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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/timer.h"
#include "common/util.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/tools.h"
#include "sci/gui/gui_font.h"
#include "sci/gui/gui_picture.h"
#include "sci/gui/gui_view.h"
#include "sci/gui/gui_screen.h"
#include "sci/gui/gui_gfx.h"
namespace Sci {
static uint32 _sysTicks;
SciGUIgfx::SciGUIgfx(OSystem *system, EngineState *state, SciGUIscreen *screen)
: _system(system), _s(state), _screen(screen) {
init();
initPalette();
initTimer();
}
SciGUIgfx::~SciGUIgfx() {
_system->getTimerManager()->removeTimerProc(&timerHandler);
}
void SciGUIgfx::init() {
uint16 a = 0;
_font = NULL;
_textFonts = NULL; _textFontsCount = 0;
_textColors = NULL; _textColorsCount = 0;
_mainPort = mallocPort();
SetPort(_mainPort);
OpenPort(_mainPort);
_menuPort = mallocPort();
OpenPort(_menuPort);
SetFont(0);
_menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height);
// HEAPHANDLE theMenuBarH = heapNewPtr(34, kDataPort, "MenuBar");
// heapClearPtr(theMenuBarH);
// _theMenuBar = (Common::Rect *)heap2Ptr(theMenuBarH);
// *_theMenuBar = Common::Rect(_gfx->RGetPort()->rect.right, 10);
_sysTicks = 0;
}
void SciGUIgfx::initPalette() {
int16 i;
for (i = 0; i < 256; i++) {
_sysPalette.colors[i].used = 0;
_sysPalette.colors[i].r = 0;
_sysPalette.colors[i].g = 0;
_sysPalette.colors[i].b = 0;
_sysPalette.intencity[i] = 100;
_sysPalette.mapping[i] = i;
}
_sysPalette.colors[0].used = 1;
_sysPalette.colors[255].used = 1;
_sysPalette.colors[255].r = 255;
_sysPalette.colors[255].g = 255;
_sysPalette.colors[255].b = 255;
//if (g_sci->getPlatform() == Common::kPlatformAmiga)
// setAmigaPalette();
//else
// Load default palette from resource 999
if (!SetResPalette(999, 2)) {
// if not found, we set EGA palette
SetEGApalette();
};
// Init _clrPowers used in MatchColor
for(int16 i = 0; i < 256; i++)
_clrPowers[i] = i*i;
}
void SciGUIgfx::initTimer() {
_sysSpeed = 1000000 / 60;
Common::TimerManager *tm = _system->getTimerManager();
tm->removeTimerProc(&timerHandler);
tm->installTimerProc(&timerHandler, _sysSpeed, this);
}
void SciGUIgfx::timerHandler(void *ref) {
((SciGUIgfx *)ref)->_sysTicks++;
}
sciPort *SciGUIgfx::mallocPort () {
sciPort *newPort = (sciPort *)malloc(sizeof(sciPort));
assert(newPort);
memset(newPort, 0, sizeof(sciPort));
return newPort;
}
#define SCI_PAL_FORMAT_CONSTANT 1
#define SCI_PAL_FORMAT_VARIABLE 0
void SciGUIgfx::SetEGApalette() {
int i;
_sysPalette.colors[1].r = 0x000; _sysPalette.colors[1].g = 0x000; _sysPalette.colors[1].b = 0x0AA;
_sysPalette.colors[2].r = 0x000; _sysPalette.colors[2].g = 0x0AA; _sysPalette.colors[2].b = 0x000;
_sysPalette.colors[3].r = 0x000; _sysPalette.colors[3].g = 0x0AA; _sysPalette.colors[3].b = 0x0AA;
_sysPalette.colors[4].r = 0x0AA; _sysPalette.colors[4].g = 0x000; _sysPalette.colors[4].b = 0x000;
_sysPalette.colors[5].r = 0x0AA; _sysPalette.colors[5].g = 0x000; _sysPalette.colors[5].b = 0x0AA;
_sysPalette.colors[6].r = 0x0AA; _sysPalette.colors[6].g = 0x055; _sysPalette.colors[6].b = 0x000;
_sysPalette.colors[7].r = 0x0AA; _sysPalette.colors[7].g = 0x0AA; _sysPalette.colors[7].b = 0x0AA;
_sysPalette.colors[8].r = 0x055; _sysPalette.colors[8].g = 0x055; _sysPalette.colors[8].b = 0x055;
_sysPalette.colors[9].r = 0x055; _sysPalette.colors[9].g = 0x055; _sysPalette.colors[9].b = 0x0FF;
_sysPalette.colors[10].r = 0x055; _sysPalette.colors[10].g = 0x0FF; _sysPalette.colors[10].b = 0x055;
_sysPalette.colors[11].r = 0x055; _sysPalette.colors[11].g = 0x0FF; _sysPalette.colors[11].b = 0x0FF;
_sysPalette.colors[12].r = 0x0FF; _sysPalette.colors[12].g = 0x055; _sysPalette.colors[12].b = 0x055;
_sysPalette.colors[13].r = 0x0FF; _sysPalette.colors[13].g = 0x055; _sysPalette.colors[13].b = 0x0FF;
_sysPalette.colors[14].r = 0x0FF; _sysPalette.colors[14].g = 0x0FF; _sysPalette.colors[14].b = 0x055;
_sysPalette.colors[15].r = 0x0FF; _sysPalette.colors[15].g = 0x0FF; _sysPalette.colors[15].b = 0x0FF;
for (i = 0; i <= 15; i++) {
_sysPalette.colors[i].used = 1;
}
for (i = 16; i <= 254; i++) {
_sysPalette.colors[i].r = 200;
