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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/list_intern.h"
#include "common/str.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "sci/sci.h"
#include "sci/console.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/vm.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/font.h"
#include "sci/graphics/view.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/paint32.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/picture.h"
#include "sci/graphics/text32.h"
#include "sci/graphics/frameout.h"
#include "sci/video/robot_decoder.h"
namespace Sci {
// TODO/FIXME: This is all guesswork
enum SciSpeciaPlanelPictureCodes {
kPlaneTranslucent = 0xfffe, // -2
kPlanePlainColored = 0xffff // -1
};
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32)
: _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) {
_coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster;
_curScrollText = -1;
_showScrollText = false;
_maxScrollTexts = 0;
}
GfxFrameout::~GfxFrameout() {
clear();
}
void GfxFrameout::clear() {
deletePlaneItems(NULL_REG);
_planes.clear();
deletePlanePictures(NULL_REG);
clearScrollTexts();
}
void GfxFrameout::clearScrollTexts() {
_scrollTexts.clear();
_curScrollText = -1;
}
void GfxFrameout::addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace) {
//reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow);
// HACK: We set the container dimensions manually
reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow, 480, 70);
ScrollTextEntry textEntry;
textEntry.bitmapHandle = bitmapHandle;
textEntry.kWindow = kWindow;
textEntry.x = x;
textEntry.y = y;
if (!replace || _scrollTexts.size() == 0) {
if (_scrollTexts.size() > _maxScrollTexts) {
_scrollTexts.remove_at(0);
_curScrollText--;
}
_scrollTexts.push_back(textEntry);
_curScrollText++;
} else {
_scrollTexts.pop_back();
_scrollTexts.push_back(textEntry);
}
}
void GfxFrameout::showCurrentScrollText() {
if (!_showScrollText || _curScrollText < 0)
return;
uint16 size = (uint16)_scrollTexts.size();
if (size > 0) {
assert(_curScrollText < size);
ScrollTextEntry textEntry = _scrollTexts[_curScrollText];
g_sci->_gfxText32->drawScrollTextBitmap(textEntry.kWindow, textEntry.bitmapHandle, textEntry.x, textEntry.y);
}
}
extern void showScummVMDialog(const Common::String &message);
void GfxFrameout::kernelAddPlane(reg_t object) {
PlaneEntry newPlane;
if (_planes.empty()) {
// There has to be another way for sierra sci to do this or maybe script resolution is compiled into
// interpreter (TODO)
uint16 scriptWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
uint16 scriptHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
// Phantasmagoria 2 doesn't specify a script width/height
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
scriptWidth = 640;
scriptHeight = 480;
}
assert(scriptWidth > 0 && scriptHeight > 0);
_coordAdjuster->setScriptsResolution(scriptWidth, scriptHeight);
}
// Import of QfG character files dialog is shown in QFG4.
// Display additional popup information before letting user use it.
// For the SCI0-SCI1.1 version of this, check kDrawControl().
if (g_sci->inQfGImportRoom() && !strcmp(_segMan->getObjectName(object), "DSPlane")) {
showScummVMDialog("Characters saved inside ScummVM are shown "
"automatically. Character files saved in the original "
"interpreter need to be put inside ScummVM's saved games "
"directory and a prefix needs to be added depending on which "
"game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' "
"for Quest for Glory 2, 'qfg3-' for Quest for Glory 3. "
"Example: 'qfg2-thief.sav'.");
}
newPlane.object = object;
newPlane.priority = readSelectorValue(_segMan, object, SELECTOR(priority));
newPlane.lastPriority = -1; // hidden
newPlane.planeOffsetX = 0;
newPlane.planeOffsetY = 0;
newPlane.pictureId = kPlanePlainColored;
newPlane.planePictureMirrored = false;
newPlane.planeBack = 0;
_planes.push_back(newPlane);
kernelUpdatePlane(object);
}
void GfxFrameout::kernelUpdatePlane(reg_t object) {
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
// Read some information
it->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
GuiResourceId lastPictureId = it->pictureId;
it->pictureId = readSelectorValue(_segMan, object, SELECTOR(picture));
if (lastPictureId != it->pictureId) {
// picture got changed, load new picture
deletePlanePictures(object);
// Draw the plane's picture if it's not a translucent/plane colored frame
if ((it->pictureId != kPlanePlainColored) && (it->pictureId != kPlaneTranslucent)) {
