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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/graphics/helpers.h"
#include "sci/graphics/gfx.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/font.h"
#include "sci/graphics/text.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/menu.h"
namespace Sci {
Menu::Menu(SciEvent *event, SegManager *segMan, Gfx *gfx, Text *text, Screen *screen, Cursor *cursor)
: _event(event), _segMan(segMan), _gfx(gfx), _text(text), _screen(screen), _cursor(cursor) {
_listCount = 0;
// We actually set active item in here and remember last selection of the user
// sierra sci always defaulted to first item every time menu was called via ESC, we dont follow that logic
_curMenuId = 1;
_curItemId = 1;
_menuSaveHandle = NULL_REG;
_barSaveHandle = NULL_REG;
_oldPort = NULL;
}
Menu::~Menu() {
// TODO: deallocate _list and _itemList
}
void Menu::add(Common::String title, Common::String content, reg_t contentVmPtr) {
GuiMenuEntry *menuEntry;
uint16 itemCount = 0;
GuiMenuItemEntry *itemEntry;
int contentSize = content.size();
int separatorCount;
int curPos, beginPos, endPos, tempPos;
int tagPos, rightAlignedPos, functionPos, altPos, controlPos;
// Sierra SCI starts with id 1, so we do so as well
_listCount++;
menuEntry = new GuiMenuEntry(_listCount);
menuEntry->text = title;
_list.push_back(menuEntry);
curPos = 0;
do {
itemCount++;
itemEntry = new GuiMenuItemEntry(_listCount, itemCount);
beginPos = curPos;
// Now go through the content till we find end-marker and collect data about it
// ':' is an end-marker for each item
tagPos = 0; rightAlignedPos = 0;
controlPos = 0; altPos = 0; functionPos = 0;
while ((curPos < contentSize) && (content[curPos] != ':')) {
switch (content[curPos]) {
case '=': // Set tag
if (tagPos)
error("multiple tag markers within one menu-item");
tagPos = curPos;
break;
case '`': // Right-aligned
if (rightAlignedPos)
error("multiple right-aligned markers within one menu-item");
rightAlignedPos = curPos;
break;
case '^': // Ctrl-prefix
if (controlPos)
error("multiple control markers within one menu-item");
controlPos = curPos;
break;
case '@': // Alt-prefix
if (altPos)
error("multiple alt markers within one menu-item");
altPos = curPos;
break;
case '#': // Function-prefix
if (functionPos)
error("multiple function markers within one menu-item");
functionPos = curPos;
break;
}
curPos++;
}
endPos = curPos;
// Control/Alt/Function key mapping...
if (controlPos) {
content.setChar(SCI_MENU_REPLACE_ONCONTROL, controlPos);
itemEntry->keyModifier = SCI_KEYMOD_CTRL;
tempPos = controlPos + 1;
if (tempPos >= contentSize)
error("control marker at end of item");
itemEntry->keyPress = tolower(content[tempPos]);
content.setChar(toupper(content[tempPos]), tempPos);
}
if (altPos) {
content.setChar(SCI_MENU_REPLACE_ONALT, altPos);
itemEntry->keyModifier = SCI_KEYMOD_ALT;
tempPos = altPos + 1;
if (tempPos >= contentSize)
error("alt marker at end of item");
itemEntry->keyPress = tolower(content[tempPos]);
content.setChar(toupper(content[tempPos]), tempPos);
}
if (functionPos) {
content.setChar(SCI_MENU_REPLACE_ONFUNCTION, functionPos);
tempPos = functionPos + 1;
if (tempPos >= contentSize)
error("function marker at end of item");
itemEntry->keyPress = content[tempPos];
switch (content[functionPos + 1]) {
case '1': itemEntry->keyPress = SCI_KEY_F1; break;
case '2': itemEntry->keyPress = SCI_KEY_F2; break;
case '3': itemEntry->keyPress = SCI_KEY_F3; break;
case '4': itemEntry->keyPress = SCI_KEY_F4; break;
