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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/mixer.h" // for Audio::Mixer::kSFXSoundType
#include "common/config-manager.h" // for ConfMan
#include "common/textconsole.h" // for warning, error
#ifndef USE_RGB_COLOR
#include "common/translation.h" // for _
#endif
#include "common/util.h" // for ARRAYSIZE
#include "common/system.h" // for g_system
#include "engine.h" // for Engine, g_engine
#include "graphics/colormasks.h" // for createPixelFormat
#include "graphics/palette.h" // for PaletteManager
#include "graphics/transparent_surface.h" // for TransparentSurface
#include "sci/console.h" // for Console
#include "sci/engine/features.h" // for GameFeatures
#include "sci/engine/state.h" // for EngineState
#include "sci/engine/vm_types.h" // for reg_t
#include "sci/event.h" // for SciEvent, EventManager, SCI_...
#include "sci/graphics/celobj32.h" // for CelInfo32, ::kLowResX, ::kLo...
#include "sci/graphics/cursor32.h" // for GfxCursor32
#include "sci/graphics/frameout.h" // for GfxFrameout
#include "sci/graphics/helpers.h" // for Color, Palette
#include "sci/graphics/palette32.h" // for GfxPalette32
#include "sci/graphics/plane32.h" // for Plane, PlanePictureCodes::kP...
#include "sci/graphics/screen_item32.h" // for ScaleInfo, ScreenItem, Scale...
#include "sci/resource.h" // for ResourceManager, ResourceId,...
#include "sci/sci.h" // for SciEngine, g_sci, getSciVersion
#include "sci/sound/audio32.h" // for Audio32
#include "sci/video/seq_decoder.h" // for SEQDecoder
#include "video/avi_decoder.h" // for AVIDecoder
#include "video/coktel_decoder.h" // for AdvancedVMDDecoder
#include "sci/graphics/video32.h"
namespace Graphics { struct Surface; }
namespace Sci {
bool VideoPlayer::open(const Common::String &fileName) {
if (!_decoder->loadFile(fileName)) {
warning("Failed to load %s", fileName.c_str());
return false;
}
#ifndef USE_RGB_COLOR
// KQ7 2.00b videos are compressed in 24bpp Cinepak, so cannot play on
// a system with no RGB support
if (_decoder->getPixelFormat().bytesPerPixel != 1) {
void showScummVMDialog(const Common::String &message);
showScummVMDialog(Common::String::format(_("Cannot play back %dbpp video on a system with maximum color depth of 8bpp"), _decoder->getPixelFormat().bpp()));
_decoder->close();
return false;
}
#endif
return true;
}
bool VideoPlayer::startHQVideo() {
#ifdef USE_RGB_COLOR
// Optimize rendering performance for unscaled videos, and allow
// better-than-NN interpolation for videos that are scaled
if (shouldStartHQVideo()) {
// TODO: Search for and use the best supported format (which may be
// lower than 32bpp) once the scaling code in Graphics supports
// 16bpp/24bpp, and once the SDL backend can correctly communicate
// supported pixel formats above whatever format is currently used by
// _hwsurface. Right now, this will either show an error dialog (OpenGL)
// or just crash entirely (SDL) if the backend does not support this
// 32bpp pixel format, which sucks since this code really ought to be
// able to fall back to NN scaling for games with 256-color videos
// without any error.
const Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
g_sci->_gfxFrameout->setPixelFormat(format);
_hqVideoMode = (g_system->getScreenFormat() == format);
return _hqVideoMode;
} else {
_hqVideoMode = false;
}
#endif
return false;
}
bool VideoPlayer::endHQVideo() {
#ifdef USE_RGB_COLOR
if (g_system->getScreenFormat().bytesPerPixel != 1) {
const Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
g_sci->_gfxFrameout->setPixelFormat(format);
assert(g_system->getScreenFormat() == format);
_hqVideoMode = false;
return true;
}
#endif
return false;
}
VideoPlayer::EventFlags VideoPlayer::playUntilEvent(const EventFlags flags, const uint32 maxSleepMs) {
// Flushing all the keyboard and mouse events out of the event manager
// keeps events queued from before the start of playback from accidentally
// activating a video stop flag
_eventMan->flushEvents();
_decoder->start();
EventFlags stopFlag = kEventFlagNone;
for (;;) {
g_sci->sleep(MIN(_decoder->getTimeToNextFrame(), maxSleepMs));
const Graphics::Surface *nextFrame = nullptr;
// If a decoder needs more than one update per loop, this means we are
// running behind and should skip rendering these frames (but must still
// submit any palettes from skipped frames)
while (_decoder->needsUpdate()) {
nextFrame = _decoder->decodeNextFrame();