// SQ6 gives us a bad picture number for the control menu
if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId)))
addPlanePicture(object, it->pictureId, 0);
}
}
it->planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top));
it->planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left));
it->planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
it->planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
_coordAdjuster->fromScriptToDisplay(it->planeRect.top, it->planeRect.left);
_coordAdjuster->fromScriptToDisplay(it->planeRect.bottom, it->planeRect.right);
// We get negative left in kq7 in scrolling rooms
if (it->planeRect.left < 0) {
it->planeOffsetX = -it->planeRect.left;
it->planeRect.left = 0;
} else {
it->planeOffsetX = 0;
}
if (it->planeRect.top < 0) {
it->planeOffsetY = -it->planeRect.top;
it->planeRect.top = 0;
} else {
it->planeOffsetY = 0;
}
// We get bad plane-bottom in sq6
if (it->planeRect.right > _screen->getWidth())
it->planeRect.right = _screen->getWidth();
if (it->planeRect.bottom > _screen->getHeight())
it->planeRect.bottom = _screen->getHeight();
it->planeClipRect = Common::Rect(it->planeRect.width(), it->planeRect.height());
it->upscaledPlaneRect = it->planeRect;
it->upscaledPlaneClipRect = it->planeClipRect;
if (_screen->getUpscaledHires()) {
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.top, it->upscaledPlaneRect.left);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.bottom, it->upscaledPlaneRect.right);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.top, it->upscaledPlaneClipRect.left);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.bottom, it->upscaledPlaneClipRect.right);
}
it->planePictureMirrored = readSelectorValue(_segMan, object, SELECTOR(mirrored));
it->planeBack = readSelectorValue(_segMan, object, SELECTOR(back));
sortPlanes();
// Update the items in the plane
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
if (object == itemPlane) {
kernelUpdateScreenItem((*listIterator)->object);
}
}
return;
}
}
error("kUpdatePlane called on plane that wasn't added before");
}
void GfxFrameout::kernelDeletePlane(reg_t object) {
deletePlaneItems(object);
deletePlanePictures(object);
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
_planes.erase(it);
Common::Rect planeRect;
planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top));
planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left));
planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
_coordAdjuster->fromScriptToDisplay(planeRect.top, planeRect.left);
_coordAdjuster->fromScriptToDisplay(planeRect.bottom, planeRect.right);
// Blackout removed plane rect
_paint32->fillRect(planeRect, 0);
return;
}
}
}
void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY) {
if (pictureId == kPlanePlainColored || pictureId == kPlaneTranslucent) // sanity check
return;
PlanePictureEntry newPicture;
newPicture.object = object;
newPicture.pictureId = pictureId;
newPicture.picture = new GfxPicture(_resMan, _coordAdjuster, 0, _screen, _palette, pictureId, false);
newPicture.startX = startX;
newPicture.startY = startY;
newPicture.pictureCels = 0;
_planePictures.push_back(newPicture);
}
void GfxFrameout::deletePlanePictures(reg_t object) {
PlanePictureList::iterator it = _planePictures.begin();
while (it != _planePictures.end()) {
if (it->object == object || object.isNull()) {
delete it->pictureCels;
delete it->picture;
it = _planePictures.erase(it);
} else {
++it;
}
}
}
// Provides the same functionality as kGraph(DrawLine)
reg_t GfxFrameout::addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
PlaneLineEntry line;
line.hunkId = _segMan->allocateHunkEntry("PlaneLine()", 1); // we basically use this for a unique ID
line.startPoint = startPoint;
line.endPoint = endPoint;
line.color = color;
line.priority = priority;
line.control = control;
it->lines.push_back(line);
return line.hunkId;
}
}
return NULL_REG;
}
void GfxFrameout::updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
// Check if we're asked to update a line that was never added
if (hunkId.isNull())
return;
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
if (it2->hunkId == hunkId) {
it2->startPoint = startPoint;
it2->endPoint = endPoint;
it2->color = color;
it2->priority = priority;
it2->control = control;
return;
}
}
}
}
}
void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) {
// Check if we're asked to delete a line that was never added (happens during the intro of LSL6)
if (hunkId.isNull())
return;
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
