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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_ROBOT_H
#define SCI_GRAPHICS_ROBOT_H
namespace Sci {
#define ROBOT_FILE_STARTOFDATA 58
#ifdef ENABLE_SCI32
class Robot {
public:
Robot(ResourceManager *resMan, GfxScreen *screen, GuiResourceId resourceId);
~Robot();
void draw();
private:
void initData(GuiResourceId resourceId);
ResourceManager *_resMan;
GfxScreen *_screen;
GuiResourceId _resourceId;
Resource *_resource;
byte *_resourceData;
uint16 _width;
uint16 _height;
uint16 _frameCount;
uint32 _frameSize; // is width * height (pixelCount)
};
#endif
} // End of namespace Sci
#endif
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