_sysPalette.colors[i].used = 1;
}
SetCLUT(&_sysPalette);
}
void SciGUIgfx::CreatePaletteFromData(byte *data, sciPalette *paletteOut) {
int palFormat = 0;
int palOffset = 0;
int palColorStart = 0;
int palColorCount = 0;
int colorNo = 0;
memset(paletteOut, 0, sizeof(sciPalette));
// Setup default mapping
for (colorNo = 0; colorNo < 256; colorNo++) {
paletteOut->mapping[colorNo] = colorNo;
}
if (data[0] == 0 && data[1] == 1) {
// SCI0/SCI1 palette
palFormat = SCI_PAL_FORMAT_VARIABLE; // CONSTANT;
palOffset = 260;
palColorStart = 0; palColorCount = 256;
//memcpy(&paletteOut->mapping, data, 256);
} else {
// SCI1.1 palette
palFormat = data[32];
palOffset = 37;
palColorStart = READ_LE_UINT16(data + 25); palColorCount = READ_LE_UINT16(data + 29);
}
switch (palFormat) {
case SCI_PAL_FORMAT_CONSTANT:
for (colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
paletteOut->colors[colorNo].used = 1;
paletteOut->colors[colorNo].r = data[palOffset++];
paletteOut->colors[colorNo].g = data[palOffset++];
paletteOut->colors[colorNo].b = data[palOffset++];
}
break;
case SCI_PAL_FORMAT_VARIABLE:
for (colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
paletteOut->colors[colorNo].used = data[palOffset++];
paletteOut->colors[colorNo].r = data[palOffset++];
paletteOut->colors[colorNo].g = data[palOffset++];
paletteOut->colors[colorNo].b = data[palOffset++];
}
break;
}
}
bool SciGUIgfx::SetResPalette(int16 resourceNo, int16 flag) {
Resource *palResource = _s->resMan->findResource(ResourceId(kResourceTypePalette, resourceNo), 0);
int palFormat = 0;
int palOffset = 0;
int palColorStart = 0;
int palColorCount = 0;
int colorNo = 0;
sciPalette palette;
if (palResource) {
CreatePaletteFromData(palResource->data, &palette);
SetPalette(&palette, 2);
return true;
}
return false;
}
void SciGUIgfx::SetPalette(sciPalette *sciPal, int16 flag) {
uint32 systime = _sysPalette.timestamp;
if (flag == 2 || sciPal->timestamp != systime) {
MergePalettes(sciPal, &_sysPalette, flag);
sciPal->timestamp = _sysPalette.timestamp;
if (_s->pic_not_valid == 0 && systime != _sysPalette.timestamp)
SetCLUT(&_sysPalette);
}
}
void SciGUIgfx::MergePalettes(sciPalette *pFrom, sciPalette *pTo, uint16 flag) {
uint16 res;
int i,j;
// colors 0 (black) and 255 (white) are not affected by merging
for (i = 1 ; i < 255; i++) {
if (!pFrom->colors[i].used)// color is not used - so skip it
continue;
// forced palette merging or dest color is not used yet
if (flag == 2 || (!pTo->colors[i].used)) {
pTo->colors[i].used = pFrom->colors[i].used;
pTo->colors[i].r = pFrom->colors[i].r;
pTo->colors[i].g = pFrom->colors[i].g;
pTo->colors[i].b = pFrom->colors[i].b;
pFrom->mapping[i] = i;
continue;
}
// check if exact color could be matched
res = MatchColor(pTo, pFrom->colors[i].r, pFrom->colors[i].g, pFrom->colors[i].b);
if (res & 0x8000) { // exact match was found
pFrom->mapping[i] = res & 0xFF;
continue;
}
// no exact match - see if there is an unused color
for (j = 1; j < 256; j++)
if (!pTo->colors[j].used) {
pTo->colors[j].used = pFrom->colors[i].used;
pTo->colors[j].r = pFrom->colors[i].r;
pTo->colors[j].g = pFrom->colors[i].g;
pTo->colors[j].b = pFrom->colors[i].b;
pFrom->mapping[i] = j;
break;
}
// if still no luck - set an approximate color
if (j == 256) {
pFrom->mapping[i] = res & 0xFF;
pTo->colors[res & 0xFF].used |= 0x10;
}
}
pTo->timestamp = _sysTicks;
}
uint16 SciGUIgfx::MatchColor(sciPalette*pPal, byte r, byte g, byte b) {
byte found = 0xFF;
int diff = 0x2FFFF, cdiff;
int16 dr,dg,db;
for (int i = 0; i < 256; i++) {
if ((!pPal->colors[i].used))
continue;
dr = pPal->colors[i].r - r;
dg = pPal->colors[i].g - g;
db = pPal->colors[i].b - b;
// minimum squares match
cdiff = _clrPowers[ABS(dr)] + _clrPowers[ABS(dg)] + _clrPowers[ABS(db)];
// minimum sum match (Sierra's)
// cdiff = ABS(dr) + ABS(dg) + ABS(db);
if (cdiff < diff) {
if (cdiff == 0)
return i | 0x8000; // setting this flag to indicate exact match
found = i;
diff = cdiff;
}
}
return found;
}
void SciGUIgfx::SetCLUT(sciPalette*pal) {
if (pal != &_sysPalette)
memcpy(&_sysPalette,pal,sizeof(sciPalette));
// just copy palette to system
