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path: root/engines/sci/graphics/portrait.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"

#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/portrait.h"

namespace Sci {

Portrait::Portrait(ResourceManager *resMan, Screen *screen, SciPalette *palette, Common::String resourceName)
	: _resMan(resMan), _screen(screen), _palette(palette), _resourceName(resourceName) {
	init();
}

Portrait::~Portrait() {
}

void Portrait::init() {
	// .BIN files are loaded from actors directory and from .\ directory
	// header:
	// 3 bytes "WIN"
	// 2 bytes main width (should be the same as first bitmap header width)
	// 2 bytes main height (should be the same as first bitmap header height)
	// 2 bytes animation count
	// 2 bytes unknown
	// 2 bytes unknown
	// 4 bytes paletteSize (base 1)
	//  -> 17 bytes
	// paletteSize bytes paletteData
	// 14 bytes bitmap header
	//  -> 4 bytes unknown
	//  -> 2 bytes height
	//  -> 2 bytes width
	//  -> 6 bytes unknown
	// height * width bitmap data
	// another animation count times bitmap header and data
	Common::SeekableReadStream *file = 0;
	_fileName = "actors/" + _resourceName + ".bin";
	file = SearchMan.createReadStreamForMember(_fileName);
	if (!file) {
		_fileName = _resourceName + ".bin";
		file = SearchMan.createReadStreamForMember(_fileName);
		if (!file)
			error("portrait %s.bin not found", _resourceName.c_str());
	}
	_fileSize = file->size();
	_fileData = new byte[_fileSize];
	file->read(_fileData, _fileSize);
	delete file;

	if (strncmp((char *)_fileData, "WIN", 3)) {
		error("portrait %s doesn't have valid header", _resourceName.c_str());
	}
	_width = READ_LE_UINT16(_fileData + 3);
	_height = READ_LE_UINT16(_fileData + 5);
	_animationCount = READ_LE_UINT16(_fileData + 7);

	_portraitPaletteSize = READ_LE_UINT16(_fileData + 13);
	byte *data = _fileData + 17;
	// Read palette
	memset(&_portraitPalette, 0, sizeof(Palette));
	uint16 palSize = 0, palNr = 0;
	while (palSize < _portraitPaletteSize) {
		_portraitPalette.colors[palNr].b = *data++;
		_portraitPalette.colors[palNr].g = *data++;
		_portraitPalette.colors[palNr].r = *data++;
		_portraitPalette.colors[palNr].used = 1;
		_portraitPalette.intensity[palNr] = 100;
		palNr++; palSize += 3;
	}

	// Read main bitmap
	assert(READ_LE_UINT16(data + 4) == _height);
	assert(READ_LE_UINT16(data + 6) == _width);
	data += 14; // Skip over bitmap header
	_mainBitmapData = data;
	data += _height * _width;
	
	// TODO: Read animation bitmaps
}

void Portrait::draw(Common::Point position) {
	byte *data = _mainBitmapData;
	_palette->set(&_portraitPalette, 1);
	for (int y = 0; y < _height; y++) {
		for (int x = 0; x < _width; x++) {
			_screen->putPixelOnDisplay(position.x + x, position.y + y, _portraitPalette.mapping[*data++]);
		}
	}

	Common::Rect mainBitmap = Common::Rect(_width, _height);
	mainBitmap.moveTo(position.x, position.y);
	_screen->copyDisplayRectToScreen(mainBitmap);
}

} // End of namespace Sci