if (it2->hunkId == hunkId) {
_segMan->freeHunkEntry(hunkId);
it2 = it->lines.erase(it2);
return;
}
}
}
}
}
// Adapted from GfxAnimate::applyGlobalScaling()
void GfxFrameout::applyGlobalScaling(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 celHeight) {
// Global scaling uses global var 2 and some other stuff to calculate scaleX/scaleY
int16 maxScale = readSelectorValue(_segMan, itemEntry->object, SELECTOR(maxScale));
int16 maxCelHeight = (maxScale * celHeight) >> 7;
reg_t globalVar2 = g_sci->getEngineState()->variables[VAR_GLOBAL][2]; // current room object
int16 vanishingY = readSelectorValue(_segMan, globalVar2, SELECTOR(vanishingY));
int16 fixedPortY = planeRect.bottom - vanishingY;
int16 fixedEntryY = itemEntry->y - vanishingY;
if (!fixedEntryY)
fixedEntryY = 1;
if ((celHeight == 0) || (fixedPortY == 0))
error("global scaling panic");
itemEntry->scaleY = (maxCelHeight * fixedEntryY) / fixedPortY;
itemEntry->scaleY = (itemEntry->scaleY * maxScale) / celHeight;
// Make sure that the calculated value is sane
if (itemEntry->scaleY < 1 /*|| itemEntry->scaleY > 128*/)
itemEntry->scaleY = 128;
itemEntry->scaleX = itemEntry->scaleY;
// and set objects scale selectors
//writeSelectorValue(_segMan, itemEntry->object, SELECTOR(scaleX), itemEntry->scaleX);
//writeSelectorValue(_segMan, itemEntry->object, SELECTOR(scaleY), itemEntry->scaleY);
}
void GfxFrameout::kernelAddScreenItem(reg_t object) {
// Ignore invalid items
if (!_segMan->isObject(object)) {
warning("kernelAddScreenItem: Attempt to add an invalid object (%04x:%04x)", PRINT_REG(object));
return;
}
FrameoutEntry *itemEntry = new FrameoutEntry();
memset(itemEntry, 0, sizeof(FrameoutEntry));
itemEntry->object = object;
itemEntry->givenOrderNr = _screenItems.size();
itemEntry->visible = true;
_screenItems.push_back(itemEntry);
kernelUpdateScreenItem(object);
}
void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
// Ignore invalid items
if (!_segMan->isObject(object)) {
warning("kernelUpdateScreenItem: Attempt to update an invalid object (%04x:%04x)", PRINT_REG(object));
return;
}
FrameoutEntry *itemEntry = findScreenItem(object);
if (!itemEntry) {
warning("kernelUpdateScreenItem: invalid object %04x:%04x", PRINT_REG(object));
return;
}
itemEntry->viewId = readSelectorValue(_segMan, object, SELECTOR(view));
itemEntry->loopNo = readSelectorValue(_segMan, object, SELECTOR(loop));
itemEntry->celNo = readSelectorValue(_segMan, object, SELECTOR(cel));
itemEntry->x = readSelectorValue(_segMan, object, SELECTOR(x));
itemEntry->y = readSelectorValue(_segMan, object, SELECTOR(y));
itemEntry->z = readSelectorValue(_segMan, object, SELECTOR(z));
itemEntry->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
if (readSelectorValue(_segMan, object, SELECTOR(fixPriority)) == 0)
itemEntry->priority = itemEntry->y;
itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal));
itemEntry->scaleSignal = readSelectorValue(_segMan, object, SELECTOR(scaleSignal));
if (itemEntry->scaleSignal & kScaleSignalDoScaling32) {
itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
} else {
itemEntry->scaleX = 128;
itemEntry->scaleY = 128;
}
itemEntry->visible = true;
// Check if the entry can be hidden
if (lookupSelector(_segMan, object, SELECTOR(visible), NULL, NULL) != kSelectorNone)
itemEntry->visible = readSelectorValue(_segMan, object, SELECTOR(visible));
}
void GfxFrameout::kernelDeleteScreenItem(reg_t object) {
FrameoutEntry *itemEntry = findScreenItem(object);
// If the item could not be found, it may already have been deleted
if (!itemEntry)
return;
_screenItems.remove(itemEntry);
delete itemEntry;
}
void GfxFrameout::deletePlaneItems(reg_t planeObject) {
FrameoutList::iterator listIterator = _screenItems.begin();
while (listIterator != _screenItems.end()) {
bool objectMatches = false;
if (!planeObject.isNull()) {
reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
objectMatches = (planeObject == itemPlane);
} else {
objectMatches = true;
}
if (objectMatches) {
FrameoutEntry *itemEntry = *listIterator;
listIterator = _screenItems.erase(listIterator);
delete itemEntry;
} else {
++listIterator;
}
}
}
FrameoutEntry *GfxFrameout::findScreenItem(reg_t object) {
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
if (itemEntry->object == object)
return itemEntry;
}
return NULL;
}
int16 GfxFrameout::kernelGetHighPlanePri() {
sortPlanes();
return readSelectorValue(g_sci->getEngineState()->_segMan, _planes.back().object, SELECTOR(priority));
}
void GfxFrameout::kernelAddPicAt(reg_t planeObj, GuiResourceId pictureId, int16 pictureX, int16 pictureY) {
