aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/graphics/screen.cpp
blob: 240fcbfd4d7e18fc6dd35b4bacb59835f28e7214 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/util.h"
#include "common/system.h"
#include "common/timer.h"
#include "graphics/surface.h"
#include "engines/util.h"

#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/view.h"

namespace Sci {

GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {

	// Scale the screen, if needed
	_upscaledHires = GFX_SCREEN_UPSCALED_DISABLED;

	// we default to scripts running at 320x200
	_scriptWidth = 320;
	_scriptHeight = 200;
	_width = 0;
	_height = 0;
	_displayWidth = 0;
	_displayHeight = 0;

	// King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able
	// to provide that under DOS as well, but as gk1/floppy does support
	// upscaled hires scriptswise, but doesn't actually have the hires content
	// we need to limit it to platform windows.
	if ((g_sci->getPlatform() == Common::kPlatformWindows) || (g_sci->forceHiresGraphics())) {
		if (g_sci->getGameId() == GID_KQ6)
			_upscaledHires = GFX_SCREEN_UPSCALED_640x440;
	}

	// Japanese versions of games use hi-res font on upscaled version of the game.
	if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
		_upscaledHires = GFX_SCREEN_UPSCALED_640x400;

	// Macintosh SCI0 games used 480x300, while the scripts were running at 320x200
	if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
		if (getSciVersion() <= SCI_VERSION_01) {
			_upscaledHires = GFX_SCREEN_UPSCALED_480x300;
			_width = 480;
			_height = 300; // regular visual, priority and control map are 480x300 (this is different than other upscaled SCI games)
		}

		// Some Mac SCI1/1.1 games only take up 190 rows and do not
		// have the menu bar.
		// TODO: Verify that LSL1 and LSL5 use height 190
		switch (g_sci->getGameId()) {
		case GID_FREDDYPHARKAS:
		case GID_KQ5:
		case GID_KQ6:
		case GID_LSL1:
		case GID_LSL5:
		case GID_SQ1:
			_scriptHeight = 190;
			break;
		default:
			break;
		}
	}

	// if not yet set, set those to script-width/height
	if (!_width)
		_width = _scriptWidth;
	if (!_height)
		_height = _scriptHeight;

	_pixels = _width * _height;

	switch (_upscaledHires) {
	case GFX_SCREEN_UPSCALED_480x300:
		// Space Quest 3, Hoyle 1+2 on MAC use this one
		_displayWidth = 480;
		_displayHeight = 300;
		for (int i = 0; i <= _scriptHeight; i++)
			_upscaledHeightMapping[i] = (i * 3) >> 1;
		for (int i = 0; i <= _scriptWidth; i++)
			_upscaledWidthMapping[i] = (i * 3) >> 1;
		break;
	case GFX_SCREEN_UPSCALED_640x400:
		// Police Quest 2 and Quest For Glory on PC9801 (Japanese)
		_displayWidth = 640;
		_displayHeight = 400;
		for (int i = 0; i <= _scriptHeight; i++)
			_upscaledHeightMapping[i] = i * 2;
		for (int i = 0; i <= _scriptWidth; i++)
			_upscaledWidthMapping[i] = i * 2;
		break;
	case GFX_SCREEN_UPSCALED_640x440:
		// used by King's Quest 6 on Windows
		_displayWidth = 640;
		_displayHeight = 440;
		for (int i = 0; i <= _scriptHeight; i++)
			_upscaledHeightMapping[i] = (i * 11) / 5;
		for (int i = 0; i <= _scriptWidth; i++)
			_upscaledWidthMapping[i] = i * 2;
		break;
	case GFX_SCREEN_UPSCALED_640x480:
		// Gabriel Knight 1 (VESA, Mac)
		_displayWidth = 640;
		_displayHeight = 480;
		for (int i = 0; i <= _scriptHeight; i++)
			_upscaledHeightMapping[i] = (i * 12) / 5;
		for (int i = 0; i <= _scriptWidth; i++)
			_upscaledWidthMapping[i] = i * 2;
		break;
	default:
		if (!_displayWidth)
			_displayWidth = _width;
		if (!_displayHeight)
			_displayHeight = _height;
		memset(&_upscaledHeightMapping, 0, sizeof(_upscaledHeightMapping) );
		memset(&_upscaledWidthMapping, 0, sizeof(_upscaledWidthMapping) );
		break;
	}

