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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/archive.h"
#include "common/file.h" // for DumpFile
#include "common/system.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/portrait.h"
#include "sci/sound/audio.h"
namespace Sci {
Portrait::Portrait(ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *palette, AudioPlayer *audio, Common::String resourceName)
: _resMan(resMan), _event(event), _screen(screen), _palette(palette), _audio(audio), _resourceName(resourceName) {
init();
}
Portrait::~Portrait() {
delete[] _lipSyncDataOffsetTable;
delete[] _bitmaps;
delete[] _fileData;
}
void Portrait::init() {
// .BIN files are loaded from actors directory and from .\ directory
// header:
// 3 bytes "WIN"
// 2 bytes main width (should be the same as first bitmap header width)
// 2 bytes main height (should be the same as first bitmap header height)
// 2 bytes animation count
// 2 bytes unknown
// 2 bytes lip sync ID count
// 4 bytes paletteSize (base 1)
// -> 17 bytes
// paletteSize bytes paletteData
//
// bitmap-data follows, total of [animation count]
// 14 bytes bitmap header
// -> 4 bytes unknown
// -> 2 bytes height
// -> 2 bytes width
// -> 6 bytes unknown
// height * width bitmap data
//
// 4 bytes offset table size (may be larger than the actual known entries?!)
// 14 bytes all zeroes (dummy entry?!)
//
// 14 bytes for each entry
// -> 2 bytes displace X
// -> 2 bytes displace Y
// -> 2 bytes height (again)
// -> 2 bytes width (again)
// -> 6 bytes unknown (normally 01 00 00 00 00 00 for delta bitmaps, 00 00 00 00 00 00 for first bitmap)
// random data may be used as filler
//
// 4 bytes lip sync id table size (is [lip sync id count] * 4, should be 0x2E0 for all actors)
// 4 bytes per lip sync id
// -> 1 byte length of ID
// -> 3 bytes actual ID
//
// 4 bytes lip sync id data table size (seems to be the same for all actors, always 0x220 in size)
// 1 byte animation number or 0xFF as terminator
// 1 byte delay, if last byte was not terminator
// one array for every lip sync id
//
// 4 bytes appended, seem to be random
// 9E11120E for alex
// 9E9E9E9E for vizier
int32 fileSize = 0;
Common::SeekableReadStream *file =
SearchMan.createReadStreamForMember("actors/" + _resourceName + ".bin");
if (!file) {
file = SearchMan.createReadStreamForMember(_resourceName + ".bin");
if (!file)
error("portrait %s.bin not found", _resourceName.c_str());
}
fileSize = file->size();
_fileData = new byte[fileSize];
file->read(_fileData, fileSize);
delete file;
if (strncmp((char *)_fileData, "WIN", 3)) {
error("portrait %s doesn't have valid header", _resourceName.c_str());
}
_width = READ_LE_UINT16(_fileData + 3);
_height = READ_LE_UINT16(_fileData + 5);
_bitmapCount = READ_LE_UINT16(_fileData + 7);
_lipSyncIDCount = READ_LE_UINT16(_fileData + 11);
_bitmaps = new PortraitBitmap[_bitmapCount];
uint16 portraitPaletteSize = READ_LE_UINT16(_fileData + 13);
byte *data = _fileData + 17;
// Read palette
memset(&_portraitPalette, 0, sizeof(Palette));
uint16 palSize = 0, palNr = 0;
while (palSize < portraitPaletteSize) {
_portraitPalette.colors[palNr].b = *data++;
_portraitPalette.colors[palNr].g = *data++;
_portraitPalette.colors[palNr].r = *data++;
_portraitPalette.colors[palNr].used = 1;
_portraitPalette.intensity[palNr] = 100;
palNr++; palSize += 3;
}
// Read all bitmaps
PortraitBitmap *curBitmap = _bitmaps;
uint16 bitmapNr;
uint16 bytesPerLine;
for (bitmapNr = 0; bitmapNr < _bitmapCount; bitmapNr++) {
curBitmap->width = READ_LE_UINT16(data + 2);
curBitmap->height = READ_LE_UINT16(data + 4);
bytesPerLine = READ_LE_UINT16(data + 6);
if (bytesPerLine < curBitmap->width)
error("kPortrait: bytesPerLine larger than actual width");
curBitmap->extraBytesPerLine = bytesPerLine - curBitmap->width;
curBitmap->rawBitmap = data + 14;
data += 14 + (curBitmap->height * bytesPerLine);
curBitmap++;
}
// Offset table follows
curBitmap = _bitmaps;