byte bpal[4 * 256];
// Get current palette, update it and put back
_system->grabPalette(bpal, 0, 256);
for (int16 i = 0; i < 256; i++) {
if (!pal->colors[i].used)
continue;
bpal[i * 4] = pal->colors[i].r * pal->intencity[i] / 100;
bpal[i * 4 + 1] = pal->colors[i].g * pal->intencity[i] / 100;
bpal[i * 4 + 2] = pal->colors[i].b * pal->intencity[i] / 100;
bpal[i * 4 + 3] = 100;
}
_system->setPalette(bpal, 0, 256);
_system->updateScreen();
}
void SciGUIgfx::GetCLUT(sciPalette*pal) {
if (pal != &_sysPalette)
memcpy(pal,&_sysPalette,sizeof(sciPalette));
}
sciPort *SciGUIgfx::SetPort(sciPort *newPort) {
sciPort *oldPort = _curPort;
_curPort = newPort;
return oldPort;
}
sciPort *SciGUIgfx::GetPort(void) {
return _curPort;
}
void SciGUIgfx::SetOrigin(int16 left, int16 top) {
_curPort->left = left;
_curPort->top = top;
}
void SciGUIgfx::MoveTo(int16 left, int16 top) {
_curPort->curTop = top;
_curPort->curLeft = left;
}
void SciGUIgfx::Move(int16 left, int16 top) {
_curPort->curTop += top;
_curPort->curLeft += left;
}
int16 SciGUIgfx::GetFontId() {
return _curPort->fontId;
}
SciGUIfont *SciGUIgfx::GetFont() {
if ((_font == NULL) || (_font->getResourceId() != _curPort->fontId)) {
_font = new SciGUIfont(_system, _s, _screen, _curPort->fontId);
}
return _font;
}
void SciGUIgfx::SetFont(int16 fontId) {
if ((_font == NULL) || (_font->getResourceId() != fontId)) {
_font = new SciGUIfont(_system, _s, _screen, fontId);
}
_curPort->fontId = fontId;
_curPort->fontH = _font->getHeight();
}
void SciGUIgfx::OpenPort(sciPort *port) {
port->fontId = 0;
port->fontH = 8;
sciPort *tmp = _curPort;
_curPort = port;
SetFont(port->fontId);
_curPort = tmp;
port->top = 0;
port->left = 0;
port->textFace = 0;
port->penClr = 0;
port->backClr = 0xFF;
port->penMode = 0;
memcpy(&port->rect, &_bounds, sizeof(_bounds));
}
void SciGUIgfx::PenColor(int16 color) {
_curPort->penClr = color;
}
void SciGUIgfx::PenMode(int16 mode) {
_curPort->penMode = mode;
}
void SciGUIgfx::TextFace(int16 textFace) {
_curPort->textFace = textFace;
}
int16 SciGUIgfx::GetPointSize(void) {
return _curPort->fontH;
}
void SciGUIgfx::ClearScreen(byte color) {
FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0);
}
void SciGUIgfx::InvertRect(const Common::Rect &rect) {
int16 oldpenmode = _curPort->penMode;
_curPort->penMode = 2;
FillRect(rect, 1, _curPort->penClr, _curPort->backClr);
_curPort->penMode = oldpenmode;
}
//-----------------------------
void SciGUIgfx::EraseRect(const Common::Rect &rect) {
FillRect(rect, 1, _curPort->backClr);
}
//-----------------------------
void SciGUIgfx::PaintRect(const Common::Rect &rect) {
FillRect(rect, 1, _curPort->penClr);
}
void SciGUIgfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) {
Common::Rect r(rect.left, rect.top, rect.right, rect.bottom);
r.clip(_curPort->rect);
if (r.isEmpty()) // nothing to fill
return;
int16 oldPenMode = _curPort->penMode;
OffsetRect(r);
int16 w = r.width();
int16 h = r.height();
int16 x, y;
byte curVisual;
// Doing visual first
if (drawFlags & SCI_SCREEN_MASK_VISUAL) {
if (oldPenMode == 2) { // invert mode
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
curVisual = _screen->Get_Visual(x, y);
if (curVisual == clrPen) {
_screen->Put_Pixel(x, y, 1, clrBack, 0, 0);
} else if (curVisual == clrBack) {
_screen->Put_Pixel(x, y, 1, clrPen, 0, 0);
}
}
}
} else { // just fill rect with ClrPen
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
_screen->Put_Pixel(x, y, 1, clrPen, 0, 0);
}
}
}
}
if (drawFlags < 2)
return;
drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL;
if (oldPenMode != 2) {
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
_screen->Put_Pixel(x, y, drawFlags, 0, clrBack, bControl);
}
}
} else {
for (y = r.top; y < r.bottom; y++) {
for (x = r.left; x < r.right; x++) {
_screen->Put_Pixel(x, y, drawFlags, 0, !_screen->Get_Priority(x, y), !_screen->Get_Control(x, y));
}
}
}
}
void SciGUIgfx::FrameRect(const Common::Rect &rect) {
Common::Rect r;
// left
r = rect;
r.right = rect.left + 1;
PaintRect(r);
// right
r.right = rect.right;
r.left = rect.right - 1;
PaintRect(r);
//top
