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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/animate.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/font.h"
#include "sci/graphics/text16.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/menu.h"
namespace Sci {
GfxMenu::GfxMenu(EventManager *event, SegManager *segMan, GfxPorts *ports, GfxPaint16 *paint16, GfxText16 *text16, GfxScreen *screen, GfxCursor *cursor)
: _event(event), _segMan(segMan), _ports(ports), _paint16(paint16), _text16(text16), _screen(screen), _cursor(cursor) {
_menuSaveHandle = NULL_REG;
_barSaveHandle = NULL_REG;
_oldPort = NULL;
_mouseOldState = false;
reset();
}
GfxMenu::~GfxMenu() {
for (GuiMenuItemList::iterator itemIter = _itemList.begin(); itemIter != _itemList.end(); ++itemIter)
delete *itemIter;
_itemList.clear();
for (GuiMenuList::iterator menuIter = _list.begin(); menuIter != _list.end(); ++menuIter)
delete *menuIter;
_list.clear();
}
void GfxMenu::reset() {
_list.clear();
_itemList.clear();
// We actually set active item in here and remember last selection of the
// user. Sierra SCI always defaulted to first item every time menu was
// called via ESC, we don't follow that logic.
_curMenuId = 1;
_curItemId = 1;
}
void GfxMenu::kernelAddEntry(Common::String title, Common::String content, reg_t contentVmPtr) {
GuiMenuEntry *menuEntry;
uint16 itemCount = 0;
GuiMenuItemEntry *itemEntry;
int contentSize = content.size();
int separatorCount;
int curPos, beginPos, endPos, tempPos;
int tagPos, rightAlignedPos, functionPos, altPos, controlPos;
const char *tempPtr;
// Sierra SCI starts with id 1, so we do so as well
menuEntry = new GuiMenuEntry(_list.size() + 1);
menuEntry->text = title;
_list.push_back(menuEntry);
curPos = 0;
uint16 listSize = _list.size();
do {
itemCount++;
itemEntry = new GuiMenuItemEntry(listSize, itemCount);
beginPos = curPos;
// Now go through the content till we find end-marker and collect data about it.
// ':' is an end-marker for each item.
tagPos = 0; rightAlignedPos = 0;
controlPos = 0; altPos = 0; functionPos = 0;
while ((curPos < contentSize) && (content[curPos] != ':')) {
switch (content[curPos]) {
case '=': // Set tag
// Special case for normal animation speed - they use right
// aligned "=" for that one, so we ignore it as being recognized
// as tag marker.
if (rightAlignedPos == curPos - 1)
break;
if (tagPos)
error("multiple tag markers within one menu-item");
tagPos = curPos;
break;
case '`': // Right-aligned
if (rightAlignedPos)
error("multiple right-aligned markers within one menu-item");
rightAlignedPos = curPos;
break;
case '^': // Ctrl-prefix
if (controlPos)
error("multiple control markers within one menu-item");
controlPos = curPos;
break;
case '@': // Alt-prefix
if (altPos)
error("multiple alt markers within one menu-item");
altPos = curPos;
break;
case '#': // Function-prefix
if (functionPos)
error("multiple function markers within one menu-item");
functionPos = curPos;
break;
}
curPos++;
}
endPos = curPos;
// Control/Alt/Function key mapping...
