aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/graphics/screen_item32.h
blob: 5acf759c32336b881074055a8080c0ce5c2ff908 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef SCI_GRAPHICS_SCREEN_ITEM32_H
#define SCI_GRAPHICS_SCREEN_ITEM32_H

#include "common/rect.h"
#include "sci/graphics/celobj32.h"
#include "sci/graphics/lists32.h"

namespace Sci {

enum ScaleSignals32 {
	kScaleSignalNone           = 0,
	kScaleSignalManual         = 1,
	kScaleSignalVanishingPoint = 2
};

struct ScaleInfo {
	int x, y, max;
	ScaleSignals32 signal;
	ScaleInfo() : x(128), y(128), max(100), signal(kScaleSignalNone) {}
};

class CelObj;
class Plane;
class SegManager;

#pragma mark -
#pragma mark ScreenItem

/**
 * A ScreenItem is the engine-side representation of a game script View.
 */
class ScreenItem {
private:
	/**
	 * A serial used for screen items that are generated inside the graphics
	 * engine, rather than the interpreter.
	 */
	static uint16 _nextObjectId;

	/**
	 * A serial used to identify the creation order of screen items, to ensure a
	 * stable sort order for screen items with identical priorities and
	 * z-indexes.
	 */
	static uint32 _nextCreationId;

public:
	/**
	 * The parent plane of this screen item.
	 */
	reg_t _plane;

	/**
	 * Scaling data used to calculate the final screen dimensions of the screen
	 * item as well as the scaling ratios used when drawing the item to screen.
	 */
	ScaleInfo _scale;

private:
	/**
	 * The position & dimensions of the screen item in screen coordinates. This
	 * rect includes the offset of the parent plane, but is not clipped to the
	 * screen, so may include coordinates that are offscreen.
	 */
	Common::Rect _screenItemRect;

	/**
	 * If true, the `_insetRect` rectangle will be used when calculating the
	 * dimensions of the screen item instead of the cel's intrinsic width and
	 * height.
	 *
	 * In other words, using an inset rect means that the cel is cropped to the
	 * dimensions given in `_insetRect`.
	 */
	bool _useInsetRect;

	/**
	 * The cropping rectangle used when `_useInsetRect` is true.
	 *
	 * `_insetRect` is also used to describe the fill rectangle of a screen item
	 * with a CelObjColor cel.
	 */
	Common::Rect _insetRect;

	/**
	 * The z-index of the screen item in pseudo-3D space. Higher values are
	 * drawn on top of lower values.
	 */
	int _z;

	/**
	 * Sets the common properties of a screen item that must be set both during
	 * creation and update of a screen item.
	 */
	void setFromObject(SegManager *segMan, const reg_t object, const bool updateCel, const bool updateBitmap);

public:
	/**
	 * The creation order number, which ensures a stable sort when screen items
	 * with identical priorities and z-indexes are added to the screen item
	 * list.
	 */
	uint32 _creationId;

	/**
	 * A descriptor for the cel object represented by the screen item.
	 */
	CelInfo32 _celInfo;

	/**
	 * The cel object used to actually render the screen item. This member is
	 * populated by calling `getCelObj`.
	 */
	mutable Common::ScopedPtr<CelObj> _celObj;

	/**
	 * If set, the priority for this screen item is fixed in place. Otherwise,
	 * the priority of the screen item is calculated from its y-position +
	 * z-index.
	 */
	bool _fixedPriority;

	/**
	 * The rendering priority of the screen item, relative only to the other
	 * screen items within the same plane. Higher priorities are drawn above
	 * lower priorities.
	 */
	int16 _priority;

	/**
	 * The top-left corner of the screen item, in game script coordinates,
	 * relative to the parent plane.
	 */
	Common::Point _position;

	/**
	 * The associated View script object that was used to create the ScreenItem,
	 * or a numeric value in the case of a ScreenItem that was generated by the
	 * kernel.
	 */
	reg_t _object;

	/**
	 * For screen items representing picture resources, the resource ID of the
	 * picture.
	 */
	GuiResourceId _pictureId;

	/**
	 * Flags indicating the state of the screen item.
	 * - `created` is set when the screen item is first created, either from a
	 *   VM object or from within the kernel
	 * - `updated` is set when `created` is not already set and the screen item
	 *   is updated from a VM object
	 * - `deleted` is set by the parent plane, if the parent plane is a pic type
	 *   and its picture resource ID has changed
	 */
	int _created, _updated, _deleted;

	/**
	 * For screen items that represent picture cels, this value is set to match
	 * the `_mirrorX` property of the parent plane and indicates that the cel
	 * should be
	 * drawn horizontally mirrored. For final drawing, it is XORed with the
	 * `_mirrorX` property of the cel object. The cel object's `_mirrorX`
	 * property comes from the resource data.
	 */
	bool _mirrorX;

