aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/graphics/palette.cpp
blob: ed2fa0c0030cae9d804e0c69afdd2b400b3e71c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/timer.h"
#include "common/util.h"

#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"

namespace Sci {

SciPalette::SciPalette(ResourceManager *resMan, Screen *screen, bool autoSetPalette)
	: _resMan(resMan), _screen(screen) {
	int16 color;

	_sysPalette.timestamp = 0;
	for (color = 0; color < 256; color++) {
		_sysPalette.colors[color].used = 0;
		_sysPalette.colors[color].r = 0;
		_sysPalette.colors[color].g = 0;
		_sysPalette.colors[color].b = 0;
		_sysPalette.intensity[color] = 100;
		_sysPalette.mapping[color] = color;
	}
	// Black and white are hardcoded
	_sysPalette.colors[0].used = 1;
	_sysPalette.colors[255].used = 1;
	_sysPalette.colors[255].r = 255;
	_sysPalette.colors[255].g = 255;
	_sysPalette.colors[255].b = 255;

	if (autoSetPalette) {
		if (_resMan->getViewType() == kViewEga)
			setEGA();
		else if (_resMan->getViewType() == kViewAmiga)
			setAmiga();
		else
			setFromResource(999, 2);
	}
}

SciPalette::~SciPalette() {
}

#define SCI_PAL_FORMAT_CONSTANT 1
#define SCI_PAL_FORMAT_VARIABLE 0

void SciPalette::createFromData(byte *data, Palette *paletteOut) {
	int palFormat = 0;
	int palOffset = 0;
	int palColorStart = 0;
	int palColorCount = 0;
	int colorNo = 0;

	memset(paletteOut, 0, sizeof(Palette));
	// Setup default mapping
	for (colorNo = 0; colorNo < 256; colorNo++) {
		paletteOut->mapping[colorNo] = colorNo;
	}
	if ((data[0] == 0 && data[1] == 1) || (data[0] == 0 && data[1] == 0 && READ_LE_UINT16(data + 29) == 0)) {
		// SCI0/SCI1 palette
		palFormat = SCI_PAL_FORMAT_VARIABLE; // CONSTANT;
		palOffset = 260;
		palColorStart = 0; palColorCount = 256;
		//memcpy(&paletteOut->mapping, data, 256);
	} else {
		// SCI1.1 palette
		palFormat = data[32];
		palOffset = 37;
		palColorStart = READ_LE_UINT16(data + 25); palColorCount = READ_LE_UINT16(data + 29);
	}
	switch (palFormat) {
		case SCI_PAL_FORMAT_CONSTANT:
			for (colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
				paletteOut->colors[colorNo].used = 1;
				paletteOut->colors[colorNo].r = data[palOffset++];
				paletteOut->colors[colorNo].g = data[palOffset++];
				paletteOut->colors[colorNo].b = data[palOffset++];
			}
			break;
		case SCI_PAL_FORMAT_VARIABLE:
			for (colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
				paletteOut->colors[colorNo].used = data[palOffset++];
				paletteOut->colors[colorNo].r = data[palOffset++];
				paletteOut->colors[colorNo].g = data[palOffset++];
				paletteOut->colors[colorNo].b = data[palOffset++];
			}
			break;
	}
}


// Will try to set amiga palette by using "spal" file. If not found, we return false
bool SciPalette::setAmiga() {
	Common::File file;
	int curColor, byte1, byte2;

	if (file.open("spal")) {
		for (curColor = 0; curColor < 32; curColor++) {
			byte1 = file.readByte();
			byte2 = file.readByte();
			if ((byte1 == EOF) || (byte2 == EOF))
				error("Amiga palette file ends prematurely");
			_sysPalette.colors[curColor].used = 1;
			_sysPalette.colors[curColor].r = (byte1 & 0x0F) * 0x11;
			_sysPalette.colors[curColor].g = ((byte2 & 0xF0) >> 4) * 0x11;
			_sysPalette.colors[curColor].b = (byte2 & 0x0F) * 0x11;
		}
		file.close();
		setOnScreen();
		return true;
	}
	return false;
}