if (_decoder->hasDirtyPalette()) {
submitPalette(_decoder->getPalette());
}
}
// Some frames may contain only audio and/or palette data; this occurs
// with Duck videos and is not an error
if (nextFrame) {
renderFrame(*nextFrame);
}
// Event checks must only happen *after* the decoder is updated (1) and
// frame rendered (2), otherwise (1) interval yields will get stuck
// forever on the current frame, and (2) other events will end up
// dropping the new frame entirely
stopFlag = checkForEvent(flags);
if (stopFlag != kEventFlagNone) {
break;
}
// Only call to update the screen after the event check, otherwise
// whatever the game scripts try to change when the player yields to
// them will not make it into the hardware buffer until the next tick
g_sci->_gfxFrameout->updateScreen();
}
return stopFlag;
}
VideoPlayer::EventFlags VideoPlayer::checkForEvent(const EventFlags flags) {
if (g_engine->shouldQuit() || _decoder->endOfVideo()) {
return kEventFlagEnd;
}
SciEvent event = _eventMan->getSciEvent(kSciEventMousePress | kSciEventPeek);
if ((flags & kEventFlagMouseDown) && event.type == kSciEventMousePress) {
return kEventFlagMouseDown;
}
event = _eventMan->getSciEvent(kSciEventKeyDown | kSciEventPeek);
if ((flags & kEventFlagEscapeKey) && event.type == kSciEventKeyDown) {
if (getSciVersion() < SCI_VERSION_3) {
while ((event = _eventMan->getSciEvent(kSciEventKeyDown)),
event.type != kSciEventNone) {
if (event.character == kSciKeyEsc) {
return kEventFlagEscapeKey;
}
}
} else if (event.character == kSciKeyEsc) {
return kEventFlagEscapeKey;
}
}
return kEventFlagNone;
}
void VideoPlayer::submitPalette(const uint8 palette[256 * 3]) const {
#ifdef USE_RGB_COLOR
if (g_system->getScreenFormat().bytesPerPixel != 1) {
return;
}
#endif
assert(palette);
g_system->getPaletteManager()->setPalette(palette, 0, 256);
// KQ7 1.x has videos encoded using Microsoft Video 1 where palette 0 is
// white and 255 is black, which is basically the opposite of DOS/Win
// SCI palettes. So, when drawing to an 8bpp hwscreen, whenever a new
// palette is seen, the screen must be re-filled with the new black
// entry to ensure areas outside the video are always black and not some
// other color
for (int color = 0; color < 256; ++color) {
if (palette[0] == 0 && palette[1] == 0 && palette[2] == 0) {
g_system->fillScreen(color);
break;
}
palette += 3;
}
}
void VideoPlayer::renderFrame(const Graphics::Surface &nextFrame) const {
bool freeConvertedFrame;
Graphics::Surface *convertedFrame;
// Avoid creating a duplicate copy of the surface when it is not necessary
if (_decoder->getPixelFormat() == g_system->getScreenFormat()) {
freeConvertedFrame = false;
convertedFrame = const_cast<Graphics::Surface *>(&nextFrame);
} else {
freeConvertedFrame = true;
convertedFrame = nextFrame.convertTo(g_system->getScreenFormat(), _decoder->getPalette());
}
assert(convertedFrame);
if (_decoder->getWidth() != _drawRect.width() || _decoder->getHeight() != _drawRect.height()) {
Graphics::Surface *const unscaledFrame(convertedFrame);
// TODO: The only reason TransparentSurface is used here because it is
// where common scaler code is right now.
const Graphics::TransparentSurface tsUnscaledFrame(*unscaledFrame);
#ifdef USE_RGB_COLOR
if (_hqVideoMode) {
convertedFrame = tsUnscaledFrame.scaleT<Graphics::FILTER_BILINEAR>(_drawRect.width(), _drawRect.height());
} else {
#elif 1
{
#else
}
#endif
convertedFrame = tsUnscaledFrame.scaleT<Graphics::FILTER_NEAREST>(_drawRect.width(), _drawRect.height());
}
assert(convertedFrame);
if (freeConvertedFrame) {
unscaledFrame->free();
delete unscaledFrame;
}
freeConvertedFrame = true;
}
g_system->copyRectToScreen(convertedFrame->getPixels(), convertedFrame->pitch, _drawRect.left, _drawRect.top, _drawRect.width(), _drawRect.height());
g_sci->_gfxFrameout->updateScreen();
if (freeConvertedFrame) {
convertedFrame->free();
delete convertedFrame;
}
}
template <typename PixelType>
void VideoPlayer::renderLQToSurface(Graphics::Surface &out, const Graphics::Surface &nextFrame, const bool doublePixels, const bool blackLines) const {
const int lineCount = blackLines ? 2 : 1;
if (doublePixels) {
for (int16 y = 0; y < nextFrame.h * 2; y += lineCount) {
const PixelType *source = (const PixelType *)nextFrame.getBasePtr(0, y >> 1);
PixelType *target = (PixelType *)out.getBasePtr(0, y);
for (int16 x = 0; x < nextFrame.w; ++x) {
*target++ = *source;
*target++ = *source++;
}
}
} else if (blackLines) {
