aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/graphics/view.cpp
blob: 7c33f87a14faf4f93fc513120817277ca9558dfc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "sci/sci.h"
#include "sci/util.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/view.h"

namespace Sci {

GfxView::GfxView(ResourceManager *resMan, GfxScreen *screen, GfxPalette *palette, GuiResourceId resourceId)
	: _resMan(resMan), _screen(screen), _palette(palette), _resourceId(resourceId) {
	assert(resourceId != -1);
	initData(resourceId);
}

GfxView::~GfxView() {
	// Iterate through the loops
	for (uint16 loopNum = 0; loopNum < _loopCount; loopNum++) {
		// and through the cells of each loop
		for (uint16 celNum = 0; celNum < _loop[loopNum].celCount; celNum++) {
			delete[] _loop[loopNum].cel[celNum].rawBitmap;
		}
		delete[] _loop[loopNum].cel;
	}
	delete[] _loop;

	_resMan->unlockResource(_resource);
}

static const byte EGAmappingStraight[SCI_VIEW_EGAMAPPING_SIZE] = {
	0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};

void GfxView::initData(GuiResourceId resourceId) {
	_resource = _resMan->findResource(ResourceId(kResourceTypeView, resourceId), true);
	if (!_resource) {
		error("view resource %d not found", resourceId);
	}
	_resourceData = _resource->data;

	byte *celData, *loopData;
	uint16 celOffset;
	CelInfo *cel;
	uint16 celCount = 0;
	uint16 mirrorBits = 0;
	uint32 palOffset = 0;
	uint16 headerSize = 0;
	uint16 loopSize = 0, celSize = 0;
	int loopNo, celNo, EGAmapNr;
	byte seekEntry;
	bool isEGA = false;
	bool isCompressed = true;
	ViewType curViewType = _resMan->getViewType();

	_loopCount = 0;
	_embeddedPal = false;
	_EGAmapping = NULL;

	// If we find a SCI1/SCI1.1 view (not amiga), we switch to that type for EGA
	//  This could get used to make view patches for EGA games, where the new views include more colors
	//  Users could manually adjust old views to make them look better (like removing dithered colors that aren't
	//  caught by our undithering or even improve the graphics overall)
	if (curViewType == kViewEga) {
		if (_resourceData[1] == 0x80) {
			curViewType = kViewVga;
		} else {
			if (READ_LE_UINT16(_resourceData + 4) == 1)
				curViewType = kViewVga11;
		}
	}

	switch (curViewType) {
	case kViewEga: // View-format SCI0 (and Amiga 16 colors)
		isEGA = true;
	case kViewAmiga: // View-format Amiga (32 colors)
	case kViewVga: // View-format SCI1
		// LoopCount:WORD MirrorMask:WORD Version:WORD PaletteOffset:WORD LoopOffset0:WORD LoopOffset1:WORD...

		_loopCount = _resourceData[0];
		// bit 0x8000 of _resourceData[1] means palette is set
		if (_resourceData[1] & 0x40)
			isCompressed = false;
		mirrorBits = READ_LE_UINT16(_resourceData + 2);
		palOffset = READ_LE_UINT16(_resourceData + 6);

		if (palOffset && palOffset != 0x100) {
			// Some SCI0/SCI01 games also have an offset set. It seems that it points to a 16-byte mapping table
			//  but on those games using that mapping will actually screw things up.
			// On the other side: vga sci1 games have this pointing to a VGA palette
			//  and ega sci1 games have this pointing to a 8x16 byte mapping table that needs to get applied then
			if (!isEGA) {
				_palette->createFromData(&_resourceData[palOffset], &_viewPalette);
				_embeddedPal = true;
			} else {
				// Only use the EGA-mapping, when being SCI1
				if (getSciVersion() >= SCI_VERSION_1_EGA) {
					_EGAmapping = &_resourceData[palOffset];
					for (EGAmapNr = 0; EGAmapNr < SCI_VIEW_EGAMAPPING_COUNT; EGAmapNr++) {
						if (memcmp(_EGAmapping, EGAmappingStraight, SCI_VIEW_EGAMAPPING_SIZE)!=0)
							break;
						_EGAmapping += SCI_VIEW_EGAMAPPING_SIZE;
					}
					// If all mappings are "straight", then we actually ignore the mapping
					if (EGAmapNr == SCI_VIEW_EGAMAPPING_COUNT)
						_EGAmapping = NULL;
					else
						_EGAmapping = &_resourceData[palOffset];
				}
			}
		}

