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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/portrait.h"
namespace Sci {
Portrait::Portrait(ResourceManager *resMan, Screen *screen, SciPalette *palette, Common::String resourceName)
: _resMan(resMan), _screen(screen), _palette(palette), _resourceName(resourceName) {
init();
}
Portrait::~Portrait() {
}
void Portrait::init() {
// .BIN files are loaded from actors directory and from .\ directory
// header:
// 3 bytes "WIN"
// 2 bytes main width (should be the same as first bitmap header width)
// 2 bytes main height (should be the same as first bitmap header height)
// 2 bytes animation count
// 2 bytes unknown
// 2 bytes unknown
// 4 bytes paletteSize (base 1)
// -> 17 bytes
// paletteSize bytes paletteData
// 14 bytes bitmap header
// -> 4 bytes unknown
// -> 2 bytes height
// -> 2 bytes width
// -> 6 bytes unknown
// height * width bitmap data
// another animation count times bitmap header and data
Common::SeekableReadStream *file = 0;
_fileName = "actors/" + _resourceName + ".bin";
file = SearchMan.createReadStreamForMember(_fileName);
if (!file) {
_fileName = _resourceName + ".bin";
file = SearchMan.createReadStreamForMember(_fileName);
if (!file)
error("portrait %s.bin not found", _resourceName.c_str());
}
_fileSize = file->size();
_fileData = new byte[_fileSize];
file->read(_fileData, _fileSize);
delete file;
if (strncmp((char *)_fileData, "WIN", 3)) {
error("portrait %s doesn't have valid header", _resourceName.c_str());
}
_width = READ_LE_UINT16(_fileData + 3);
_height = READ_LE_UINT16(_fileData + 5);
_animationCount = READ_LE_UINT16(_fileData + 7);
_portraitPaletteSize = READ_LE_UINT16(_fileData + 13);
byte *data = _fileData + 17;
// Read palette
memset(&_portraitPalette, 0, sizeof(Palette));
uint16 palSize = 0, palNr = 0;
while (palSize < _portraitPaletteSize) {
_portraitPalette.colors[palNr].b = *data++;
_portraitPalette.colors[palNr].g = *data++;
_portraitPalette.colors[palNr].r = *data++;
_portraitPalette.colors[palNr].used = 1;
_portraitPalette.intensity[palNr] = 100;
palNr++; palSize += 3;
}
// Read main bitmap
assert(READ_LE_UINT16(data + 4) == _height);
assert(READ_LE_UINT16(data + 6) == _width);
data += 14; // Skip over bitmap header
_mainBitmapData = data;
data += _height * _width;
// TODO: Read animation bitmaps
}
void Portrait::draw(Common::Point position) {
byte *data = _mainBitmapData;
_palette->set(&_portraitPalette, 1);
for (int y = 0; y < _height; y++) {
for (int x = 0; x < _width; x++) {
_screen->putPixelOnDisplay(position.x + x, position.y + y, _portraitPalette.mapping[*data++]);
}
}
Common::Rect mainBitmap = Common::Rect(_width, _height);
mainBitmap.moveTo(position.x, position.y);
_screen->copyDisplayRectToScreen(mainBitmap);
}
} // End of namespace Sci
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