1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/list_intern.h"
#include "common/str.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "sci/sci.h"
#include "sci/console.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/vm.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/font.h"
#include "sci/graphics/view.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/paint32.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/picture.h"
#include "sci/graphics/text32.h"
#include "sci/graphics/frameout.h"
#include "sci/video/robot_decoder.h"
namespace Sci {
// TODO/FIXME: This is all guesswork
enum SciSpeciaPlanelPictureCodes {
kPlaneTranslucent = 0xfffe, // -2
kPlanePlainColored = 0xffff // -1
};
GfxFrameout::GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32)
: _segMan(segMan), _resMan(resMan), _cache(cache), _screen(screen), _palette(palette), _paint32(paint32) {
_coordAdjuster = (GfxCoordAdjuster32 *)coordAdjuster;
_curScrollText = -1;
_showScrollText = false;
_maxScrollTexts = 0;
}
GfxFrameout::~GfxFrameout() {
clear();
}
void GfxFrameout::clear() {
deletePlaneItems(NULL_REG);
_planes.clear();
deletePlanePictures(NULL_REG);
clearScrollTexts();
}
void GfxFrameout::clearScrollTexts() {
_scrollTexts.clear();
_curScrollText = -1;
}
void GfxFrameout::addScrollTextEntry(Common::String &text, reg_t kWindow, uint16 x, uint16 y, bool replace) {
//reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow);
// HACK: We set the container dimensions manually
reg_t bitmapHandle = g_sci->_gfxText32->createScrollTextBitmap(text, kWindow, 480, 70);
ScrollTextEntry textEntry;
textEntry.bitmapHandle = bitmapHandle;
textEntry.kWindow = kWindow;
textEntry.x = x;
textEntry.y = y;
if (!replace || _scrollTexts.size() == 0) {
if (_scrollTexts.size() > _maxScrollTexts) {
_scrollTexts.remove_at(0);
_curScrollText--;
}
_scrollTexts.push_back(textEntry);
_curScrollText++;
} else {
_scrollTexts.pop_back();
_scrollTexts.push_back(textEntry);
}
}
void GfxFrameout::showCurrentScrollText() {
if (!_showScrollText || _curScrollText < 0)
return;
uint16 size = (uint16)_scrollTexts.size();
if (size > 0) {
assert(_curScrollText < size);
ScrollTextEntry textEntry = _scrollTexts[_curScrollText];
g_sci->_gfxText32->drawScrollTextBitmap(textEntry.kWindow, textEntry.bitmapHandle, textEntry.x, textEntry.y);
}
}
extern void showScummVMDialog(const Common::String &message);
void GfxFrameout::kernelAddPlane(reg_t object) {
PlaneEntry newPlane;
if (_planes.empty()) {
// There has to be another way for sierra sci to do this or maybe script resolution is compiled into
// interpreter (TODO)
uint16 scriptWidth = readSelectorValue(_segMan, object, SELECTOR(resX));
uint16 scriptHeight = readSelectorValue(_segMan, object, SELECTOR(resY));
// Phantasmagoria 2 doesn't specify a script width/height
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
scriptWidth = 640;
scriptHeight = 480;
}
assert(scriptWidth > 0 && scriptHeight > 0);
_coordAdjuster->setScriptsResolution(scriptWidth, scriptHeight);
}
// Import of QfG character files dialog is shown in QFG4.
// Display additional popup information before letting user use it.
// For the SCI0-SCI1.1 version of this, check kDrawControl().