case '5': itemEntry->keyPress = SCI_KEY_F5; break;
case '6': itemEntry->keyPress = SCI_KEY_F6; break;
case '7': itemEntry->keyPress = SCI_KEY_F7; break;
case '8': itemEntry->keyPress = SCI_KEY_F8; break;
case '9': itemEntry->keyPress = SCI_KEY_F9; break;
case '0': itemEntry->keyPress = SCI_KEY_F10; break;
default:
error("illegal function key specified");
}
}
// Now get all strings
tempPos = endPos;
if (rightAlignedPos) {
tempPos = rightAlignedPos;
} else if (tagPos) {
tempPos = tagPos;
}
curPos = beginPos;
separatorCount = 0;
while (curPos < tempPos) {
switch (content[curPos]) {
case '!':
case '-':
case ' ':
separatorCount++;
}
curPos++;
}
if (separatorCount == tempPos - beginPos) {
itemEntry->separatorLine = true;
} else {
EngineState *s = ((SciEngine *)g_engine)->getEngineState(); // HACK: needed for strSplit()
itemEntry->text = s->strSplit(Common::String(content.c_str() + beginPos, tempPos - beginPos).c_str());
}
itemEntry->textVmPtr = contentVmPtr;
itemEntry->textVmPtr.offset += beginPos;
if (rightAlignedPos) {
rightAlignedPos++;
tempPos = endPos;
// some games have tagPos in front of right rightAlignedPos
// some have it the other way... (qfg1ega)
if (tagPos && tagPos >= rightAlignedPos)
tempPos = tagPos;
itemEntry->textRightAligned = Common::String(content.c_str() + rightAlignedPos, tempPos - rightAlignedPos);
}
if (tagPos) {
tempPos = functionPos + 1;
if (tempPos >= contentSize)
error("tag marker at end of item");
itemEntry->tag = atoi(content.c_str() + tempPos);
}
curPos = endPos + 1;
_itemList.push_back(itemEntry);
} while (curPos < contentSize);
}
GuiMenuItemEntry *Menu::findItem(uint16 menuId, uint16 itemId) {
GuiMenuItemList::iterator listIterator;
GuiMenuItemList::iterator listEnd = _itemList.end();
GuiMenuItemEntry *listEntry;
listIterator = _itemList.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
if ((listEntry->menuId == menuId) && (listEntry->id == itemId))
return listEntry;
listIterator++;
}
return NULL;
}
void Menu::setAttribute(uint16 menuId, uint16 itemId, uint16 attributeId, reg_t value) {
EngineState *s = ((SciEngine *)g_engine)->getEngineState(); // HACK: needed for strSplit()
GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
if (!itemEntry)
error("Tried to setAttribute() on non-existant menu-item %d:%d", menuId, itemId);
switch (attributeId) {
case SCI_MENU_ATTRIBUTE_ENABLED:
itemEntry->enabled = value.isNull() ? false : true;
break;
case SCI_MENU_ATTRIBUTE_SAID:
itemEntry->saidVmPtr = value;
break;
case SCI_MENU_ATTRIBUTE_TEXT:
itemEntry->text = s->strSplit(_segMan->getString(value).c_str());
itemEntry->textVmPtr = value;
// We assume here that no script ever creates a separatorLine dynamically
break;
case SCI_MENU_ATTRIBUTE_KEYPRESS:
itemEntry->keyPress = tolower(value.offset);
itemEntry->keyModifier = 0;
// TODO: Find out how modifier is handled
printf("setAttr keypress %X %X\n", value.segment, value.offset);
break;
case SCI_MENU_ATTRIBUTE_TAG:
itemEntry->tag = value.offset;
break;
default:
// Happens when loading a game in LSL3 - attribute 1A
warning("setAttribute() called with unsupported attributeId %X", attributeId);
}
}
reg_t Menu::getAttribute(uint16 menuId, uint16 itemId, uint16 attributeId) {
GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
if (!itemEntry)
error("Tried to getAttribute() on non-existant menu-item %d:%d", menuId, itemId);
switch (attributeId) {
case SCI_MENU_ATTRIBUTE_ENABLED:
if (itemEntry->enabled)
return make_reg(0, 1);
break;
case SCI_MENU_ATTRIBUTE_SAID:
return itemEntry->saidVmPtr;