r.left = rect.left;
r.bottom = rect.top + 1;
PaintRect(r);
//bottom
r.bottom = rect.bottom;
r.top = rect.bottom - 1;
PaintRect(r);
}
void SciGUIgfx::OffsetRect(Common::Rect &r) {
r.top += _curPort->top;
r.bottom += _curPort->top;
r.left += _curPort->left;
r.right += _curPort->left;
}
byte SciGUIgfx::CharHeight(int16 ch) {
#if 0
CResFont *res = getResFont();
return res ? res->getCharH(ch) : 0;
#endif
return 0;
}
//-----------------------------
byte SciGUIgfx::CharWidth(int16 ch) {
SciGUIfont *font = GetFont();
return font ? font->getCharWidth(ch) : 0;
}
void SciGUIgfx::ClearChar(int16 chr) {
if (_curPort->penMode != 1)
return;
Common::Rect rect;
rect.top = _curPort->curTop;
rect.bottom = rect.top + _curPort->fontH;
rect.left = _curPort->curLeft;
rect.right = rect.left + CharWidth(chr);
EraseRect(rect);
}
//-----------------------------
void SciGUIgfx::DrawChar(int16 chr) {
chr = chr & 0xFF;
ClearChar(chr);
StdChar(chr);
_curPort->curLeft += CharWidth(chr);
}
//-----------------------------
void SciGUIgfx::StdChar(int16 chr) {
#if 0
CResFont*res = getResFont();
if (res)
res->Draw(chr, _curPort->top + _curPort->curTop, _curPort->left
+ _curPort->curLeft, _vSeg, 320, _curPort->penClr,
_curPort->textFace);
#endif
}
void SciGUIgfx::SetTextFonts(int argc, reg_t *argv) {
int i;
if (_textFonts) {
delete _textFonts;
}
_textFontsCount = argc;
_textFonts = new sciResourceId[argc];
for (i = 0; i < argc; i++) {
_textFonts[i] = (sciResourceId)argv[i].toUint16();
}
}
void SciGUIgfx::SetTextColors(int argc, reg_t *argv) {
int i;
if (_textColors) {
delete _textColors;
}
_textColorsCount = argc;
_textColors = new uint16[argc];
for (i = 0; i < argc; i++) {
_textColors[i] = argv[i].toUint16();
}
}
// TODO: implement codes
int16 SciGUIgfx::TextWidth(const char *text, int16 from, int16 len) {
SciGUIfont *font = GetFont();
if (font) {
int16 width = 0;
for (int i = from; i < len; i++)
width += _font->getCharWidth(text[i]);
return width;
}
return 0;
}
// TODO: implement codes
int16 SciGUIgfx::TextSize(Common::Rect &rect, const char *str, int16 fontId, int16 maxwidth) {
char buff[1000] = { 0 };
int16 oldfont = GetFontId();
if (fontId != -1)
SetFont(fontId);
rect.top = rect.left = 0;
if (maxwidth < 0) { // force output as single line
rect.bottom = GetPointSize();
rect.right = StringWidth(str);
} else {
// rect.right=found widest line with RTextWidth and GetLongest
// rect.bottom=num. lines * GetPointSize
rect.right = (maxwidth ? maxwidth : 192);
int16 height = 0, maxWidth = 0, width, nc;
const char*p = str;
while (*p) {
if (*p == 0xD || *p == 0xA) {
p++;
continue;
}
nc = GetLongest(p, rect.right);
if (nc == 0)
break;
width = TextWidth(p, 0, nc);
maxWidth = MAX(width, maxWidth);
p += nc;
height++;
}
rect.bottom = height * GetPointSize();
rect.right = maxwidth ? maxwidth : MIN(rect.right, maxWidth);
}
SetFont(oldfont);
return rect.right;
}
// TODO: implement codes
// return max # of chars to fit maxwidth with full words
int16 SciGUIgfx::GetLongest(const char *str, int16 maxWidth) {
SciGUIfont *font = GetFont();
if (!font)
return 0;
int16 chars = 0, to = 0;
uint16 width = 0;
while (width <= maxWidth) {
switch (str[to]) {
case ' ':
chars = to + 1;
break;
case 0:
case 0xD:
case 0xA:
return to;
}
width += font->getCharWidth(str[to]);
to++;
}
return chars;
}
// TODO: implement codes
void SciGUIgfx::DrawText(const char *text, int16 from, int16 len) {
int16 chr, width;
SciGUIfont *font = GetFont();
Common::Rect rect;
if (!font)
return;
text += from;
rect.top = _curPort->curTop;
rect.bottom = rect.top + _curPort->fontH;
while (len--) {
chr = (*text++) & 0xFF;
switch (chr) {
case 0x7C:
while ((len--) && (*text++ != 0x7C)) { }
break;
default:
width = font->getCharWidth(chr);
// clear char
if (_curPort->penMode == 1) {
rect.left = _curPort->curLeft;
rect.right = rect.left + width;
EraseRect(rect);
}
// CharStd
font->draw(chr, _curPort->top + _curPort->curTop, _curPort->left + _curPort->curLeft, _curPort->penClr, _curPort->textFace);
_curPort->curLeft += width;
}
}
}
void SciGUIgfx::ShowText(const char *text, int16 from, int16 len) {
Common::Rect rect;