if (g_sci->inQfGImportRoom() && !strcmp(_segMan->getObjectName(object), "DSPlane")) {
showScummVMDialog("Characters saved inside ScummVM are shown "
"automatically. Character files saved in the original "
"interpreter need to be put inside ScummVM's saved games "
"directory and a prefix needs to be added depending on which "
"game it was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' "
"for Quest for Glory 2, 'qfg3-' for Quest for Glory 3. "
"Example: 'qfg2-thief.sav'.");
}
newPlane.object = object;
newPlane.priority = readSelectorValue(_segMan, object, SELECTOR(priority));
newPlane.lastPriority = -1; // hidden
newPlane.planeOffsetX = 0;
newPlane.planeOffsetY = 0;
newPlane.pictureId = kPlanePlainColored;
newPlane.planePictureMirrored = false;
newPlane.planeBack = 0;
_planes.push_back(newPlane);
kernelUpdatePlane(object);
}
void GfxFrameout::kernelUpdatePlane(reg_t object) {
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
// Read some information
it->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
GuiResourceId lastPictureId = it->pictureId;
it->pictureId = readSelectorValue(_segMan, object, SELECTOR(picture));
if (lastPictureId != it->pictureId) {
// picture got changed, load new picture
deletePlanePictures(object);
// Draw the plane's picture if it's not a translucent/plane colored frame
if ((it->pictureId != kPlanePlainColored) && (it->pictureId != kPlaneTranslucent)) {
// SQ6 gives us a bad picture number for the control menu
if (_resMan->testResource(ResourceId(kResourceTypePic, it->pictureId)))
addPlanePicture(object, it->pictureId, 0);
}
}
it->planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top));
it->planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left));
it->planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
it->planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
_coordAdjuster->fromScriptToDisplay(it->planeRect.top, it->planeRect.left);
_coordAdjuster->fromScriptToDisplay(it->planeRect.bottom, it->planeRect.right);
// We get negative left in kq7 in scrolling rooms
if (it->planeRect.left < 0) {
it->planeOffsetX = -it->planeRect.left;
it->planeRect.left = 0;
} else {
it->planeOffsetX = 0;
}
if (it->planeRect.top < 0) {
it->planeOffsetY = -it->planeRect.top;
it->planeRect.top = 0;
} else {
it->planeOffsetY = 0;
}
// We get bad plane-bottom in sq6
if (it->planeRect.right > _screen->getWidth())
it->planeRect.right = _screen->getWidth();
if (it->planeRect.bottom > _screen->getHeight())
it->planeRect.bottom = _screen->getHeight();
it->planeClipRect = Common::Rect(it->planeRect.width(), it->planeRect.height());
it->upscaledPlaneRect = it->planeRect;
it->upscaledPlaneClipRect = it->planeClipRect;
if (_screen->getUpscaledHires()) {
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.top, it->upscaledPlaneRect.left);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneRect.bottom, it->upscaledPlaneRect.right);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.top, it->upscaledPlaneClipRect.left);
_screen->adjustToUpscaledCoordinates(it->upscaledPlaneClipRect.bottom, it->upscaledPlaneClipRect.right);
}
it->planePictureMirrored = readSelectorValue(_segMan, object, SELECTOR(mirrored));
it->planeBack = readSelectorValue(_segMan, object, SELECTOR(back));
sortPlanes();
// Update the items in the plane
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
if (object == itemPlane) {
kernelUpdateScreenItem((*listIterator)->object);
}
}
return;
}
}
error("kUpdatePlane called on plane that wasn't added before");
}
void GfxFrameout::kernelDeletePlane(reg_t object) {
deletePlaneItems(object);
deletePlanePictures(object);
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
_planes.erase(it);
Common::Rect planeRect;
planeRect.top = readSelectorValue(_segMan, object, SELECTOR(top));
planeRect.left = readSelectorValue(_segMan, object, SELECTOR(left));
planeRect.bottom = readSelectorValue(_segMan, object, SELECTOR(bottom));
planeRect.right = readSelectorValue(_segMan, object, SELECTOR(right));