void SciPalette::setEGA() {
	int i;
	byte color1, color2;
	_sysPalette.colors[1].r  = 0x000; _sysPalette.colors[1].g  = 0x000; _sysPalette.colors[1].b  = 0x0AA;
	_sysPalette.colors[2].r  = 0x000; _sysPalette.colors[2].g  = 0x0AA; _sysPalette.colors[2].b  = 0x000;
	_sysPalette.colors[3].r  = 0x000; _sysPalette.colors[3].g  = 0x0AA; _sysPalette.colors[3].b  = 0x0AA;
	_sysPalette.colors[4].r  = 0x0AA; _sysPalette.colors[4].g  = 0x000; _sysPalette.colors[4].b  = 0x000;
	_sysPalette.colors[5].r  = 0x0AA; _sysPalette.colors[5].g  = 0x000; _sysPalette.colors[5].b  = 0x0AA;
	_sysPalette.colors[6].r  = 0x0AA; _sysPalette.colors[6].g  = 0x055; _sysPalette.colors[6].b  = 0x000;
	_sysPalette.colors[7].r  = 0x0AA; _sysPalette.colors[7].g  = 0x0AA; _sysPalette.colors[7].b  = 0x0AA;
	_sysPalette.colors[8].r  = 0x055; _sysPalette.colors[8].g  = 0x055; _sysPalette.colors[8].b  = 0x055;
	_sysPalette.colors[9].r  = 0x055; _sysPalette.colors[9].g  = 0x055; _sysPalette.colors[9].b  = 0x0FF;
	_sysPalette.colors[10].r = 0x055; _sysPalette.colors[10].g = 0x0FF; _sysPalette.colors[10].b = 0x055;
	_sysPalette.colors[11].r = 0x055; _sysPalette.colors[11].g = 0x0FF; _sysPalette.colors[11].b = 0x0FF;
	_sysPalette.colors[12].r = 0x0FF; _sysPalette.colors[12].g = 0x055; _sysPalette.colors[12].b = 0x055;
	_sysPalette.colors[13].r = 0x0FF; _sysPalette.colors[13].g = 0x055; _sysPalette.colors[13].b = 0x0FF;
	_sysPalette.colors[14].r = 0x0FF; _sysPalette.colors[14].g = 0x0FF; _sysPalette.colors[14].b = 0x055;
	_sysPalette.colors[15].r = 0x0FF; _sysPalette.colors[15].g = 0x0FF; _sysPalette.colors[15].b = 0x0FF;
	for (i = 0; i <= 15; i++) {
		_sysPalette.colors[i].used = 1;
	}
	// Now setting colors 16-254 to the correct mix colors that occur when not doing a dithering run on
	//  finished pictures
	for (i = 0x10; i <= 0xFE; i++) {
		_sysPalette.colors[i].used = 1;
		color1 = i & 0x0F; color2 = i >> 4;
		_sysPalette.colors[i].r = (_sysPalette.colors[color1].r >> 1) + (_sysPalette.colors[color2].r >> 1);
		_sysPalette.colors[i].g = (_sysPalette.colors[color1].g >> 1) + (_sysPalette.colors[color2].g >> 1);
		_sysPalette.colors[i].b = (_sysPalette.colors[color1].b >> 1) + (_sysPalette.colors[color2].b >> 1);
	}
	setOnScreen();
}

bool SciPalette::setFromResource(GuiResourceId resourceId, uint16 flag) {
	Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, resourceId), 0);
	Palette palette;

	if (palResource) {
		createFromData(palResource->data, &palette);
		set(&palette, 2);
		return true;
	}
	return false;
}

void SciPalette::set(Palette *sciPal, uint16 flag) {
	uint32 systime = _sysPalette.timestamp;
	if (flag == 2 || sciPal->timestamp != systime) {
		merge(sciPal, &_sysPalette, flag);
		sciPal->timestamp = _sysPalette.timestamp;
		if (_screen->_picNotValid == 0 && systime != _sysPalette.timestamp)
			setOnScreen();
	}
}

void SciPalette::merge(Palette *pFrom, Palette *pTo, uint16 flag) {
	uint16 res;
	int i,j;
	// colors 0 (black) and 255 (white) are not affected by merging
	for (i = 1 ; i < 255; i++) {
		if (!pFrom->colors[i].used)// color is not used - so skip it
			continue;
		// forced palette merging or dest color is not used yet
		if (flag == 2 || (!pTo->colors[i].used)) {
			pTo->colors[i].used = pFrom->colors[i].used;
			pTo->colors[i].r = pFrom->colors[i].r;
			pTo->colors[i].g = pFrom->colors[i].g;
			pTo->colors[i].b = pFrom->colors[i].b;
			pFrom->mapping[i] = i;
			continue;
		}
		// is the same color already at the same position? -> match it directly w/o lookup
		//  this fixes games like lsl1demo/sq5 where the same rgb color exists multiple times and where we would
		//  otherwise match the wrong one (which would result into the pixels affected (or not) by palette changes)
		if ((pTo->colors[i].r == pFrom->colors[i].r) && (pTo->colors[i].g == pFrom->colors[i].g) && (pTo->colors[i].b == pFrom->colors[i].b)) {
			pFrom->mapping[i] = i;
			continue;
		}
		// check if exact color could be matched
		res = matchColor(pTo, pFrom->colors[i].r, pFrom->colors[i].g, pFrom->colors[i].b);
		if (res & 0x8000) { // exact match was found
			pFrom->mapping[i] = res & 0xFF;
			continue;
		}
		// no exact match - see if there is an unused color
		for (j = 1; j < 256; j++)
			if (!pTo->colors[j].used) {
				pTo->colors[j].used = pFrom->colors[i].used;
				pTo->colors[j].r = pFrom->colors[i].r;
				pTo->colors[j].g = pFrom->colors[i].g;
				pTo->colors[j].b = pFrom->colors[i].b;
				pFrom->mapping[i] = j;
				break;
			}
		// if still no luck - set an approximate color
		if (j == 256) {
			pFrom->mapping[i] = res & 0xFF;
			pTo->colors[res & 0xFF].used |= 0x10;
		}
	}
	pTo->timestamp = g_system->getMillis() * 60 / 1000;
}

