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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/list_intern.h"
#include "common/str.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/engine.h"
#include "graphics/surface.h"
#include "sci/sci.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/vm.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/font.h"
#include "sci/graphics/view.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/paint32.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/picture.h"
#include "sci/graphics/text32.h"
#include "sci/graphics/frameout.h"
#include "sci/video/robot_decoder.h"
namespace Sci {
// TODO/FIXME: This is all guesswork
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32)
: _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) {
_coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster;
_scriptsRunningWidth = 320;
_scriptsRunningHeight = 200;
}
GfxFrameout::~GfxFrameout() {
}
void GfxFrameout::clear() {
_screenItems.clear();
_planes.clear();
_planePictures.clear();
}
void GfxFrameout::kernelAddPlane(reg_t object) {
PlaneEntry newPlane;
if (_planes.empty()) {
// There has to be another way for sierra sci to do this or maybe script resolution is compiled into
// interpreter (TODO)
uint16 tmpRunningWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
uint16 tmpRunningHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
// The above can be 0 in SCI3 (e.g. Phantasmagoria 2)
if (tmpRunningWidth > 0 && tmpRunningHeight > 0) {
_scriptsRunningWidth = tmpRunningWidth;
_scriptsRunningHeight = tmpRunningHeight;
}
_coordAdjuster->setScriptsResolution(_scriptsRunningWidth, _scriptsRunningHeight);
}
newPlane.object = object;
newPlane.priority = readSelectorValue(_segMan, object, SELECTOR(priority));
newPlane.lastPriority = 0xFFFF; // hidden
newPlane.planeOffsetX = 0;
newPlane.planeOffsetY = 0;
newPlane.pictureId = 0xFFFF;
newPlane.planePictureMirrored = false;
newPlane.planeBack = 0;
_planes.push_back(newPlane);
kernelUpdatePlane(object);
}
void GfxFrameout::kernelUpdatePlane(reg_t object) {
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
if (it->object == object) {
// Read some information
it->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
GuiResourceId lastPictureId = it->pictureId;
it->pictureId = readSelectorValue(_segMan, object, SELECTOR(picture));
if (lastPictureId != it->pictureId) {
// picture got changed, load new picture
deletePlanePictures(object);
if ((it->pictureId != 0xFFFF) && (it->pictureId != 0xFFFE)) {
// SQ6 gives us a bad picture number for the control menu
if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId)))
addPlanePicture(object, it->pictureId, 0);
}
}
it->planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top));
it->planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left));
it->planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
it->planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
Common::Rect screenRect(_screen->getWidth(), _screen->getHeight());
it->planeRect.top = (it->planeRect.top * screenRect.height()) / _scriptsRunningHeight;
it->planeRect.left = (it->planeRect.left * screenRect.width()) / _scriptsRunningWidth;
it->planeRect.bottom = (it->planeRect.bottom * screenRect.height()) / _scriptsRunningHeight;
it->planeRect.right = (it->planeRect.right * screenRect.width()) / _scriptsRunningWidth;
// We get negative left in kq7 in scrolling rooms
if (it->planeRect.left < 0) {
it->planeOffsetX = -it->planeRect.left;
it->planeRect.left = 0;
} else {
it->planeOffsetX = 0;
}
if (it->planeRect.top < 0) {
it->planeOffsetY = -it->planeRect.top;
it->planeRect.top = 0;
} else {
it->planeOffsetY = 0;
}
// We get bad plane-bottom in sq6
if (it->planeRect.right > _screen->getWidth())
it->planeRect.right = _screen->getWidth();
if (it->planeRect.bottom > _screen->getHeight())
it->planeRect.bottom = _screen->getHeight();
it->planeClipRect = Common::Rect(it->planeRect.width(), it->planeRect.height());
it->upscaledPlaneRect = it->planeRect;
it->upscaledPlaneClipRect = it->planeClipRect;
if (_screen->getUpscaledHires()) {
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.top, it->upscaledPlaneRect.left);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.bottom, it->upscaledPlaneRect.right);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.top, it->upscaledPlaneClipRect.left);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.bottom, it->upscaledPlaneClipRect.right);
}
it->planePictureMirrored = readSelectorValue(_segMan, object, SELECTOR(mirrored));
it->planeBack = readSelectorValue(_segMan, object, SELECTOR(back));
sortPlanes();
// Update the items in the plane
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
if (object == itemPlane) {
kernelUpdateScreenItem((*listIterator)->object);
}
}
return;
}
}
error("kUpdatePlane called on plane that wasn't added before");
}
void GfxFrameout::kernelDeletePlane(reg_t object) {