_coordAdjuster->fromScriptToDisplay(planeRect.top, planeRect.left);
_coordAdjuster->fromScriptToDisplay(planeRect.bottom, planeRect.right);
// Blackout removed plane rect
_paint32->fillRect(planeRect, 0);
return;
}
}
}
void GfxFrameout::addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY) {
if (pictureId == kPlanePlainColored || pictureId == kPlaneTranslucent) // sanity check
return;
PlanePictureEntry newPicture;
newPicture.object = object;
newPicture.pictureId = pictureId;
newPicture.picture = new GfxPicture(_resMan, _coordAdjuster, 0, _screen, _palette, pictureId, false);
newPicture.startX = startX;
newPicture.startY = startY;
newPicture.pictureCels = 0;
_planePictures.push_back(newPicture);
}
void GfxFrameout::deletePlanePictures(reg_t object) {
PlanePictureList::iterator it = _planePictures.begin();
while (it != _planePictures.end()) {
if (it->object == object || object.isNull()) {
delete it->pictureCels;
delete it->picture;
it = _planePictures.erase(it);
} else {
++it;
}
}
}
// Provides the same functionality as kGraph(DrawLine)
reg_t GfxFrameout::addPlaneLine(reg_t object, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
PlaneLineEntry line;
line.hunkId = _segMan->allocateHunkEntry("PlaneLine()", 1); // we basically use this for a unique ID
line.startPoint = startPoint;
line.endPoint = endPoint;
line.color = color;
line.priority = priority;
line.control = control;
it->lines.push_back(line);
return line.hunkId;
}
}
return NULL_REG;
}
void GfxFrameout::updatePlaneLine(reg_t object, reg_t hunkId, Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
// Check if we're asked to update a line that was never added
if (hunkId.isNull())
return;
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
if (it2->hunkId == hunkId) {
it2->startPoint = startPoint;
it2->endPoint = endPoint;
it2->color = color;
it2->priority = priority;
it2->control = control;
return;
}
}
}
}
}
void GfxFrameout::deletePlaneLine(reg_t object, reg_t hunkId) {
// Check if we're asked to delete a line that was never added (happens during the intro of LSL6)
if (hunkId.isNull())
return;
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); ++it) {
if (it->object == object) {
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
if (it2->hunkId == hunkId) {
_segMan->freeHunkEntry(hunkId);
it2 = it->lines.erase(it2);
return;
}
}
}
}
}
// Adapted from GfxAnimate::applyGlobalScaling()
void GfxFrameout::applyGlobalScaling(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 celHeight) {
// Global scaling uses global var 2 and some other stuff to calculate scaleX/scaleY
int16 maxScale = readSelectorValue(_segMan, itemEntry->object, SELECTOR(maxScale));
int16 maxCelHeight = (maxScale * celHeight) >> 7;
reg_t globalVar2 = g_sci->getEngineState()->variables[VAR_GLOBAL][2]; // current room object
int16 vanishingY = readSelectorValue(_segMan, globalVar2, SELECTOR(vanishingY));
int16 fixedPortY = planeRect.bottom - vanishingY;
int16 fixedEntryY = itemEntry->y - vanishingY;
if (!fixedEntryY)
fixedEntryY = 1;
if ((celHeight == 0) || (fixedPortY == 0))
error("global scaling panic");
itemEntry->scaleY = (maxCelHeight * fixedEntryY) / fixedPortY;
itemEntry->scaleY = (itemEntry->scaleY * maxScale) / celHeight;
// Make sure that the calculated value is sane
if (itemEntry->scaleY < 1 /*|| itemEntry->scaleY > 128*/)
itemEntry->scaleY = 128;
itemEntry->scaleX = itemEntry->scaleY;
// and set objects scale selectors
//writeSelectorValue(_segMan, itemEntry->object, SELECTOR(scaleX), itemEntry->scaleX);
//writeSelectorValue(_segMan, itemEntry->object, SELECTOR(scaleY), itemEntry->scaleY);
}
void GfxFrameout::kernelAddScreenItem(reg_t object) {
// Ignore invalid items
if (!_segMan->isObject(object)) {
warning("kernelAddScreenItem: Attempt to add an invalid object (%04x:%04x)", PRINT_REG(object));
return;
}
FrameoutEntry *itemEntry = new FrameoutEntry();
memset(itemEntry, 0, sizeof(FrameoutEntry));
itemEntry->object = object;
itemEntry->givenOrderNr = _screenItems.size();
