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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_TEXT32_H
#define SCI_GRAPHICS_TEXT32_H
#include "sci/engine/state.h"
#include "sci/graphics/celobj32.h"
#include "sci/graphics/frameout.h"
#include "sci/graphics/helpers.h"
namespace Sci {
enum TextAlign {
kTextAlignDefault = -1,
kTextAlignLeft = 0,
kTextAlignCenter = 1,
kTextAlignRight = 2
};
enum ScrollDirection {
kScrollUp,
kScrollDown
};
class GfxFont;
/**
* This class handles text calculation and rendering for
* SCI32 games. The text calculation system in SCI32 is
* nearly the same as SCI16, which means this class behaves
* similarly. Notably, GfxText32 maintains drawing
* parameters across multiple calls.
*/
class GfxText32 {
private:
SegManager *_segMan;
GfxCache *_cache;
/**
* The resource ID of the default font used by the game.
*
* @todo Check all SCI32 games to learn what their
* default font is.
*/
static int16 _defaultFontId;
/**
* The width and height of the currently active text
* bitmap, in text-system coordinates.
*
* @note These are unsigned in the actual engine.
*/
int16 _width, _height;
/**
* The color used to draw text.
*/
uint8 _foreColor;
/**
* The background color of the text box.
*/
uint8 _backColor;
/**
* The transparent color of the text box. Used when
* compositing the bitmap onto the screen.
*/
uint8 _skipColor;
/**
* The rect where the text is drawn within the bitmap.
* This rect is clipped to the dimensions of the bitmap.
*/
Common::Rect _textRect;
/**
* The text being drawn to the currently active text
* bitmap.
*/
Common::String _text;
/**
* The font being used to draw the text.
*/
GuiResourceId _fontId;
/**
* The color of the text box border.
*/
int16 _borderColor;
/**
* TODO: Document
*/
bool _dimmed;
/**
* The text alignment for the drawn text.
*/
TextAlign _alignment;
/**
* The position of the text draw cursor.
*/
Common::Point _drawPosition;
void drawFrame(const Common::Rect &rect, const int16 size, const uint8 color, const bool doScaling);
void drawChar(const char charIndex);
void drawText(const uint index, uint length);
/**
* Gets the length of the longest run of text available
* within the currently loaded text, starting from the
* given `charIndex` and running for up to `maxWidth`
* pixels. Returns the number of characters that can be
* written, and mutates the value pointed to by
* `charIndex` to point to the index of the next
* character to render.
*/
uint getLongest(uint *charIndex, const int16 maxWidth);
/**
* Gets the pixel width of a substring of the currently
* loaded text, without scaling.
*/
int16 getTextWidth(const uint index, uint length) const;
inline Common::Rect scaleRect(const Common::Rect &rect) {
Common::Rect scaledRect(rect);
int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
Ratio scaleX(_xResolution, scriptWidth);
Ratio scaleY(_yResolution, scriptHeight);
mulinc(scaledRect, scaleX, scaleY);
return scaledRect;
}
public:
GfxText32(SegManager *segMan, GfxCache *fonts);
/**
* The memory handle of the currently active bitmap.
*/
reg_t _bitmap;
/**
* The size of the x-dimension of the coordinate system
* used by the text renderer. Static since it was global in SSCI.
*/
static int16 _xResolution;
/**
* The size of the y-dimension of the coordinate system
* used by the text renderer. Static since it was global in SSCI.
*/
static int16 _yResolution;
/**
* The currently active font resource used to write text
* into the bitmap.
*
* @note SCI engine builds the font table directly
* inside of FontMgr; we use GfxFont instead.
*/
GfxFont *_font;
/**
* Creates a plain font bitmap with a flat color
* background.
*/
reg_t createFontBitmap(int16 width, int16 height, const Common::Rect &rect, const Common::String &text, const uint8 foreColor, const uint8 backColor, const uint8 skipColor, const GuiResourceId fontId, TextAlign alignment, const int16 borderColor, bool dimmed, const bool doScaling, const bool gc);
/**
* Creates a font bitmap with a view background.
*/
reg_t createFontBitmap(const CelInfo32 &celInfo, const Common::Rect &rect, const Common::String &text, const int16 foreColor, const int16 backColor, const GuiResourceId fontId, const int16 skipColor, const int16 borderColor, const bool dimmed, const bool gc);
inline int scaleUpWidth(int value) const {
const int scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
return (value * scriptWidth + _xResolution - 1) / _xResolution;
}
inline int scaleUpHeight(int value) const {
const int scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
return (value * scriptHeight + _yResolution - 1) / _yResolution;
}
/**
* Draws the text to the bitmap.
*/
void drawTextBox();
/**
* Draws the given text to the bitmap.
*
* @note The original engine holds a reference to a
* shared string which lets the text be updated from
* outside of the font manager. Instead, we give this
* extra signature to send the text to draw.
*
* TODO: Use shared string instead?
*/
void drawTextBox(const Common::String &text);
/**
* Erases the given rect by filling with the background
* color.
*/
void erase(const Common::Rect &rect, const bool doScaling);
void invertRect(const reg_t bitmap, const int16 bitmapStride, const Common::Rect &rect, const uint8 foreColor, const uint8 backColor, const bool doScaling);
/**
* Sets the font to be used for rendering and
* calculation of text dimensions.
*/
void setFont(const GuiResourceId fontId);
/**
* Gets the width of a character.
*/
uint16 getCharWidth(const char charIndex, const bool doScaling) const;
/**
* Retrieves the width and height of a block of text.
*/
Common::Rect getTextSize(const Common::String &text, const int16 maxWidth, bool doScaling);
/**
* Gets the pixel width of a substring of the currently
* loaded text, with scaling.
*/
int16 getTextWidth(const Common::String &text, const uint index, const uint length);
/**
* Retrieves the width of a line of text.
*/
int16 getStringWidth(const Common::String &text);
/**
* Gets the number of characters of `text`, starting
* from `index`, that can be safely rendered into
* `textRect`.
*/
int16 getTextCount(const Common::String &text, const uint index, const Common::Rect &textRect, const bool doScaling);
/**
* Gets the number of characters of `text`, starting
* from `index`, that can be safely rendered into
* `textRect` using the given font.
*/
int16 getTextCount(const Common::String &text, const uint index, const GuiResourceId fontId, const Common::Rect &textRect, const bool doScaling);
/**
* Scroll up/down one line. `numLines` is the number of the lines in the
* textarea, and `textLine` contains the text to draw as the newly
* visible line. Originally FontMgr::DrawOneLine and FontMgr::UpOneLine.
*/
void scrollLine(const Common::String &textLine, int numLines, uint8 color, TextAlign align, GuiResourceId fontId, ScrollDirection dir);
};
} // End of namespace Sci
#endif
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