case SCI_MENU_ATTRIBUTE_TEXT:
return itemEntry->textVmPtr;
case SCI_MENU_ATTRIBUTE_KEYPRESS:
// TODO: Find out how modifier is handled
return make_reg(0, itemEntry->keyPress);
case SCI_MENU_ATTRIBUTE_TAG:
return make_reg(0, itemEntry->tag);
default:
error("getAttribute() called with unsupported attributeId %X", attributeId);
}
return NULL_REG;
}
void Menu::drawBar() {
GuiMenuEntry *listEntry;
GuiMenuList::iterator listIterator;
GuiMenuList::iterator listEnd = _list.end();
// Hardcoded black on white
_gfx->FillRect(_gfx->_menuBarRect, 1, _screen->getColorWhite());
_gfx->PenColor(0);
_gfx->MoveTo(8, 1);
listIterator = _list.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
_text->Draw_String(listEntry->text.c_str());
listIterator++;
}
}
// This helper calculates all text widths for all menus/items
void Menu::calculateTextWidth() {
GuiMenuList::iterator menuIterator;
GuiMenuList::iterator menuEnd = _list.end();
GuiMenuEntry *menuEntry;
GuiMenuItemList::iterator itemIterator;
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry;
int16 dummyHeight;
menuIterator = _list.begin();
while (menuIterator != menuEnd) {
menuEntry = *menuIterator;
_text->StringWidth(menuEntry->text.c_str(), 0, menuEntry->textWidth, dummyHeight);
menuIterator++;
}
itemIterator = _itemList.begin();
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
_text->StringWidth(itemEntry->text.c_str(), 0, itemEntry->textWidth, dummyHeight);
_text->StringWidth(itemEntry->textRightAligned.c_str(), 0, itemEntry->textRightAlignedWidth, dummyHeight);
itemIterator++;
}
}
reg_t Menu::select(reg_t eventObject) {
int16 eventType = GET_SEL32V(_segMan, eventObject, type);
int16 keyPress, keyModifier;
Common::Point mousePosition;
GuiMenuItemList::iterator itemIterator = _itemList.begin();
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry = NULL;
bool forceClaimed = false;
EngineState *s;
byte saidSpec[64];
switch (eventType) {
case SCI_EVENT_KEYBOARD:
keyPress = GET_SEL32V(_segMan, eventObject, message);
keyModifier = GET_SEL32V(_segMan, eventObject, modifiers);
switch (keyPress) {
case 0:
break;
case SCI_KEY_ESC:
itemEntry = interactiveWithKeyboard();
forceClaimed = true;
break;
default:
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
if ((itemEntry->keyPress == keyPress) && (itemEntry->keyModifier == keyModifier))
break;
itemIterator++;
}
if (itemIterator == itemEnd)
itemEntry = NULL;
}
break;
case SCI_EVENT_SAID:
// HACK: should be removed as soon as said() is cleaned up
s = ((SciEngine *)g_engine)->getEngineState();
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
if (!itemEntry->saidVmPtr.isNull()) {
// TODO: get a pointer to saidVmPtr or make said() work on VmPtrs
_segMan->memcpy(saidSpec, itemEntry->saidVmPtr, 64);
if (said(s, saidSpec, 0) != SAID_NO_MATCH)
break;
}
itemIterator++;
}
if (itemIterator == itemEnd)
itemEntry = NULL;
break;
case SCI_EVENT_MOUSE_PRESS:
mousePosition = _cursor->getPosition();
if (mousePosition.y < 10) {
itemEntry = interactiveWithMouse();
forceClaimed = true;
}
break;
}
if (!_menuSaveHandle.isNull()) {
_gfx->BitsRestore(_menuSaveHandle);
_gfx->BitsShow(_menuRect);
_menuSaveHandle = NULL_REG;
// TODO: Change to ReAnimate()
}
if (!_barSaveHandle.isNull()) {
_gfx->BitsRestore(_barSaveHandle);
_gfx->BitsShow(_gfx->_menuBarRect);
_barSaveHandle = NULL_REG;
}
if (_oldPort)
_gfx->SetPort(_oldPort);
if ((itemEntry) || (forceClaimed))
PUT_SEL32(_segMan, eventObject, claimed, make_reg(0, 1));
if (itemEntry)