itemEntry->visible = true;
_screenItems.push_back(itemEntry);
kernelUpdateScreenItem(object);
}
void GfxFrameout::kernelUpdateScreenItem(reg_t object) {
// Ignore invalid items
if (!_segMan->isObject(object)) {
warning("kernelUpdateScreenItem: Attempt to update an invalid object (%04x:%04x)", PRINT_REG(object));
return;
}
FrameoutEntry *itemEntry = findScreenItem(object);
if (!itemEntry) {
warning("kernelUpdateScreenItem: invalid object %04x:%04x", PRINT_REG(object));
return;
}
itemEntry->viewId = readSelectorValue(_segMan, object, SELECTOR(view));
itemEntry->loopNo = readSelectorValue(_segMan, object, SELECTOR(loop));
itemEntry->celNo = readSelectorValue(_segMan, object, SELECTOR(cel));
itemEntry->x = readSelectorValue(_segMan, object, SELECTOR(x));
itemEntry->y = readSelectorValue(_segMan, object, SELECTOR(y));
itemEntry->z = readSelectorValue(_segMan, object, SELECTOR(z));
itemEntry->priority = readSelectorValue(_segMan, object, SELECTOR(priority));
if (readSelectorValue(_segMan, object, SELECTOR(fixPriority)) == 0)
itemEntry->priority = itemEntry->y;
itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal));
itemEntry->scaleSignal = readSelectorValue(_segMan, object, SELECTOR(scaleSignal));
if (itemEntry->scaleSignal & kScaleSignalDoScaling32) {
itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX));
itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY));
} else {
itemEntry->scaleX = 128;
itemEntry->scaleY = 128;
}
itemEntry->visible = true;
// Check if the entry can be hidden
if (lookupSelector(_segMan, object, SELECTOR(visible), NULL, NULL) != kSelectorNone)
itemEntry->visible = readSelectorValue(_segMan, object, SELECTOR(visible));
}
void GfxFrameout::kernelDeleteScreenItem(reg_t object) {
FrameoutEntry *itemEntry = findScreenItem(object);
// If the item could not be found, it may already have been deleted
if (!itemEntry)
return;
_screenItems.remove(itemEntry);
delete itemEntry;
}
void GfxFrameout::deletePlaneItems(reg_t planeObject) {
FrameoutList::iterator listIterator = _screenItems.begin();
while (listIterator != _screenItems.end()) {
bool objectMatches = false;
if (!planeObject.isNull()) {
reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
objectMatches = (planeObject == itemPlane);
} else {
objectMatches = true;
}
if (objectMatches) {
FrameoutEntry *itemEntry = *listIterator;
listIterator = _screenItems.erase(listIterator);
delete itemEntry;
} else {
++listIterator;
}
}
}
FrameoutEntry *GfxFrameout::findScreenItem(reg_t object) {
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
if (itemEntry->object == object)
return itemEntry;
}
return NULL;
}
int16 GfxFrameout::kernelGetHighPlanePri() {
sortPlanes();
return readSelectorValue(g_sci->getEngineState()->_segMan, _planes.back().object, SELECTOR(priority));
}
void GfxFrameout::kernelAddPicAt(reg_t planeObj, GuiResourceId pictureId, int16 pictureX, int16 pictureY) {
addPlanePicture(planeObj, pictureId, pictureX, pictureY);
}
bool sortHelper(const FrameoutEntry* entry1, const FrameoutEntry* entry2) {
if (entry1->priority == entry2->priority) {
if (entry1->y == entry2->y)
return (entry1->givenOrderNr < entry2->givenOrderNr);
return (entry1->y < entry2->y);
}
return (entry1->priority < entry2->priority);
}
bool planeSortHelper(const PlaneEntry &entry1, const PlaneEntry &entry2) {
if (entry1.priority < 0)
return true;
if (entry2.priority < 0)
return false;
return entry1.priority < entry2.priority;
}
void GfxFrameout::sortPlanes() {
// First, remove any invalid planes
for (PlaneList::iterator it = _planes.begin(); it != _planes.end();) {
if (!_segMan->isObject(it->object))
it = _planes.erase(it);
else
it++;
}
// Sort the rest of them
Common::sort(_planes.begin(), _planes.end(), planeSortHelper);
}
void GfxFrameout::showVideo() {
bool skipVideo = false;
RobotDecoder *videoDecoder = g_sci->_robotDecoder;
uint16 x = videoDecoder->getPos().x;
uint16 y = videoDecoder->getPos().y;
if (videoDecoder->hasDirtyPalette())
