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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_GFX_H
#define SCI_GRAPHICS_GFX_H
#include "sci/graphics/gui.h"
#include "common/hashmap.h"
namespace Sci {
#define SCI_TEXT_ALIGNMENT_RIGHT -1
#define SCI_TEXT_ALIGNMENT_CENTER 1
#define SCI_TEXT_ALIGNMENT_LEFT 0
#define MAX_CACHED_VIEWS 50
class Screen;
class SciPalette;
class Font;
class SciGuiPicture;
class View;
typedef Common::HashMap<int, View *> ViewCache;
class Gfx {
public:
Gfx(ResourceManager *resMan, SegManager *segMan, Kernel *kernel, Screen *screen, SciPalette *palette);
~Gfx();
void init(Text *text);
byte *GetSegment(byte seg);
void ResetScreen();
Port *SetPort(Port *port);
Port *GetPort();
void SetOrigin(int16 left, int16 top);
void MoveTo(int16 left, int16 top);
void Move(int16 left, int16 top);
void OpenPort(Port *port);
void PenColor(int16 color);
void BackColor(int16 color);
void PenMode(int16 mode);
void TextGreyedOutput(bool state);
int16 GetPointSize();
void ClearScreen(byte color = 255);
void InvertRect(const Common::Rect &rect);
void EraseRect(const Common::Rect &rect);
void PaintRect(const Common::Rect &rect);
void FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack = 0, byte bControl = 0);
void FrameRect(const Common::Rect &rect);
void OffsetRect(Common::Rect &r);
void OffsetLine(Common::Point &start, Common::Point &end);
void BitsShow(const Common::Rect &r);
void BitsShowHires(const Common::Rect &rect);
reg_t BitsSave(const Common::Rect &rect, byte screenFlags);
void BitsGetRect(reg_t memoryHandle, Common::Rect *destRect);
void BitsRestore(reg_t memoryHandle);
void BitsFree(reg_t memoryHandle);
void setEGAdrawingVisualize(bool state);
void drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId);
void drawCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128);
void drawCel(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Rect celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128);
void drawCel(View *view, int16 loopNo, int16 celNo, Common::Rect celRect, byte priority, uint16 paletteNo, uint16 scaleX = 128, uint16 scaleY = 128);
void drawHiresCelAndShow(GuiResourceId viewId, int16 loopNo, int16 celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo, reg_t upscaledHiresHandle, uint16 scaleX = 128, uint16 scaleY = 128);
uint16 onControl(uint16 screenMask, Common::Rect rect);
void PriorityBandsInit(int16 bandCount, int16 top, int16 bottom);
void PriorityBandsInit(byte *data);
byte CoordinateToPriority(int16 y);
int16 PriorityToCoordinate(byte priority);
bool CanBeHereCheckRectList(reg_t checkObject, Common::Rect checkRect, List *list);
void SetNowSeen(reg_t objectReference);
Port *_menuPort;
Common::Rect _menuBarRect;
Port *_curPort;
View *getView(GuiResourceId viewNum);
private:
void purgeCache();
ResourceManager *_resMan;
SegManager *_segMan;
Kernel *_kernel;
Screen *_screen;
SciPalette *_palette;
Text *_text;
Common::Rect _bounds;
Port *_mainPort;
// Priority Bands related variables
int16 _priorityTop, _priorityBottom, _priorityBandCount;
byte _priorityBands[200];
ViewCache _cachedViews;
// true means make EGA picture drawing visible
bool _EGAdrawingVisualize;
};
} // End of namespace Sci
#endif
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