	/**
	 * The scaling ratios to use when drawing this screen item. These values are
	 * calculated according to the scale info whenever the screen item is
	 * updated.
	 */
	Ratio _ratioX, _ratioY;

	/**
	 * The top-left corner of the screen item, in screen coordinates.
	 */
	Common::Point _scaledPosition;

	/**
	 * The position & dimensions of the screen item in screen coordinates. This
	 * rect includes the offset of the parent plane and is clipped to the
	 * screen.
	 */
	Common::Rect _screenRect;

	/**
	 * Whether or not the screen item should be drawn with black lines drawn
	 * every second line. This is used when pixel doubling videos to improve
	 * apparent sharpness at the cost of your eyesight.
	 */
	bool _drawBlackLines;

	/**
	 * Initialises static Plane members.
	 */
	static void init();

	ScreenItem(const reg_t screenItem);
	ScreenItem(const reg_t plane, const CelInfo32 &celInfo);
	ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Rect &rect);
	ScreenItem(const reg_t plane, const CelInfo32 &celInfo, const Common::Point &position, const ScaleInfo &scaleInfo);
	ScreenItem(const ScreenItem &other);
	void operator=(const ScreenItem &);

	inline bool operator<(const ScreenItem &other) const {
		if (_priority < other._priority) {
			return true;
		}

		if (_priority == other._priority) {
			if (_position.y + _z < other._position.y + other._z) {
				return true;
			}

			if (_position.y + _z == other._position.y + other._z) {
				// Synthetic object IDs (numeric IDs) are used for screen items
				// generated by the kernel, like the screen items generated by
				// plane pics. In SSCI, these synthetic IDs started at 20000 so
				// would deterministically always sort higher than any
				// script-generated view in SSCI at the same position and
				// priority.
				if (other._object.isNumber() && !_object.isNumber()) {
					return true;
				}

				// SSCI's last resort comparison here is to compare the _object
				// IDs, but this is wrong and randomly breaks (at least):
				//
				// (1) the death dialog at the end of Phant1, where the ID of
				//     the text is often higher than the ID of the border;
				// (2) text-based buttons and dialogues in Hoyle5, where the ID
				//     of the text is often lower than the ID of the
				//     button/dialogue background.
				//
				// This occurs because object IDs (in both ScummVM and SSCI) are
				// reused, so objects created later may receive a lower ID,
				// which makes them sort lower when the programmer intended them
				// to sort higher.
				//
				// To fix this problem, we give each ScreenItem a monotonically
				// increasing insertion ID at construction time, and compare
				// these insertion IDs instead. They are more stable and cause
				// objects with identical priority and z-index to be rendered in
				// the order that they were created.
				//
				// This also applies to ScreenItem::hasPriorityAbove.
				return _creationId < other._creationId;
			}
		}

		return false;
	}

	inline bool operator>(const ScreenItem &other) const {
		if (_priority > other._priority) {
			return true;
		}

		if (_priority == other._priority) {
			if (_position.y + _z > other._position.y + other._z) {
				return true;
			}

			if (_position.y + _z == other._position.y + other._z) {
				if (_object.isNumber() && !other._object.isNumber()) {
					return true;
				}

				// This is different than SSCI; see ScreenItem::operator< for an
				// explanation
				return _creationId > other._creationId;
			}
		}

		return false;
	}

	inline bool hasPriorityAbove(const ScreenItem &other) const {
		if (_priority > other._priority) {
			return true;
		}

		if (_priority == other._priority) {
			if (_object.isNumber() && !other._object.isNumber()) {
				return true;
			}

			// This is different than SSCI; see ScreenItem::operator< for an
			// explanation
			return _creationId > other._creationId;
		}

		return false;
	}

	/**
	 * Calculates the dimensions and scaling parameters for the screen item,
	 * using the given plane as the parent plane for screen rect positioning.
	 *
	 * @note This method was called Update in SSCI.
	 */
	void calcRects(const Plane &plane);

	/**
	 * Retrieves the corresponding cel object for this screen item. If a cel
	 * object does not already exist, one will be created and assigned.
	 */
	CelObj &getCelObj() const;

	void printDebugInfo(Console *con) const;

	/**
	 * Updates the properties of the screen item from a VM object.
	 */
	void update(const reg_t object);

	/**
	 * Updates the properties of the screen item for one not belonging to a VM
	 * object. Originally GraphicsMgr::UpdateScreenItem.
	 */
	void update();

	/**
	 * Gets the "now seen" rect for the screen item, which represents the
	 * current size and position of the screen item on the screen in script
	 * coordinates.
	 */
	Common::Rect getNowSeenRect(const Plane &plane) const;
};

#pragma mark -
#pragma mark ScreenItemList

typedef StablePointerArray<ScreenItem, 250> ScreenItemListBase;
class ScreenItemList : public ScreenItemListBase {
private:
	size_type _unsorted[250];

public:
	ScreenItem *findByObject(const reg_t object) const;
	void sort();
	void unsort();
};
} // End of namespace Sci

#endif