return make_reg(0, (itemEntry->menuId << 8) | (itemEntry->id));
return NULL_REG;
}
GuiMenuItemEntry *Menu::interactiveGetItem(uint16 menuId, uint16 itemId, bool menuChanged) {
GuiMenuItemList::iterator itemIterator = _itemList.begin();
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry;
GuiMenuItemEntry *firstItemEntry = NULL;
GuiMenuItemEntry *lastItemEntry = NULL;
// Fixup menuId if needed
if (menuId > _listCount)
menuId = 1;
if (menuId == 0)
menuId = _listCount;
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
if (itemEntry->menuId == menuId) {
if (itemEntry->id == itemId)
return itemEntry;
if (!firstItemEntry)
firstItemEntry = itemEntry;
if ((!lastItemEntry) || (itemEntry->id > lastItemEntry->id))
lastItemEntry = itemEntry;
}
itemIterator++;
}
if ((itemId == 0) || (menuChanged))
return lastItemEntry;
return firstItemEntry;
}
void Menu::drawMenu(uint16 oldMenuId, uint16 newMenuId) {
GuiMenuEntry *listEntry;
GuiMenuList::iterator listIterator;
GuiMenuList::iterator listEnd = _list.end();
GuiMenuItemEntry *listItemEntry;
GuiMenuItemList::iterator listItemIterator;
GuiMenuItemList::iterator listItemEnd = _itemList.end();
Common::Rect menuTextRect;
uint16 listNr = 0;
int16 maxTextWidth = 0, maxTextRightAlignedWidth = 0;
int16 topPos;
Common::Point pixelPos;
// Remove menu, if one is displayed
if (!_menuSaveHandle.isNull()) {
_gfx->BitsRestore(_menuSaveHandle);
_gfx->BitsShow(_menuRect);
// TODO: Change to ReAnimate()
}
// First calculate rect of menu and also invert old and new menu text
_menuRect.top = _gfx->_menuBarRect.bottom;
menuTextRect.top = _gfx->_menuBarRect.top;
menuTextRect.bottom = _gfx->_menuBarRect.bottom;
menuTextRect.left = menuTextRect.right = 7;
listIterator = _list.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
listNr++;
menuTextRect.left = menuTextRect.right;
menuTextRect.right += listEntry->textWidth;
if (listNr == newMenuId)
_menuRect.left = menuTextRect.left;
if ((listNr == newMenuId) || (listNr == oldMenuId)) {
menuTextRect.translate(1, 0);
_gfx->InvertRect(menuTextRect);
menuTextRect.translate(-1, 0);
}
listIterator++;
}
if (oldMenuId != 0)
_gfx->BitsShow(_gfx->_menuBarRect);
_menuRect.bottom = _menuRect.top + 2;
listItemIterator = _itemList.begin();
while (listItemIterator != listItemEnd) {
listItemEntry = *listItemIterator;
if (listItemEntry->menuId == newMenuId) {
_menuRect.bottom += _gfx->_curPort->fontHeight;
maxTextWidth = MAX<int16>(maxTextWidth, listItemEntry->textWidth);
maxTextRightAlignedWidth = MAX<int16>(maxTextRightAlignedWidth, listItemEntry->textRightAlignedWidth);
}
listItemIterator++;
}
_menuRect.right = _menuRect.left + 16 + 4 + 2;
_menuRect.right += maxTextWidth + maxTextRightAlignedWidth;
if (!maxTextRightAlignedWidth)
_menuRect.right -= 5;
// Save background
_menuSaveHandle = _gfx->BitsSave(_menuRect, SCI_SCREEN_MASK_VISUAL);
// Do the drawing
_gfx->FillRect(_menuRect, SCI_SCREEN_MASK_VISUAL, 0);
_menuRect.left++; _menuRect.right--; _menuRect.bottom--;
_gfx->FillRect(_menuRect, SCI_SCREEN_MASK_VISUAL, _screen->getColorWhite());
_menuRect.left += 8;
topPos = _menuRect.top + 1;
listItemIterator = _itemList.begin();
while (listItemIterator != listItemEnd) {
listItemEntry = *listItemIterator;
if (listItemEntry->menuId == newMenuId) {
if (!listItemEntry->separatorLine) {
_gfx->TextGreyedOutput(listItemEntry->enabled ? false : true);
_gfx->MoveTo(_menuRect.left, topPos);
_text->Draw_String(listItemEntry->text.c_str());
_gfx->MoveTo(_menuRect.right - listItemEntry->textRightAlignedWidth - 5, topPos);