rect.top = _curPort->curTop;
rect.bottom = rect.top + GetPointSize();
rect.left = _curPort->curLeft;
DrawText(text, from, len);
rect.right = _curPort->curLeft;
ShowBits(rect, 1);
}
// Draws a text in rect.
// align : -1-right , 0-left, 1-center
void SciGUIgfx::TextBox(const char *text, int16 bshow, const Common::Rect &rect, int16 align, int16 fontId) {
int16 w, nc, offset;
int16 hline = 0;
int16 oldfont = GetFontId();
int16 rectWidth = rect.width();
if (fontId != -1)
SetFont(fontId);
while (*text) {
if (*text == 0xD || *text == 0xA) {
text++;
continue;
}
nc = GetLongest(text, rect.width());
if (nc == 0)
break;
w = TextWidth(text, 0, nc);
switch (align) {
case -1:
offset = rect.width() - w;
break;
case 1:
offset = (rect.width() - w) / 2;
break;
default:
offset = 0;
}
MoveTo(rect.left + offset, rect.top + hline);
if (bshow)
ShowText(text, 0, nc);
else
DrawText(text, 0, nc);
hline += GetPointSize();
text += nc;
}
SetFont(oldfont);
}
// Update (part of) screen
void SciGUIgfx::ShowBits(const Common::Rect &r, uint16 flags) {
Common::Rect rect(r.left, r.top, r.right, r.bottom);
rect.clip(_curPort->rect);
if (rect.isEmpty()) // nothing to show
return;
OffsetRect(rect);
uint16 w = rect.width();
uint16 h = rect.height();
assert((flags&0x8000) == 0);
_screen->UpdateWhole();
// _system->copyRectToScreen(GetSegment(flags) + _baseTable[rect.top] + rect.left, 320, rect.left, rect.top, w, h);
// _system->updateScreen();
}
sciMemoryHandle SciGUIgfx::SaveBits(const Common::Rect &rect, byte screenMask) {
sciMemoryHandle memoryId;
byte *memoryPtr;
int size;
Common::Rect r(rect.left, rect.top, rect.right, rect.bottom);
r.clip(_curPort->rect);
if (r.isEmpty()) // nothing to save
return NULL_REG;
OffsetRect(r); //local port coords to screen coords
// now actually ask _screen how much space it will need for saving
size = _screen->BitsGetDataSize(r, screenMask);
memoryId = kalloc(_s->segMan, "SaveBits()", size);
memoryPtr = kmem(_s->segMan, memoryId);
_screen->BitsSave(r, screenMask, memoryPtr);
return memoryId;
}
void SciGUIgfx::RestoreBits(sciMemoryHandle memoryHandle) {
byte *memoryPtr = kmem(_s->segMan, memoryHandle);;
if (memoryPtr) {
_screen->BitsRestore(memoryPtr);
kfree(_s->segMan, memoryHandle);
}
}
void SciGUIgfx::Draw_Line(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) {
//set_drawing_flag
byte flag = _screen->GetDrawingMask(color, prio, control);
prio &= 0xF0;
control &= 0x0F;
// offseting the line
left += _curPort->left;
right += _curPort->left;
top += _curPort->top;
bottom += _curPort->top;
// horizontal line
if (top == bottom) {
Draw_Horiz(left, right, top, flag, color, prio, control);
return;
}
// vertical line
if (left == right) {
Draw_Vert(top, bottom, left, flag, color, prio, control);
return;
}
// sloped line - draw with Bresenham algorithm
int dy = bottom - top;
int dx = right - left;
int stepy = dy < 0 ? -1 : 1;
int stepx = dx < 0 ? -1 : 1;
dy = ABS(dy) << 1;
dx = ABS(dx) << 1;
// setting the 1st and last pixel
_screen->Put_Pixel(left, top, flag, color, prio, control);
_screen->Put_Pixel(right, bottom, flag, color, prio, control);
// drawing the line
if (dx > dy) // going horizontal
{
int fraction = dy - (dx >> 1);
while (left != right) {
if (fraction >= 0) {
top += stepy;
fraction -= dx;
}
left += stepx;
fraction += dy;
_screen->Put_Pixel(left, top, flag, color, prio, control);
}
} else // going vertical
{
int fraction = dx - (dy >> 1);
while (top != bottom) {
if (fraction >= 0) {
left += stepx;
fraction -= dy;
}
top += stepy;
fraction += dx;
_screen->Put_Pixel(left, top, flag, color, prio, control);
}
}
//g_sci->eventMgr->waitUntil(5);
//ShowBits(&_rThePort->rect,6);
}
void SciGUIgfx::Draw_Horiz(int16 left, int16 right, int16 top, byte flag, byte color, byte prio, byte control) {
if (right < left)
SWAP(right, left);
for (int i = left; i <= right; i++)
_screen->Put_Pixel(i, top, flag, color, prio, control);
}
//--------------------------------
void SciGUIgfx::Draw_Vert(int16 top, int16 bottom, int16 left, byte flag, byte color, byte prio, byte control) {
if (top > bottom)
SWAP(top, bottom);
for (int i = top; i <= bottom; i++)