deletePlanePictures(object);
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
if (it->object == object) {
_planes.erase(it);
Common::Rect planeRect;
planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top));
planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left));
planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
Common::Rect screenRect(_screen->getWidth(), _screen->getHeight());
planeRect.top = (planeRect.top * screenRect.height()) / _scriptsRunningHeight;
planeRect.left = (planeRect.left * screenRect.width()) / _scriptsRunningWidth;
planeRect.bottom = (planeRect.bottom * screenRect.height()) / _scriptsRunningHeight;
planeRect.right = (planeRect.right * screenRect.width()) / _scriptsRunningWidth;
planeRect.clip(screenRect); // we need to do this, at least in gk1 on cemetary we get bottom right -> 201, 321
// FIXME: The code above incorrectly added 1 pixel to the plane's
// bottom and right, so probably the plane clipping code is no
// longer necessary
// Blackout removed plane rect
_paint32->fillRect(planeRect, 0);
return;
}
}
}
void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY) {
PlanePictureEntry newPicture;
newPicture.object = object;
newPicture.pictureId = pictureId;
newPicture.picture = new GfxPicture(_resMan, _coordAdjuster, 0, _screen, _palette, pictureId, false);
newPicture.startX = startX;
newPicture.startY = startY;
newPicture.pictureCels = 0;
_planePictures.push_back(newPicture);
}
void GfxFrameout::deletePlanePictures(reg_t object) {
for (PlanePictureList::iterator it = _planePictures.begin(); it != _planePictures.end(); it++) {
if (it->object == object) {
delete it->picture;
_planePictures.erase(it);
deletePlanePictures(object);
return;
}
}
}
void GfxFrameout::kernelAddScreenItem(reg_t object) {
// Ignore invalid items
if (!_segMan->isObject(object))
return;
FrameoutEntry *itemEntry = new FrameoutEntry();
memset(itemEntry, 0, sizeof(FrameoutEntry));
itemEntry->object = object;
itemEntry->givenOrderNr = _screenItems.size();
_screenItems.push_back(itemEntry);
kernelUpdateScreenItem(object);
}
void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
// Ignore invalid items
if (!_segMan->isObject(object))
return;
FrameoutEntry *itemEntry = findScreenItem(object);
if (!itemEntry) {
warning("kernelUpdateScreenItem: invalid object %04x:%04x", PRINT_REG(object));
return;
}
itemEntry->viewId = readSelectorValue(_segMan, object, SELECTOR(view));
itemEntry->loopNo = readSelectorValue(_segMan, object, SELECTOR(loop));
itemEntry->celNo = readSelectorValue(_segMan, object, SELECTOR(cel));
itemEntry->x = readSelectorValue(_segMan, object, SELECTOR(x));
itemEntry->y = readSelectorValue(_segMan, object, SELECTOR(y));
itemEntry->z = readSelectorValue(_segMan, object, SELECTOR(z));
itemEntry->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
if (readSelectorValue(_segMan, object, SELECTOR(fixPriority)) == 0)
itemEntry->priority = itemEntry->y;
itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal));
itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
}
void GfxFrameout::kernelDeleteScreenItem(reg_t object) {
FrameoutEntry *itemEntry = findScreenItem(object);
if (!itemEntry) {
warning("kernelDeleteScreenItem: invalid object %04x:%04x", PRINT_REG(object));
return;
}
_screenItems.remove(itemEntry);
}
FrameoutEntry *GfxFrameout::findScreenItem(reg_t object) {
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
if (itemEntry->object == object)
return itemEntry;
}
return NULL;
}
int16 GfxFrameout::kernelGetHighPlanePri() {
sortPlanes();
return readSelectorValue(g_sci->getEngineState()->_segMan, _planes.back().object, SELECTOR(priority));
}
void GfxFrameout::kernelAddPicAt(reg_t planeObj, GuiResourceId pictureId, int16 pictureX, int16 pictureY) {
addPlanePicture(planeObj, pictureId, pictureX, pictureY);
}
bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) {
if (entry1->priority == entry2->priority) {
if (entry1->y == entry2->y)
return (entry1->givenOrderNr < entry2->givenOrderNr);
return (entry1->y < entry2->y);
}
return (entry1->priority < entry2->priority);
}
bool planeSortHelper(const PlaneEntry &entry1, const PlaneEntry &entry2) {
// SegManager *segMan = g_sci->getEngineState()->_segMan;
// uint16 plane1Priority = readSelectorValue(segMan, entry1, SELECTOR(priority));
// uint16 plane2Priority = readSelectorValue(segMan, entry2, SELECTOR(priority));
if (entry1.priority == 0xffff)
return true;
if (entry2.priority == 0xffff)
return false;
return entry1.priority < entry2.priority;
}
void GfxFrameout::sortPlanes() {
// First, remove any invalid planes
for (PlaneList::iterator it = _planes.begin(); it != _planes.end();) {
if (!_segMan->isObject(it->object))
it = _planes.erase(it);
else
it++;
}
// Sort the rest of them
Common::sort(_planes.begin(), _planes.end(), planeSortHelper);
}
int16 GfxFrameout::upscaleHorizontalCoordinate(int16 coordinate) {