if (controlPos) {
content.setChar(SCI_MENU_REPLACE_ONCONTROL, controlPos);
itemEntry->keyModifier = SCI_KEYMOD_CTRL;
tempPos = controlPos + 1;
if (tempPos >= contentSize)
error("control marker at end of item");
itemEntry->keyPress = tolower(content[tempPos]);
content.setChar(toupper(content[tempPos]), tempPos);
}
if (altPos) {
content.setChar(SCI_MENU_REPLACE_ONALT, altPos);
itemEntry->keyModifier = SCI_KEYMOD_ALT;
tempPos = altPos + 1;
if (tempPos >= contentSize)
error("alt marker at end of item");
itemEntry->keyPress = tolower(content[tempPos]);
content.setChar(toupper(content[tempPos]), tempPos);
}
if (functionPos) {
content.setChar(SCI_MENU_REPLACE_ONFUNCTION, functionPos);
tempPos = functionPos + 1;
if (tempPos >= contentSize)
error("function marker at end of item");
itemEntry->keyPress = content[tempPos];
switch (content[functionPos + 1]) {
case '1': itemEntry->keyPress = SCI_KEY_F1; break;
case '2': itemEntry->keyPress = SCI_KEY_F2; break;
case '3': itemEntry->keyPress = SCI_KEY_F3; break;
case '4': itemEntry->keyPress = SCI_KEY_F4; break;
case '5': itemEntry->keyPress = SCI_KEY_F5; break;
case '6': itemEntry->keyPress = SCI_KEY_F6; break;
case '7': itemEntry->keyPress = SCI_KEY_F7; break;
case '8': itemEntry->keyPress = SCI_KEY_F8; break;
case '9': itemEntry->keyPress = SCI_KEY_F9; break;
case '0': itemEntry->keyPress = SCI_KEY_F10; break;
default:
error("illegal function key specified");
}
}
// Now get all strings
tempPos = endPos;
if (rightAlignedPos) {
tempPos = rightAlignedPos;
} else if (tagPos) {
tempPos = tagPos;
}
curPos = beginPos;
separatorCount = 0;
while (curPos < tempPos) {
switch (content[curPos]) {
case '!':
case '-':
case ' ':
separatorCount++;
break;
case '%':
// Some multilingual sci01 games use e.g. '--!%G--!' (which doesn't really make sense)
separatorCount += 2;
curPos++;
}
curPos++;
}
if (separatorCount == tempPos - beginPos) {
itemEntry->separatorLine = true;
} else {
// We don't strSplit here, because multilingual SCI01 support
// language switching on the fly, so we have to do this everytime
// the menu is called.
itemEntry->text = Common::String(content.c_str() + beginPos, tempPos - beginPos);
// LSL6 uses "Ctrl-" prefix string instead of ^ like all the other games do
tempPtr = itemEntry->text.c_str();
tempPtr = strstr(tempPtr, "Ctrl-");
if (tempPtr) {
itemEntry->keyModifier = SCI_KEYMOD_CTRL;
itemEntry->keyPress = tolower(tempPtr[5]);
}
}
itemEntry->textVmPtr = contentVmPtr;
itemEntry->textVmPtr.incOffset(beginPos);
if (rightAlignedPos) {
rightAlignedPos++;
tempPos = endPos;
// some games have tagPos in front of right rightAlignedPos
// some have it the other way... (qfg1ega)
if (tagPos && tagPos >= rightAlignedPos)
tempPos = tagPos;
itemEntry->textRightAligned = Common::String(content.c_str() + rightAlignedPos, tempPos - rightAlignedPos);
// Remove ending space, if there is one. Strangely sometimes there
// are lone spaces at the end in some games
if (itemEntry->textRightAligned.hasSuffix(" "))
itemEntry->textRightAligned.deleteLastChar();
// - and + are used sometimes for volume control/animation speed,
// = sometimes for animation speed
if (itemEntry->textRightAligned == "-") {
itemEntry->keyPress = '-';
} else if (itemEntry->textRightAligned == "+") {
itemEntry->keyPress = '+';
} else if (itemEntry->textRightAligned == "=") {
itemEntry->keyPress = '=';
}
}
if (tagPos) {
tempPos = functionPos + 1;
if (tempPos >= contentSize)
error("tag marker at end of item");
itemEntry->tag = atoi(content.c_str() + tempPos);
}
curPos = endPos + 1;
_itemList.push_back(itemEntry);
} while (curPos < contentSize);
}
GuiMenuItemEntry *GfxMenu::findItem(uint16 menuId, uint16 itemId) {
GuiMenuItemList::iterator listIterator;
GuiMenuItemList::iterator listEnd = _itemList.end();
GuiMenuItemEntry *listEntry;
listIterator = _itemList.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
if ((listEntry->menuId == menuId) && (listEntry->id == itemId))
return listEntry;
listIterator++;
}
return NULL;
}
void GfxMenu::kernelSetAttribute(uint16 menuId, uint16 itemId, uint16 attributeId, reg_t value) {
GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
if (!itemEntry) {
// PQ2 demo calls this, for example, but has no menus (bug report #3034507). Some SCI
// fan games (Al Pond 2, Aquarius) call this too on non-existent menu items. The
// original interpreter ignored these as well.