	_displayPixels = _displayWidth * _displayHeight;

	// Allocate visual, priority, control and display screen
	_visualScreen = (byte *)calloc(_pixels, 1);
	_priorityScreen = (byte *)calloc(_pixels, 1);
	_controlScreen = (byte *)calloc(_pixels, 1);
	_displayScreen = (byte *)calloc(_displayPixels, 1);

	memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));

	// Sets display screen to be actually displayed
	_activeScreen = _displayScreen;

	_picNotValid = 0;
	_picNotValidSci11 = 0;
	_unditheringEnabled = true;
	_fontIsUpscaled = false;

	if (_resMan->getViewType() != kViewEga) {
		// It is not 100% accurate to set white to be 255 for Amiga 32-color
		// games. But 255 is defined as white in our SCI at all times, so it
		// doesn't matter.
		_colorWhite = 255;
		if (getSciVersion() >= SCI_VERSION_1_1)
			_colorDefaultVectorData = 255;
		else
			_colorDefaultVectorData = 0;
	} else {
		_colorWhite = 15;
		_colorDefaultVectorData = 0;
	}

	// Initialize the actual screen

	if (g_sci->hasMacIconBar()) {
		// For SCI1.1 Mac games with the custom icon bar, we need to expand the screen
		// to accommodate for the icon bar. Of course, both KQ6 and QFG1 VGA differ in size.
		// We add 2 to the height of the icon bar to add a buffer between the screen and the
		// icon bar (as did the original interpreter).
		if (g_sci->getGameId() == GID_KQ6)
			initGraphics(_displayWidth, _displayHeight + 26 + 2);
		else if (g_sci->getGameId() == GID_FREDDYPHARKAS)
			initGraphics(_displayWidth, _displayHeight + 28 + 2);
		else
			error("Unknown SCI1.1 Mac game");
	} else
		initGraphics(_displayWidth, _displayHeight);
}

GfxScreen::~GfxScreen() {
	free(_visualScreen);
	free(_priorityScreen);
	free(_controlScreen);
	free(_displayScreen);
}

// should not be used regularly; only meant for restore game
void GfxScreen::clearForRestoreGame() {
	// reset all screen data
	memset(_visualScreen, 0, _pixels);
	memset(_priorityScreen, 0, _pixels);
	memset(_controlScreen, 0, _pixels);
	memset(_displayScreen, 0, _displayPixels);
	memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
	_fontIsUpscaled = false;
	copyToScreen();
}

void GfxScreen::copyToScreen() {
	g_system->copyRectToScreen(_activeScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight);
}

void GfxScreen::copyFromScreen(byte *buffer) {
	Graphics::Surface *screen = g_system->lockScreen();

	if (screen->pitch == _displayWidth) {
		memcpy(buffer, screen->getPixels(), _displayPixels);
	} else {
		const byte *src = (const byte *)screen->getPixels();
		uint height = _displayHeight;

		while (height--) {
			memcpy(buffer, src, _displayWidth);
			buffer += _displayWidth;
			src    += screen->pitch;
		}
	}

	g_system->unlockScreen();
}

void GfxScreen::kernelSyncWithFramebuffer() {
	copyFromScreen(_displayScreen);
}

void GfxScreen::copyRectToScreen(const Common::Rect &rect) {
	if (!_upscaledHires)  {
		g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
	} else {
		int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
		int rectWidth  = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
		g_system->copyRectToScreen(_activeScreen + _upscaledHeightMapping[rect.top] * _displayWidth + _upscaledWidthMapping[rect.left], _displayWidth, _upscaledWidthMapping[rect.left], _upscaledHeightMapping[rect.top], rectWidth, rectHeight);
	}
}