addPlanePicture(planeObj, pictureId, pictureX, pictureY);
}
bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) {
if (entry1->priority == entry2->priority) {
if (entry1->y == entry2->y)
return (entry1->givenOrderNr < entry2->givenOrderNr);
return (entry1->y < entry2->y);
}
return (entry1->priority < entry2->priority);
}
bool planeSortHelper(const PlaneEntry &entry1, const PlaneEntry &entry2) {
if (entry1.priority < 0)
return true;
if (entry2.priority < 0)
return false;
return entry1.priority < entry2.priority;
}
void GfxFrameout::sortPlanes() {
// First, remove any invalid planes
for (PlaneList::iterator it = _planes.begin(); it != _planes.end();) {
if (!_segMan->isObject(it->object))
it = _planes.erase(it);
else
it++;
}
// Sort the rest of them
Common::sort(_planes.begin(), _planes.end(), planeSortHelper);
}
void GfxFrameout::showVideo() {
bool skipVideo = false;
RobotDecoder *videoDecoder = g_sci->_robotDecoder;
uint16 x = videoDecoder->getPos().x;
uint16 y = videoDecoder->getPos().y;
uint16 screenWidth = _screen->getWidth();
uint16 screenHeight = _screen->getHeight();
uint16 outputWidth;
uint16 outputHeight;
if (videoDecoder->hasDirtyPalette())
g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256);
while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
if (frame) {
// We need to clip here
// At least Phantasmagoria shows a 640x390 video on a 630x450 screen during the intro
outputWidth = frame->w > screenWidth ? screenWidth : frame->w;
outputHeight = frame->h > screenHeight ? screenHeight : frame->h;
g_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, outputWidth, outputHeight);
if (videoDecoder->hasDirtyPalette())
g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256);
g_system->updateScreen();
}
}
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
skipVideo = true;
}
g_system->delayMillis(10);
}
}
void GfxFrameout::createPlaneItemList(reg_t planeObject, FrameoutList &itemList) {
// Copy screen items of the current frame to the list of items to be drawn
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
if (planeObject == itemPlane) {
kernelUpdateScreenItem((*listIterator)->object); // TODO: Why is this necessary?
itemList.push_back(*listIterator);
}
}
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == planeObject) {
GfxPicture *planePicture = pictureIt->picture;
// Allocate memory for picture cels
pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()];
// Add following cels to the itemlist
FrameoutEntry *picEntry = pictureIt->pictureCels;
int planePictureCels = planePicture->getSci32celCount();
for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) {
picEntry->celNo = pictureCelNr;
picEntry->object = NULL_REG;
picEntry->picture = planePicture;
picEntry->y = planePicture->getSci32celY(pictureCelNr);
picEntry->x = planePicture->getSci32celX(pictureCelNr);
picEntry->picStartX = pictureIt->startX;
picEntry->picStartY = pictureIt->startY;
picEntry->visible = true;
picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);
itemList.push_back(picEntry);
picEntry++;
}
}
}
// Now sort our itemlist
Common::sort(itemList.begin(), itemList.end(), sortHelper);
}
bool GfxFrameout::isPictureOutOfView(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 planeOffsetX, int16 planeOffsetY) {
// Out of view horizontally (sanity checks)
int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x;
int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo);
int16 planeStartX = planeOffsetX;
int16 planeEndX = planeStartX + planeRect.width();
if (pictureCelEndX < planeStartX)
return true;
if (pictureCelStartX > planeEndX)
return true;
// Out of view vertically (sanity checks)
int16 pictureCelStartY = itemEntry->picStartY + itemEntry->y;
int16 pictureCelEndY = pictureCelStartY + itemEntry->picture->getSci32celHeight(itemEntry->celNo);
int16 planeStartY = planeOffsetY;
int16 planeEndY = planeStartY + planeRect.height();
if (pictureCelEndY < planeStartY)
return true;
if (pictureCelStartY > planeEndY)
return true;
return false;
}
void GfxFrameout::drawPicture(FrameoutEntry *itemEntry, int16 planeOffsetX, int16 planeOffsetY, bool planePictureMirrored) {
int16 pictureOffsetX = planeOffsetX;
int16 pictureX = itemEntry->x;
if ((planeOffsetX) || (itemEntry->picStartX)) {
if (planeOffsetX <= itemEntry->picStartX) {
pictureX += itemEntry->picStartX - planeOffsetX;
pictureOffsetX = 0;
} else {
pictureOffsetX = planeOffsetX - itemEntry->picStartX;
}
}
int16 pictureOffsetY = planeOffsetY;
int16 pictureY = itemEntry->y;
if ((planeOffsetY) || (itemEntry->picStartY)) {