debugC(kDebugLevelGraphics, "Tried to setAttribute() on non-existent menu-item %d:%d", menuId, itemId);
return;
}
switch (attributeId) {
case SCI_MENU_ATTRIBUTE_ENABLED:
itemEntry->enabled = !value.isNull();
break;
case SCI_MENU_ATTRIBUTE_SAID:
itemEntry->saidVmPtr = value;
break;
case SCI_MENU_ATTRIBUTE_TEXT:
itemEntry->text = _segMan->getString(value);
itemEntry->textVmPtr = value;
// We assume here that no script ever creates a separatorLine dynamically
break;
case SCI_MENU_ATTRIBUTE_KEYPRESS:
itemEntry->keyPress = tolower(value.getOffset());
itemEntry->keyModifier = 0;
// TODO: Find out how modifier is handled
debug("setAttr keypress %X %X", value.getSegment(), value.getOffset());
break;
case SCI_MENU_ATTRIBUTE_TAG:
itemEntry->tag = value.getOffset();
break;
default:
// Happens when loading a game in LSL3 - attribute 1A
warning("setAttribute() called with unsupported attributeId %X", attributeId);
}
}
reg_t GfxMenu::kernelGetAttribute(uint16 menuId, uint16 itemId, uint16 attributeId) {
GuiMenuItemEntry *itemEntry = findItem(menuId, itemId);
if (!itemEntry)
error("Tried to getAttribute() on non-existent menu-item %d:%d", menuId, itemId);
switch (attributeId) {
case SCI_MENU_ATTRIBUTE_ENABLED:
if (itemEntry->enabled)
return make_reg(0, 1);
break;
case SCI_MENU_ATTRIBUTE_SAID:
return itemEntry->saidVmPtr;
case SCI_MENU_ATTRIBUTE_TEXT:
return itemEntry->textVmPtr;
case SCI_MENU_ATTRIBUTE_KEYPRESS:
// TODO: Find out how modifier is handled
return make_reg(0, itemEntry->keyPress);
case SCI_MENU_ATTRIBUTE_TAG:
return make_reg(0, itemEntry->tag);
default:
error("getAttribute() called with unsupported attributeId %X", attributeId);
}
return NULL_REG;
}
void GfxMenu::drawBar() {
GuiMenuEntry *listEntry;
GuiMenuList::iterator listIterator;
GuiMenuList::iterator listEnd = _list.end();
// Hardcoded black on white and a black line afterwards
_paint16->fillRect(_ports->_menuBarRect, 1, _screen->getColorWhite());
_paint16->fillRect(_ports->_menuLine, 1, 0);
_ports->penColor(0);
_ports->moveTo(8, 1);
listIterator = _list.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
_text16->DrawString(listEntry->textSplit.c_str());
listIterator++;
}
}
// This helper calculates all text widths for all menus (only)
void GfxMenu::calculateMenuWidth() {
GuiMenuList::iterator menuIterator;
GuiMenuList::iterator menuEnd = _list.end();
GuiMenuEntry *menuEntry;
int16 dummyHeight;
menuIterator = _list.begin();
while (menuIterator != menuEnd) {
menuEntry = *menuIterator;
menuEntry->textSplit = g_sci->strSplit(menuEntry->text.c_str(), NULL);
_text16->StringWidth(menuEntry->textSplit.c_str(), 0, menuEntry->textWidth, dummyHeight);
menuIterator++;
}
}
// This helper calculates all text widths for all menus/items
void GfxMenu::calculateMenuAndItemWidth() {
GuiMenuItemList::iterator itemIterator;
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry;
int16 dummyHeight;
calculateMenuWidth();
itemIterator = _itemList.begin();
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
// Split the text now for multilingual SCI01 games
itemEntry->textSplit = g_sci->strSplit(itemEntry->text.c_str(), NULL);
_text16->StringWidth(itemEntry->textSplit.c_str(), 0, itemEntry->textWidth, dummyHeight);