g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256);
while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
if (videoDecoder->needsUpdate()) {
const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
if (frame) {
g_system->copyRectToScreen(frame->getPixels(), frame->pitch, x, y, frame->w, frame->h);
if (videoDecoder->hasDirtyPalette())
g_system->getPaletteManager()->setPalette(videoDecoder->getPalette(), 0, 256);
g_system->updateScreen();
}
}
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
skipVideo = true;
}
g_system->delayMillis(10);
}
}
void GfxFrameout::createPlaneItemList(reg_t planeObject, FrameoutList &itemList) {
// Copy screen items of the current frame to the list of items to be drawn
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
if (planeObject == itemPlane) {
kernelUpdateScreenItem((*listIterator)->object); // TODO: Why is this necessary?
itemList.push_back(*listIterator);
}
}
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == planeObject) {
GfxPicture *planePicture = pictureIt->picture;
// Allocate memory for picture cels
pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()];
// Add following cels to the itemlist
FrameoutEntry *picEntry = pictureIt->pictureCels;
int planePictureCels = planePicture->getSci32celCount();
for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) {
picEntry->celNo = pictureCelNr;
picEntry->object = NULL_REG;
picEntry->picture = planePicture;
picEntry->y = planePicture->getSci32celY(pictureCelNr);
picEntry->x = planePicture->getSci32celX(pictureCelNr);
picEntry->picStartX = pictureIt->startX;
picEntry->picStartY = pictureIt->startY;
picEntry->visible = true;
picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);
itemList.push_back(picEntry);
picEntry++;
}
}
}
// Now sort our itemlist
Common::sort(itemList.begin(), itemList.end(), sortHelper);
}
bool GfxFrameout::isPictureOutOfView(FrameoutEntry *itemEntry, Common::Rect planeRect, int16 planeOffsetX, int16 planeOffsetY) {
// Out of view horizontally (sanity checks)
int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x;
int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo);
int16 planeStartX = planeOffsetX;
int16 planeEndX = planeStartX + planeRect.width();
if (pictureCelEndX < planeStartX)
return true;
if (pictureCelStartX > planeEndX)
return true;
// Out of view vertically (sanity checks)
int16 pictureCelStartY = itemEntry->picStartY + itemEntry->y;
int16 pictureCelEndY = pictureCelStartY + itemEntry->picture->getSci32celHeight(itemEntry->celNo);
int16 planeStartY = planeOffsetY;
int16 planeEndY = planeStartY + planeRect.height();
if (pictureCelEndY < planeStartY)
return true;
if (pictureCelStartY > planeEndY)
return true;
return false;
}
void GfxFrameout::drawPicture(FrameoutEntry *itemEntry, int16 planeOffsetX, int16 planeOffsetY, bool planePictureMirrored) {
int16 pictureOffsetX = planeOffsetX;
int16 pictureX = itemEntry->x;
if ((planeOffsetX) || (itemEntry->picStartX)) {
if (planeOffsetX <= itemEntry->picStartX) {
pictureX += itemEntry->picStartX - planeOffsetX;
pictureOffsetX = 0;
} else {
pictureOffsetX = planeOffsetX - itemEntry->picStartX;
}
}
int16 pictureOffsetY = planeOffsetY;
int16 pictureY = itemEntry->y;
if ((planeOffsetY) || (itemEntry->picStartY)) {
if (planeOffsetY <= itemEntry->picStartY) {
pictureY += itemEntry->picStartY - planeOffsetY;
pictureOffsetY = 0;
} else {
pictureOffsetY = planeOffsetY - itemEntry->picStartY;
}
}
itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, pictureOffsetY, planePictureMirrored);
// warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority);
}
void GfxFrameout::kernelFrameout() {
if (g_sci->_robotDecoder->isVideoLoaded()) {
showVideo();
return;
}
_palette->palVaryUpdate();
for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
reg_t planeObject = it->object;
// Draw any plane lines, if they exist
// These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires)
// FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires).