for (int16 y = 0; y < nextFrame.h; y += lineCount) {
const PixelType *source = (const PixelType *)nextFrame.getBasePtr(0, y);
PixelType *target = (PixelType *)out.getBasePtr(0, y);
memcpy(target, source, out.w * sizeof(PixelType));
}
} else {
out.copyRectToSurface(nextFrame.getPixels(), nextFrame.pitch, 0, 0, nextFrame.w, nextFrame.h);
}
}
void VideoPlayer::setDrawRect(const int16 x, const int16 y, const int16 width, const int16 height) {
_drawRect = Common::Rect(x, y, x + width, y + height);
if (_drawRect.right > g_system->getWidth() || _drawRect.bottom > g_system->getHeight()) {
warning("Draw rect (%d, %d, %d, %d) is out of bounds of the screen; clipping it", PRINT_RECT(_drawRect));
_drawRect.clip(g_system->getWidth(), g_system->getHeight());
}
}
#pragma mark SEQPlayer
SEQPlayer::SEQPlayer(EventManager *eventMan) :
VideoPlayer(eventMan) {}
void SEQPlayer::play(const Common::String &fileName, const int16 numTicks, const int16, const int16) {
_decoder.reset(new SEQDecoder(numTicks));
if (!VideoPlayer::open(fileName)) {
_decoder.reset();
return;
}
const int16 scriptWidth = g_sci->_gfxFrameout->getCurrentBuffer().scriptWidth;
const int16 scriptHeight = g_sci->_gfxFrameout->getCurrentBuffer().scriptHeight;
const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth;
const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight;
const int16 scaledWidth = (_decoder->getWidth() * Ratio(screenWidth, scriptWidth)).toInt();
const int16 scaledHeight = (_decoder->getHeight() * Ratio(screenHeight, scriptHeight)).toInt();
// Normally we would use the coordinates passed into the play function
// to position the video, but since we are scaling the video (which SSCI
// did not do), the coordinates are not correct. Since videos are always
// intended to play in the center of the screen, we just recalculate the
// origin here.
_drawRect.left = (screenWidth - scaledWidth) / 2;
_drawRect.top = (screenHeight - scaledHeight) / 2;
_drawRect.setWidth(scaledWidth);
_drawRect.setHeight(scaledHeight);
startHQVideo();
playUntilEvent(kEventFlagMouseDown | kEventFlagEscapeKey);
endHQVideo();
g_system->fillScreen(0);
_decoder.reset();
}
#pragma mark -
#pragma mark AVIPlayer
AVIPlayer::AVIPlayer(EventManager *eventMan) :
VideoPlayer(eventMan, new Video::AVIDecoder()),
_status(kAVINotOpen) {
_decoder->setSoundType(Audio::Mixer::kSFXSoundType);
}
AVIPlayer::IOStatus AVIPlayer::open(const Common::String &fileName) {
if (_status != kAVINotOpen) {
close();
}
if (!VideoPlayer::open(fileName)) {
return kIOFileNotFound;
}
_status = kAVIOpen;
return kIOSuccess;
}
AVIPlayer::IOStatus AVIPlayer::init(const bool doublePixels) {
// Calls to initialize the AVI player in SCI can be made in a few ways:
//
// * kShowMovie(WinInit, x, y) to render the video at (x,y) using its
// original resolution, or
// * kShowMovie(WinInit, x, y, w, h) to render the video at (x,y) with
// rescaling to the given width and height, or
// * kShowMovie(WinInitDouble, x, y) to render the video at (x,y) with
// rescaling to double the original resolution.
//
// Unfortunately, the values passed by game scripts are frequently wrong:
//
// * KQ7 passes origin coordinates that cause videos to be misaligned on the
// Y-axis;
// * GK1 passes width and height that change the aspect ratio of the videos,
// even though they were rendered with square pixels (and in the case of
// CREDITS.AVI, cause the video to be badly downscaled);
// * The GK2 demo does all of these things at the same time.
//
// Fortunately, whenever all of these games play an AVI, they are just
// trying to play a video at the center of the screen. So, we ignore the
// values that the game sends, and instead calculate the correct dimensions
// and origin based on the video data, only allowing games to specify
// whether or not the videos should be scaled up 2x.
if (_status == kAVINotOpen) {
return kIOFileNotFound;
}
g_sci->_gfxCursor32->hide();
int16 width = _decoder->getWidth();
int16 height = _decoder->getHeight();
if (doublePixels) {
width *= 2;
height *= 2;
}
const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth;
const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight;
// When scaling videos, they must not grow larger than the hardware screen
// or else the engine will crash. This is particularly important for the GK1
// CREDITS.AVI since the game sends extra width/height arguments, causing it
// to be treated as needing upscaling even though it does not.
