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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/system.h"
#include "graphics/palette.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/resource.h"
#include "sci/graphics/palette32.h"
#include "sci/graphics/screen.h"
namespace Sci {
GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen)
: GfxPalette(resMan, screen),
_clutTable(nullptr),
// Palette cycling
_cyclers(), _cycleMap(),
// Palette varying
_sourcePalette(_sysPalette), _nextPalette(_sysPalette),
_varyTime(0), _varyDirection(0), _varyTargetPercent(0),
_varyTargetPalette(nullptr), _varyStartPalette(nullptr),
_varyFromColor(0), _varyToColor(255), _varyNumTimesPaused(0),
_varyPercent(_varyTargetPercent), _varyLastTick(0),
// Palette versioning
_version(1), _versionUpdated(false) {
memset(_fadeTable, 100, sizeof(_fadeTable));
// NOTE: In SCI engine, the palette manager constructor loads
// the default palette, but in ScummVM this initialisation
// is performed by SciEngine::run; see r49523 for details
}
GfxPalette32::~GfxPalette32() {
unloadClut();
varyOff();
cycleAllOff();
}
inline void mergePaletteInternal(Palette *const to, const Palette *const from) {
for (int i = 0; i < ARRAYSIZE(to->colors); ++i) {
if (from->colors[i].used) {
to->colors[i] = from->colors[i];
}
}
}
void GfxPalette32::submit(Palette &palette) {
// TODO: The resource manager in SCI32 retains raw data of palettes from
// the ResourceManager (ResourceMgr) through SegManager (MemoryMgr), and
// the version number for submitted palettes is set in the raw palette
// data in memory as an int at an offset
// `rawData + *rawData[0x0a] * 2 + 31`. However, ScummVM does not retain
// resource data like this, so this versioning code, while accurate to
// the original engine, does not do much.
// (Hopefully this was an optimisation mechanism in SCI engine and not a
// clever thing to keep the same palette submitted many times from
// overwriting other palette entries.)
if (palette.timestamp == _version) {
return;
}
Palette oldSourcePalette(_sourcePalette);
mergePaletteInternal(&_sourcePalette, &palette);
if (!_versionUpdated && _sourcePalette != oldSourcePalette) {
++_version;
_versionUpdated = true;
}
// Technically this information is supposed to be persisted through a
// HunkPalette object; right now it would just be lost once the temporary
// palette was destroyed.
palette.timestamp = _version;
}
bool GfxPalette32::kernelSetFromResource(GuiResourceId resourceId, bool force) {
// TODO: In SCI32, palettes that come from resources come in as
// HunkPalette objects, not SOLPalette objects. The HunkPalettes
// have some extra persistence stuff associated with them, such that
// when they are passed to GfxPalette32::submit, they would get the
// version number of GfxPalette32 assigned to them.
Palette palette;
if (createPaletteFromResourceInternal(resourceId, &palette)) {
submit(palette);
return true;
}
return false;
}
// In SCI32 engine this method is SOLPalette::Match(Rgb24 *)
// and is called as PaletteMgr.Current().Match(color)
int16 GfxPalette32::kernelFindColor(uint16 r, uint16 g, uint16 b) {
// SQ6 SCI32 engine takes the 16-bit r, g, b arguments from the
// VM and puts them into al, ah, dl. For compatibility, make sure
// to discard any high bits here too
r = r & 0xFF;
g = g & 0xFF;
b = b & 0xFF;
int16 bestIndex = 0;
int bestDifference = 0xFFFFF;
int difference;
// SQ6 DOS really does check only the first 236 entries
for (int i = 0, channelDifference; i < 236; ++i) {
difference = _sysPalette.colors[i].r - r;
difference *= difference;
if (bestDifference <= difference) {
continue;
}
channelDifference = _sysPalette.colors[i].g - g;
difference += channelDifference * channelDifference;
if (bestDifference <= difference) {
continue;
}
channelDifference = _sysPalette.colors[i].b - b;
difference += channelDifference * channelDifference;
if (bestDifference <= difference) {
continue;
}
bestDifference = difference;
bestIndex = i;
}
return bestIndex;
}
// TODO: set is overridden for the time being to send palettes coming from
// various draw methods like GfxPicture::drawSci32Vga and GfxView::draw to
// _nextPalette instead of _sysPalette. In the SCI32 engine, CelObj palettes
// (which are stored as Hunk palettes) are submitted by GraphicsMgr::FrameOut
// to PaletteMgr::Submit by way of calls to CelObj::SubmitPalette.