return ((coordinate * _screen->getWidth()) / _scriptsRunningWidth);
}
int16 GfxFrameout::upscaleVerticalCoordinate(int16 coordinate) {
return ((coordinate * _screen->getHeight()) / _scriptsRunningHeight);
}
Common::Rect GfxFrameout::upscaleRect(Common::Rect &rect) {
rect.top = (rect.top * _scriptsRunningHeight) / _screen->getHeight();
rect.left = (rect.left * _scriptsRunningWidth) / _screen->getWidth();
rect.bottom = (rect.bottom * _scriptsRunningHeight) / _screen->getHeight();
rect.right = (rect.right * _scriptsRunningWidth) / _screen->getWidth();
return rect;
}
void GfxFrameout::showVideo() {
bool skipVideo = false;
RobotDecoder *videoDecoder = g_sci->_robotDecoder;
uint16 x = videoDecoder->getPos().x;
uint16 y = videoDecoder->getPos().y;
if (videoDecoder->hasDirtyPalette())
videoDecoder->setSystemPalette();
while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
if (frame) {
g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);
if (videoDecoder->hasDirtyPalette())
videoDecoder->setSystemPalette();
g_system->updateScreen();
}
}
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
skipVideo = true;
}
g_system->delayMillis(10);
}
}
void GfxFrameout::createPlaneItemList(reg_t planeObject, FrameoutList &itemList) {
// Copy screen items of the current frame to the list of items to be drawn
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
if (planeObject == itemPlane) {
kernelUpdateScreenItem((*listIterator)->object); // TODO: Why is this necessary?
itemList.push_back(*listIterator);
}
}
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == planeObject) {
GfxPicture *planePicture = pictureIt->picture;
// Allocate memory for picture cels
pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()];
// Add following cels to the itemlist
FrameoutEntry *picEntry = pictureIt->pictureCels;
int planePictureCels = planePicture->getSci32celCount();
for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) {
picEntry->celNo = pictureCelNr;
picEntry->object = NULL_REG;
picEntry->picture = planePicture;
picEntry->y = planePicture->getSci32celY(pictureCelNr);
picEntry->x = planePicture->getSci32celX(pictureCelNr);
picEntry->picStartX = pictureIt->startX;
picEntry->picStartY = pictureIt->startY;
picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);
itemList.push_back(picEntry);
picEntry++;
}
}
}
// Now sort our itemlist
Common::sort(itemList.begin(), itemList.end(), sortHelper);
}
bool GfxFrameout::isPictureOutOfView(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 planeOffsetX, int16 planeOffsetY) {
// Out of view horizontally (sanity checks)
int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x;
int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo);
int16 planeStartX = planeOffsetX;
int16 planeEndX = planeStartX + planeRect.width();
if (pictureCelEndX < planeStartX)
return true;
if (pictureCelStartX > planeEndX)
return true;
// Out of view vertically (sanity checks)
int16 pictureCelStartY = itemEntry->picStartY + itemEntry->y;
int16 pictureCelEndY = pictureCelStartY + itemEntry->picture->getSci32celHeight(itemEntry->celNo);
int16 planeStartY = planeOffsetY;
int16 planeEndY = planeStartY + planeRect.height();
if (pictureCelEndY < planeStartY)
return true;
if (pictureCelStartY > planeEndY)
return true;
return false;
}
void GfxFrameout::drawPicture(FrameoutEntry *itemEntry, int16 planeOffsetX, int16 planeOffsetY, bool planePictureMirrored) {
int16 pictureOffsetX = planeOffsetX;
int16 pictureX = itemEntry->x;
if ((planeOffsetX) || (itemEntry->picStartX)) {
if (planeOffsetX <= itemEntry->picStartX) {
pictureX += itemEntry->picStartX - planeOffsetX;
pictureOffsetX = 0;
} else {
pictureOffsetX = planeOffsetX - itemEntry->picStartX;
}
}
int16 pictureOffsetY = planeOffsetY;
int16 pictureY = itemEntry->y;
if ((planeOffsetY) || (itemEntry->picStartY)) {
if (planeOffsetY <= itemEntry->picStartY) {
pictureY += itemEntry->picStartY - planeOffsetY;
pictureOffsetY = 0;
} else {
pictureOffsetY = planeOffsetY - itemEntry->picStartY;
}
}
itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, pictureOffsetY, planePictureMirrored);
// warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority);
}
void GfxFrameout::kernelFrameout() {
if (g_sci->_robotDecoder->isVideoLoaded()) {
showVideo();
return;
}
_palette->palVaryUpdate();
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
reg_t planeObject = it->object;
uint16 planeLastPriority = it->lastPriority;
// Update priority here, sq6 sets it w/o UpdatePlane
uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
it->lastPriority = planePriority;
if (planePriority == 0xffff) { // Plane currently not meant to be shown
// If plane was shown before, delete plane rect
if (planePriority != planeLastPriority)
_paint32->fillRect(it->planeRect, 0);
continue;
}
// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
// Since I first wrote the patch, the race has stopped occurring for me though.