width = MIN<int16>(width, screenWidth);
height = MIN<int16>(height, screenHeight);
_drawRect.left = (screenWidth - width) / 2;
_drawRect.top = (screenHeight - height) / 2;
_drawRect.setWidth(width);
_drawRect.setHeight(height);
if (!startHQVideo() && _decoder->getPixelFormat().bytesPerPixel != 1) {
const Common::List<Graphics::PixelFormat> outFormats = g_system->getSupportedFormats();
Graphics::PixelFormat inFormat = _decoder->getPixelFormat();
Graphics::PixelFormat bestFormat = outFormats.front();
Common::List<Graphics::PixelFormat>::const_iterator it;
for (it = outFormats.begin(); it != outFormats.end(); ++it) {
if (*it == inFormat) {
bestFormat = inFormat;
break;
}
}
if (bestFormat.bytesPerPixel != 2 && bestFormat.bytesPerPixel != 4) {
error("Failed to find any valid output pixel format");
}
g_sci->_gfxFrameout->setPixelFormat(bestFormat);
}
return kIOSuccess;
}
AVIPlayer::IOStatus AVIPlayer::play(const int16 from, const int16 to, const int16, const bool async) {
if (_status == kAVINotOpen) {
return kIOFileNotFound;
}
if (from >= 0 && to > 0 && from <= to) {
_decoder->seekToFrame(from);
_decoder->setEndFrame(to);
}
if (!async || getSciVersion() == SCI_VERSION_2_1_EARLY) {
playUntilEvent(kEventFlagNone);
} else {
_status = kAVIPlaying;
}
return kIOSuccess;
}
AVIPlayer::EventFlags AVIPlayer::playUntilEvent(const EventFlags flags, const uint32 maxSleepMs) {
// NOTE: In SSCI, whether or not a video could be skipped was controlled by
// game scripts; here, we always allow skipping video with the mouse or
// escape key, to improve the user experience
return VideoPlayer::playUntilEvent(flags | kEventFlagMouseDown | kEventFlagEscapeKey, maxSleepMs);
}
AVIPlayer::IOStatus AVIPlayer::close() {
if (_status == kAVINotOpen) {
return kIOSuccess;
}
if (!endHQVideo()) {
// This fixes a single-frame white flash after playback of the KQ7 1.x
// videos, which replace palette entry 0 with white
const uint8 black[3] = { 0, 0, 0 };
g_system->getPaletteManager()->setPalette(black, 0, 1);
}
g_system->fillScreen(0);
g_sci->_gfxCursor32->unhide();
_decoder->close();
_status = kAVINotOpen;
return kIOSuccess;
}
AVIPlayer::IOStatus AVIPlayer::cue(const uint16 frameNo) {
if (!_decoder->seekToFrame(frameNo)) {
return kIOSeekFailed;
}
_status = kAVIPaused;
return kIOSuccess;
}
uint16 AVIPlayer::getDuration() const {
if (_status == kAVINotOpen) {
return 0;
}
return _decoder->getFrameCount();
}
#pragma mark -
#pragma mark VMDPlayer
VMDPlayer::VMDPlayer(EventManager *eventMan, SegManager *segMan) :
VideoPlayer(eventMan, new Video::AdvancedVMDDecoder(Audio::Mixer::kSFXSoundType)),
_segMan(segMan),
_isOpen(false),
_isInitialized(false),
_bundledVmd(nullptr),
_yieldFrame(0),
_yieldInterval(0),
_lastYieldedFrameNo(0),
_plane(nullptr),
_screenItem(nullptr),
_planeIsOwned(true),
_priority(0),
_doublePixels(false),
_stretchVertical(false),
_blackLines(false),
_leaveScreenBlack(false),
_leaveLastFrame(false),
_ignorePalettes(false),
_blackoutPlane(nullptr),
_startColor(0),
_endColor(255),
#ifdef SCI_VMD_BLACK_PALETTE
_blackPalette(false),
#endif
_boostPercent(100),
_boostStartColor(0),
_boostEndColor(255),
_showCursor(false) {}
VMDPlayer::~VMDPlayer() {
close();
}
#pragma mark -
#pragma mark VMDPlayer - Playback
VMDPlayer::IOStatus VMDPlayer::open(const Common::String &fileName, const OpenFlags flags) {
if (_isOpen) {
error("Attempted to play %s, but another VMD was loaded", fileName.c_str());
}
if (g_sci->_features->VMDOpenStopsAudio()) {
g_sci->_audio32->stop(kAllChannels);