// GfxPalette::set is very similar to GfxPalette32::submit, except that SCI32
// does not do any fancy best-fit merging and so does not accept arguments
// like `force` and `forceRealMerge`.
void GfxPalette32::set(Palette *newPalette, bool force, bool forceRealMerge) {
submit(*newPalette);
}
// In SCI32 engine this method is SOLPalette::Match(Rgb24 *, int, int *, int *)
// and is used by Remap
// TODO: Anything that calls GfxPalette::matchColor(int, int, int) is going to
// match using an algorithm from SCI16 engine right now. This needs to be
// corrected in the future so either nothing calls
// GfxPalette::matchColor(int, int, int), or it is fixed to match the other
// SCI32 algorithms.
int16 GfxPalette32::matchColor(const byte r, const byte g, const byte b, const int defaultDifference, int &lastCalculatedDifference, const bool *const matchTable) {
int16 bestIndex = -1;
int bestDifference = 0xFFFFF;
int difference = defaultDifference;
// SQ6 DOS really does check only the first 236 entries
for (int i = 0, channelDifference; i < 236; ++i) {
if (matchTable[i] == 0) {
continue;
}
difference = _sysPalette.colors[i].r - r;
difference *= difference;
if (bestDifference <= difference) {
continue;
}
channelDifference = _sysPalette.colors[i].g - g;
difference += channelDifference * channelDifference;
if (bestDifference <= difference) {
continue;
}
channelDifference = _sysPalette.colors[i].b - b;
difference += channelDifference * channelDifference;
if (bestDifference <= difference) {
continue;
}
bestDifference = difference;
bestIndex = i;
}
// NOTE: This value is only valid if the last index to
// perform a difference calculation was the best index
lastCalculatedDifference = difference;
return bestIndex;
}
void GfxPalette32::updateForFrame() {
applyAll();
_versionUpdated = false;
// TODO: Implement remapping
// g_sci->_gfxFrameout->remapAllTables(_nextPalette != _sysPalette);
}
void GfxPalette32::updateHardware() {
if (_sysPalette == _nextPalette) {
// TODO: This condition has never been encountered yet
debug("Skipping hardware update because palettes are identical");
return;
}
byte bpal[3 * 256];
for (int i = 0; i < ARRAYSIZE(_sysPalette.colors); ++i) {
_sysPalette.colors[i] = _nextPalette.colors[i];
// NOTE: If the brightness option in the user configuration file is set,
// SCI engine adjusts palette brightnesses here by mapping RGB values to values
// in some hard-coded brightness tables. There is no reason on modern hardware
// to implement this, unless it is discovered that some game uses a non-standard
// brightness setting by default
if (_sysPalette.colors[i].used) {
bpal[i * 3 ] = _sysPalette.colors[i].r;
bpal[i * 3 + 1] = _sysPalette.colors[i].g;
bpal[i * 3 + 2] = _sysPalette.colors[i].b;
}
}
g_system->getPaletteManager()->setPalette(bpal, 0, 256);
g_sci->getEventManager()->updateScreen();
}
void GfxPalette32::applyAll() {
applyVary();
applyCycles();
applyFade();
}
//
// Clut
//
bool GfxPalette32::loadClut(uint16 clutId) {
// loadClut() will load a color lookup table from a clu file and set
// the palette found in the file. This is to be used with Phantasmagoria 2.