		_loop = new LoopInfo[_loopCount];
		for (loopNo = 0; loopNo < _loopCount; loopNo++) {
			loopData = _resourceData + READ_LE_UINT16(_resourceData + 8 + loopNo * 2);
			// CelCount:WORD Unknown:WORD CelOffset0:WORD CelOffset1:WORD...

			celCount = READ_LE_UINT16(loopData);
			_loop[loopNo].celCount = celCount;
			_loop[loopNo].mirrorFlag = mirrorBits & 1 ? true : false;
			mirrorBits >>= 1;

			// read cel info
			_loop[loopNo].cel = new CelInfo[celCount];
			for (celNo = 0; celNo < celCount; celNo++) {
				celOffset = READ_LE_UINT16(loopData + 4 + celNo * 2);
				celData = _resourceData + celOffset;

				// For VGA
				// Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE Unknown:BYTE RLEData starts now directly
				// For EGA
				// Width:WORD Height:WORD DisplaceX:BYTE DisplaceY:BYTE ClearKey:BYTE EGAData starts now directly
				cel = &_loop[loopNo].cel[celNo];
				cel->width = READ_LE_UINT16(celData);
				cel->height = READ_LE_UINT16(celData + 2);
				cel->displaceX = (signed char)celData[4];
				cel->displaceY = celData[5];
				cel->clearKey = celData[6];
				if (isEGA) {
					cel->offsetEGA = celOffset + 7;
					cel->offsetRLE = 0;
					cel->offsetLiteral = 0;
				} else {
					cel->offsetEGA = 0;
					if (isCompressed) {
						cel->offsetRLE = celOffset + 8;
						cel->offsetLiteral = 0;
					} else {
						cel->offsetRLE = 0;
						cel->offsetLiteral = celOffset + 8;
					}
				}
				cel->rawBitmap = 0;
				if (_loop[loopNo].mirrorFlag)
					cel->displaceX = -cel->displaceX;
			}
		}
		break;

	case kViewVga11: // View-format SCI1.1+
		// HeaderSize:WORD LoopCount:BYTE Unknown:BYTE Version:WORD Unknown:WORD PaletteOffset:WORD
		headerSize = READ_SCI11ENDIAN_UINT16(_resourceData + 0) + 2; // headerSize is not part of the header, so its added
		assert(headerSize >= 16);
		_loopCount = _resourceData[2];
		assert(_loopCount);
		palOffset = READ_SCI11ENDIAN_UINT32(_resourceData + 8);
		// FIXME: After LoopCount there is another byte and its set for view 50 within Laura Bow 2 CD, check what it means

		loopData = _resourceData + headerSize;
		loopSize = _resourceData[12];
		assert(loopSize >= 16);
		celSize = _resourceData[13];
		assert(celSize >= 32);

		if (palOffset) {
			_palette->createFromData(&_resourceData[palOffset], &_viewPalette);
			_embeddedPal = true;
		}

		_loop = new LoopInfo[_loopCount];
		for (loopNo = 0; loopNo < _loopCount; loopNo++) {
			loopData = _resourceData + headerSize + (loopNo * loopSize);

			seekEntry = loopData[0];
			if (seekEntry != 255) {
				if (seekEntry >= _loopCount)
					error("Bad loop-pointer in sci 1.1 view");
				_loop[loopNo].mirrorFlag = true;
				loopData = _resourceData + headerSize + (seekEntry * loopSize);
			} else {
				_loop[loopNo].mirrorFlag = false;
			}

			celCount = loopData[2];
			_loop[loopNo].celCount = celCount;

			celData = _resourceData + READ_SCI11ENDIAN_UINT32(loopData + 12);