/**
 * This copies a rect to screen w/o scaling adjustment and is only meant to be
 * used on hires graphics used in upscaled hires mode.
 */
void GfxScreen::copyDisplayRectToScreen(const Common::Rect &rect) {
	if (!_upscaledHires)
		error("copyDisplayRectToScreen: not in upscaled hires mode");
	g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
}

void GfxScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
	if (!_upscaledHires)  {
		g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, x, y, rect.width(), rect.height());
	} else {
		int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
		int rectWidth  = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];

		g_system->copyRectToScreen(_activeScreen + _upscaledHeightMapping[rect.top] * _displayWidth + _upscaledWidthMapping[rect.left], _displayWidth, _upscaledWidthMapping[x], _upscaledHeightMapping[y], rectWidth, rectHeight);
	}
}

byte GfxScreen::getDrawingMask(byte color, byte prio, byte control) {
	byte flag = 0;
	if (color != 255)
		flag |= GFX_SCREEN_MASK_VISUAL;
	if (prio != 255)
		flag |= GFX_SCREEN_MASK_PRIORITY;
	if (control != 255)
		flag |= GFX_SCREEN_MASK_CONTROL;
	return flag;
}

void GfxScreen::vectorAdjustLineCoordinates(int16 *left, int16 *top, int16 *right, int16 *bottom, byte drawMask, byte color, byte priority, byte control) {
	switch (_upscaledHires) {
	case GFX_SCREEN_UPSCALED_480x300: {
		int16 displayLeft = (*left * 3) / 2;
		int16 displayRight = (*right * 3) / 2;
		int16 displayTop = (*top * 3) / 2;
		int16 displayBottom = (*bottom * 3) / 2;

		if (displayLeft < displayRight) {
			// one more pixel to the left, one more pixel to the right
			if (displayLeft > 0)
				vectorPutLinePixel(displayLeft - 1, displayTop, drawMask, color, priority, control);
			vectorPutLinePixel(displayRight + 1, displayBottom, drawMask, color, priority, control);
		} else if (displayLeft > displayRight) {
			if (displayRight > 0)
				vectorPutLinePixel(displayRight - 1, displayBottom, drawMask, color, priority, control);
			vectorPutLinePixel(displayLeft + 1, displayTop, drawMask, color, priority, control);
		}
		*left = displayLeft;
		*top = displayTop;
		*right = displayRight;
		*bottom = displayBottom;
		break;
	}
	default:
		break;
	}
}

// This is called from vector drawing to put a pixel at a certain location
void GfxScreen::vectorPutLinePixel(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
	if (_upscaledHires == GFX_SCREEN_UPSCALED_480x300) {
		vectorPutLinePixel480x300(x, y, drawMask, color, priority, control);
		return;
	}

	// For anything else forward to the regular putPixel
	putPixel(x, y, drawMask, color, priority, control);
}

// Special 480x300 Mac putPixel for vector line drawing, also draws an additional pixel below the actual one
void GfxScreen::vectorPutLinePixel480x300(int16 x, int16 y, byte drawMask, byte color, byte priority, byte control) {
	int offset = y * _width + x;

	if (drawMask & GFX_SCREEN_MASK_VISUAL) {
		// also set pixel below actual pixel
		_visualScreen[offset] = color;
		_visualScreen[offset + _width] = color;
		_displayScreen[offset] = color;
		_displayScreen[offset + _displayWidth] = color;
	}
	if (drawMask & GFX_SCREEN_MASK_PRIORITY) {
		_priorityScreen[offset] = priority;
		_priorityScreen[offset + _width] = priority;
	}
	if (drawMask & GFX_SCREEN_MASK_CONTROL) {
		_controlScreen[offset] = control;
		_controlScreen[offset + _width] = control;
	}
}

byte GfxScreen::vectorIsFillMatch(int16 x, int16 y, byte screenMask, byte checkForColor, byte checkForPriority, byte checkForControl, bool isEGA) {
	int offset = y * _width + x;
	byte match = 0;

	if (screenMask & GFX_SCREEN_MASK_VISUAL) {
		if (!isEGA) {
			if (*(_visualScreen + offset) == checkForColor)
				match |= GFX_SCREEN_MASK_VISUAL;
		} else {
			// In EGA games a pixel in the framebuffer is only 4 bits. We store
			// a full byte per pixel to allow undithering, but when comparing
			// pixels for flood-fill purposes, we should only compare the
			// visible color of a pixel.