unloadClut();
Common::String filename = Common::String::format("%d.clu", clutId);
Common::File clut;
if (!clut.open(filename) || clut.size() != 0x10000 + 236 * 3)
return false;
// Read in the lookup table
// It maps each RGB565 color to a palette index
_clutTable = new byte[0x10000];
clut.read(_clutTable, 0x10000);
Palette pal;
memset(&pal, 0, sizeof(Palette));
// Setup 1:1 mapping
for (int i = 0; i < 256; i++) {
pal.mapping[i] = i;
}
// Now load in the palette
for (int i = 1; i <= 236; i++) {
pal.colors[i].used = 1;
pal.colors[i].r = clut.readByte();
pal.colors[i].g = clut.readByte();
pal.colors[i].b = clut.readByte();
}
set(&pal, true);
setOnScreen();
return true;
}
byte GfxPalette32::matchClutColor(uint16 color) {
// Match a color in RGB565 format to a palette index based on the loaded CLUT
assert(_clutTable);
return _clutTable[color];
}
void GfxPalette32::unloadClut() {
// This will only unload the actual table, but not reset any palette
delete[] _clutTable;
_clutTable = nullptr;
}
//
// Palette vary
//
inline bool GfxPalette32::createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const {
Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, paletteId), false);
if (!palResource) {
return false;
}
createFromData(palResource->data, palResource->size, out);
return true;
}
inline Palette GfxPalette32::getPaletteFromResourceInternal(const GuiResourceId paletteId) const {
Palette palette;
if (!createPaletteFromResourceInternal(paletteId, &palette)) {
error("Could not load vary target %d", paletteId);
}
return palette;
}
inline void GfxPalette32::setVaryTimeInternal(const int16 percent, const int time) {
_varyLastTick = g_sci->getTickCount();
if (!time || _varyPercent == percent) {
_varyDirection = 0;
_varyTargetPercent = _varyPercent = percent;
} else {
_varyTime = time / (percent - _varyPercent);
_varyTargetPercent = percent;
if (_varyTime > 0) {
_varyDirection = 1;
} else if (_varyTime < 0) {
_varyDirection = -1;
_varyTime = -_varyTime;
} else {
_varyDirection = 0;
_varyTargetPercent = _varyPercent = percent;
}
}
}
// TODO: This gets called *a lot* in at least the first scene
// of SQ6. Optimisation would not be the worst idea in the world.
void GfxPalette32::kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
Palette palette = getPaletteFromResourceInternal(paletteId);
setVary(&palette, percent, time, fromColor, toColor);
}
void GfxPalette32::kernelPalVaryMergeTarget(GuiResourceId paletteId) {
Palette palette = getPaletteFromResourceInternal(paletteId);
mergeTarget(&palette);
}
void GfxPalette32::kernelPalVarySetTarget(GuiResourceId paletteId) {
Palette palette = getPaletteFromResourceInternal(paletteId);
setTarget(&palette);
}
void GfxPalette32::kernelPalVarySetStart(GuiResourceId paletteId) {
Palette palette = getPaletteFromResourceInternal(paletteId);
setStart(&palette);
}
void GfxPalette32::kernelPalVaryMergeStart(GuiResourceId paletteId) {
Palette palette = getPaletteFromResourceInternal(paletteId);
mergeStart(&palette);
}
void GfxPalette32::kernelPalVaryPause(bool pause) {
if (pause) {
varyPause();
} else {
varyOn();
}
}
void GfxPalette32::setVary(const Palette *const target, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
setTarget(target);
setVaryTimeInternal(percent, time);
if (fromColor > -1) {
_varyFromColor = fromColor;
}
if (toColor > -1) {
assert(toColor < 256);
_varyToColor = toColor;
}
}
void GfxPalette32::setVaryPercent(const int16 percent, const int time, const int16 fromColor, const int16 fromColorAlternate) {
if (_varyTargetPalette != nullptr) {
setVaryTimeInternal(percent, time);
}
// This looks like a mistake in the actual SCI engine (both SQ6 and Lighthouse);