_screen->Put_Pixel(left, i, flag, color, prio, control);
}
// Bitmap for drawing sierra circles
const byte pattern_Circles[8][15] = {
{ 0x01 },
{ 0x03, 0x03, 0x03 },
{ 0x02, 0x07, 0x07, 0x07, 0x02 },
{ 0x06, 0x06, 0x0F, 0x0F, 0x0F, 0x06, 0x06 },
{ 0x04, 0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0E, 0x04 },
{ 0x0C, 0x1E, 0x1E, 0x1E, 0x3F, 0x3F, 0x3F, 0x1E, 0x1E, 0x1E, 0x0C },
{ 0x1C, 0x3E, 0x3E, 0x3E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x3E, 0x3E, 0x3E, 0x1C },
{ 0x18, 0x3C, 0x7E, 0x7E, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x7E, 0x7E, 0x3C, 0x18 }
};
const bool pattern_Textures[32 * 8 * 2] = {
false, false, false, false, false, true, false, false, // 0x20
false, false, true, false, true, false, false, true, // 0x94
false, true, false, false, false, false, false, false, // 0x02
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, true, false, false, true, // 0x90
false, true, false, false, false, false, false, true, // 0x82
false, false, true, false, false, true, false, true, // 0xA4
false, true, false, false, false, true, false, true, // 0xA2
false, true, false, false, false, false, false, true, // 0x82
true, false, false, true, false, false, false, false, // 0x09
false, true, false, true, false, false, false, false, // 0x0A
false, true, false, false, false, true, false, false, // 0x22
false, true, false, false, true, false, false, false, // 0x12
false, false, false, false, true, false, false, false, // 0x10
false, true, false, false, false, false, true, false, // 0x42
false, false, true, false, true, false, false, false, // 0x14
true, false, false, false, true, false, false, true, // 0x91
false, true, false, true, false, false, true, false, // 0x4A
true, false, false, false, true, false, false, true, // 0x91
true, false, false, false, true, false, false, false, // 0x11
false, false, false, true, false, false, false, false, // 0x08
false, true, false, false, true, false, false, false, // 0x12
true, false, true, false, false, true, false, false, // 0x25
false, false, false, false, true, false, false, false, // 0x10
false, true, false, false, false, true, false, false, // 0x22
false, false, false, true, false, true, false, true, // 0xA8
false, false, true, false, true, false, false, false, // 0x14
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, false, false, false, // 0x00
false, false, false, false, true, false, true, false, // 0x50
false, false, true, false, false, true, false, false, // 0x24
false, false, true, false, false, false, false, // 0x04 (last bit is not mentioned cause original interpreter also ignores that bit)
// Now the table is actually duplicated, so we won't need to wrap around
false, false, false, false, false, true, false, false, // 0x20
false, false, true, false, true, false, false, true, // 0x94
false, true, false, false, false, false, false, false, // 0x02
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, true, false, false, true, // 0x90
false, true, false, false, false, false, false, true, // 0x82
false, false, true, false, false, true, false, true, // 0xA4
false, true, false, false, false, true, false, true, // 0xA2
false, true, false, false, false, false, false, true, // 0x82
true, false, false, true, false, false, false, false, // 0x09
false, true, false, true, false, false, false, false, // 0x0A
false, true, false, false, false, true, false, false, // 0x22
false, true, false, false, true, false, false, false, // 0x12
false, false, false, false, true, false, false, false, // 0x10
false, true, false, false, false, false, true, false, // 0x42
false, false, true, false, true, false, false, false, // 0x14
true, false, false, false, true, false, false, true, // 0x91
false, true, false, true, false, false, true, false, // 0x4A
true, false, false, false, true, false, false, true, // 0x91
true, false, false, false, true, false, false, false, // 0x11
false, false, false, true, false, false, false, false, // 0x08
false, true, false, false, true, false, false, false, // 0x12
true, false, true, false, false, true, false, false, // 0x25