uint16 SciPalette::matchColor(Palette *pPal, byte r, byte g, byte b) {
	byte found = 0xFF;
	int diff = 0x2FFFF, cdiff;
	int16 dr,dg,db;

	for (int i = 1; i < 255; i++) {
		if ((!pPal->colors[i].used))
			continue;
		dr = pPal->colors[i].r - r;
		dg = pPal->colors[i].g - g;
		db = pPal->colors[i].b - b;
//		minimum squares match
		cdiff = (dr*dr) + (dg*dg) + (db*db);
//		minimum sum match (Sierra's)
//		cdiff = ABS(dr) + ABS(dg) + ABS(db);
		if (cdiff < diff) {
			if (cdiff == 0)
				return i | 0x8000; // setting this flag to indicate exact match
			found = i;
			diff = cdiff;
		}
	}
	return found;
}

void SciPalette::getSys(Palette *pal) {
	if (pal != &_sysPalette)
		memcpy(pal, &_sysPalette,sizeof(Palette));
}

void SciPalette::setOnScreen() {
//	if (pal != &_sysPalette)
//		memcpy(&_sysPalette,pal,sizeof(Palette));
	_screen->setPalette(&_sysPalette);
}

void SciPalette::setFlag(uint16 fromColor, uint16 toColor, uint16 flag) {
	uint16 colorNr;
	for (colorNr = fromColor; colorNr < toColor; colorNr++) {
		_sysPalette.colors[colorNr].used |= flag;
	}
}

void SciPalette::unsetFlag(uint16 fromColor, uint16 toColor, uint16 flag) {
	uint16 colorNr;
	for (colorNr = fromColor; colorNr < toColor; colorNr++) {
		_sysPalette.colors[colorNr].used &= ~flag;
	}
}

void SciPalette::setIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette) {
	memset(&_sysPalette.intensity[0] + fromColor, intensity, toColor - fromColor);
	if (setPalette)
		setOnScreen();
}

// Returns true, if palette got changed
bool SciPalette::animate(byte fromColor, byte toColor, int speed) {
	Color col;
	//byte colorNr;
	int16 colorCount;
	uint32 now = g_system->getMillis() * 60 / 1000;

	// search for sheduled animations with the same 'from' value
	// schedule animation...
	int scheduleCount = _schedules.size();
	int scheduleNr;
	for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) {
		if (_schedules[scheduleNr].from == fromColor)
			break;
	}
	if (scheduleNr == scheduleCount) {
		// adding a new schedule
		PalSchedule newSchedule;
		newSchedule.from = fromColor;
		newSchedule.schedule = now + ABS(speed);
		_schedules.push_back(newSchedule);
		scheduleCount++;
	}

	for (scheduleNr = 0; scheduleNr < scheduleCount; scheduleNr++) {
		if (_schedules[scheduleNr].from == fromColor) {
			if (_schedules[scheduleNr].schedule <= now) {
				if (speed > 0) {
					// TODO: Not really sure about this, sierra sci seems to do exactly this here
					col = _sysPalette.colors[fromColor];
					if (fromColor < toColor) {
						colorCount = toColor - fromColor - 1;
						memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], colorCount * sizeof(Color));
					}
					_sysPalette.colors[toColor - 1] = col;
				} else {
					col = _sysPalette.colors[toColor - 1];
					if (fromColor < toColor) {
						colorCount = toColor - fromColor - 1;
						memmove(&_sysPalette.colors[fromColor + 1], &_sysPalette.colors[fromColor], colorCount * sizeof(Color));
					}
					_sysPalette.colors[fromColor] = col;
				}
				// removing schedule
				_schedules[scheduleNr].schedule = now + ABS(speed);
				// TODO: Not sure when sierra actually removes a schedule
				//_schedules.remove_at(scheduleNr);
				return true;
			}
			return false;
		}
	}
	return false;
}

// palVary
//  init - only does, if palVaryOn == false
//         target, start, new palette allocation
//         palVaryOn = true
//         palDirection = 1
//         palStop = 64
//         palTime = from caller
//         copy resource palette to target
//         init target palette (used = 1 on all colors, color 0 = RGB 0, 0, 0 color 255 = RGB 0xFF, 0xFF, 0xFF
//         copy sysPalette to startPalette
//         init new palette like target palette
//         palPercent = 1
//         do various things
//         return 1
//  deinit - unloads target palette, kills timer hook, disables palVaryOn
//  pause - counts up or down, if counter != 0 -> signal wont get counted up by timer
//           will only count down to 0
//
// Restarting game
//         palVary = false
//         palPercent = 0
//         call palVary deinit
//
// Saving/restoring
//         need to save start and target-palette, when palVaryOn = true

} // End of namespace Sci