' ' && i > 0 && text[i - i] == ' ') || curChar == '\n' ||
(curX + font->getCharWidth(curChar) > _screen->getWidth())) {
curY += font->getHeight();
curX = itemEntry->x;
}
font->draw(curChar, curY, curX, foreColor, dimmed);
curX += font->getCharWidth(curChar);
}
}
}
}
if (planePicture) {
while (planePictureCel < planePictureCels) {
planePicture->drawSci32Vga(planePictureCel);
planePictureCel++;
}
delete planePicture;
planePicture = 0;
}
}
free(itemData);
_screen->copyToScreen();
}
} // End of namespace Sci
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