1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_PORTRAITS_H
#define SCI_GRAPHICS_PORTRAITS_H
namespace Sci {
struct PortraitBitmap {
int16 width, height;
int16 extraBytesPerLine;
uint16 displaceX, displaceY;
byte *rawBitmap;
};
/**
* This class is used to handle all the hi-res portraits used in the Windows
* release of KQ6. These are all in external data files, and handled separately
* from the rest of the engine (originally, inside rave.dll)
*/
class Portrait {
public:
Portrait(ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *palette, AudioPlayer *audio, Common::String resourceName);
~Portrait();
void setupAudio(uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
void doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
Common::String getResourceName() { return _resourceName; }
private:
void init();
void drawBitmap(uint16 bitmapNr);
void bitsShow();
int16 raveGetTicks(Resource *resource, uint *offset);
uint16 raveGetID(Resource *resource, uint *offset);
byte *raveGetLipSyncData(uint16 raveID);
ResourceManager *_resMan;
EventManager *_event;
GfxPalette *_palette;
GfxScreen *_screen;
AudioPlayer *_audio;
uint16 _height;
uint16 _width;
Palette _portraitPalette;
uint16 _bitmapCount;
PortraitBitmap *_bitmaps;
Common::String _resourceName;
byte *_fileData;
uint32 _lipSyncIDCount;
byte *_lipSyncIDTable;
byte *_lipSyncData;
uint16 *_lipSyncDataOffsetTable;
byte *_lipSyncDataOffsetTableEnd;
Common::Point _position;
};
} // End of namespace Sci
#endif
|