aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/graphics/screen_item32.h
blob: 91f54b48e9ea2fb637afe3bddfb3d307f5241935 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SCI_GRAPHICS_SCREEN_ITEM32_H
#define SCI_GRAPHICS_SCREEN_ITEM32_H

#include "common/rect.h"
#include "sci/graphics/celobj32.h"
#include "sci/graphics/lists32.h"

namespace Sci {

enum ScaleSignals32 {
	kScaleSignalNone                    = 0,
	kScaleSignalDoScaling32				= 1, // enables scaling when drawing that cel (involves scaleX and scaleY)
	kScaleSignalUseVanishingPoint       = 2,
	// TODO: Is this actually a thing? I have not seen it and
	// the original engine masks &3 where it uses scale signals.
	kScaleSignalDisableGlobalScaling32	= 4
};

struct ScaleInfo {
	int x, y, max;
	ScaleSignals32 signal;
	ScaleInfo() : x(128), y(128), max(100), signal(kScaleSignalNone) {}
};

class CelObj;
class Plane;
class SegManager;

#pragma mark -
#pragma mark ScreenItem

/**
 * A ScreenItem is the engine-side representation of a
 * game script View.
 */
class ScreenItem {
private:
	/**
	 * A serial used for screen items that are generated
	 * inside the graphics engine, rather than the
	 * interpreter.
	 */
	static uint16 _nextObjectId;

	/**
	 * The parent plane of this screen item.
	 */
	reg_t _plane;

public:
	/**
	 * Scaling data used to calculate the final screen
	 * dimensions of the screen item as well as the scaling
	 * ratios used when drawing the item to screen.
	 */
	ScaleInfo _scale;

private:
	/**
	 * The position & dimensions of the screen item in
	 * screen coordinates. This rect includes the offset
	 * of the parent plane, but is not clipped to the
	 * screen, so may include coordinates that are
	 * offscreen.
	 */
	Common::Rect _screenItemRect;

	/**
	 * TODO: Document
	 */
	bool _useInsetRect;

	/**
	 * TODO: Documentation
	 * The insetRect is also used to describe the fill
	 * rectangle of a screen item that is drawn using
	 * CelObjColor.
	 */
	Common::Rect _insetRect;

	/**
	 * The z-index of the screen item in pseudo-3D space.
	 * Higher values are drawn on top of lower values.
	 */
	int _z;

	/**
	 * Sets the common properties of a screen item that must
	 * be set both during creation and update of a screen
	 * item.
	 */
	void setFromObject(SegManager *segMan, const reg_t object, const bool updateCel, const bool updateBitmap);

public:
	/**
	 * A descriptor for the cel object represented by the
	 * screen item.
	 */
	CelInfo32 _celInfo;

	/**
	 * The cel object used to actually render the screen
	 * item. This member is populated by calling
	 * `getCelObj`.
	 */
	mutable CelObj *_celObj;

	/**
	 * If set, the priority for this screen item is fixed
	 * in place. Otherwise, the priority of the screen item
	 * is calculated from its y-position + z-index.
	 */
	bool _fixedPriority;

	/**
	 * The rendering priority of the screen item, relative
	 * only to the other screen items within the same plane.
	 * Higher priorities are drawn above lower priorities.
	 */
	int16 _priority;

	/**
	 * The top-left corner of the screen item, in game
	 * script coordinates, relative to the parent plane.
	 */
	Common::Point _position;

	/**
	 * The associated View script object that was
	 * used to create the ScreenItem, or a numeric
	 * value in the case of a ScreenItem that was
	 * generated outside of the VM.
	 */
	reg_t _object;

	/**
	 * For screen items representing picture resources,
	 * the resource ID of the picture.
	 */
	GuiResourceId _pictureId;

	/**
	 * Flags indicating the state of the screen item.
	 * - `created` is set when the screen item is first
	 *   created, either from a VM object or from within the
	 *   engine itself
	 * - `updated` is set when `created` is not already set
	 *   and the screen item is updated from a VM object
	 * - `deleted` is set by the parent plane, if the parent
	 *   plane is a pic type and its picture resource ID has
	 *   changed
	 */
	int _created, _updated, _deleted; // ?

	/**
	 * For screen items that represent picture cels, this
	 * value is set to match the `_mirrorX` property of the
	 * parent plane and indicates that the cel should be
	 * drawn horizontally mirrored. For final drawing, it is
	 * XORed with the `_mirrorX` property of the cel object.
	 * The cel object's `_mirrorX` property comes from the
	 * resource data itself.
	 */
	bool _mirrorX;

	/**
	 * The scaling ratios to use when drawing this screen
	 * item. These values are calculated according to the
	 * scale info whenever the screen item is updated.
	 */
	Ratio _ratioX, _ratioY;

	/**
	 * The top-left corner of the screen item, in screen
	 * coordinates.
	 */
	Common::Point _scaledPosition;

	/**
	 * The position & dimensions of the screen item in
	 * screen coordinates. This rect includes the offset of
	 * the parent plane and is clipped to the screen.
	 */
	Common::Rect _screenRect;

	/**
	 * Initialises static Plane members.
	 */
	static void init();

	ScreenItem(const reg_t screenItem);
	ScreenItem(const reg_t plane, const CelInfo32 &celInfo);
	ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect);
	ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Point &position, const ScaleInfo &scaleInfo);
	ScreenItem(const ScreenItem &other);
	~ScreenItem();
	void operator=(const ScreenItem &);

	inline bool operator<(const ScreenItem &other) const {
		if (_priority < other._priority) {
			return true;
		}

		if (_priority == other._priority) {
			if (_position.y + _z < other._position.y + other._z) {
				return true;
			}

			if (_position.y + _z == other._position.y + other._z) {
				return _object < other._object;
			}
		}

		return false;
	}

	/**
	 * Calculates the dimensions and scaling parameters for
	 * the screen item, using the given plane as the parent
	 * plane for screen rect positioning.
	 *
	 * @note This method was called Update in SCI engine.
	 */
	void calcRects(const Plane &plane);

	/**
	 * Retrieves the corresponding cel object for this
	 * screen item. If a cel object does not already exist,
	 * one will be created and assigned.
	 */
	CelObj &getCelObj() const;

	void printDebugInfo(Console *con) const;

	/**
	 * Updates the properties of the screen item from a
	 * VM object.
	 */
	void update(const reg_t object);

	/**
	 * Gets the "now seen" rect for the screen item, which
	 * represents the current size and position of the
	 * screen item on the screen in script coordinates.
	 */
	Common::Rect getNowSeenRect(const Plane &plane) const;
};

#pragma mark -
#pragma mark ScreenItemList

typedef StablePointerArray<ScreenItem, 250> ScreenItemListBase;
class ScreenItemList : public ScreenItemListBase {
	inline static bool sortHelper(const ScreenItem *a, const ScreenItem *b) {
		return *a < *b;
	}
public:
	ScreenItem *_unsorted[250];

	ScreenItem *findByObject(const reg_t object) const;
	void sort();
	void unsort();
};
} // End of namespace Sci

#endif