}
Resource *bundledVmd = g_sci->getResMan()->findResource(ResourceId(kResourceTypeVMD, fileName.asUint64()), true);
if (bundledVmd != nullptr) {
Common::SeekableReadStream *stream = bundledVmd->makeStream();
if (_decoder->loadStream(stream)) {
_bundledVmd = bundledVmd;
_isOpen = true;
} else {
delete stream;
g_sci->getResMan()->unlockResource(bundledVmd);
}
} else if (_decoder->loadFile(fileName)) {
_isOpen = true;
}
if (_isOpen) {
if (flags & kOpenFlagMute) {
_decoder->setVolume(0);
}
return kIOSuccess;
}
return kIOError;
}
void VMDPlayer::init(int16 x, const int16 y, const PlayFlags flags, const int16 boostPercent, const int16 boostStartColor, const int16 boostEndColor) {
if (getSciVersion() < SCI_VERSION_3) {
x &= ~1;
}
_doublePixels = flags & kPlayFlagDoublePixels;
_blackLines = ConfMan.getBool("enable_black_lined_video") && (flags & kPlayFlagBlackLines);
// If ScummVM has been configured to disable black lines on video playback,
// the boosts need to be ignored too or else the brightness of the video
// will be too high
_boostPercent = 100 + (_blackLines && (flags & kPlayFlagBoost) ? boostPercent : 0);
_boostStartColor = CLIP<int16>(boostStartColor, 0, 255);
_boostEndColor = CLIP<int16>(boostEndColor, 0, 255);
_leaveScreenBlack = flags & kPlayFlagLeaveScreenBlack;
_leaveLastFrame = flags & kPlayFlagLeaveLastFrame;
#ifdef SCI_VMD_BLACK_PALETTE
_blackPalette = flags & kPlayFlagBlackPalette;
#endif
_stretchVertical = flags & kPlayFlagStretchVertical;
setDrawRect(x, y,
(_decoder->getWidth() << _doublePixels),
(_decoder->getHeight() << (_doublePixels || _stretchVertical)));
}
VMDPlayer::IOStatus VMDPlayer::close() {
if (!_isOpen) {
return kIOSuccess;
}
if (_isComposited) {
closeComposited();
} else {
closeOverlay();
}
if (_blackoutPlane != nullptr) {
g_sci->_gfxFrameout->deletePlane(*_blackoutPlane);
_blackoutPlane = nullptr;
}
if (!_leaveLastFrame && !_leaveScreenBlack) {
// This call *actually* deletes the blackout plane
g_sci->_gfxFrameout->frameOut(true);
}
_decoder->close();
if (_bundledVmd) {
g_sci->getResMan()->unlockResource(_bundledVmd);
_bundledVmd = nullptr;
}
if (!_showCursor) {
g_sci->_gfxCursor32->unhide();
}
_isOpen = false;
_isInitialized = false;
_ignorePalettes = false;
_lastYieldedFrameNo = 0;
_planeIsOwned = true;
_priority = 0;
_drawRect = Common::Rect();
return kIOSuccess;
}
VMDPlayer::VMDStatus VMDPlayer::getStatus() const {
if (!_isOpen) {
return kVMDNotOpen;
}
if (_decoder->isPaused()) {
return kVMDPaused;
}
if (_decoder->isPlaying()) {
return kVMDPlaying;
}
if (_decoder->endOfVideo()) {
return kVMDFinished;
}
return kVMDOpen;
}
VMDPlayer::EventFlags VMDPlayer::kernelPlayUntilEvent(const EventFlags flags, const int16 lastFrameNo, const int16 yieldInterval) {
assert(lastFrameNo >= -1);
const int32 maxFrameNo = _decoder->getFrameCount() - 1;
if (flags & kEventFlagToFrame) {
_yieldFrame = MIN<int32>(lastFrameNo, maxFrameNo);
} else {
_yieldFrame = maxFrameNo;
}
if (flags & kEventFlagYieldToVM) {
_yieldInterval = 3;
if (yieldInterval == -1 && !(flags & kEventFlagToFrame)) {
_yieldInterval = lastFrameNo;
} else if (yieldInterval != -1) {
_yieldInterval = MIN<int32>(yieldInterval, maxFrameNo);
}
} else {
_yieldInterval = maxFrameNo;
}
return playUntilEvent(flags);
}
VMDPlayer::EventFlags VMDPlayer::playUntilEvent(const EventFlags flags, const uint32) {
if (flags & kEventFlagReverse) {
// NOTE: This flag may not work properly since SSCI does not care
// if a video has audio, but the VMD decoder does.