int32 offsetTableSize = READ_LE_UINT32(data);
assert((bitmapNr + 1) * 14 <= offsetTableSize);
data += 4;
byte *dataOffsetTable = data + 14; // we skip first bitmap offsets
for (bitmapNr = 0; bitmapNr < _bitmapCount; bitmapNr++) {
curBitmap->displaceX = READ_LE_UINT16(dataOffsetTable);
curBitmap->displaceY = READ_LE_UINT16(dataOffsetTable + 2);
dataOffsetTable += 14;
curBitmap++;
}
data += offsetTableSize;
// raw lip-sync ID table follows
uint32 lipSyncIDTableSize;
lipSyncIDTableSize = READ_LE_UINT32(data);
data += 4;
assert( lipSyncIDTableSize == (_lipSyncIDCount * 4) );
_lipSyncIDTable = data;
data += lipSyncIDTableSize;
// raw lip-sync frame table follows
uint32 lipSyncDataTableSize;
uint32 lipSyncDataTableLastOffset;
byte lipSyncData;
uint16 lipSyncDataNr;
uint16 lipSyncCurOffset;
lipSyncDataTableSize = READ_LE_UINT32(data);
data += 4;
assert( lipSyncDataTableSize == 0x220 ); // always this size, just a safety-check
_lipSyncData = data;
lipSyncDataTableLastOffset = lipSyncDataTableSize - 1;
_lipSyncDataOffsetTable = new uint16[ _lipSyncIDCount ];
lipSyncDataNr = 0;
lipSyncCurOffset = 0;
while ( (lipSyncCurOffset < lipSyncDataTableSize) && (lipSyncDataNr < _lipSyncIDCount) ) {
// We are currently at the start of ID-frame data
_lipSyncDataOffsetTable[lipSyncDataNr] = lipSyncCurOffset;
// Look for end of ID-frame data
lipSyncData = *data++; lipSyncCurOffset++;
while ( (lipSyncData != 0xFF) && (lipSyncCurOffset < lipSyncDataTableLastOffset) ) {
// Either terminator (0xFF) or frame-data (1 byte tick count and 1 byte bitmap ID)
data++;
lipSyncData = *data++;
lipSyncCurOffset += 2;
}
lipSyncDataNr++;
}
_lipSyncDataOffsetTableEnd = data;
// last 4 bytes seem to be garbage
}
// use this to print out kPortrait debug data
//#define DEBUG_PORTRAIT
// use this to use sync resources instead of rave resources (rave resources are better though)
//#define DEBUG_PORTRAIT_USE_SYNC_RESOURCES
void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq) {
_position = position;
// Now init audio and sync resource
uint32 audioNumber = ((noun & 0xff) << 24) | ((verb & 0xff) << 16) | ((cond & 0xff) << 8) | (seq & 0xff);
#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
ResourceId raveResourceId = ResourceId(kResourceTypeRave, resourceId, noun, verb, cond, seq);
Resource *raveResource = _resMan->findResource(raveResourceId, true);
uint raveOffset = 0;
#else
ResourceId syncResourceId = ResourceId(kResourceTypeSync36, resourceId, noun, verb, cond, seq);
Resource *syncResource = _resMan->findResource(syncResourceId, true);
uint syncOffset = 0;
#endif
#ifdef DEBUG_PORTRAIT
// prints out the current lip sync ASCII data
char debugPrint[4000];
if (raveResource->size < 4000) {
memcpy(debugPrint, raveResource->data, raveResource->size);
debugPrint[raveResource->size] = 0; // set terminating NUL
debug("kPortrait: using actor %s", _resourceName.c_str());
debug("kPortrait (noun %d, verb %d, cond %d, seq %d)", noun, verb, cond, seq);
debug("kPortrait: rave data is '%s'", debugPrint);
}
#endif
// TODO: maybe try to create the missing sync resources for low-res KQ6 out of the rave resources
#ifdef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
// Dump the sync resources to disk
Common::DumpFile *outFile = new Common::DumpFile();
Common::String outName = syncResourceId.toPatchNameBase36() + ".sync36";
outFile->open(outName);
syncResource->writeToStream(outFile);
outFile->finalize();
outFile->close();
ResourceId raveResourceId = ResourceId(kResourceTypeRave, resourceId, noun, verb, cond, seq);
Resource *raveResource = _resMan->findResource(raveResourceId, true);
outName = raveResourceId.toPatchNameBase36() + ".rave";
outFile->open(outName);
raveResource->writeToStream(outFile);
outFile->finalize();
outFile->close();
_resMan->unlockResource(raveResource);
delete outFile;
#endif
// Set the portrait palette
_palette->set(&_portraitPalette, false, true);
// Draw base bitmap
drawBitmap(0);
bitsShow();
// Start playing audio...