// I'll leave this for investigation later, when someone can reproduce.
if (it->pictureId == 0xffff)
_paint32->fillRect(it->planeRect, it->planeBack);
GuiResourceId planeMainPictureId = it->pictureId;
_coordAdjuster->pictureSetDisplayArea(it->planeRect);
_palette->drewPicture(planeMainPictureId);
FrameoutList itemList;
createPlaneItemList(planeObject, itemList);
// warning("Plane %s", _segMan->getObjectName(planeObject));
for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
if (itemEntry->object.isNull()) {
// Picture cel data
itemEntry->x = upscaleHorizontalCoordinate(itemEntry->x);
itemEntry->y = upscaleVerticalCoordinate(itemEntry->y);
itemEntry->picStartX = upscaleHorizontalCoordinate(itemEntry->picStartX);
itemEntry->picStartY = upscaleVerticalCoordinate(itemEntry->picStartY);
if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY))
drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored);
} else {
GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL;
if (view && view->isSci2Hires()) {
int16 dummyX = 0;
view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
} else if (getSciVersion() == SCI_VERSION_2_1) {
itemEntry->x = upscaleHorizontalCoordinate(itemEntry->x);
itemEntry->y = upscaleVerticalCoordinate(itemEntry->y);
itemEntry->z = upscaleVerticalCoordinate(itemEntry->z);
}
// Adjust according to current scroll position
itemEntry->x -= it->planeOffsetX;
itemEntry->y -= it->planeOffsetY;
uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
if (useInsetRect) {
itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom));
itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight));
if (view && view->isSci2Hires()) {
view->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
}
itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
else
view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
itemEntry->scaleY, itemEntry->celRect);
Common::Rect nsRect = itemEntry->celRect;
// Translate back to actual coordinate within scrollable plane
nsRect.translate(it->planeOffsetX, it->planeOffsetY);
if (view && view->isSci2Hires()) {
view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
} else if (getSciVersion() == SCI_VERSION_2_1) {
nsRect = upscaleRect(nsRect);
}
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
// HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now.
// TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen.
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable)
continue;
}
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
}
int16 screenHeight = _screen->getHeight();
int16 screenWidth = _screen->getWidth();
if (view && view->isSci2Hires()) {
screenHeight = _screen->getDisplayHeight();
screenWidth = _screen->getDisplayWidth();
}
if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight)
continue;
if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth)
continue;
Common::Rect clipRect, translatedClipRect;
clipRect = itemEntry->celRect;
if (view && view->isSci2Hires()) {
clipRect.clip(it->upscaledPlaneClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
}
if (view) {
if (!clipRect.isEmpty()) {
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->draw(itemEntry->celRect, clipRect, translatedClipRect,
itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
else
view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect,
itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
}
}
// Draw text, if it exists
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
g_sci->_gfxText32->drawTextBitmap(itemEntry->x, itemEntry->y, it->planeRect, itemEntry->object);
}
}
}
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == planeObject) {
delete[] pictureIt->pictureCels;
pictureIt->pictureCels = 0;
}
}
}
_screen->copyToScreen();
g_sci->getEngineState()->_throttleTrigger = true;
}
} // End of namespace Sci
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