warning("VMD reverse playback flag was set. Please report this event to the bug tracker");
const bool success = _decoder->setReverse(true);
assert(success);
_decoder->setVolume(0);
}
if (!_isInitialized) {
_isInitialized = true;
if (!_showCursor) {
g_sci->_gfxCursor32->hide();
}
if (!_blackoutRect.isEmpty() && _planeIsOwned) {
_blackoutPlane = new Plane(_blackoutRect);
g_sci->_gfxFrameout->addPlane(_blackoutPlane);
}
if (shouldUseCompositing()) {
_isComposited = true;
initComposited();
} else {
_isComposited = false;
initOverlay();
}
}
// Sleeping any more than 1/60th of a second will make the mouse feel
// very sluggish during VMD action sequences because the frame rate of
// VMDs is usually only 15fps
return VideoPlayer::playUntilEvent(flags, 10);
}
VMDPlayer::EventFlags VMDPlayer::checkForEvent(const EventFlags flags) {
const int currentFrameNo = _decoder->getCurFrame();
if (currentFrameNo == _yieldFrame) {
return kEventFlagEnd;
}
if (_yieldInterval > 0 &&
currentFrameNo != _lastYieldedFrameNo &&
(currentFrameNo % _yieldInterval) == 0) {
_lastYieldedFrameNo = currentFrameNo;
return kEventFlagYieldToVM;
}
EventFlags stopFlag = VideoPlayer::checkForEvent(flags);
if (stopFlag != kEventFlagNone) {
return stopFlag;
}
const SciEvent event = _eventMan->getSciEvent(kSciEventHotRectangle | kSciEventPeek);
if ((flags & kEventFlagHotRectangle) && event.type == kSciEventHotRectangle) {
return kEventFlagHotRectangle;
}
return kEventFlagNone;
}
void VMDPlayer::initOverlay() {
// Composited videos forced through the overlay renderer (due to HQ video
// mode) still need to occlude whatever is behind them in the renderer (as
// in composited mode) to prevent palette glitches caused by premature
// submission of occluded screen items (e.g. leaving the lava room sphere in
// the volcano in Lighthouse, the pic after the video finishes playing will
// be rendered with the wrong palette)
if (isNormallyComposited() && _planeIsOwned) {
_plane = new Plane(_drawRect, kPlanePicColored);
if (_priority) {
_plane->_priority = _priority;
}
g_sci->_gfxFrameout->addPlane(_plane);
}
// Make sure that any pending graphics changes from the game are submitted
// before starting playback, since if they aren't, and the video player
// yields back to the VM in the middle of playback, there may be a flash of
// content that draws over the video. (This happens when subtitles are
// enabled in Shivers.)
g_sci->_gfxFrameout->frameOut(true);
#ifdef USE_RGB_COLOR
// TODO: Allow interpolation for videos where the cursor is drawn, either by
// writing to an intermediate 4bpp surface and using that surface during
// cursor drawing, or by promoting the cursor code to use CursorMan, if
// possible
if (startHQVideo()) {
redrawGameScreen();
}
#endif
}
#ifdef USE_RGB_COLOR
void VMDPlayer::redrawGameScreen() const {
if (!_hqVideoMode) {
return;
}
Graphics::Surface *game = g_sci->_gfxFrameout->getCurrentBuffer().convertTo(g_system->getScreenFormat(), g_sci->_gfxPalette32->getHardwarePalette());
assert(game);
Common::Rect rects[4];
int splitCount = splitRects(Common::Rect(game->w, game->h), _drawRect, rects);
if (splitCount != -1) {
while (splitCount--) {
const Common::Rect &drawRect = rects[splitCount];
g_system->copyRectToScreen(game->getBasePtr(drawRect.left, drawRect.top), game->pitch, drawRect.left, drawRect.top, drawRect.width(), drawRect.height());
}
}
game->free();
delete game;
}
#endif
void VMDPlayer::renderOverlay(const Graphics::Surface &nextFrame) const {
#ifdef USE_RGB_COLOR
if (_hqVideoMode) {
VideoPlayer::renderFrame(nextFrame);
return;
}
#endif
Graphics::Surface out = g_sci->_gfxFrameout->getCurrentBuffer().getSubArea(_drawRect);
renderLQToSurface<uint8>(out, nextFrame, _doublePixels, _blackLines);
g_sci->_gfxFrameout->directFrameOut(_drawRect);
}
void VMDPlayer::submitPalette(const uint8 rawPalette[256 * 3]) const {
if (_ignorePalettes) {
return;
}
Palette palette;
for (uint16 i = 0; i < _startColor; ++i) {
palette.colors[i].used = false;
}
for (uint16 i = _endColor + 1; i < ARRAYSIZE(palette.colors); ++i) {
palette.colors[i].used = false;
}
#if SCI_VMD_BLACK_PALETTE
if (_blackPalette) {
for (uint16 i = _startColor; i <= _endColor; ++i) {
palette.colors[i].r = palette.colors[i].g = palette.colors[i].b = 0;
palette.colors[i].used = true;
}
} else
#endif
fillPalette(rawPalette, palette);
if (_isComposited) {
SciBitmap *bitmap = _segMan->lookupBitmap(_bitmapId);
bitmap->setPalette(palette);
// NOTE: SSCI calls updateScreenItem and frameOut here, but this should
// not be necessary in ScummVM since the new palette gets submitted
// before the next frame is rendered, and the frame rendering call will
// perform the same operations.