// the values are always hardcoded to -1 in kPalVary, so this code can never
// actually be executed
if (fromColor > -1) {
_varyFromColor = fromColor;
}
if (fromColorAlternate > -1) {
_varyFromColor = fromColorAlternate;
}
}
int16 GfxPalette32::getVaryPercent() const {
return abs(_varyPercent);
}
void GfxPalette32::varyOff() {
_varyNumTimesPaused = 0;
_varyPercent = _varyTargetPercent = 0;
_varyFromColor = 0;
_varyToColor = 255;
_varyDirection = 0;
if (_varyTargetPalette != nullptr) {
delete _varyTargetPalette;
_varyTargetPalette = nullptr;
}
if (_varyStartPalette != nullptr) {
delete _varyStartPalette;
_varyStartPalette = nullptr;
}
}
void GfxPalette32::mergeTarget(const Palette *const palette) {
if (_varyTargetPalette != nullptr) {
mergePaletteInternal(_varyTargetPalette, palette);
} else {
_varyTargetPalette = new Palette(*palette);
}
}
void GfxPalette32::varyPause() {
_varyDirection = 0;
++_varyNumTimesPaused;
}
void GfxPalette32::varyOn() {
if (_varyNumTimesPaused > 0) {
--_varyNumTimesPaused;
}
if (_varyTargetPalette != nullptr && _varyNumTimesPaused == 0 && _varyPercent != _varyTargetPercent) {
if (_varyTime == 0) {
_varyPercent = _varyTargetPercent;
} else if (_varyTargetPercent < _varyPercent) {
_varyDirection = -1;
} else {
_varyDirection = 1;
}
}
}
void GfxPalette32::setVaryTime(const int time) {
if (_varyTargetPalette == nullptr) {
return;
}
setVaryTimeInternal(_varyTargetPercent, time);
}
void GfxPalette32::setTarget(const Palette *const palette) {
if (_varyTargetPalette != nullptr) {
delete _varyTargetPalette;
}
_varyTargetPalette = new Palette(*palette);
}
void GfxPalette32::setStart(const Palette *const palette) {
if (_varyStartPalette != nullptr) {
delete _varyStartPalette;
}
_varyStartPalette = new Palette(*palette);
}
void GfxPalette32::mergeStart(const Palette *const palette) {
if (_varyStartPalette != nullptr) {
mergePaletteInternal(_varyStartPalette, palette);
} else {
_varyStartPalette = new Palette(*palette);
}
}
void GfxPalette32::applyVary() {
while (g_sci->getTickCount() - _varyLastTick > (uint32)_varyTime && _varyDirection != 0) {
_varyLastTick += _varyTime;
if (_varyPercent == _varyTargetPercent) {
_varyDirection = 0;
}
_varyPercent += _varyDirection;
}
if (_varyPercent == 0 || _varyTargetPalette == nullptr) {
for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) {
if (_varyStartPalette != nullptr && i >= _varyFromColor && i <= _varyToColor) {
_nextPalette.colors[i] = _varyStartPalette->colors[i];
} else {
_nextPalette.colors[i] = _sourcePalette.colors[i];
}
}
} else {
for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) {
if (i >= _varyFromColor && i <= _varyToColor) {
Color targetColor = _varyTargetPalette->colors[i];
Color sourceColor;
if (_varyStartPalette != nullptr) {
sourceColor = _varyStartPalette->colors[i];
} else {
sourceColor = _sourcePalette.colors[i];
}
Color computedColor;
int color;
color = targetColor.r - sourceColor.r;
computedColor.r = ((color * _varyPercent) / 100) + sourceColor.r;
color = targetColor.g - sourceColor.g;
computedColor.g = ((color * _varyPercent) / 100) + sourceColor.g;
color = targetColor.b - sourceColor.b;
computedColor.b = ((color * _varyPercent) / 100) + sourceColor.b;
computedColor.used = sourceColor.used;
_nextPalette.colors[i] = computedColor;
}
else {
_nextPalette.colors[i] = _sourcePalette.colors[i];
}
}
}
}
//
// Palette cycling
//
inline void GfxPalette32::clearCycleMap(const uint16 fromColor, const uint16 numColorsToClear) {
bool *mapEntry = _cycleMap + fromColor;
const bool *lastEntry = _cycleMap + numColorsToClear;
while (mapEntry < lastEntry) {
*mapEntry++ = false;
}
}
inline void GfxPalette32::setCycleMap(const uint16 fromColor, const uint16 numColorsToSet) {