			// read cel info
			_loop[loopNo].cel = new CelInfo[celCount];
			for (celNo = 0; celNo < celCount; celNo++) {
				cel = &_loop[loopNo].cel[celNo];
				cel->width = READ_SCI11ENDIAN_UINT16(celData);
				cel->height = READ_SCI11ENDIAN_UINT16(celData + 2);
				cel->displaceX = READ_SCI11ENDIAN_UINT16(celData + 4);
				cel->displaceY = READ_SCI11ENDIAN_UINT16(celData + 6);

				assert(cel->width && cel->height);

				cel->clearKey = celData[8];
				cel->offsetEGA = 0;
				cel->offsetRLE = READ_SCI11ENDIAN_UINT32(celData + 24);
				cel->offsetLiteral = READ_SCI11ENDIAN_UINT32(celData + 28);

				cel->rawBitmap = 0;
				if (_loop[loopNo].mirrorFlag)
					cel->displaceX = -cel->displaceX;

				celData += celSize;
			}
		}
		break;

	default:
		error("ViewType was not detected, can't continue");
	}
}

GuiResourceId GfxView::getResourceId() {
	return _resourceId;
}

int16 GfxView::getWidth(int16 loopNo, int16 celNo) {
	loopNo = CLIP<int16>(loopNo, 0, _loopCount - 1);
	celNo = CLIP<int16>(celNo, 0, _loop[loopNo].celCount - 1);
	return _loopCount ? _loop[loopNo].cel[celNo].width : 0;
}

int16 GfxView::getHeight(int16 loopNo, int16 celNo) {
	loopNo = CLIP<int16>(loopNo, 0, _loopCount -1);
	celNo = CLIP<int16>(celNo, 0, _loop[loopNo].celCount - 1);
	return _loopCount ? _loop[loopNo].cel[celNo].height : 0;
}

CelInfo *GfxView::getCelInfo(int16 loopNo, int16 celNo) {
	loopNo = CLIP<int16>(loopNo, 0, _loopCount - 1);
	celNo = CLIP<int16>(celNo, 0, _loop[loopNo].celCount - 1);
	return _loopCount ? &_loop[loopNo].cel[celNo] : NULL;
}

LoopInfo *GfxView::getLoopInfo(int16 loopNo) {
	loopNo = CLIP<int16>(loopNo, 0, _loopCount - 1);
	return _loopCount ? &_loop[loopNo] : NULL;
}

void GfxView::getCelRect(int16 loopNo, int16 celNo, int16 x, int16 y, int16 z, Common::Rect *outRect) {
	CelInfo *celInfo = getCelInfo(loopNo, celNo);
	if (celInfo) {
		outRect->left = x + celInfo->displaceX - (celInfo->width >> 1);
		outRect->right = outRect->left + celInfo->width;
		outRect->bottom = y + celInfo->displaceY - z + 1;
		outRect->top = outRect->bottom - celInfo->height;
	}
}

void GfxView::getCelScaledRect(int16 loopNo, int16 celNo, int16 x, int16 y, int16 z, int16 scaleX, int16 scaleY, Common::Rect *outRect) {
	int16 scaledDisplaceX, scaledDisplaceY;
	int16 scaledWidth, scaledHeight;
	CelInfo *celInfo = getCelInfo(loopNo, celNo);
	if (celInfo) {
		// Scaling displaceX/Y, Width/Height
		scaledDisplaceX = (celInfo->displaceX * scaleX) >> 7;
		scaledDisplaceY = (celInfo->displaceY * scaleY) >> 7;
		scaledWidth = (celInfo->width * scaleX) >> 7;
		scaledHeight = (celInfo->height * scaleY) >> 7;
		scaledWidth = CLIP<int16>(scaledWidth, 0, _screen->getWidth());
		scaledHeight = CLIP<int16>(scaledHeight, 0, _screen->getHeight());