_text16->StringWidth(itemEntry->textRightAligned.c_str(), 0, itemEntry->textRightAlignedWidth, dummyHeight);
itemIterator++;
}
}
reg_t GfxMenu::kernelSelect(reg_t eventObject, bool pauseSound) {
int16 eventType = readSelectorValue(_segMan, eventObject, SELECTOR(type));
int16 keyPress, keyModifier;
GuiMenuItemList::iterator itemIterator = _itemList.begin();
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry = NULL;
bool forceClaimed = false;
switch (eventType) {
case SCI_EVENT_KEYBOARD:
keyPress = readSelectorValue(_segMan, eventObject, SELECTOR(message));
keyModifier = readSelectorValue(_segMan, eventObject, SELECTOR(modifiers));
// ASCII control characters are put in the `message` field when
// Ctrl+<key> is pressed, but this kMenuSelect implementation matches
// on modifier + printable character, so we must convert the control
// characters to their lower-case latin printed equivalents
if ((keyModifier & SCI_KEYMOD_NON_STICKY) == SCI_KEYMOD_CTRL && keyPress > 0 && keyPress < 27) {
keyPress += 96;
}
switch (keyPress) {
case 0:
break;
case SCI_KEY_ESC:
interactiveStart(pauseSound);
itemEntry = interactiveWithKeyboard();
interactiveEnd(pauseSound);
forceClaimed = true;
break;
default:
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
// Tab and Ctrl+I share the same ASCII character, but this
// method also checks the modifier (whereas SSCI looked only at
// the character), so a Tab keypress must be converted here
// to Ctrl+I or the modifier check will fail and the Tab key
// won't do anything. (This is also why Ctrl+I and Ctrl+Shift+I
// would both bring up the inventory in SSCI QFG1EGA)
if (keyPress == SCI_KEY_TAB) {
keyModifier = SCI_KEYMOD_CTRL;
keyPress = 'i';
}
// We need to isolate the lower byte when checking modifiers
// because of a keyboard driver bug (see engine/kevent.cpp /
// kGetEvent)
keyModifier &= 0xFF;
if (itemEntry->keyPress == keyPress &&
itemEntry->keyModifier == keyModifier &&
itemEntry->enabled)
break;
itemIterator++;
}
if (itemIterator == itemEnd)
itemEntry = NULL;
}
break;
case SCI_EVENT_SAID:
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
if (!itemEntry->saidVmPtr.isNull()) {
byte *saidSpec = _segMan->derefBulkPtr(itemEntry->saidVmPtr, 0);
if (!saidSpec) {
warning("Could not dereference saidSpec");
continue;
}
if (said(saidSpec, 0) != SAID_NO_MATCH)
break;
}
itemIterator++;
}
if (itemIterator == itemEnd)
itemEntry = NULL;
break;
case SCI_EVENT_MOUSE_PRESS: {
Common::Point mousePosition;
mousePosition.x = readSelectorValue(_segMan, eventObject, SELECTOR(x));
mousePosition.y = readSelectorValue(_segMan, eventObject, SELECTOR(y));
if (mousePosition.y < 10) {
interactiveStart(pauseSound);
itemEntry = interactiveWithMouse();
interactiveEnd(pauseSound);
forceClaimed = true;
}
} break;
}
if (!_menuSaveHandle.isNull()) {
_paint16->bitsRestore(_menuSaveHandle);
// Display line inbetween menubar and actual menu
Common::Rect menuLine = _menuRect;
menuLine.bottom = menuLine.top + 1;
_paint16->bitsShow(menuLine);
_paint16->kernelGraphRedrawBox(_menuRect);
_menuSaveHandle = NULL_REG;
}
if (!_barSaveHandle.isNull()) {
_paint16->bitsRestore(_barSaveHandle);
_paint16->bitsShow(_ports->_menuRect);
_barSaveHandle = NULL_REG;
}
if (_oldPort) {
