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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_ANIMATE_H
#define SCI_GUI_ANIMATE_H
#include "sci/gui/gui_helpers.h"
namespace Sci {
#if 0
enum {
SCI_ANIMATE_SIGNAL_STOPUPDATE = 0x0001,
SCI_ANIMATE_SIGNAL_VIEWUPDATED = 0x0002,
SCI_ANIMATE_SIGNAL_NOUPDATE = 0x0004,
SCI_ANIMATE_SIGNAL_HIDDEN = 0x0008,
SCI_ANIMATE_SIGNAL_FIXEDPRIORITY = 0x0010,
SCI_ANIMATE_SIGNAL_ALWAYSUPDATE = 0x0020,
SCI_ANIMATE_SIGNAL_FORCEUPDATE = 0x0040,
SCI_ANIMATE_SIGNAL_REMOVEVIEW = 0x0080,
SCI_ANIMATE_SIGNAL_FROZEN = 0x0100,
SCI_ANIMATE_SIGNAL_IGNOREACTOR = 0x4000,
SCI_ANIMATE_SIGNAL_DISPOSEME = 0x8000
};
#endif
class SciGuiScreen;
class SciGuiView;
class SciGuiAnimate {
public:
SciGuiAnimate(EngineState *state, SciGuiGfx *gfx, SciGuiScreen *screen, SciGuiPalette *palette);
~SciGuiAnimate();
void disposeLastCast();
void invoke(List *list, int argc, reg_t *argv);
void makeSortedList(List *list);
void fill(byte &oldPicNotValid);
void update();
void drawCels();
void updateScreen(byte oldPicNotValid);
void restoreAndDelete(int argc, reg_t *argv);
void reAnimate(Common::Rect rect);
void addToPicDrawCels(List *list);
void addToPicDrawView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
private:
void init(void);
EngineState *_s;
SciGuiGfx *_gfx;
SciGuiScreen *_screen;
SciGuiPalette *_palette;
uint16 _listSize;
GuiAnimateEntry *_listData;
GuiAnimateList _list;
//List *_lastCast;
};
} // End of namespace Sci
#endif
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