bool *mapEntry = _cycleMap + fromColor;
const bool *lastEntry = _cycleMap + numColorsToSet;
while (mapEntry < lastEntry) {
if (*mapEntry != false) {
error("Cycles intersect");
}
*mapEntry++ = true;
}
}
inline PalCycler *GfxPalette32::getCycler(const uint16 fromColor) {
const int numCyclers = ARRAYSIZE(_cyclers);
for (int cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
PalCycler *cycler = _cyclers[cyclerIndex];
if (cycler != nullptr && cycler->fromColor == fromColor) {
return cycler;
}
}
return nullptr;
}
inline void doCycleInternal(PalCycler *cycler, const int16 speed) {
int16 currentCycle = cycler->currentCycle;
const uint16 numColorsToCycle = cycler->numColorsToCycle;
if (cycler->direction == 0) {
currentCycle = (currentCycle - (speed % numColorsToCycle)) + numColorsToCycle;
} else {
currentCycle = currentCycle + speed;
}
cycler->currentCycle = (uint8) (currentCycle % numColorsToCycle);
}
void GfxPalette32::setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay) {
assert(fromColor < toColor);
int cyclerIndex;
const int numCyclers = ARRAYSIZE(_cyclers);
PalCycler *cycler = getCycler(fromColor);
if (cycler != nullptr) {
clearCycleMap(fromColor, cycler->numColorsToCycle);
} else {
for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
if (_cyclers[cyclerIndex] == nullptr) {
cycler = new PalCycler;
_cyclers[cyclerIndex] = cycler;
break;
}
}
}
// SCI engine overrides the first oldest cycler that it finds where
// “oldest” is determined by the difference between the tick and now
if (cycler == nullptr) {
int maxUpdateDelta = -1;
// Optimization: Unlike actual SCI (SQ6) engine, we call
// getTickCount only once and store it, instead of calling it
// twice on each iteration through the loop
const uint32 now = g_sci->getTickCount();
for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
PalCycler *candidate = _cyclers[cyclerIndex];
const int32 updateDelta = now - candidate->lastUpdateTick;
if (updateDelta >= maxUpdateDelta) {
maxUpdateDelta = updateDelta;
cycler = candidate;
}
}
clearCycleMap(cycler->fromColor, cycler->numColorsToCycle);
}
const uint16 numColorsToCycle = 1 + ((uint8) toColor) - fromColor;
cycler->fromColor = (uint8) fromColor;
cycler->numColorsToCycle = (uint8) numColorsToCycle;
cycler->currentCycle = (uint8) fromColor;
cycler->direction = direction < 0 ? PalCycleBackward : PalCycleForward;
cycler->delay = delay;
cycler->lastUpdateTick = g_sci->getTickCount();
cycler->numTimesPaused = 0;
setCycleMap(fromColor, numColorsToCycle);
}
void GfxPalette32::doCycle(const uint8 fromColor, const int16 speed) {
PalCycler *cycler = getCycler(fromColor);
if (cycler != nullptr) {
cycler->lastUpdateTick = g_sci->getTickCount();
doCycleInternal(cycler, speed);
}
}
void GfxPalette32::cycleOn(const uint8 fromColor) {
PalCycler *cycler = getCycler(fromColor);
if (cycler != nullptr && cycler->numTimesPaused > 0) {
--cycler->numTimesPaused;
}
}
void GfxPalette32::cyclePause(const uint8 fromColor) {
PalCycler *cycler = getCycler(fromColor);
if (cycler != nullptr) {
++cycler->numTimesPaused;
}
}
void GfxPalette32::cycleAllOn() {
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
PalCycler *cycler = _cyclers[i];
if (cycler != nullptr && cycler->numTimesPaused > 0) {
--cycler->numTimesPaused;
}
}
}
void GfxPalette32::cycleAllPause() {
// TODO: The SCI SQ6 cycleAllPause function does not seem to perform
// nullptr checking?? This would definitely cause null pointer
// dereference in SCI code. I have not seen anything actually call
// this function yet, so it is possible it is just unused and broken
// in SCI SQ6. This assert exists so that if this function is called,
// it is noticed and can be rechecked in the actual engine.