_ports->setPort(_oldPort);
_oldPort = NULL;
}
if ((itemEntry) || (forceClaimed))
writeSelector(_segMan, eventObject, SELECTOR(claimed), make_reg(0, 1));
if (itemEntry)
return make_reg(0, (itemEntry->menuId << 8) | (itemEntry->id));
return NULL_REG;
}
GuiMenuItemEntry *GfxMenu::interactiveGetItem(uint16 menuId, uint16 itemId, bool menuChanged) {
GuiMenuItemList::iterator itemIterator = _itemList.begin();
GuiMenuItemList::iterator itemEnd = _itemList.end();
GuiMenuItemEntry *itemEntry;
GuiMenuItemEntry *firstItemEntry = NULL;
GuiMenuItemEntry *lastItemEntry = NULL;
// Fixup menuId if needed
if (menuId > _list.size())
menuId = 1;
if (menuId == 0)
menuId = _list.size();
while (itemIterator != itemEnd) {
itemEntry = *itemIterator;
if (itemEntry->menuId == menuId) {
if (itemEntry->id == itemId)
return itemEntry;
if (!firstItemEntry)
firstItemEntry = itemEntry;
if ((!lastItemEntry) || (itemEntry->id > lastItemEntry->id))
lastItemEntry = itemEntry;
}
itemIterator++;
}
if ((itemId == 0) || (menuChanged))
return lastItemEntry;
return firstItemEntry;
}
void GfxMenu::drawMenu(uint16 oldMenuId, uint16 newMenuId) {
GuiMenuEntry *listEntry;
GuiMenuList::iterator listIterator;
GuiMenuList::iterator listEnd = _list.end();
GuiMenuItemEntry *listItemEntry;
GuiMenuItemList::iterator listItemIterator;
GuiMenuItemList::iterator listItemEnd = _itemList.end();
Common::Rect menuTextRect;
uint16 listNr = 0;
int16 maxTextWidth = 0, maxTextRightAlignedWidth = 0;
int16 topPos;
Common::Point pixelPos;
// Remove menu, if one is displayed
if (!_menuSaveHandle.isNull()) {
_paint16->bitsRestore(_menuSaveHandle);
// Display line inbetween menubar and actual menu
Common::Rect menuLine = _menuRect;
menuLine.bottom = menuLine.top + 1;
_paint16->bitsShow(menuLine);
_paint16->kernelGraphRedrawBox(_menuRect);
}
// First calculate rect of menu and also invert old and new menu text
_menuRect.top = _ports->_menuBarRect.bottom;
menuTextRect.top = _ports->_menuBarRect.top;
menuTextRect.bottom = _ports->_menuBarRect.bottom;
menuTextRect.left = menuTextRect.right = 7;
listIterator = _list.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
listNr++;
menuTextRect.left = menuTextRect.right;
menuTextRect.right += listEntry->textWidth;
if (listNr == newMenuId)
_menuRect.left = menuTextRect.left;
if ((listNr == newMenuId) || (listNr == oldMenuId)) {
menuTextRect.translate(1, 0);
_paint16->invertRect(menuTextRect);
menuTextRect.translate(-1, 0);
}
listIterator++;
}
_paint16->bitsShow(_ports->_menuBarRect);
_menuRect.bottom = _menuRect.top + 2;
listItemIterator = _itemList.begin();
while (listItemIterator != listItemEnd) {
listItemEntry = *listItemIterator;
if (listItemEntry->menuId == newMenuId) {
_menuRect.bottom += _ports->_curPort->fontHeight;
maxTextWidth = MAX<int16>(maxTextWidth, listItemEntry->textWidth);
maxTextRightAlignedWidth = MAX<int16>(maxTextRightAlignedWidth, listItemEntry->textRightAlignedWidth);
}
listItemIterator++;
}
_menuRect.right = _menuRect.left + 16 + 4 + 2;
_menuRect.right += maxTextWidth + maxTextRightAlignedWidth;
if (!maxTextRightAlignedWidth)
_menuRect.right -= 5;
// If part of menu window is outside the screen, move it into the screen
// (this happens in multilingual sq3 and lsl3).