		outRect->left = x + scaledDisplaceX - (scaledWidth >> 1);
		outRect->right = outRect->left + scaledWidth;
		outRect->bottom = y + scaledDisplaceY - z + 1;
		outRect->top = outRect->bottom - scaledHeight;
	}
}

void GfxView::unpackCel(int16 loopNo, int16 celNo, byte *outPtr, uint32 pixelCount) {
	CelInfo *celInfo = getCelInfo(loopNo, celNo);
	byte *rlePtr;
	byte *literalPtr;
	uint32 pixelNo = 0, runLength;
	byte pixel;

	if (celInfo->offsetEGA) {
		// decompression for EGA views
		literalPtr = _resourceData + _loop[loopNo].cel[celNo].offsetEGA;
		while (pixelNo < pixelCount) {
			pixel = *literalPtr++;
			runLength = pixel >> 4;
			memset(outPtr + pixelNo, pixel & 0x0F, MIN<uint32>(runLength, pixelCount - pixelNo));
			pixelNo += runLength;
		}
	} else {
		// we skip over transparent pixels, so the buffer needs to be already filled with it
		//  also some RLE compressed cels are possibly ending with the last non-transparent pixel
		//  (is this even possible with the current code?)
		memset(outPtr, _loop[loopNo].cel[celNo].clearKey, pixelCount);

		rlePtr = _resourceData + celInfo->offsetRLE;
		if (!celInfo->offsetLiteral) { // no additional literal data
			if (_resMan->isAmiga32color()) {
				// decompression for amiga views
				while (pixelNo < pixelCount) {
					pixel = *rlePtr++;
					if (pixel & 0x07) { // fill with color
						runLength = pixel & 0x07;
						pixel = pixel >> 3;
						while (runLength-- && pixelNo < pixelCount) {
							outPtr[pixelNo++] = pixel;
						}
					} else { // fill with transparent
						runLength = pixel >> 3;
						pixelNo += runLength;
					}
				}
			} else {
				// decompression for data that has just one combined stream
				while (pixelNo < pixelCount) {
					pixel = *rlePtr++;
					runLength = pixel & 0x3F;
					switch (pixel & 0xC0) {
					case 0: // copy bytes as-is
						while (runLength-- && pixelNo < pixelCount)
							outPtr[pixelNo++] = *rlePtr++;
						break;
					case 0x80: // fill with color
						memset(outPtr + pixelNo, *rlePtr++, MIN<uint32>(runLength, pixelCount - pixelNo));
						pixelNo += runLength;
						break;
					case 0xC0: // fill with transparent
						pixelNo += runLength;
						break;
					}
				}
			}
		} else {
			literalPtr = _resourceData + celInfo->offsetLiteral;
			if (celInfo->offsetRLE) {
				if (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_1_1) {
					// Crazy-Ass compression for SCI1.1+ Mac
					while (pixelNo < pixelCount) {
						uint32 pixelLine = pixelNo;
						runLength = *rlePtr++;
						pixelNo += runLength;
						runLength = *rlePtr++;
						while (runLength-- && pixelNo < pixelCount) {
							outPtr[pixelNo] = *literalPtr++;
							if (outPtr[pixelNo] == 255)
								outPtr[pixelNo] = 0;
							pixelNo++;
						}
						pixelNo = pixelLine + celInfo->width;
					}
				} else {
					// decompression for data that has separate rle and literal streams
					while (pixelNo < pixelCount) {
						pixel = *rlePtr++;
						runLength = pixel & 0x3F;
						switch (pixel & 0xC0) {
						case 0: // copy bytes as-is
							while (runLength-- && pixelNo < pixelCount)
								outPtr[pixelNo++] = *literalPtr++;
							break;
						case 0x80: // fill with color
							memset(outPtr + pixelNo, *literalPtr++, MIN<uint32>(runLength, pixelCount - pixelNo));
							pixelNo += runLength;
							break;
						case 0xC0: // fill with transparent
							pixelNo += runLength;
							break;
						}
					}
				}
			} else {
				// literal stream only, so no compression
				memcpy(outPtr, literalPtr, pixelCount);
				pixelNo = pixelCount;
			}
		}
	}
}