// Obviously this code *does* do nullptr checks instead of crashing. :)
assert(0);
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
PalCycler *cycler = _cyclers[i];
if (cycler != nullptr) {
// This seems odd, because currentCycle is 0..numColorsPerCycle,
// but fromColor is 0..255. When applyAllCycles runs, the values
// end up back in range
cycler->currentCycle = cycler->fromColor;
}
}
applyAllCycles();
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
PalCycler *cycler = _cyclers[i];
if (cycler != nullptr) {
++cycler->numTimesPaused;
}
}
}
void GfxPalette32::cycleOff(const uint8 fromColor) {
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
PalCycler *cycler = _cyclers[i];
if (cycler != nullptr && cycler->fromColor == fromColor) {
clearCycleMap(fromColor, cycler->numColorsToCycle);
delete cycler;
_cyclers[i] = nullptr;
break;
}
}
}
void GfxPalette32::cycleAllOff() {
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
PalCycler *cycler = _cyclers[i];
if (cycler != nullptr) {
clearCycleMap(cycler->fromColor, cycler->numColorsToCycle);
delete cycler;
_cyclers[i] = nullptr;
}
}
}
void GfxPalette32::applyAllCycles() {
Color paletteCopy[256];
memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256);
for (int cyclerIndex = 0, numCyclers = ARRAYSIZE(_cyclers); cyclerIndex < numCyclers; ++cyclerIndex) {
PalCycler *cycler = _cyclers[cyclerIndex];
if (cycler != nullptr) {
cycler->currentCycle = (uint8) ((((int) cycler->currentCycle) + 1) % cycler->numColorsToCycle);
// Disassembly was not fully evaluated to verify this is exactly the same
// as the code from applyCycles, but it appeared to be at a glance
for (int j = 0; j < cycler->numColorsToCycle; j++) {
_nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
}
}
}
}
void GfxPalette32::applyCycles() {
Color paletteCopy[256];
memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256);
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
PalCycler *cycler = _cyclers[i];
if (cycler == nullptr) {
continue;
}
if (cycler->delay != 0 && cycler->numTimesPaused == 0) {
while ((cycler->delay + cycler->lastUpdateTick) < g_sci->getTickCount()) {
doCycleInternal(cycler, 1);
cycler->lastUpdateTick += cycler->delay;
}
}
for (int j = 0; j < cycler->numColorsToCycle; j++) {
_nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
}
}
}
//
// Palette fading
//
void GfxPalette32::setFade(uint8 percent, uint8 fromColor, uint16 numColorsToFade) {
if (fromColor > numColorsToFade) {
return;
}
assert(numColorsToFade <= ARRAYSIZE(_fadeTable));
for (int i = fromColor; i < numColorsToFade; i++)
_fadeTable[i] = percent;
}
void GfxPalette32::fadeOff() {
setFade(100, 0, 256);
}
void GfxPalette32::applyFade() {
for (int i = 0; i < ARRAYSIZE(_fadeTable); ++i) {
if (_fadeTable[i] == 100)
continue;
Color &color = _nextPalette.colors[i];
color.r = (int16)color.r * _fadeTable[i] / 100;
color.g = (int16)color.g * _fadeTable[i] / 100;
color.b = (int16)color.b * _fadeTable[i] / 100;
}
}
}
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