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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_FRAMEOUT_H
#define SCI_GRAPHICS_FRAMEOUT_H
namespace Sci {
class GfxPicture;
struct PlaneEntry {
reg_t object;
uint16 priority;
uint16 lastPriority;
int16 planeOffsetX;
int16 planeOffsetY;
GuiResourceId pictureId;
Common::Rect planeRect;
Common::Rect planeClipRect;
Common::Rect upscaledPlaneRect;
Common::Rect upscaledPlaneClipRect;
bool planePictureMirrored;
byte planeBack;
};
typedef Common::List<PlaneEntry> PlaneList;
struct FrameoutEntry {
uint16 givenOrderNr;
reg_t object;
GuiResourceId viewId;
int16 loopNo;
int16 celNo;
int16 x, y, z;
int16 priority;
uint16 signal;
uint16 scaleSignal;
int16 scaleX;
int16 scaleY;
Common::Rect celRect;
GfxPicture *picture;
int16 picStartX;
int16 picStartY;
};
typedef Common::List<FrameoutEntry *> FrameoutList;
struct PlanePictureEntry {
reg_t object;
int16 startX;
int16 startY;
GuiResourceId pictureId;
GfxPicture *picture;
FrameoutEntry *pictureCels; // temporary
};
typedef Common::List<PlanePictureEntry> PlanePictureList;
class GfxCache;
class GfxCoordAdjuster32;
class GfxPaint32;
class GfxPalette;
class GfxScreen;
/**
* Frameout class, kFrameout and relevant functions for SCI32 games
*/
class GfxFrameout {
public:
GfxFrameout(SegManager *segMan, ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxCache *cache, GfxScreen *screen, GfxPalette *palette, GfxPaint32 *paint32);
~GfxFrameout();
void kernelAddPlane(reg_t object);
void kernelUpdatePlane(reg_t object);
void kernelDeletePlane(reg_t object);
void kernelAddScreenItem(reg_t object);
void kernelUpdateScreenItem(reg_t object);
void kernelDeleteScreenItem(reg_t object);
FrameoutEntry *findScreenItem(reg_t object);
int16 kernelGetHighPlanePri();
void kernelAddPicAt(reg_t planeObj, GuiResourceId pictureId, int16 pictureX, int16 pictureY);
void kernelFrameout();
void addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY = 0);
void deletePlanePictures(reg_t object);
void clear();
private:
SegManager *_segMan;
ResourceManager *_resMan;
GfxCoordAdjuster32 *_coordAdjuster;
GfxCache *_cache;
GfxPalette *_palette;
GfxScreen *_screen;
GfxPaint32 *_paint32;
FrameoutList _screenItems;
PlaneList _planes;
PlanePictureList _planePictures;
void sortPlanes();
uint16 scriptsRunningWidth;
uint16 scriptsRunningHeight;
};
} // End of namespace Sci
#endif
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