if (_menuRect.right > _screen->getWidth()) {
_menuRect.translate(-(_menuRect.right - _screen->getWidth()), 0);
}
// Save background
_menuSaveHandle = _paint16->bitsSave(_menuRect, GFX_SCREEN_MASK_VISUAL);
// Do the drawing
_paint16->fillRect(_menuRect, GFX_SCREEN_MASK_VISUAL, 0);
_menuRect.left++; _menuRect.right--; _menuRect.bottom--;
_paint16->fillRect(_menuRect, GFX_SCREEN_MASK_VISUAL, _screen->getColorWhite());
_menuRect.left += 8;
topPos = _menuRect.top + 1;
listItemIterator = _itemList.begin();
while (listItemIterator != listItemEnd) {
listItemEntry = *listItemIterator;
if (listItemEntry->menuId == newMenuId) {
if (!listItemEntry->separatorLine) {
_ports->textGreyedOutput(!listItemEntry->enabled);
_ports->moveTo(_menuRect.left, topPos);
_text16->DrawString(listItemEntry->textSplit.c_str());
_ports->moveTo(_menuRect.right - listItemEntry->textRightAlignedWidth - 5, topPos);
_text16->DrawString(listItemEntry->textRightAligned.c_str());
} else {
// We dont 100% follow sierra here, we draw the line from left to right. Looks better
// BTW. SCI1.1 seems to put 2 pixels and then skip one, we don't do this at all (lsl6)
pixelPos.y = topPos + (_ports->_curPort->fontHeight >> 1) - 1;
pixelPos.x = _menuRect.left - 7;
while (pixelPos.x < (_menuRect.right - 1)) {
_screen->putPixel(pixelPos.x, pixelPos.y, GFX_SCREEN_MASK_VISUAL, 0, 0, 0);
pixelPos.x += 2;
}
}
topPos += _ports->_curPort->fontHeight;
}
listItemIterator++;
}
_ports->textGreyedOutput(false);
// Draw the black line again
_paint16->fillRect(_ports->_menuLine, 1, 0);
_menuRect.left -= 8;
_menuRect.left--; _menuRect.right++; _menuRect.bottom++;
_paint16->bitsShow(_menuRect);
}
void GfxMenu::invertMenuSelection(uint16 itemId) {
Common::Rect itemRect = _menuRect;
if (itemId == 0)
return;
itemRect.top += (itemId - 1) * _ports->_curPort->fontHeight + 1;
itemRect.bottom = itemRect.top + _ports->_curPort->fontHeight;
itemRect.left++; itemRect.right--;
_paint16->invertRect(itemRect);
_paint16->bitsShow(itemRect);
}
void GfxMenu::interactiveStart(bool pauseSound) {
_mouseOldState = _cursor->isVisible();
_cursor->kernelShow();
if (pauseSound)
g_sci->_soundCmd->pauseAll(true);
}
void GfxMenu::interactiveEnd(bool pauseSound) {
if (pauseSound)
g_sci->_soundCmd->pauseAll(false);
if (!_mouseOldState)
_cursor->kernelHide();
}
uint16 GfxMenu::mouseFindMenuSelection(Common::Point mousePosition) {
GuiMenuEntry *listEntry;
GuiMenuList::iterator listIterator;
GuiMenuList::iterator listEnd = _list.end();
uint16 curXstart = 8;
listIterator = _list.begin();
while (listIterator != listEnd) {
listEntry = *listIterator;
if (mousePosition.x >= curXstart && mousePosition.x < curXstart + listEntry->textWidth) {
return listEntry->id;
}
curXstart += listEntry->textWidth;
listIterator++;
}
return 0;
}
uint16 GfxMenu::mouseFindMenuItemSelection(Common::Point mousePosition, uint16 menuId) {
GuiMenuItemEntry *listItemEntry;
GuiMenuItemList::iterator listItemIterator;
GuiMenuItemList::iterator listItemEnd = _itemList.end();
uint16 curYstart = 10;
uint16 itemId = 0;
if (!menuId)
return 0;
if ((mousePosition.x < _menuRect.left) || (mousePosition.x >= _menuRect.right))
return 0;
listItemIterator = _itemList.begin();
while (listItemIterator != listItemEnd) {
listItemEntry = *listItemIterator;
if (listItemEntry->menuId == menuId) {
curYstart += _ports->_curPort->fontHeight;
// Found it
if ((!itemId) && (curYstart > mousePosition.y))
itemId = listItemEntry->id;
}
listItemIterator++;
}
return itemId;
}
GuiMenuItemEntry *GfxMenu::interactiveWithKeyboard() {
SciEvent curEvent;
uint16 newMenuId = _curMenuId;
uint16 newItemId = _curItemId;
GuiMenuItemEntry *curItemEntry = findItem(_curMenuId, _curItemId);
GuiMenuItemEntry *newItemEntry = curItemEntry;
// We don't 100% follow Sierra here: we select last item instead of
// selecting first item of first menu every time. Also sierra sci didn't
// allow mouse interaction, when menu was activated via keyboard.