_audio->stopAudio();
_audio->startAudio(resourceId, audioNumber);
#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
if (!raveResource) {
warning("kPortrait: no rave resource %d %X", resourceId, audioNumber);
return;
}
// Do animation depending on rave resource till audio is done playing
int16 raveTicks;
uint16 raveID;
byte *raveLipSyncData;
byte raveLipSyncTicks;
byte raveLipSyncBitmapNr;
int timerPosition = 0;
int timerPositionWithin = 0;
int curPosition;
SciEvent curEvent;
bool userAbort = false;
while ((raveOffset < raveResource->size) && (!userAbort)) {
// rave string starts with tick count, followed by lipSyncID, tick count and so on
raveTicks = raveGetTicks(raveResource, &raveOffset);
if (raveTicks < 0)
break;
// get lipSyncID
raveID = raveGetID(raveResource, &raveOffset);
if (raveID) {
raveLipSyncData = raveGetLipSyncData(raveID);
} else {
raveLipSyncData = NULL;
}
#ifdef DEBUG_PORTRAIT
if (raveID & 0x0ff) {
debug("kPortrait: rave '%c%c' after %d ticks", raveID >> 8, raveID & 0x0ff, raveTicks);
} else if (raveID) {
debug("kPortrait: rave '%c' after %d ticks", raveID >> 8, raveTicks);
}
#endif
timerPosition += raveTicks;
// Wait till syncTime passed, then show specific animation bitmap
if (timerPosition > 0) {
do {
g_sci->getEngineState()->wait(1);
curEvent = _event->getSciEvent(SCI_EVENT_ANY);
if (curEvent.type == SCI_EVENT_MOUSE_PRESS ||
(curEvent.type == SCI_EVENT_KEYBOARD && curEvent.character == SCI_KEY_ESC) ||
g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame ||
g_sci->getEngineState()->_delayedRestoreGame)
userAbort = true;
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
}
if (raveLipSyncData) {
// lip sync data is
// Tick:Byte, Bitmap-Nr:BYTE
// Tick = 0xFF is the terminator for the data
timerPositionWithin = timerPosition;
raveLipSyncTicks = *raveLipSyncData++;
while ( (raveLipSyncData < _lipSyncDataOffsetTableEnd) && (raveLipSyncTicks != 0xFF) ) {
if (raveLipSyncTicks)
raveLipSyncTicks--; // 1 -> wait 0 ticks, 2 -> wait 1 tick, etc.
timerPositionWithin += raveLipSyncTicks;
do {
g_sci->getEngineState()->wait(1);
curEvent = _event->getSciEvent(SCI_EVENT_ANY);
if (curEvent.type == SCI_EVENT_MOUSE_PRESS ||
(curEvent.type == SCI_EVENT_KEYBOARD && curEvent.character == SCI_KEY_ESC) ||
g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame)
userAbort = true;
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPositionWithin) && (!userAbort));
raveLipSyncBitmapNr = *raveLipSyncData++;
#ifdef DEBUG_PORTRAIT
if (!raveLipSyncTicks) {
debug("kPortrait: showing frame %d", raveLipSyncBitmapNr);
} else {
debug("kPortrait: showing frame %d after %d ticks", raveLipSyncBitmapNr, raveLipSyncTicks);
}
#endif
// bitmap nr within sync data is base 1, we need base 0
raveLipSyncBitmapNr--;
if (raveLipSyncBitmapNr < _bitmapCount) {
drawBitmap(0);
drawBitmap(raveLipSyncBitmapNr);
bitsShow();
} else {
warning("kPortrait: rave lip sync data tried to draw non-existent bitmap %d", raveLipSyncBitmapNr);
}
raveLipSyncTicks = *raveLipSyncData++;
}
}
}
#else
if (!syncResource) {
// Getting the book in the book shop calls kPortrait where no sync exists
// TODO: find out what to do then
warning("kPortrait: no sync resource %d %X", resourceId, audioNumber);
return;
}
// Do animation depending on sync resource till audio is done playing
uint16 syncCue;
int timerPosition, curPosition;
SciEvent curEvent;
bool userAbort = false;
while ((syncOffset < syncResource->size - 2) && (!userAbort)) {
timerPosition = (int16)READ_LE_UINT16(syncResource->data + syncOffset);
syncOffset += 2;
if (syncOffset < syncResource->size - 2) {
syncCue = READ_LE_UINT16(syncResource->data + syncOffset);