			byte EGAcolor = *(_visualScreen + offset);
			if ((x ^ y) & 1)
				EGAcolor = (EGAcolor ^ (EGAcolor >> 4)) & 0x0F;
			else
				EGAcolor = EGAcolor & 0x0F;
			if (EGAcolor == checkForColor)
				match |= GFX_SCREEN_MASK_VISUAL;
		}
	}
	if ((screenMask & GFX_SCREEN_MASK_PRIORITY) && *(_priorityScreen + offset) == checkForPriority)
		match |= GFX_SCREEN_MASK_PRIORITY;
	if ((screenMask & GFX_SCREEN_MASK_CONTROL) && *(_controlScreen + offset) == checkForControl)
		match |= GFX_SCREEN_MASK_CONTROL;
	return match;
}

/**
 * Sierra's Bresenham line drawing.
 * WARNING: Do not replace this with Graphics::drawLine(), as this causes issues
 * with flood fill, due to small difference in the Bresenham logic.
 */
void GfxScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
    int16 maxWidth = _width - 1;
    int16 maxHeight = _height - 1;
    // we need to clip values here, lsl3 room 620 background picture draws a line from 0, 199 t 320, 199
    //  otherwise we would get heap corruption.
	int16 left = CLIP<int16>(startPoint.x, 0, maxWidth);
	int16 top = CLIP<int16>(startPoint.y, 0, maxHeight);
	int16 right = CLIP<int16>(endPoint.x, 0, maxWidth);
	int16 bottom = CLIP<int16>(endPoint.y, 0, maxHeight);

	//set_drawing_flag
	byte drawMask = getDrawingMask(color, priority, control);

	vectorAdjustLineCoordinates(&left, &top, &right, &bottom, drawMask, color, priority, control);

	// horizontal line
	if (top == bottom) {
		if (right < left)
			SWAP(right, left);
		for (int i = left; i <= right; i++)
			vectorPutLinePixel(i, top, drawMask, color, priority, control);
		return;
	}
	// vertical line
	if (left == right) {
		if (top > bottom)
			SWAP(top, bottom);
		for (int i = top; i <= bottom; i++)
			vectorPutLinePixel(left, i, drawMask, color, priority, control);
		return;
	}
	// sloped line - draw with Bresenham algorithm
	int16 dy = bottom - top;
	int16 dx = right - left;
	int16 stepy = dy < 0 ? -1 : 1;
	int16 stepx = dx < 0 ? -1 : 1;
	dy = ABS(dy) << 1;
	dx = ABS(dx) << 1;

	// setting the 1st and last pixel
	vectorPutLinePixel(left, top, drawMask, color, priority, control);
	vectorPutLinePixel(right, bottom, drawMask, color, priority, control);
	// drawing the line
	if (dx > dy) { // going horizontal
		int fraction = dy - (dx >> 1);
		while (left != right) {
			if (fraction >= 0) {
				top += stepy;
				fraction -= dx;
			}
			left += stepx;
			fraction += dy;
			vectorPutLinePixel(left, top, drawMask, color, priority, control);
		}
	} else { // going vertical
		int fraction = dx - (dy >> 1);
		while (top != bottom) {
			if (fraction >= 0) {
				left += stepx;
				fraction -= dy;
			}
			top += stepy;
			fraction += dx;
			vectorPutLinePixel(left, top, drawMask, color, priority, control);
		}
	}
}