_oldPort = _ports->setPort(_ports->_menuPort);
calculateMenuAndItemWidth();
_barSaveHandle = _paint16->bitsSave(_ports->_menuRect, GFX_SCREEN_MASK_VISUAL);
_ports->penColor(0);
_ports->backColor(_screen->getColorWhite());
drawBar();
drawMenu(0, curItemEntry->menuId);
invertMenuSelection(curItemEntry->id);
_paint16->bitsShow(_ports->_menuRect);
_paint16->bitsShow(_menuRect);
while (true) {
curEvent = _event->getSciEvent(SCI_EVENT_ANY);
switch (curEvent.type) {
case SCI_EVENT_KEYBOARD:
// We don't 100% follow sierra here:
// - sierra didn't wrap around when changing item id
// - sierra allowed item id to be 0, which didn't make any sense
do {
switch (curEvent.character) {
case SCI_KEY_ESC:
_curMenuId = curItemEntry->menuId; _curItemId = curItemEntry->id;
return NULL;
case SCI_KEY_ENTER:
if (curItemEntry->enabled) {
_curMenuId = curItemEntry->menuId; _curItemId = curItemEntry->id;
return curItemEntry;
}
break;
case SCI_KEY_LEFT:
newMenuId--; newItemId = 1;
break;
case SCI_KEY_RIGHT:
newMenuId++; newItemId = 1;
break;
case SCI_KEY_UP:
newItemId--;
break;
case SCI_KEY_DOWN:
newItemId++;
break;
}
if ((newMenuId != curItemEntry->menuId) || (newItemId != curItemEntry->id)) {
// Selection changed, fix up new selection if required
newItemEntry = interactiveGetItem(newMenuId, newItemId, newMenuId != curItemEntry->menuId);
newMenuId = newItemEntry->menuId; newItemId = newItemEntry->id;
// if we do this step again because of a separator line -> don't repeat left/right, but go down
switch (curEvent.character) {
case SCI_KEY_LEFT:
case SCI_KEY_RIGHT:
curEvent.character = SCI_KEY_DOWN;
}
}
} while (newItemEntry->separatorLine);
if ((newMenuId != curItemEntry->menuId) || (newItemId != curItemEntry->id)) {
// paint old and new
if (newMenuId != curItemEntry->menuId) {
// Menu changed, remove cur menu and paint new menu
drawMenu(curItemEntry->menuId, newMenuId);
} else {
invertMenuSelection(curItemEntry->id);
}
invertMenuSelection(newItemId);
curItemEntry = newItemEntry;
}
break;
case SCI_EVENT_MOUSE_PRESS: {
Common::Point mousePosition = curEvent.mousePos;
if (mousePosition.y < 10) {
// Somewhere on the menubar
newMenuId = mouseFindMenuSelection(mousePosition);
if (newMenuId) {
newItemId = 1;
newItemEntry = interactiveGetItem(newMenuId, newItemId, newMenuId != curItemEntry->menuId);
if (newMenuId != curItemEntry->menuId) {
drawMenu(curItemEntry->menuId, newMenuId);
} else {
invertMenuSelection(curItemEntry->id);
}
invertMenuSelection(newItemId);
curItemEntry = newItemEntry;
} else {
newMenuId = curItemEntry->menuId;
}
} else {
// Somewhere below menubar
newItemId = mouseFindMenuItemSelection(mousePosition, newMenuId);
if (newItemId) {
newItemEntry = interactiveGetItem(newMenuId, newItemId, false);
if ((newItemEntry->enabled) && (!newItemEntry->separatorLine)) {
_curMenuId = newItemEntry->menuId; _curItemId = newItemEntry->id;
return newItemEntry;
}
newItemEntry = curItemEntry;
}
newItemId = curItemEntry->id;
}
} break;
case SCI_EVENT_NONE:
g_sci->sleep(2500 / 1000);
break;
}
}
}
// Mouse button is currently pressed - we are now interpreting mouse coordinates
// till mouse button is released. The menu item that is selected at that time is
// chosen. If no menu item is selected we cancel. No keyboard interaction is
// allowed, cause that wouldnt make any sense at all.
