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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/timer.h"
#include "common/util.h"
#include "sci/sci.h"
#include "sci/debug.h" // for g_debug_sleeptime_factor
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/graphics/gui.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/animate.h"
#include "sci/graphics/controls.h"
#include "sci/graphics/menu.h"
#include "sci/graphics/portrait.h"
#include "sci/graphics/text16.h"
#include "sci/graphics/transitions.h"
#include "sci/graphics/view.h"
#include "sci/sound/audio.h"
namespace Sci {
SciGui::SciGui(EngineState *state, GfxScreen *screen, GfxPalette *palette, GfxCache *cache, GfxCursor *cursor, GfxPorts *ports, AudioPlayer *audio)
: _s(state), _screen(screen), _palette(palette), _cache(cache), _cursor(cursor), _ports(ports), _audio(audio) {
_coordAdjuster = new GfxCoordAdjuster16(_ports);
_s->_gfxCoordAdjuster = _coordAdjuster;
_cursor->init(_coordAdjuster, _s->_event);
_compare = new GfxCompare(_s->_segMan, _s->_kernel, _cache, _screen, _coordAdjuster);
_s->_gfxCompare = _compare;
_transitions = new GfxTransitions(this, _screen, _palette, _s->resMan->isVGA());
_paint16 = new GfxPaint16(_s->resMan, _s->_segMan, _s->_kernel, _cache, _ports, _coordAdjuster, _screen, _palette, _transitions);
_s->_gfxPaint = _paint16;
_s->_gfxPaint16 = _paint16;
_animate = new GfxAnimate(_s, _cache, _ports, _paint16, _screen, _palette, _cursor, _transitions);
_s->_gfxAnimate = _animate;
_text16 = new GfxText16(_s->resMan, _cache, _ports, _paint16, _screen);
_controls = new GfxControls(_s->_segMan, _ports, _paint16, _text16, _screen);
_s->_gfxControls = _controls;
_menu = new GfxMenu(_s->_event, _s->_segMan, this, _ports, _paint16, _text16, _screen, _cursor);
_s->_gfxMenu = _menu;
}
SciGui::~SciGui() {
delete _menu;
delete _controls;
delete _text16;
delete _animate;
delete _paint16;
delete _transitions;
delete _compare;
delete _coordAdjuster;
}
void SciGui::resetEngineState(EngineState *s) {
_s = s;
_animate->resetEngineState(s);
}
void SciGui::init(bool usesOldGfxFunctions) {
_ports->init(usesOldGfxFunctions, this, _paint16, _text16, _s->_gameId);
_paint16->init(_animate, _text16);
}
void SciGui::wait(int16 ticks) {
uint32 time;
time = g_system->getMillis();
_s->r_acc = make_reg(0, ((long)time - (long)_s->last_wait_time) * 60 / 1000);
_s->last_wait_time = time;
ticks *= g_debug_sleeptime_factor;
kernel_sleep(_s->_event, ticks * 1000 / 60);
}
void SciGui::textSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight) {
Common::Rect rect(0, 0, *textWidth, *textHeight);
_text16->Size(rect, text, font, maxWidth);
*textWidth = rect.width();
*textHeight = rect.height();
}
// Used SCI1+ for text codes
void SciGui::textFonts(int argc, reg_t *argv) {
_text16->CodeSetFonts(argc, argv);
}
// Used SCI1+ for text codes
void SciGui::textColors(int argc, reg_t *argv) {
_text16->CodeSetColors(argc, argv);
}
void SciGui::shakeScreen(uint16 shakeCount, uint16 directions) {
while (shakeCount--) {
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
_screen->setVerticalShakePos(10);
// TODO: horizontal shakes
g_system->updateScreen();
wait(3);
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
_screen->setVerticalShakePos(0);
g_system->updateScreen();
wait(3);
}
}
reg_t SciGui::portraitLoad(Common::String resourceName) {
//Portrait *myPortrait = new Portrait(_s->resMan, _screen, _palette, resourceName);
return NULL_REG;
}
void SciGui::portraitShow(Common::String resourceName, Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) {
Portrait *myPortrait = new Portrait(_s->resMan, _s->_event, this, _screen, _palette, _audio, resourceName);
// TODO: cache portraits
// adjust given coordinates to curPort (but dont adjust coordinates on upscaledHires_Save_Box and give us hires coordinates
// on kDrawCel, yeah this whole stuff makes sense)
position.x += _ports->getPort()->left; position.y += _ports->getPort()->top;
position.x *= 2; position.y *= 2;
myPortrait->doit(position, resourceId, noun, verb, cond, seq);
delete myPortrait;
}
void SciGui::portraitUnload(uint16 portraitId) {
}
bool SciGui::debugEGAdrawingVisualize(bool state) {
_paint16->setEGAdrawingVisualize(state);
return false;
}
} // End of namespace Sci
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