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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_FONT_H
#define SCI_GUI_FONT_H
#include "sci/gui/gui.h"
namespace Sci {
class SciGuiFont {
public:
SciGuiFont(ResourceManager *resMan, GuiResourceId resourceId);
~SciGuiFont();
GuiResourceId getResourceId();
byte getHeight();
byte getCharWidth(byte chr);
byte getCharHeight(byte chr);
byte *getCharData(byte chr);
void draw(SciGuiScreen *screen, int16 chr, int16 top, int16 left, byte color, byte textface);
private:
ResourceManager *_resMan;
Resource *_resource;
GuiResourceId _resourceId;
byte *_resourceData;
struct Charinfo {
byte w, h;
int16 offset;
};
byte _fontHeight;
uint16 _numChars;
Charinfo *_chars;
};
} // End of namespace Sci
#endif
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