GuiMenuItemEntry *GfxMenu::interactiveWithMouse() {
SciEvent curEvent;
uint16 newMenuId = 0, newItemId = 0;
uint16 curMenuId = 0, curItemId = 0;
bool firstMenuChange = true;
GuiMenuItemEntry *curItemEntry = NULL;
_oldPort = _ports->setPort(_ports->_menuPort);
calculateMenuAndItemWidth();
_barSaveHandle = _paint16->bitsSave(_ports->_menuRect, GFX_SCREEN_MASK_VISUAL);
_ports->penColor(0);
_ports->backColor(_screen->getColorWhite());
drawBar();
_paint16->bitsShow(_ports->_menuRect);
while (true) {
curEvent = _event->getSciEvent(SCI_EVENT_ANY);
switch (curEvent.type) {
case SCI_EVENT_MOUSE_RELEASE:
if ((curMenuId == 0) || (curItemId == 0))
return NULL;
if ((!curItemEntry->enabled) || (curItemEntry->separatorLine))
return NULL;
return curItemEntry;
case SCI_EVENT_NONE:
g_sci->sleep(2500 / 1000);
break;
}
// Find out where mouse is currently pointing to
Common::Point mousePosition = curEvent.mousePos;
if (mousePosition.y < 10) {
// Somewhere on the menubar
newMenuId = mouseFindMenuSelection(mousePosition);
newItemId = 0;
} else {
// Somewhere below menubar
newItemId = mouseFindMenuItemSelection(mousePosition, newMenuId);
curItemEntry = interactiveGetItem(curMenuId, newItemId, false);
}
if (newMenuId != curMenuId) {
// Menu changed, remove cur menu and paint new menu
drawMenu(curMenuId, newMenuId);
if (firstMenuChange) {
_paint16->bitsShow(_ports->_menuBarRect);
firstMenuChange = false;
}
curMenuId = newMenuId;
} else {
if (newItemId != curItemId) {
// Item changed
invertMenuSelection(curItemId);
invertMenuSelection(newItemId);
curItemId = newItemId;
}
}
}
return NULL;
}
void GfxMenu::kernelDrawStatus(const char *text, int16 colorPen, int16 colorBack) {
Port *oldPort = _ports->setPort(_ports->_menuPort);
_paint16->fillRect(_ports->_menuBarRect, 1, colorBack);
_ports->penColor(colorPen);
_ports->moveTo(0, 1);
_text16->DrawStatus(text);
_paint16->bitsShow(_ports->_menuBarRect);
// Also draw the line under the status bar. Normally, this is never drawn,
// but we need it to be drawn because Dr. Brain 1 Mac draws over it when
// it displays the icon bar. SSCI used negative rectangles to erase the
// area after drawing the icon bar, but this is a much cleaner way of
// achieving the same effect.
_paint16->fillRect(_ports->_menuLine, 1, 0);
_paint16->bitsShow(_ports->_menuLine);
_ports->setPort(oldPort);
}
void GfxMenu::kernelDrawMenuBar(bool clear) {
if (!clear) {
Port *oldPort = _ports->setPort(_ports->_menuPort);
calculateMenuWidth();
drawBar();
_paint16->bitsShow(_ports->_menuBarRect);
_ports->setPort(oldPort);
} else {
kernelDrawStatus("", 0, 0);
}
}
} // End of namespace Sci
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