// We put hires kanji chars onto upscaled background, so we need to adjust
// coordinates. Caller gives use low-res ones.
void GfxScreen::putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color) {
	byte *displayPtr = _displayScreen + y * _displayWidth * 2 + x * 2;
	// we don't use outline, so color 0 is actually not used
	commonFont->drawChar(displayPtr, chr, _displayWidth, 1, color, 0, -1, -1);
}

int GfxScreen::bitsGetDataSize(Common::Rect rect, byte mask) {
	int byteCount = sizeof(rect) + sizeof(mask);
	int pixels = rect.width() * rect.height();
	if (mask & GFX_SCREEN_MASK_VISUAL) {
		byteCount += pixels; // _visualScreen
		if (!_upscaledHires) {
			byteCount += pixels; // _displayScreen
		} else {
			int rectHeight = _upscaledHeightMapping[rect.bottom] - _upscaledHeightMapping[rect.top];
			int rectWidth = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
			byteCount += rectHeight * rectWidth; // _displayScreen (upscaled hires)
		}
	}
	if (mask & GFX_SCREEN_MASK_PRIORITY) {
		byteCount += pixels; // _priorityScreen
	}
	if (mask & GFX_SCREEN_MASK_CONTROL) {
		byteCount += pixels; // _controlScreen
	}
	if (mask & GFX_SCREEN_MASK_DISPLAY) {
		if (!_upscaledHires)
			error("bitsGetDataSize() called w/o being in upscaled hires mode");
		byteCount += pixels; // _displayScreen (coordinates actually are given to us for hires displayScreen)
	}
	return byteCount;
}

void GfxScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
	memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect);
	memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);

	if (mask & GFX_SCREEN_MASK_VISUAL) {
		bitsSaveScreen(rect, _visualScreen, _width, memoryPtr);
		bitsSaveDisplayScreen(rect, memoryPtr);
	}
	if (mask & GFX_SCREEN_MASK_PRIORITY) {
		bitsSaveScreen(rect, _priorityScreen, _width, memoryPtr);
	}
	if (mask & GFX_SCREEN_MASK_CONTROL) {
		bitsSaveScreen(rect, _controlScreen, _width, memoryPtr);
	}
	if (mask & GFX_SCREEN_MASK_DISPLAY) {
		if (!_upscaledHires)
			error("bitsSave() called w/o being in upscaled hires mode");
		bitsSaveScreen(rect, _displayScreen, _displayWidth, memoryPtr);
	}
}

void GfxScreen::bitsSaveScreen(Common::Rect rect, byte *screen, uint16 screenWidth, byte *&memoryPtr) {
	int width = rect.width();
	int y;

	screen += (rect.top * screenWidth) + rect.left;

	for (y = rect.top; y < rect.bottom; y++) {
		memcpy(memoryPtr, (void *)screen, width); memoryPtr += width;
		screen += screenWidth;
	}
}

void GfxScreen::bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
	byte *screen = _displayScreen;
	int width;
	int y;

	if (!_upscaledHires) {
		width = rect.width();
		screen += (rect.top * _displayWidth) + rect.left;
	} else {
		screen += (_upscaledHeightMapping[rect.top] * _displayWidth) + _upscaledWidthMapping[rect.left];
		width = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
		rect.top = _upscaledHeightMapping[rect.top];
		rect.bottom = _upscaledHeightMapping[rect.bottom];
	}

	for (y = rect.top; y < rect.bottom; y++) {
		memcpy(memoryPtr, (void *)screen, width); memoryPtr += width;
		screen += _displayWidth;
	}
}

void GfxScreen::bitsGetRect(byte *memoryPtr, Common::Rect *destRect) {
	memcpy((void *)destRect, memoryPtr, sizeof(Common::Rect));
}

void GfxScreen::bitsRestore(byte *memoryPtr) {
	Common::Rect rect;
	byte mask;

	memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect);
	memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);

	if (mask & GFX_SCREEN_MASK_VISUAL) {
		bitsRestoreScreen(rect, memoryPtr, _visualScreen, _width);
		bitsRestoreDisplayScreen(rect, memoryPtr);
	}
	if (mask & GFX_SCREEN_MASK_PRIORITY) {
		bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _width);
	}
	if (mask & GFX_SCREEN_MASK_CONTROL) {
		bitsRestoreScreen(rect, memoryPtr, _controlScreen, _width);
	}
	if (mask & GFX_SCREEN_MASK_DISPLAY) {
		if (!_upscaledHires)
			error("bitsRestore() called w/o being in upscaled hires mode");
		bitsRestoreScreen(rect, memoryPtr, _displayScreen, _displayWidth);
		// WORKAROUND - we are not sure what sierra is doing. If we don't do this here, portraits won't get fully removed
		//  from screen. Some lowres showBits() call is used for that and it's not covering the whole area
		//  We would need to find out inside the kq6 windows interpreter, but this here works already and seems not to have
		//  any side-effects. The whole hires is hacked into the interpreter, so maybe this is even right.
		copyDisplayRectToScreen(rect);
	}
}