} else {
g_sci->_gfxPalette32->submit(palette);
g_sci->_gfxPalette32->updateForFrame();
g_sci->_gfxPalette32->updateHardware();
}
#if SCI_VMD_BLACK_PALETTE
if (_blackPalette) {
fillPalette(rawPalette, palette);
if (_isComposited) {
SciBitmap *bitmap = _segMan->lookupBitmap(_bitmapId);
bitmap->setPalette(palette);
}
g_sci->_gfxPalette32->submit(palette);
g_sci->_gfxPalette32->updateForFrame();
g_sci->_gfxPalette32->updateHardware();
}
#endif
#ifdef USE_RGB_COLOR
// Changes to the palette may affect areas outside of the video; when the
// engine is rendering video in high color, palette changes will only take
// effect once the entire screen is redrawn to the high color surface
redrawGameScreen();
#endif
}
void VMDPlayer::closeOverlay() {
if (isNormallyComposited() && _planeIsOwned && _plane != nullptr) {
g_sci->_gfxFrameout->deletePlane(*_plane);
_plane = nullptr;
}
#ifdef USE_RGB_COLOR
if (_hqVideoMode) {
if (endHQVideo()) {
g_sci->_gfxFrameout->resetHardware();
}
return;
}
#endif
g_sci->_gfxFrameout->frameOut(true, _drawRect);
}
void VMDPlayer::initComposited() {
ScaleInfo vmdScaleInfo;
if (_doublePixels) {
vmdScaleInfo.x *= 2;
vmdScaleInfo.y *= 2;
vmdScaleInfo.signal = kScaleSignalManual;
} else if (_stretchVertical) {
vmdScaleInfo.y *= 2;
vmdScaleInfo.signal = kScaleSignalManual;
}
const uint32 hunkPaletteSize = HunkPalette::calculateHunkPaletteSize(256, false);
const int16 screenWidth = g_sci->_gfxFrameout->getCurrentBuffer().screenWidth;
const int16 screenHeight = g_sci->_gfxFrameout->getCurrentBuffer().screenHeight;
SciBitmap &vmdBitmap = *_segMan->allocateBitmap(&_bitmapId, _drawRect.width(), _drawRect.height(), 255, 0, 0, screenWidth, screenHeight, hunkPaletteSize, false, false);
vmdBitmap.getBuffer().fillRect(Common::Rect(_drawRect.width(), _drawRect.height()), 0);
CelInfo32 vmdCelInfo;
vmdCelInfo.bitmap = _bitmapId;
Video::AdvancedVMDDecoder *decoder = dynamic_cast<Video::AdvancedVMDDecoder *>(_decoder.get());
assert(decoder);
decoder->setSurfaceMemory(vmdBitmap.getPixels(), vmdBitmap.getWidth(), vmdBitmap.getHeight(), 1);
if (_planeIsOwned) {
_plane = new Plane(_drawRect, kPlanePicColored);
if (_priority) {
_plane->_priority = _priority;
}
g_sci->_gfxFrameout->addPlane(_plane);
_screenItem = new ScreenItem(_plane->_object, vmdCelInfo, Common::Point(), vmdScaleInfo);
} else {
_screenItem = new ScreenItem(_plane->_object, vmdCelInfo, Common::Point(_drawRect.left, _drawRect.top), vmdScaleInfo);
if (_priority) {
_screenItem->_priority = _priority;
}
}
if (_blackLines) {
_screenItem->_drawBlackLines = true;
}
// NOTE: There was code for positioning the screen item using insetRect
// here, but none of the game scripts seem to use this functionality.
g_sci->_gfxFrameout->addScreenItem(*_screenItem);
// Composited VMDs periodically yield to game scripts which will often call
// kFrameOut to make changes to other parts of the screen. Since VMDPlayer
// is responsible for throttling output during these times, GfxFrameout
// needs to stop throttling kFrameOut calls or else we will drop frames when
// kFrameOut sleeps right through the next frame
g_sci->_gfxFrameout->_throttleKernelFrameOut = false;
}
void VMDPlayer::renderComposited() const {
g_sci->_gfxFrameout->updateScreenItem(*_screenItem);
g_sci->_gfxFrameout->frameOut(true);
}
void VMDPlayer::closeComposited() {
if (_bitmapId != NULL_REG) {
_segMan->freeBitmap(_bitmapId);
_bitmapId = NULL_REG;
}
if (!_planeIsOwned && _screenItem != nullptr) {
g_sci->_gfxFrameout->deleteScreenItem(*_screenItem);
_screenItem = nullptr;
} else if (_plane != nullptr) {
g_sci->_gfxFrameout->deletePlane(*_plane);
_plane = nullptr;
}
if (!_leaveLastFrame && _leaveScreenBlack) {
// This call *actually* deletes the plane/screen item
g_sci->_gfxFrameout->frameOut(true);
}
g_sci->_gfxFrameout->_throttleKernelFrameOut = true;
}
#pragma mark -
#pragma mark VMDPlayer - Rendering
void VMDPlayer::renderFrame(const Graphics::Surface &nextFrame) const {
if (_isComposited) {
renderComposited();
} else {
renderOverlay(nextFrame);
}
}
void VMDPlayer::fillPalette(const uint8 rawPalette[256 * 3], Palette &outPalette) const {