// Perhaps something is painted over them?
for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
Common::Point startPoint = it2->startPoint;
Common::Point endPoint = it2->endPoint;
_coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object);
_coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object);
_screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control);
}
int16 planeLastPriority = it->lastPriority;
// Update priority here, sq6 sets it w/o UpdatePlane
int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));
it->lastPriority = planePriority;
if (planePriority < 0) { // Plane currently not meant to be shown
// If plane was shown before, delete plane rect
if (planePriority != planeLastPriority)
_paint32->fillRect(it->planeRect, 0);
continue;
}
// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
// Since I first wrote the patch, the race has stopped occurring for me though.
// I'll leave this for investigation later, when someone can reproduce.
//if (it->pictureId == kPlanePlainColored) // FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1))
_paint32->fillRect(it->planeRect, it->planeBack);
_coordAdjuster->pictureSetDisplayArea(it->planeRect);
// Invoking drewPicture() with an invalid picture ID in SCI32 results in
// invalidating the palVary palette when a palVary effect is active. This
// is quite obvious in QFG4, where the day time palette is incorrectly
// shown when exiting the caves, and the correct night time palette
// flashes briefly each time that kPalVaryInit is called.
if (it->pictureId != 0xFFFF)
_palette->drewPicture(it->pictureId);
FrameoutList itemList;
createPlaneItemList(planeObject, itemList);
for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
FrameoutEntry *itemEntry = *listIterator;
if (!itemEntry->visible)
continue;
if (itemEntry->object.isNull()) {
// Picture cel data
_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
_coordAdjuster->fromScriptToDisplay(itemEntry->picStartY, itemEntry->picStartX);
if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY))
drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored);
} else {
GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL;
int16 dummyX = 0;
if (view && view->isSci2Hires()) {
view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
} else if (getSciVersion() >= SCI_VERSION_2_1) {
_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
_coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX);
}
// Adjust according to current scroll position
itemEntry->x -= it->planeOffsetX;
itemEntry->y -= it->planeOffsetY;
uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
if (useInsetRect) {
itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom));
itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight));
if (view && view->isSci2Hires()) {
view->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
}
itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
// TODO: maybe we should clip the cels rect with this, i'm not sure
// the only currently known usage is game menu of gk1
} else if (view) {
// Process global scaling, if needed.
// TODO: Seems like SCI32 always processes global scaling for scaled objects
// TODO: We can only process symmetrical scaling for now (i.e. same value for scaleX/scaleY)
if ((itemEntry->scaleSignal & kScaleSignalDoScaling32) &&
!(itemEntry->scaleSignal & kScaleSignalDisableGlobalScaling32) &&
(itemEntry->scaleX == itemEntry->scaleY) &&
itemEntry->scaleX != 128)
applyGlobalScaling(itemEntry, it->planeRect, view->getHeight(itemEntry->loopNo, itemEntry->celNo));
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
else
view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
itemEntry->scaleY, itemEntry->celRect);
Common::Rect nsRect = itemEntry->celRect;
// Translate back to actual coordinate within scrollable plane
nsRect.translate(it->planeOffsetX, it->planeOffsetY);
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
// HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now.
// TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen.
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable)
continue;
}
if (view && view->isSci2Hires()) {
view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
} else if (getSciVersion() >= SCI_VERSION_2_1 && _resMan->detectHires()) {
_coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
_coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
}
// TODO: For some reason, the top left nsRect coordinates get
// swapped in the GK1 inventory screen, investigate why.
// HACK: Fix the coordinates by explicitly setting them here.