void GfxScreen::bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen, uint16 screenWidth) {
	int width = rect.width();
	int y;

	screen += (rect.top * screenWidth) + rect.left;

	for (y = rect.top; y < rect.bottom; y++) {
		memcpy((void *) screen, memoryPtr, width); memoryPtr += width;
		screen += screenWidth;
	}
}

void GfxScreen::bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
	byte *screen = _displayScreen;
	int width;
	int y;

	if (!_upscaledHires) {
		screen += (rect.top * _displayWidth) + rect.left;
		width = rect.width();
	} else {
		screen += (_upscaledHeightMapping[rect.top] * _displayWidth) + _upscaledWidthMapping[rect.left];
		width = _upscaledWidthMapping[rect.right] - _upscaledWidthMapping[rect.left];
		rect.top = _upscaledHeightMapping[rect.top];
		rect.bottom = _upscaledHeightMapping[rect.bottom];
	}

	for (y = rect.top; y < rect.bottom; y++) {
		memcpy((void *) screen, memoryPtr, width); memoryPtr += width;
		screen += _displayWidth;
	}
}

void GfxScreen::setShakePos(uint16 shakeXOffset, uint16 shakeYOffset) {
	if (!_upscaledHires)
		g_system->setShakePos(shakeXOffset, shakeYOffset);
	else
		g_system->setShakePos(_upscaledWidthMapping[shakeXOffset], _upscaledHeightMapping[shakeYOffset]);
}

void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) {
	while (shakeCount--) {

		uint16 shakeXOffset = 0;
		if (directions & kShakeHorizontal) {
			shakeXOffset = 10;
		}

		uint16 shakeYOffset = 0;
		if (directions & kShakeVertical) {
			shakeYOffset = 10;
		}

		setShakePos(shakeXOffset, shakeYOffset);

		g_system->updateScreen();
		g_sci->getEngineState()->sleep(3);

		setShakePos(0, 0);

		g_system->updateScreen();
		g_sci->getEngineState()->sleep(3);
	}
}

void GfxScreen::dither(bool addToFlag) {
	int y, x;
	byte color, ditheredColor;
	byte *visualPtr = _visualScreen;
	byte *displayPtr = _displayScreen;

	if (!_unditheringEnabled) {
		// Do dithering on visual and display-screen
		for (y = 0; y < _height; y++) {
			for (x = 0; x < _width; x++) {
				color = *visualPtr;
				if (color & 0xF0) {
					color ^= color << 4;
					color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
					switch (_upscaledHires) {
					case GFX_SCREEN_UPSCALED_DISABLED:
					case GFX_SCREEN_UPSCALED_480x300:
						*displayPtr = color;
						break;
					default:
						putScaledPixelOnDisplay(x, y, color);
						break;
					}
					*visualPtr = color;
				}
				visualPtr++; displayPtr++;
			}
		}
	} else {
		if (!addToFlag)
			memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
		// Do dithering on visual screen and put decoded but undithered byte onto display-screen
		for (y = 0; y < _height; y++) {
			for (x = 0; x < _width; x++) {
				color = *visualPtr;
				if (color & 0xF0) {
					color ^= color << 4;
					// remember dither combination for cel-undithering
					_ditheredPicColors[color]++;
					// if decoded color wants do dither with black on left side, we turn it around
					//  otherwise the normal ega color would get used for display
					if (color & 0xF0) {
						ditheredColor = color;
					}	else {
						ditheredColor = color << 4;
					}
					switch (_upscaledHires) {
					case GFX_SCREEN_UPSCALED_DISABLED:
					case GFX_SCREEN_UPSCALED_480x300:
						*displayPtr = ditheredColor;
						break;
					default:
						putScaledPixelOnDisplay(x, y, ditheredColor);
						break;
					}
					color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
					*visualPtr = color;
				}
				visualPtr++; displayPtr++;
			}
		}
	}
}