syncOffset += 2;
} else {
syncCue = 0xFFFF;
}
// Wait till syncTime passed, then show specific animation bitmap
do {
g_sci->getEngineState()->wait(1);
curEvent = _event->getSciEvent(SCI_EVENT_ANY);
if (curEvent.type == SCI_EVENT_MOUSE_PRESS ||
(curEvent.type == SCI_EVENT_KEYBOARD && curEvent.data == SCI_KEY_ESC) ||
g_sci->getEngineState()->abortScriptProcessing == kAbortQuitGame)
userAbort = true;
curPosition = _audio->getAudioPosition();
} while ((curPosition != -1) && (curPosition < timerPosition) && (!userAbort));
if (syncCue != 0xFFFF) {
// Display animation bitmap
if (syncCue < _bitmapCount) {
if (syncCue)
drawBitmap(0); // Draw base bitmap first to get valid animation frame
drawBitmap(syncCue);
bitsShow();
} else {
warning("kPortrait: sync information tried to draw non-existent %d", syncCue);
}
}
}
#endif
// Reset the portrait bitmap to "closed mouth" state (rave.dll seems to do the same)
drawBitmap(0);
bitsShow();
if (userAbort) {
_audio->stopAudio();
}
#ifndef DEBUG_PORTRAIT_USE_SYNC_RESOURCES
_resMan->unlockResource(raveResource);
#else
_resMan->unlockResource(syncResource);
#endif
}
// returns ASCII ticks from lip sync string as uint16
int16 Portrait::raveGetTicks(Resource *resource, uint *offset) {
uint curOffset = *offset;
byte *curData = resource->data + curOffset;
byte curByte;
uint16 curValue = 0;
if (curOffset >= resource->size)
return -1;
while (curOffset < resource->size) {
curByte = *curData++; curOffset++;
if ( curByte == ' ' )
break;
if ( (curByte >= '0') && (curByte <= '9') ) {
curValue = curValue * 10 + ( curByte - '0' );
} else {
// no number -> assume there is an ID at current offset
return 0;
}
}
*offset = curOffset;
return curValue;
}
// returns ASCII ID from lip sync string as uint16
uint16 Portrait::raveGetID(Resource *resource, uint *offset) {
uint curOffset = *offset;
byte *curData = resource->data + curOffset;
byte curByte = 0;
uint16 curValue = 0;
while (curOffset < resource->size) {
curByte = *curData++; curOffset++;
if ( curByte == ' ' )
break;
if (!curValue) {
curValue = curByte << 8;
} else {
curValue |= curByte;
}
}
*offset = curOffset;
return curValue;
}
// Searches for a specific lip sync ID and returns pointer to lip sync data or NULL in case ID was not found
byte *Portrait::raveGetLipSyncData(uint16 raveID) {
uint lipSyncIDNr = 0;
byte *lipSyncIDPtr = _lipSyncIDTable;
byte lipSyncIDByte1, lipSyncIDByte2;
uint16 lipSyncID;
lipSyncIDPtr++; // skip over first byte
while (lipSyncIDNr < _lipSyncIDCount) {
lipSyncIDByte1 = *lipSyncIDPtr++;
lipSyncIDByte2 = *lipSyncIDPtr++;
lipSyncID = ( lipSyncIDByte1 << 8 ) | lipSyncIDByte2;
if ( lipSyncID == raveID ) {
return _lipSyncData + _lipSyncDataOffsetTable[lipSyncIDNr];
}
lipSyncIDNr++;
lipSyncIDPtr += 2; // ID is every 4 bytes
}
return NULL;
}
void Portrait::drawBitmap(uint16 bitmapNr) {
byte *data = _bitmaps[bitmapNr].rawBitmap;
uint16 bitmapHeight = _bitmaps[bitmapNr].height;
uint16 bitmapWidth = _bitmaps[bitmapNr].width;
Common::Point bitmapPosition = _position;
bitmapPosition.x += _bitmaps[bitmapNr].displaceX;
bitmapPosition.y += _bitmaps[bitmapNr].displaceY;
for (int y = 0; y < bitmapHeight; y++) {
for (int x = 0; x < bitmapWidth; x++) {
_screen->putPixelOnDisplay(bitmapPosition.x + x, bitmapPosition.y + y, _portraitPalette.mapping[*data++]);
}
data += _bitmaps[bitmapNr].extraBytesPerLine;
}
}
void Portrait::bitsShow() {
Common::Rect bitmapRect = Common::Rect(_width, _height);
bitmapRect.moveTo(_position.x, _position.y);
_screen->copyDisplayRectToScreen(bitmapRect);
g_system->updateScreen();
}
} // End of namespace Sci
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