const byte *vmdPalette = rawPalette + _startColor * 3;
for (uint16 i = _startColor; i <= _endColor; ++i) {
uint8 r = *vmdPalette++;
uint8 g = *vmdPalette++;
uint8 b = *vmdPalette++;
if (_boostPercent != 100 && i >= _boostStartColor && i <= _boostEndColor) {
r = CLIP(r * _boostPercent / 100, 0, 255);
g = CLIP(g * _boostPercent / 100, 0, 255);
b = CLIP(b * _boostPercent / 100, 0, 255);
}
outPalette.colors[i].r = r;
outPalette.colors[i].g = g;
outPalette.colors[i].b = b;
outPalette.colors[i].used = true;
}
}
void VMDPlayer::setPlane(const int16 priority, const reg_t planeId) {
_priority = priority;
if (planeId != NULL_REG) {
_plane = g_sci->_gfxFrameout->getPlanes().findByObject(planeId);
assert(_plane != nullptr);
_planeIsOwned = false;
}
}
#pragma mark -
#pragma mark VMDPlayer - Palette
void VMDPlayer::restrictPalette(const uint8 startColor, const int16 endColor) {
_startColor = startColor;
// At least GK2 sends 256 as the end color, which is wrong,
// but works in the original engine as the storage size is 4 bytes
// and used values are clamped to 0-255
_endColor = MIN<int16>(255, endColor);
}
#pragma mark -
#pragma mark DuckPlayer
DuckPlayer::DuckPlayer(EventManager *eventMan, SegManager *segMan) :
VideoPlayer(eventMan, new Video::AVIDecoder()),
_plane(nullptr),
_status(kDuckClosed),
_volume(Audio::Mixer::kMaxChannelVolume),
_doFrameOut(false) {
_decoder->setSoundType(Audio::Mixer::kSFXSoundType);
}
void DuckPlayer::open(const GuiResourceId resourceId, const int displayMode, const int16 x, const int16 y) {
if (_status != kDuckClosed) {
error("Attempted to play %u.duk, but another video was loaded", resourceId);
}
const Common::String fileName = Common::String::format("%u.duk", resourceId);
if (!VideoPlayer::open(fileName)) {
return;
}
_decoder->setVolume(_volume);
_doublePixels = displayMode != 0;
_blackLines = ConfMan.getBool("enable_black_lined_video") &&
(displayMode == 1 || displayMode == 3);
// SSCI seems to incorrectly calculate the draw rect by scaling the origin
// in addition to the width/height for the BR point
setDrawRect(x, y,
(_decoder->getWidth() << _doublePixels),
(_decoder->getHeight() << _doublePixels));
g_sci->_gfxCursor32->hide();
if (_doFrameOut) {
_plane = new Plane(_drawRect, kPlanePicColored);
g_sci->_gfxFrameout->addPlane(_plane);
g_sci->_gfxFrameout->frameOut(true);
}
if (!startHQVideo() && _decoder->getPixelFormat().bytesPerPixel != 1) {
g_sci->_gfxFrameout->setPixelFormat(_decoder->getPixelFormat());
}
_status = kDuckOpen;
}
void DuckPlayer::play(const int lastFrameNo) {
// This status check does not exist in the original interpreter, but is
// necessary to avoid a crash if the engine cannot find or render the video
// for playback. Game scripts receive no feedback from the kernel regarding
// whether or not an attempt to open a Duck video actually succeeded, so
// they can only assume it always succeeds (and so always call to `play`
// even if they shouldn't).
if (_status == kDuckClosed) {
return;
}
if (_status != kDuckPlaying) {
_status = kDuckPlaying;
}
if (lastFrameNo != -1) {
_decoder->setEndFrame(lastFrameNo);
}
playUntilEvent(kEventFlagMouseDown | kEventFlagEscapeKey);
}
void DuckPlayer::close() {
if (_status == kDuckClosed) {
return;
}
_decoder->close();
endHQVideo();
g_sci->_gfxCursor32->unhide();
if (_doFrameOut) {
g_sci->_gfxFrameout->deletePlane(*_plane);
g_sci->_gfxFrameout->frameOut(true);
_plane = nullptr;
}
_drawRect = Common::Rect();
_status = kDuckClosed;
_volume = Audio::Mixer::kMaxChannelVolume;
_doFrameOut = false;
}
void DuckPlayer::renderFrame(const Graphics::Surface &nextFrame) const {
#ifdef USE_RGB_COLOR
if (_hqVideoMode) {
VideoPlayer::renderFrame(nextFrame);
return;
}
#endif
Graphics::Surface out;
out.create(_drawRect.width(), _drawRect.height(), nextFrame.format);
renderLQToSurface<uint16>(out, nextFrame, _doublePixels, _blackLines);
if (out.format != g_system->getScreenFormat()) {
out.convertToInPlace(g_system->getScreenFormat());
}
g_system->copyRectToScreen(out.getPixels(), out.pitch, _drawRect.left, _drawRect.top, out.w, out.h);
out.free();
}
} // End of namespace Sci
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