void GfxScreen::ditherForceDitheredColor(byte color) {
	_ditheredPicColors[color] = 256;
}

void GfxScreen::enableUndithering(bool flag) {
	_unditheringEnabled = flag;
}

int16 *GfxScreen::unditherGetDitheredBgColors() {
	if (_unditheringEnabled)
		return _ditheredPicColors;
	else
		return NULL;
}

void GfxScreen::debugShowMap(int mapNo) {
	// We cannot really support changing maps when display screen has a different resolution than visual screen
	if ((_width != _displayWidth) || (_height != _displayHeight))
		return;

	switch (mapNo) {
	case 0:
		_activeScreen = _visualScreen;
		break;
	case 1:
		_activeScreen = _priorityScreen;
		break;
	case 2:
		_activeScreen = _controlScreen;
		break;
	case 3:
		_activeScreen = _displayScreen;
		break;
	default:
		break;
	}
	copyToScreen();
}

void GfxScreen::scale2x(const SciSpan<const byte> &src, SciSpan<byte> &dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel) {
	assert(bytesPerPixel == 1 || bytesPerPixel == 2);
	const int newWidth = srcWidth * 2;
	const int pitch = newWidth * bytesPerPixel;
	const byte *srcPtr = src.getUnsafeDataAt(0, srcWidth * srcHeight * bytesPerPixel);
	byte *dstPtr = dst.getUnsafeDataAt(0, srcWidth * srcHeight * bytesPerPixel);

	if (bytesPerPixel == 1) {
		for (int y = 0; y < srcHeight; y++) {
			for (int x = 0; x < srcWidth; x++) {
				const byte color = *srcPtr++;
				dstPtr[0] = color;
				dstPtr[1] = color;
				dstPtr[newWidth] = color;
				dstPtr[newWidth + 1] = color;
				dstPtr += 2;
			}
			dstPtr += newWidth;
		}
	} else if (bytesPerPixel == 2) {
		for (int y = 0; y < srcHeight; y++) {
			for (int x = 0; x < srcWidth; x++) {
				const byte color = *srcPtr++;
				const byte color2 = *srcPtr++;
				dstPtr[0] = color;
				dstPtr[1] = color2;
				dstPtr[2] = color;
				dstPtr[3] = color2;
				dstPtr[pitch] = color;
				dstPtr[pitch + 1] = color2;
				dstPtr[pitch + 2] = color;
				dstPtr[pitch + 3] = color2;
				dstPtr += 4;
			}
			dstPtr += pitch;
		}
	}
}

struct UpScaledAdjust {
	GfxScreenUpscaledMode gameHiresMode;
	int numerator;
	int denominator;
};

void GfxScreen::adjustToUpscaledCoordinates(int16 &y, int16 &x) {
	x = _upscaledWidthMapping[x];
	y = _upscaledHeightMapping[y];
}

void GfxScreen::adjustBackUpscaledCoordinates(int16 &y, int16 &x) {
	switch (_upscaledHires) {
	case GFX_SCREEN_UPSCALED_480x300:
		x = (x * 4) / 6;
		y = (y * 4) / 6;
		break;
	case GFX_SCREEN_UPSCALED_640x400:
		x /= 2;
		y /= 2;
		break;
	case GFX_SCREEN_UPSCALED_640x440:
		x /= 2;
		y = (y * 5) / 11;
		break;
	case GFX_SCREEN_UPSCALED_640x480:
		x /= 2;
		y = (y * 5) / 12;
	default:
		break;
	}
}

int16 GfxScreen::kernelPicNotValid(int16 newPicNotValid) {
	int16 oldPicNotValid;

	if (getSciVersion() >= SCI_VERSION_1_1) {
		oldPicNotValid = _picNotValidSci11;

		if (newPicNotValid != -1)
			_picNotValidSci11 = newPicNotValid;
	} else {
		oldPicNotValid = _picNotValid;

		if (newPicNotValid != -1)
			_picNotValid = newPicNotValid;
	}

	return oldPicNotValid;
}

} // End of namespace Sci