if (planeOffsetY <= itemEntry->picStartY) {
pictureY += itemEntry->picStartY - planeOffsetY;
pictureOffsetY = 0;
} else {
pictureOffsetY = planeOffsetY - itemEntry->picStartY;
}
}
itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, pictureOffsetY, planePictureMirrored);
// warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority);
}
void GfxFrameout::kernelFrameout() {
if (g_sci->_robotDecoder->isVideoLoaded()) {
showVideo();
return;
}
_palette->palVaryUpdate();
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
reg_t planeObject = it->object;
// Draw any plane lines, if they exist
// These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires)
// FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires).
// Perhaps something is painted over them?
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
Common::Point startPoint = it2->startPoint;
Common::Point endPoint = it2->endPoint;
_coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object);
_coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object);
_screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control);
}
int16 planeLastPriority = it->lastPriority;
// Update priority here, sq6 sets it w/o UpdatePlane
int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
it->lastPriority = planePriority;
if (planePriority < 0) { // Plane currently not meant to be shown
// If plane was shown before, delete plane rect
if (planePriority != planeLastPriority)
_paint32->fillRect(it->planeRect, 0);
continue;
}
// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
// Since I first wrote the patch, the race has stopped occurring for me though.
// I'll leave this for investigation later, when someone can reproduce.
//if (it->pictureId == kPlanePlainColored) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1))
_paint32->fillRect(it->planeRect, it->planeBack);
_coordAdjuster->pictureSetDisplayArea(it->planeRect);
// Invoking drewPicture() with an invalid picture ID in SCI32 results in
// invalidating the palVary palette when a palVary effect is active. This
// is quite obvious in QFG4, where the day time palette is incorrectly
// shown when exiting the caves, and the correct night time palette
// flashes briefly each time that kPalVaryInit is called.
if (it->pictureId != 0xFFFF)
_palette->drewPicture(it->pictureId);
FrameoutList itemList;
createPlaneItemList(planeObject, itemList);
for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
if (!itemEntry->visible)
continue;
if (itemEntry->object.isNull()) {
// Picture cel data
_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
_coordAdjuster->fromScriptToDisplay(itemEntry->picStartY, itemEntry->picStartX);
if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY))
drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored);
} else {
GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL;
int16 dummyX = 0;
if (view && view->isSci2Hires()) {
view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
} else if (getSciVersion() >= SCI_VERSION_2_1) {
_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
_coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX);
}
// Adjust according to current scroll position
itemEntry->x -= it->planeOffsetX;
itemEntry->y -= it->planeOffsetY;
uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
if (useInsetRect) {
itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom));
itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight));
if (view && view->isSci2Hires()) {
view->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
}
itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
// Process global scaling, if needed.
// TODO: Seems like SCI32 always processes global scaling for scaled objects
// TODO: We can only process symmetrical scaling for now (i.e. same value for scaleX/scaleY)
if ((itemEntry->scaleSignal & kScaleSignalDoScaling32) &&
!(itemEntry->scaleSignal & kScaleSignalDisableGlobalScaling32) &&
(itemEntry->scaleX == itemEntry->scaleY) &&
itemEntry->scaleX != 128)
applyGlobalScaling(itemEntry, it->planeRect, view->getHeight(itemEntry->loopNo, itemEntry->celNo));
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
else
view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
itemEntry->scaleY, itemEntry->celRect);
Common::Rect nsRect = itemEntry->celRect;
// Translate back to actual coordinate within scrollable plane
nsRect.translate(it->planeOffsetX, it->planeOffsetY);
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
// HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now.
// TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen.
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable)
continue;
}
if (view && view->isSci2Hires()) {
view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
} else if (getSciVersion() >= SCI_VERSION_2_1 && _resMan->detectHires()) {
_coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
_coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
}
// TODO: For some reason, the top left nsRect coordinates get
// swapped in the GK1 inventory screen, investigate why.
// This is also needed for GK1 rooms 710 and 720 (catacombs, inner and
// outer circle), for handling the tiles and talking to Wolfgang.
// HACK: Fix the coordinates by explicitly setting them here for GK1.
// Also check bug #6729, for another case where this is needed.
if (g_sci->getGameId() == GID_GK1)
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
}
// Don't attempt to draw sprites that are outside the visible
// screen area. An example is the random people walking in
// Jackson Square in GK1.
if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= _screen->getDisplayHeight() ||
itemEntry->celRect.right < 0 || itemEntry->celRect.left >= _screen->getDisplayWidth())
continue;
Common::Rect clipRect, translatedClipRect;
clipRect = itemEntry->celRect;
if (view && view->isSci2Hires()) {
clipRect.clip(it->upscaledPlaneClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
// QFG4 passes invalid rectangles when a battle is starting
if (!clipRect.isValidRect())
continue;
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
}
if (view) {
if (!clipRect.isEmpty()) {
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->draw(itemEntry->celRect, clipRect, translatedClipRect,
itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
else
view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect,
itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
}
}
// Draw text, if it exists
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
g_sci->_gfxText32->drawTextBitmap(itemEntry->x, itemEntry->y, it->planeRect, itemEntry->object);
}
}
}
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == planeObject) {
delete[] pictureIt->pictureCels;
pictureIt->pictureCels = 0;
}
}
}
showCurrentScrollText();
_screen->copyToScreen();
g_sci->getEngineState()->_throttleTrigger = true;
}
void GfxFrameout::printPlaneList(Console *con) {
for (PlaneList::const_iterator it = _planes.begin(); it != _planes.end(); ++it) {
PlaneEntry p = *it;
Common::String curPlaneName = _segMan->getObjectName(p.object);
Common::Rect r = p.upscaledPlaneRect;
Common::Rect cr = p.upscaledPlaneClipRect;
con->debugPrintf("%04x:%04x (%s): prio %d, lastprio %d, offsetX %d, offsetY %d, pic %d, mirror %d, back %d\n",
PRINT_REG(p.object), curPlaneName.c_str(),
(int16)p.priority, (int16)p.lastPriority,
p.planeOffsetX, p.planeOffsetY, p.pictureId,
p.planePictureMirrored, p.planeBack);
con->debugPrintf(" rect: (%d, %d, %d, %d), clip rect: (%d, %d, %d, %d)\n",
r.left, r.top, r.right, r.bottom,
cr.left, cr.top, cr.right, cr.bottom);
if (p.pictureId != 0xffff && p.pictureId != 0xfffe) {
con->debugPrintf("Pictures:\n");
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == p.object) {
con->debugPrintf(" Picture %d: x %d, y %d\n", pictureIt->pictureId, pictureIt->startX, pictureIt->startY);
}
}
}
}
}
void GfxFrameout::printPlaneItemList(Console *con, reg_t planeObject) {
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
FrameoutEntry *e = *listIterator;
reg_t itemPlane = readSelector(_segMan, e->object, SELECTOR(plane));
if (planeObject == itemPlane) {
Common::String curItemName = _segMan->getObjectName(e->object);
Common::Rect icr = e->celRect;
GuiResourceId picId = e->picture ? e->picture->getResourceId() : 0;
con->debugPrintf("%d: %04x:%04x (%s), view %d, loop %d, cel %d, x %d, y %d, z %d, "
"signal %d, scale signal %d, scaleX %d, scaleY %d, rect (%d, %d, %d, %d), "
"pic %d, picX %d, picY %d, visible %d\n",
e->givenOrderNr, PRINT_REG(e->object), curItemName.c_str(),
e->viewId, e->loopNo, e->celNo, e->x, e->y, e->z,
e->signal, e->scaleSignal, e->scaleX, e->scaleY,
icr.left, icr.top, icr.right, icr.bottom,
picId, e->picStartX, e->picStartY, e->visible);
}
}
}
} // End of namespace Sci
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