false, false, false, false, true, false, false, false, // 0x10
false, true, false, false, false, true, false, false, // 0x22
false, false, false, true, false, true, false, true, // 0xA8
false, false, true, false, true, false, false, false, // 0x14
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, false, false, false, // 0x00
false, false, false, false, true, false, true, false, // 0x50
false, false, true, false, false, true, false, false, // 0x24
false, false, true, false, false, false, false, // 0x04 (last bit is not mentioned cause original interpreter also ignores that bit)
};
// Bit offsets into pattern_textures
const byte pattern_TextureOffset[128] = {
0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48, 0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf, 0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1,
0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce, 0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed,
0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6, 0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51,
0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7, 0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf,
0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0, 0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49,
0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2, 0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3,
0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1 };
void SciGUIgfx::Draw_Box(Common::Rect box, byte color, byte prio, byte control) {
byte flag = _screen->GetDrawingMask(color, prio, control);
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
_screen->Put_Pixel(x, y, flag, color, prio, control);
}
}
}
void SciGUIgfx::Draw_TexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture) {
byte flag = _screen->GetDrawingMask(color, prio, control);
const bool *textureData = &pattern_Textures[pattern_TextureOffset[texture]];
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
if (*textureData) {
_screen->Put_Pixel(x, y, flag, color, prio, control);
}
textureData++;
}
}
}
void SciGUIgfx::Draw_Circle(Common::Rect box, byte size, byte color, byte prio, byte control) {
byte flag = _screen->GetDrawingMask(color, prio, control);
byte *circle = (byte *)&pattern_Circles[size];
byte circleBitmap;
int y, x;
for (y = box.top; y < box.bottom; y++) {
circleBitmap = *circle;
for (x = box.left; x < box.right; x++) {
if (circleBitmap & 1) {
_screen->Put_Pixel(x, y, flag, color, prio, control);
}
circleBitmap = circleBitmap >> 1;
}
circle++;
}
}
void SciGUIgfx::Draw_TexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture) {
byte flag = _screen->GetDrawingMask(color, prio, control);
byte *circle = (byte *)&pattern_Circles[size];
byte circleBitmap;
const bool *textureData = &pattern_Textures[pattern_TextureOffset[texture]];
int y, x;
for (y = box.top; y < box.bottom; y++) {
circleBitmap = *circle;
for (x = box.left; x < box.right; x++) {
if (circleBitmap & 1) {
if (*textureData) {
_screen->Put_Pixel(x, y, flag, color, prio, control);
}
textureData++;
}
circleBitmap = circleBitmap >> 1;
}
circle++;
}
}
void SciGUIgfx::Draw_Pattern(int16 x, int16 y, byte color, byte priority, byte control, byte code, byte texture) {
byte size = code & SCI_PATTERN_CODE_PENSIZE;
Common::Rect rect;
// We need to adjust the given coordinates, because the ones given us do not define upper left but somewhat middle
y -= size;
x -= (size + 1) >> 1;
rect.top = y; rect.left = x;
rect.setHeight((size*2)+1); rect.setWidth(size+1);
if (code & SCI_PATTERN_CODE_RECTANGLE) {
// Rectangle
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
Draw_TexturedBox(rect, color, priority, control, texture);
} else {
Draw_Box(rect, color, priority, control);
}
} else {
// Circle
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
Draw_TexturedCircle(rect, size, color, priority, control, texture);
} else {
Draw_Circle(rect, size, color, priority, control);
}
}
}
void SciGUIgfx::Pic_Fill(int16 x, int16 y, byte color, byte prio, byte control) {
Common::Stack<Common::Point> stack;
Common::Point p, p1;