byte *GfxView::getBitmap(int16 loopNo, int16 celNo) {
	loopNo = CLIP<int16>(loopNo, 0, _loopCount -1);
	celNo = CLIP<int16>(celNo, 0, _loop[loopNo].celCount - 1);
	if (_loop[loopNo].cel[celNo].rawBitmap)
		return _loop[loopNo].cel[celNo].rawBitmap;

	uint16 width = _loop[loopNo].cel[celNo].width;
	uint16 height = _loop[loopNo].cel[celNo].height;
	// allocating memory to store cel's bitmap
	int pixelCount = width * height;
	_loop[loopNo].cel[celNo].rawBitmap = new byte[pixelCount];
	byte *pBitmap = _loop[loopNo].cel[celNo].rawBitmap;

	// unpack the actual cel bitmap data
	unpackCel(loopNo, celNo, pBitmap, pixelCount);

	if (!_resMan->isVGA()) {
		unditherBitmap(pBitmap, width, height, _loop[loopNo].cel[celNo].clearKey);
	}

	// mirroring the cel if needed
	if (_loop[loopNo].mirrorFlag) {
		for (int i = 0; i < height; i++, pBitmap += width)
			for (int j = 0; j < width / 2; j++)
				SWAP(pBitmap[j], pBitmap[width - j - 1]);
	}
	return _loop[loopNo].cel[celNo].rawBitmap;
}

// Called after unpacking an EGA cel, this will try to undither (parts) of the cel if the dithering in here
//  matches dithering used by the current picture
void GfxView::unditherBitmap(byte *bitmapPtr, int16 width, int16 height, byte clearKey) {
	int16 *unditherMemorial = _screen->unditherGetMemorial();

	// It makes no sense to go further, if no memorial data from current picture is available
	if (!unditherMemorial)
		return;

	// Makes no sense to process bitmaps that are 3 pixels wide or less
	if (width <= 3) return;

	// If EGA mapping is used for this view, dont do undithering as well
	if (_EGAmapping)
		return;

	// Walk through the bitmap and remember all combinations of colors
	int16 bitmapMemorial[SCI_SCREEN_UNDITHERMEMORIAL_SIZE];
	byte *curPtr;
	byte color1, color2;
	int16 y, x;

	memset(&bitmapMemorial, 0, sizeof(bitmapMemorial));

	// Count all seemingly dithered pixel-combinations as soon as at least 4 pixels are adjacent
	curPtr = bitmapPtr;
	for (y = 0; y < height; y++) {
		color1 = curPtr[0]; color2 = (curPtr[1] << 4) | curPtr[2];
		curPtr += 3;
		for (x = 3; x < width; x++) {
			color1 = (color1 << 4) | (color2 >> 4);
			color2 = (color2 << 4) | *curPtr++;
			if (color1 == color2)
				bitmapMemorial[color1]++;
		}
	}

	// Now compare both memorial tables to find out matching dithering-combinations
	bool unditherTable[SCI_SCREEN_UNDITHERMEMORIAL_SIZE];
	byte color, unditherCount = 0;
	memset(&unditherTable, false, sizeof(unditherTable));
	for (color = 0; color < 255; color++) {
		if ((bitmapMemorial[color] > 5) && (unditherMemorial[color] > 200)) {
			// match found, check if colorKey is contained -> if so, we ignore of course
			color1 = color & 0x0F; color2 = color >> 4;
			if ((color1 != clearKey) && (color2 != clearKey) && (color1 != color2)) {
				// so set this and the reversed color-combination for undithering
				unditherTable[color] = true; unditherTable[(color1 << 4) | color2] = true;
				unditherCount++;
			}
		}
	}

