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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_GUI_H
#define SCI_GUI_GUI_H
#include "sci/gui/gui_helpers.h"
namespace Sci {
// Control types and flags
enum {
SCI_CONTROLS_TYPE_BUTTON = 1,
SCI_CONTROLS_TYPE_TEXT = 2,
SCI_CONTROLS_TYPE_TEXTEDIT = 3,
SCI_CONTROLS_TYPE_ICON = 4,
SCI_CONTROLS_TYPE_LIST = 6,
SCI_CONTROLS_TYPE_LIST_ALIAS = 7,
SCI_CONTROLS_TYPE_DUMMY = 10
};
class SciGuiScreen;
class SciGuiPalette;
class SciGuiCursor;
class SciGuiGfx;
class SciGuiWindowMgr;
class SciGuiAnimate;
class SciGuiControls;
class SciGuiMenu;
class SciGuiText;
class SciGuiTransitions;
class SciGui32; // for debug purposes
class SciGui {
public:
SciGui(EngineState *s, SciGuiScreen *screen, SciGuiPalette *palette, SciGuiCursor *cursor);
SciGui();
virtual ~SciGui();
virtual void init(bool usesOldGfxFunctions);
virtual void wait(int16 ticks);
virtual void setPort(uint16 portPtr);
virtual Common::Rect getPortPic(int16 &picTop, int16 &picLeft);
virtual void setPortPic(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag);
virtual reg_t getPort();
virtual void globalToLocal(int16 *x, int16 *y);
virtual void localToGlobal(int16 *x, int16 *y);
virtual int16 coordinateToPriority(int16 y);
virtual int16 priorityToCoordinate(int16 priority);
virtual reg_t newWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title);
virtual void disposeWindow(uint16 windowPtr, bool reanimate);
virtual void display(const char *text, int argc, reg_t *argv);
virtual void textSize(const char *text, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight);
virtual void textFonts(int argc, reg_t *argv);
virtual void textColors(int argc, reg_t *argv);
virtual void drawStatus(const char *text, int16 colorPen, int16 colorBack);
virtual void drawMenuBar(bool clear);
virtual void menuReset();
virtual void menuAdd(Common::String title, Common::String content, reg_t contentVmPtr);
virtual void menuSet(uint16 menuId, uint16 itemId, uint16 attributeId, reg_t value);
virtual reg_t menuGet(uint16 menuId, uint16 itemId, uint16 attributeId);
virtual reg_t menuSelect(reg_t eventObject);
virtual void drawPicture(GuiResourceId pictureId, int16 animationNr, bool animationBlackoutFlag, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo);
virtual void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, int16 priority, uint16 paletteNo, int16 origHeight = -1);
virtual void drawControlButton(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 style, bool hilite);
virtual void drawControlText(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 alignment, int16 style, bool hilite);
virtual void drawControlTextEdit(Common::Rect rect, reg_t obj, const char *text, int16 fontId, int16 mode, int16 style, int16 cursorPos, int16 maxChars, bool hilite);
virtual void drawControlIcon(Common::Rect rect, reg_t obj, GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 style, bool hilite);
virtual void drawControlList(Common::Rect rect, reg_t obj, int16 maxChars, int16 count, const char **entries, GuiResourceId fontId, int16 style, int16 upperPos, int16 cursorPos, bool isAlias, bool hilite);
virtual void editControl(reg_t controlObject, reg_t eventObject);
virtual void graphFillBoxForeground(Common::Rect rect);
virtual void graphFillBoxBackground(Common::Rect rect);
virtual void graphFillBox(Common::Rect rect, uint16 colorMask, int16 color, int16 priority, int16 control);
virtual void graphFrameBox(Common::Rect rect, int16 color);
virtual void graphDrawLine(Common::Point startPoint, Common::Point endPoint, int16 color, int16 priority, int16 control);
virtual reg_t graphSaveBox(Common::Rect rect, uint16 flags);
virtual reg_t graphSaveUpscaledHiresBox(Common::Rect rect);
virtual void graphRestoreBox(reg_t handle);
virtual void graphUpdateBox(Common::Rect rect);
virtual void graphRedrawBox(Common::Rect rect);
virtual void graphAdjustPriority(int top, int bottom);
virtual int16 picNotValid(int16 newPicNotValid);
virtual void paletteSet(GuiResourceId resourceNo, uint16 flags);
virtual void paletteSetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
virtual void paletteUnsetFlag(uint16 fromColor, uint16 toColor, uint16 flag);
virtual int16 paletteFind(uint16 r, uint16 g, uint16 b);
virtual void paletteSetIntensity(uint16 fromColor, uint16 toColor, uint16 intensity, bool setPalette);
virtual void paletteAnimate(uint16 fromColor, uint16 toColor, int16 speed);
virtual void shakeScreen(uint16 shakeCount, uint16 directions);
virtual uint16 onControl(byte screenMask, Common::Rect rect);
virtual void animateShowPic();
virtual void animate(reg_t listReference, bool cycle, int argc, reg_t *argv);
virtual void addToPicList(reg_t listReference, int argc, reg_t *argv);
virtual void addToPicView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
virtual void setNowSeen(reg_t objectReference);
virtual bool canBeHere(reg_t curObject, reg_t listReference);
virtual bool isItSkip(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Point position);
virtual void baseSetter(reg_t object);
void hideCursor();
void showCursor();
void setCursorShape(GuiResourceId cursorId);
void setCursorView(GuiResourceId viewNum, int loopNum, int cellNum, Common::Point *hotspot);
virtual void setCursorPos(Common::Point pos);
Common::Point getCursorPos();
virtual void moveCursor(Common::Point pos);
void setCursorZone(Common::Rect zone);
virtual int16 getCelWidth(GuiResourceId viewId, int16 loopNo, int16 celNo);
virtual int16 getCelHeight(GuiResourceId viewId, int16 loopNo, int16 celNo);
virtual int16 getLoopCount(GuiResourceId viewId);
virtual int16 getCelCount(GuiResourceId viewId, int16 loopNo);
virtual reg_t portraitLoad(Common::String resourceName);
virtual void portraitShow(Common::String resourceName, Common::Point position, uint16 resourceNum, uint16 noun, uint16 verb, uint16 cond, uint16 seq);
virtual void portraitUnload(uint16 portraitId);
virtual uint16 getScreenWidth();
virtual uint16 getScreenHeight();
virtual bool debugUndither(bool flag);
virtual bool debugShowMap(int mapNo);
// FIXME: Don't store EngineState
virtual void resetEngineState(EngineState *s);
protected:
SciGuiCursor *_cursor;
EngineState *_s;
SciGuiScreen *_screen;
SciGuiPalette *_palette;
SciGuiGfx *_gfx;
private:
virtual void initPriorityBands();
virtual void addToPicSetPicNotValid();
virtual int getControlPicNotValid();
SciGuiWindowMgr *_windowMgr;
SciGuiAnimate *_animate;
SciGuiControls *_controls;
SciGuiMenu *_menu;
SciGuiText *_text;
SciGuiTransitions *_transitions;
// SciGui32 *_gui32; // for debug purposes
bool _usesOldGfxFunctions;
};
} // End of namespace Sci
#endif
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