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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/sci/graphics/text16.h $
* $Id: text16.h 55178 2011-01-08 23:16:44Z thebluegr $
*
*/
#ifndef SCI_GRAPHICS_TEXT32_H
#define SCI_GRAPHICS_TEXT32_H
#include "common/hashmap.h"
namespace Sci {
struct TextEntry {
reg_t object;
uint16 x;
uint16 y;
uint16 width;
uint16 height;
byte *surface;
Common::String text;
};
// TODO: Move to Cache, perhaps?
#define MAX_CACHED_TEXTS 20
typedef Common::HashMap<uint32, TextEntry *> TextCache;
/**
* Text32 class, handles text calculation and displaying of text for SCI2, SCI21 and SCI3 games
*/
class GfxText32 {
public:
GfxText32(SegManager *segMan, GfxCache *fonts, GfxScreen *screen);
~GfxText32();
void createTextBitmap(reg_t textObject);
void drawTextBitmap(reg_t textObject, uint16 textX, uint16 textY, uint16 w);
int16 GetLongest(const char *text, int16 maxWidth, GfxFont *font);
TextEntry *getTextEntry(reg_t textObject);
private:
TextEntry *createTextEntry(reg_t textObject);
void purgeCache();
SegManager *_segMan;
GfxCache *_cache;
TextCache _textCache;
GfxScreen *_screen;
};
} // End of namespace Sci
#endif
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