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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_PORTRAITS_H
#define SCI_GRAPHICS_PORTRAITS_H
namespace Sci {
class Portrait {
public:
Portrait(ResourceManager *resMan, Screen *screen, SciPalette *palette, Common::String resourceName);
~Portrait();
void draw(Common::Point position);
private:
void init();
ResourceManager *_resMan;
Screen *_screen;
SciPalette *_palette;
Common::String _resourceName;
Common::String _fileName;
byte *_fileData;
int32 _fileSize;
uint16 _height;
uint16 _width;
uint16 _animationCount;
uint16 _portraitPaletteSize;
Palette _portraitPalette;
byte *_mainBitmapData;
};
} // End of namespace Sci
#endif
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