1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_SCREEN_H
#define SCI_GRAPHICS_SCREEN_H
#include "sci/sci.h"
#include "sci/graphics/helpers.h"
#include "graphics/sjis.h"
namespace Sci {
#define SCI_SCREEN_MAXHEIGHT 400
#define SCI_SCREEN_MASK_VISUAL 1
#define SCI_SCREEN_MASK_PRIORITY 2
#define SCI_SCREEN_MASK_CONTROL 4
#define SCI_SCREEN_MASK_DISPLAY 8 // not official sierra sci
#define SCI_SCREEN_MASK_ALL SCI_SCREEN_MASK_VISUAL|SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL
#define SCI_SCREEN_UNDITHERMEMORIAL_SIZE 256
/**
* Screen class, actually creates 3 (4) screens internally - which is visual/display (for the user),
* priority (contains priority information) and control (contains control information). Handles all operations to it
* and copies parts of visual/display screen to the actual screen, so the user can really see it.
*/
class GfxScreen {
public:
GfxScreen(ResourceManager *resMan, int16 width = 320, int16 height = 200, bool upscaledHires = false);
~GfxScreen();
uint16 getWidth() { return _width; }
uint16 getHeight() { return _height; }
uint16 getDisplayWidth() { return _displayWidth; }
uint16 getDisplayHeight() { return _displayHeight; }
byte getColorWhite() { return _colorWhite; }
byte getColorDefaultVectorData() { return _colorDefaultVectorData; }
void copyToScreen();
void copyFromScreen(byte *buffer);
void kernelSyncWithFramebuffer();
void copyRectToScreen(const Common::Rect &rect);
void copyDisplayRectToScreen(const Common::Rect &rect);
void copyRectToScreen(const Common::Rect &rect, int16 x, int16 y);
byte getDrawingMask(byte color, byte prio, byte control);
void putPixel(int x, int y, byte drawMask, byte color, byte prio, byte control);
void putPixelOnDisplay(int x, int y, byte color);
void drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte prio, byte control);
void drawLine(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) {
drawLine(Common::Point(left, top), Common::Point(right, bottom), color, prio, control);
}
bool getUpscaledHires() {
return _upscaledHires;
}
void putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color);
byte getVisual(int x, int y);
byte getPriority(int x, int y);
byte getControl(int x, int y);
byte isFillMatch(int16 x, int16 y, byte drawMask, byte t_color, byte t_pri, byte t_con);
int bitsGetDataSize(Common::Rect rect, byte mask);
void bitsSave(Common::Rect rect, byte mask, byte *memoryPtr);
void bitsGetRect(byte *memoryPtr, Common::Rect *destRect);
void bitsRestore(byte *memoryPtr);
void setPalette(Palette*pal);
void setVerticalShakePos(uint16 shakePos);
void scale2x(byte *src, byte *dst, int16 srcWidth, int16 srcHeight);
void dither(bool addToFlag);
void debugUnditherSetState(bool flag);
int16 *unditherGetMemorial();
void debugShowMap(int mapNo);
int _picNotValid; // possible values 0, 1 and 2
int _picNotValidSci11; // another variable that is used by kPicNotValid in sci1.1
int16 kernelPicNotValid(int16 newPicNotValid);
private:
uint16 _width;
uint16 _height;
uint _pixels;
uint16 _displayWidth;
uint16 _displayHeight;
uint _displayPixels;
byte _colorWhite;
byte _colorDefaultVectorData;
void bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen, uint16 screenWidth);
void bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr);
void bitsSaveScreen(Common::Rect rect, byte *screen, uint16 screenWidth, byte *&memoryPtr);
void bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr);
bool _unditherState;
int16 _unditherMemorial[SCI_SCREEN_UNDITHERMEMORIAL_SIZE];
// these screens have the real resolution of the game engine (320x200 for SCI0/SCI1/SCI11 games, 640x480 for SCI2 games)
// SCI0 games will be dithered in here at any time
byte *_visualScreen;
byte *_priorityScreen;
byte *_controlScreen;
// this screen is the one that is actually displayed to the user. It may be 640x480 for japanese SCI1 games
// SCI0 games may be undithered in here. Only read from this buffer for Save/ShowBits usage.
byte *_displayScreen;
Common::Rect getScaledRect(Common::Rect rect);
ResourceManager *_resMan;
// this is a pointer to the currently active screen (changing it only required for debug purposes)
byte *_activeScreen;
bool _upscaledHires;
};
} // End of namespace Sci
#endif
|