Common::Rect objNSRect = g_sci->_gfxCompare->getNSRect(itemEntry->object);
if (objNSRect.top == nsRect.left && objNSRect.left == nsRect.top && nsRect.top != 0 && nsRect.left != 0) {
g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
}
}
// Don't attempt to draw sprites that are outside the visible
// screen area. An example is the random people walking in
// Jackson Square in GK1.
if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= _screen->getDisplayHeight() ||
itemEntry->celRect.right < 0 || itemEntry->celRect.left >= _screen->getDisplayWidth())
continue;
Common::Rect clipRect, translatedClipRect;
clipRect = itemEntry->celRect;
if (view && view->isSci2Hires()) {
clipRect.clip(it->upscaledPlaneClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
} else {
// QFG4 passes invalid rectangles when a battle is starting
if (!clipRect.isValidRect())
continue;
clipRect.clip(it->planeClipRect);
translatedClipRect = clipRect;
translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
}
if (view) {
if (!clipRect.isEmpty()) {
if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
view->draw(itemEntry->celRect, clipRect, translatedClipRect,
itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
else
view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect,
itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
}
}
// Draw text, if it exists
if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
g_sci->_gfxText32->drawTextBitmap(itemEntry->x, itemEntry->y, it->planeRect, itemEntry->object);
}
}
}
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == planeObject) {
delete[] pictureIt->pictureCels;
pictureIt->pictureCels = 0;
}
}
}
showCurrentScrollText();
_screen->copyToScreen();
g_sci->getEngineState()->_throttleTrigger = true;
}
void GfxFrameout::printPlaneList(Console *con) {
for (PlaneList::const_iterator it = _planes.begin(); it != _planes.end(); ++it) {
PlaneEntry p = *it;
Common::String curPlaneName = _segMan->getObjectName(p.object);
Common::Rect r = p.upscaledPlaneRect;
Common::Rect cr = p.upscaledPlaneClipRect;
con->DebugPrintf("%04x:%04x (%s): prio %d, lastprio %d, offsetX %d, offsetY %d, pic %d, mirror %d, back %d\n",
PRINT_REG(p.object), curPlaneName.c_str(),
(int16)p.priority, (int16)p.lastPriority,
p.planeOffsetX, p.planeOffsetY, p.pictureId,
p.planePictureMirrored, p.planeBack);
con->DebugPrintf(" rect: (%d, %d, %d, %d), clip rect: (%d, %d, %d, %d)\n",
r.left, r.top, r.right, r.bottom,
cr.left, cr.top, cr.right, cr.bottom);
if (p.pictureId != 0xffff && p.pictureId != 0xfffe) {
con->DebugPrintf("Pictures:\n");
for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
if (pictureIt->object == p.object) {
con->DebugPrintf(" Picture %d: x %d, y %d\n", pictureIt->pictureId, pictureIt->startX, pictureIt->startY);
}
}
}
}
}
void GfxFrameout::printPlaneItemList(Console *con, reg_t planeObject) {
for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
FrameoutEntry *e = *listIterator;
reg_t itemPlane = readSelector(_segMan, e->object, SELECTOR(plane));
if (planeObject == itemPlane) {
Common::String curItemName = _segMan->getObjectName(e->object);
Common::Rect icr = e->celRect;
GuiResourceId picId = e->picture ? e->picture->getResourceId() : 0;
con->DebugPrintf("%d: %04x:%04x (%s), view %d, loop %d, cel %d, x %d, y %d, z %d, "
"signal %d, scale signal %d, scaleX %d, scaleY %d, rect (%d, %d, %d, %d), "
"pic %d, picX %d, picY %d, visible %d\n",
e->givenOrderNr, PRINT_REG(e->object), curItemName.c_str(),
e->viewId, e->loopNo, e->celNo, e->x, e->y, e->z,
e->signal, e->scaleSignal, e->scaleX, e->scaleY,
icr.left, icr.top, icr.right, icr.bottom,
picId, e->picStartX, e->picStartY, e->visible);
}
}
}
} // End of namespace Sci
|