byte flag = _screen->GetDrawingMask(color, prio, control), fmatch;
p.x = x + _curPort->left;
p.y = y + _curPort->top;
stack.push(p);
// parameters check
if ((flag & 2 && prio == 0) || (flag & 3 && control == 0))
return;
byte t_col = _screen->Get_Visual(p.x, p.y);
byte t_pri = _screen->Get_Priority(p.x, p.y);
byte t_con = _screen->Get_Control(p.x, p.y);
int16 w, e, a_set, b_set;
// if in 1st point priority,control or color is already set to target, clear the flag
if (!_s->resMan->isVGA()) {
// EGA 16 colors
if (flag & 1 && ((t_col == (color & 0x0F)) || (t_col == (color >> 4))))
flag ^= 1;
} else {
// VGA 256 colors
if (flag & 1 && t_col == color)
flag ^= 1;
}
if (flag & 2 && t_pri == prio)
flag ^= 2;
if (flag & 4 && t_con == control)
flag ^= 4;
if (flag == 0)// nothing to fill
return;
// hard borders for filling
int l = _curPort->rect.left + _curPort->left;
int t = _curPort->rect.top + _curPort->top;
int r = _curPort->rect.right + _curPort->left - 1;
int b = _curPort->rect.bottom + _curPort->top - 1;
while (stack.size()) {
p = stack.pop();
if ((fmatch = _screen->IsFillMatch(p.x, p.y, flag, t_col, t_pri, t_con)) == 0) // already filled
continue;
_screen->Put_Pixel(p.x, p.y, flag, color, prio, control);
w = p.x;
e = p.x;
// moving west and east pointers as long as there is a matching color to fill
while (w > l && (fmatch = _screen->IsFillMatch(w - 1, p.y, flag, t_col, t_pri, t_con)))
_screen->Put_Pixel(--w, p.y, fmatch, color, prio, control);
while (e < r && (fmatch = _screen->IsFillMatch(e + 1, p.y, flag, t_col, t_pri, t_con)))
_screen->Put_Pixel(++e, p.y, fmatch, color, prio, control);
// checking lines above and below for possible flood targets
a_set = b_set = 0;
while (w <= e) {
if (p.y > t && _screen->IsFillMatch(w, p.y - 1, flag, t_col, t_pri, t_con)) { // one line above
if (a_set == 0) {
p1.x = w;
p1.y = p.y - 1;
stack.push(p1);
a_set = 1;
}
} else
a_set = 0;
if (p.y < b && _screen->IsFillMatch(w, p.y + 1, flag, t_col, t_pri, t_con)) { // one line below
if (b_set == 0) {
p1.x = w;
p1.y = p.y + 1;
stack.push(p1);
b_set = 1;
}
} else
b_set = 0;
w++;
}
}
}
void SciGUIgfx::drawPicture(sciResourceId pictureId, uint16 style, bool addToFlag, sciResourceId paletteId) {
SciGUIpicture *picture;
picture = new SciGUIpicture(_system, _s, this, _screen, pictureId);
// do we add to a picture? if not -> clear screen
if (!addToFlag) {
ClearScreen(0);
}
picture->draw(style, addToFlag, paletteId);
}
void SciGUIgfx::drawCell(sciResourceId viewId, uint16 loopNo, uint16 cellNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo) {
SciGUIview *view = new SciGUIview(_system, _s, this, _screen, viewId);
Common::Rect rect(0, 0);
Common::Rect clipRect(0, 0);
if (view) {
rect.left = leftPos;
rect.top = topPos;
rect.right = rect.left + view->getWidth(loopNo, cellNo);
rect.bottom = rect.top + view->getHeight(loopNo, cellNo);
clipRect = rect;
clipRect.clip(_curPort->rect);
if (clipRect.isEmpty()) // nothing to draw
return;
view->draw(rect, clipRect, loopNo, cellNo, priority, paletteNo);
//if (_picNotValid == 0)
// _gfx->ShowBits(rect, 1);
}
}
void SciGUIgfx::animatePalette(byte fromColor, byte toColor, int speed) {
sciColor col;
int len = toColor - fromColor - 1;
uint32 now = _sysTicks;
// search for sheduled animations with the same 'from' value
int sz = _palSchedules.size();
for (int i = 0; i < sz; i++) {
if (_palSchedules[i].from == fromColor) {
if (_palSchedules[i].schedule < now) {
if (speed > 0) {
col = _sysPalette.colors[fromColor];
memmove(&_sysPalette.colors[fromColor], &_sysPalette.colors[fromColor + 1], len * sizeof(sciColor));
_sysPalette.colors[toColor - 1] = col;
} else {
col = _sysPalette.colors[toColor - 1];
memmove(&_sysPalette.colors[fromColor+1], &_sysPalette.colors[fromColor], len * sizeof(sciColor));
_sysPalette.colors[fromColor] = col;
}
// removing schedule
_palSchedules.remove_at(i);
}
SetCLUT(&_sysPalette);
return;
}
}
// adding a new schedule
sciPalSched sched;
sched.from = fromColor;
sched.schedule = now + ABS(speed);
_palSchedules.push_back(sched);
}
} // end of namespace Sci
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