_text->Draw_String(listItemEntry->textRightAligned.c_str());
} else {
// We dont 100% follow sierra here, we draw the line from left to right. Looks better
// BTW. SCI1.1 seems to put 2 pixels and then skip one, we don't do this at all (lsl6)
pixelPos.y = topPos + (_gfx->_curPort->fontHeight >> 1) - 1;
pixelPos.x = _menuRect.left - 7;
while (pixelPos.x < (_menuRect.right - 1)) {
_screen->putPixel(pixelPos.x, pixelPos.y, SCI_SCREEN_MASK_VISUAL, 0, 0, 0);
pixelPos.x += 2;
}
}
topPos += _gfx->_curPort->fontHeight;
}
listItemIterator++;
}
_gfx->TextGreyedOutput(false);
_menuRect.left -= 8;
_menuRect.left--; _menuRect.right++; _menuRect.bottom++;
_gfx->BitsShow(_menuRect);
}
void Menu::invertMenuSelection(uint16 itemId) {
Common::Rect itemRect = _menuRect;
itemRect.top += (itemId - 1) * _gfx->_curPort->fontHeight;
itemRect.bottom = itemRect.top + _gfx->_curPort->fontHeight + 1;
itemRect.left++; itemRect.right--;
_gfx->InvertRect(itemRect);
_gfx->BitsShow(itemRect);
}
GuiMenuItemEntry *Menu::interactiveWithKeyboard() {
sciEvent curEvent;
uint16 newMenuId = _curMenuId;
uint16 newItemId = _curItemId;
GuiMenuItemEntry *curItemEntry = findItem(_curMenuId, _curItemId);
GuiMenuItemEntry *newItemEntry = curItemEntry;
// We don't 100% follow sierra here: we select last item instead of selecting first item of first menu everytime
calculateTextWidth();
_oldPort = _gfx->SetPort(_gfx->_menuPort);
_barSaveHandle = _gfx->BitsSave(_gfx->_menuBarRect, SCI_SCREEN_MASK_VISUAL);
_gfx->PenColor(0);
_gfx->BackColor(_screen->getColorWhite());
drawBar();
drawMenu(0, curItemEntry->menuId);
invertMenuSelection(curItemEntry->id);
_gfx->BitsShow(_gfx->_menuBarRect);
_gfx->BitsShow(_menuRect);
while (true) {
curEvent = _event->get(SCI_EVENT_ANY);
switch (curEvent.type) {
case SCI_EVENT_KEYBOARD:
// We don't 100% follow sierra here: - sierra didn't wrap around when changing item id
// - sierra allowed item id to be 0, which didnt make any sense
do {
switch (curEvent.data) {
case SCI_KEY_ESC:
_curMenuId = curItemEntry->menuId; _curItemId = curItemEntry->id;
return NULL;
case SCI_KEY_ENTER:
if (curItemEntry->enabled) {
_curMenuId = curItemEntry->menuId; _curItemId = curItemEntry->id;
return curItemEntry;
}
break;
case SCI_KEY_LEFT:
newMenuId--; newItemId = 1;
break;
case SCI_KEY_RIGHT:
newMenuId++; newItemId = 1;
break;
case SCI_KEY_UP:
newItemId--;
break;
case SCI_KEY_DOWN:
newItemId++;
break;
}
if ((newMenuId != curItemEntry->menuId) || (newItemId != curItemEntry->id)) {
// Selection changed, fix up new selection if required
newItemEntry = interactiveGetItem(newMenuId, newItemId, newMenuId != curItemEntry->menuId);
newMenuId = newItemEntry->menuId; newItemId = newItemEntry->id;
// if we do this step again because of a separator line -> don't repeat left/right, but go down
switch (curEvent.data) {
case SCI_KEY_LEFT:
case SCI_KEY_RIGHT:
curEvent.data = SCI_KEY_DOWN;
}
}
} while (newItemEntry->separatorLine);
if ((newMenuId != curItemEntry->menuId) || (newItemId != curItemEntry->id)) {
// paint old and new
if (newMenuId != curItemEntry->menuId) {
// Menu changed, remove cur menu and paint new menu
drawMenu(curItemEntry->menuId, newMenuId);
} else {
invertMenuSelection(curItemEntry->id);
}
invertMenuSelection(newItemId);
curItemEntry = newItemEntry;
}
break;
case SCI_EVENT_NONE:
kernel_sleep(_event, 2500 / 1000);
break;
}
}
}
GuiMenuItemEntry *Menu::interactiveWithMouse() {
calculateTextWidth();
// TODO
return NULL;
}
} // End of namespace Sci
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