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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_GRAPHICS_TRANSITIONS_H
#define SCI_GRAPHICS_TRANSITIONS_H
#include "sci/graphics/helpers.h"
namespace Sci {
struct GfxTransitionTranslateEntry {
int16 orgId;
int16 newId;
bool blackoutFlag;
};
enum {
SCI_TRANSITIONS_VERTICALROLL_FROMCENTER = 0,
SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER = 1,
SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT = 2,
SCI_TRANSITIONS_STRAIGHT_FROM_LEFT = 3,
SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM = 4,
SCI_TRANSITIONS_STRAIGHT_FROM_TOP = 5,
SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER = 6,
SCI_TRANSITIONS_DIAGONALROLL_TOCENTER = 7,
SCI_TRANSITIONS_BLOCKS = 8,
SCI_TRANSITIONS_PIXELATION = 9,
SCI_TRANSITIONS_FADEPALETTE = 10,
SCI_TRANSITIONS_SCROLL_RIGHT = 11,
SCI_TRANSITIONS_SCROLL_LEFT = 12,
SCI_TRANSITIONS_SCROLL_UP = 13,
SCI_TRANSITIONS_SCROLL_DOWN = 14,
SCI_TRANSITIONS_NONE_LONGBOW = 15,
SCI_TRANSITIONS_NONE = 100,
// here are transitions that are used by the old tableset, but are not included anymore in the new tableset
SCI_TRANSITIONS_VERTICALROLL_TOCENTER = 300,
SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER = 301
};
class Screen;
/**
* Transitions class, handles doing transitions for SCI0->SCI1.1 games like fade out/fade in, mosaic effect, etc.
*/
class GfxTransitions {
public:
GfxTransitions(GfxScreen *screen, GfxPalette *palette);
~GfxTransitions();
void setup(int16 number, bool blackoutFlag);
void doit(Common::Rect picRect);
private:
void init();
const GfxTransitionTranslateEntry *translateNumber(int16 number, const GfxTransitionTranslateEntry *tablePtr);
void doTransition(int16 number, bool blackout);
void setNewPalette(bool blackoutFlag);
void setNewScreen(bool blackoutFlag);
void copyRectToScreen(const Common::Rect rect, bool blackoutFlag);
void fadeOut();
void fadeIn();
void pixelation(bool blackoutFlag);
void blocks(bool blackoutFlag);
void straight(int16 number, bool blackoutFlag);
void scrollCopyOldToScreen(Common::Rect screenRect, int16 x, int16 y);
void scroll(int16 number);
void verticalRollFromCenter(bool blackoutFlag);
void verticalRollToCenter(bool blackoutFlag);
void horizontalRollFromCenter(bool blackoutFlag);
void horizontalRollToCenter(bool blackoutFlag);
void diagonalRollFromCenter(bool blackoutFlag);
void diagonalRollToCenter(bool blackoutFlag);
bool doCreateFrame(uint32 shouldBeAtMsec);
void updateScreen();
void updateScreenAndWait(uint32 shouldBeAtMsec);
GfxScreen *_screen;
GfxPalette *_palette;
const GfxTransitionTranslateEntry *_translationTable;
int16 _number;
bool _blackoutFlag;
Common::Rect _picRect;
byte *_oldScreen; // buffer for saving current active screen data to, has dimenions of _screen->_displayScreen
uint32 _transitionStartTime; // when the current transition started in milliseconds
};
} // End of namespace Sci
#endif
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