	// Nothing found to undither -> exit straight away
	if (!unditherCount)
		return;

	// We now need to replace color-combinations
	curPtr = bitmapPtr;
	for (y = 0; y < height; y++) {
		color = *curPtr;
		for (x = 1; x < width; x++) {
			color = (color << 4) | curPtr[1];
			if (unditherTable[color]) {
				// some color with black? turn colors around otherwise it wont be the right color at all
				if ((color & 0xF0)==0)
					color = (color << 4) | (color >> 4);
				curPtr[0] = color; curPtr[1] = color;
			}
			curPtr++;
		}
		curPtr++;
	}
}

void GfxView::draw(Common::Rect rect, Common::Rect clipRect, Common::Rect clipRectTranslated, int16 loopNo, int16 celNo, byte priority, uint16 EGAmappingNr, bool upscaledHires) {
	Palette *palette = _embeddedPal ? &_viewPalette : &_palette->_sysPalette;
	CelInfo *celInfo = getCelInfo(loopNo, celNo);
	byte *bitmap = getBitmap(loopNo, celNo);
	int16 celHeight = celInfo->height, celWidth = celInfo->width;
	int16 width, height;
	byte clearKey = celInfo->clearKey;
	byte color;
	byte drawMask = priority == 255 ? GFX_SCREEN_MASK_VISUAL : GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY;
	int x, y;

	if (_embeddedPal) {
		// Merge view palette in...
		_palette->set(&_viewPalette, false);
	}

	width = MIN(clipRect.width(), celWidth);
	height = MIN(clipRect.height(), celHeight);

	bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left);

	if (!_EGAmapping) {
		for (y = 0; y < height; y++, bitmap += celWidth) {
			for (x = 0; x < width; x++) {
				color = bitmap[x];
				if (color != clearKey) {
					if (!upscaledHires) {
						if (priority >= _screen->getPriority(clipRectTranslated.left + x, clipRectTranslated.top + y))
							_screen->putPixel(clipRectTranslated.left + x, clipRectTranslated.top + y, drawMask, palette->mapping[color], priority, 0);
					} else {
						// UpscaledHires means view is hires and is supposed to get drawn onto lowres screen
						// FIXME(?): we can't read priority directly with the hires coordinates. may not be needed at all
						//            in kq6
						_screen->putPixelOnDisplay(clipRectTranslated.left + x, clipRectTranslated.top + y, palette->mapping[color]);
					}
				}
			}
		}
	} else {
		byte *EGAmapping = _EGAmapping + (EGAmappingNr * SCI_VIEW_EGAMAPPING_SIZE);
		for (y = 0; y < height; y++, bitmap += celWidth) {
			for (x = 0; x < width; x++) {
				color = EGAmapping[bitmap[x]];
				if (color != clearKey && priority >= _screen->getPriority(clipRectTranslated.left + x, clipRectTranslated.top + y))
					_screen->putPixel(clipRectTranslated.left + x, clipRectTranslated.top + y, drawMask, color, priority, 0);
			}
		}
	}
}

// We don't fully follow sierra sci here, I did the scaling algo myself and it's definitely not pixel-perfect
//  with the one sierra is using. It shouldn't matter because the scaled cel rect is definitely the same as in sierra sci
void GfxView::drawScaled(Common::Rect rect, Common::Rect clipRect, Common::Rect clipRectTranslated, int16 loopNo, int16 celNo, byte priority, int16 scaleX, int16 scaleY) {
	Palette *palette = _embeddedPal ? &_viewPalette : &_palette->_sysPalette;
	CelInfo *celInfo = getCelInfo(loopNo, celNo);
	byte *bitmap = getBitmap(loopNo, celNo);
	int16 celHeight = celInfo->height, celWidth = celInfo->width;
	byte clearKey = celInfo->clearKey;
	byte color;
	byte drawMask = priority == 255 ? GFX_SCREEN_MASK_VISUAL : GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY;
	int x, y;
	uint16 scalingX[320];
	uint16 scalingY[200];
	int16 scaledWidth, scaledHeight;
	int16 pixelNo, scaledPixel, scaledPixelNo, prevScaledPixelNo;
	uint16 offsetX, offsetY;

	if (_embeddedPal) {
		// Merge view palette in...
		_palette->set(&_viewPalette, false);
	}

	scaledWidth = (celInfo->width * scaleX) >> 7;
	scaledHeight = (celInfo->height * scaleY) >> 7;
	scaledWidth = CLIP<int16>(scaledWidth, 0, _screen->getWidth());
	scaledHeight = CLIP<int16>(scaledHeight, 0, _screen->getHeight());

	// Do we really need to do this?!
	memset(scalingX, 0, sizeof(scalingX));
	memset(scalingY, 0, sizeof(scalingY));

	// Create height scaling table
	pixelNo = 0;
	scaledPixel = scaledPixelNo = prevScaledPixelNo = 0;
	while (pixelNo < celHeight) {
		scaledPixelNo = scaledPixel >> 7;
		if (prevScaledPixelNo < scaledPixelNo)
			memset(&scalingY[prevScaledPixelNo], pixelNo, scaledPixelNo - prevScaledPixelNo);
		scalingY[scaledPixelNo] = pixelNo;
		prevScaledPixelNo = scaledPixelNo + 1;
		pixelNo++;
		scaledPixel += scaleY;
	}
	scaledPixelNo++;
	if (scaledPixelNo < scaledHeight)
		memset(&scalingY[scaledPixelNo], pixelNo - 1, scaledHeight - scaledPixelNo);

	// Create width scaling table
	pixelNo = 0;
	scaledPixel = scaledPixelNo = prevScaledPixelNo = 0;
	while (pixelNo < celWidth) {
		scaledPixelNo = scaledPixel >> 7;
		if (prevScaledPixelNo < scaledPixelNo)
			memset(&scalingX[prevScaledPixelNo], pixelNo, scaledPixelNo - prevScaledPixelNo);
		scalingX[scaledPixelNo] = pixelNo;
		prevScaledPixelNo = scaledPixelNo + 1;
		pixelNo++;
		scaledPixel += scaleX;
	}
	scaledPixelNo++;
	if (scaledPixelNo < scaledWidth)
		memset(&scalingX[scaledPixelNo], pixelNo - 1, scaledWidth - scaledPixelNo);

	scaledWidth = MIN(clipRect.width(), scaledWidth);
	scaledHeight = MIN(clipRect.height(), scaledHeight);

	offsetY = clipRect.top - rect.top;
	offsetX = clipRect.left - rect.left;

	for (y = 0; y < scaledHeight; y++) {
		for (x = 0; x < scaledWidth; x++) {
			color = bitmap[scalingY[y + offsetY] * celWidth + scalingX[x + offsetX]];
			if (color != clearKey && priority >= _screen->getPriority(clipRectTranslated.left + x, clipRectTranslated.top + y)) {
				_screen->putPixel(clipRectTranslated.left + x, clipRectTranslated.top + y, drawMask, palette->mapping[color], priority, 0);
			}
		}
	}
}

uint16 GfxView::getCelCount(int16 loopNo) {
	if ((loopNo < 0) || (loopNo >= _loopCount))
		return 0;
	return _loop[loopNo].celCount;
}

Palette *GfxView::getPalette() {
	return _embeddedPal ? &_viewPalette : &_palette->_sysPalette;
}

} // End of namespace Sci