aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/gui/gui_gfx.cpp
blob: 5db42fe1e01697aa806d6f8b09f72e40429e6863 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/util.h"
#include "graphics/primitives.h"

#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/tools.h"
#include "sci/gui/gui_font.h"
#include "sci/gui/gui_picture.h"
#include "sci/gui/gui_view.h"
#include "sci/gui/gui_screen.h"
#include "sci/gui/gui_palette.h"
#include "sci/gui/gui_gfx.h"

namespace Sci {

SciGuiGfx::SciGuiGfx(OSystem *system, EngineState *state, SciGuiScreen *screen, SciGuiPalette *palette)
	: _system(system), _s(state), _screen(screen), _palette(palette) {
	init();
}

SciGuiGfx::~SciGuiGfx() {
}

void SciGuiGfx::init() {
	_font = NULL;
	_textFonts = NULL; _textFontsCount = 0;
	_textColors = NULL; _textColorsCount = 0;

	_mainPort = mallocPort();
	SetPort(_mainPort);
	OpenPort(_mainPort);

	_menuPort = mallocPort();
	OpenPort(_menuPort);
	SetFont(0);
	_menuPort->rect = Common::Rect(0, 0, _screen->_width, _screen->_height);
	_menuRect = Common::Rect(0, 0, _screen->_width, 10);

//	HEAPHANDLE theMenuBarH = heapNewPtr(34, kDataPort, "MenuBar");
//	heapClearPtr(theMenuBarH);
//	_theMenuBar = (Common::Rect *)heap2Ptr(theMenuBarH);
//	*_theMenuBar = Common::Rect(_gfx->RGetPort()->rect.right, 10);
}

GuiPort *SciGuiGfx::mallocPort() {
	GuiPort *newPort = (GuiPort *)malloc(sizeof(GuiPort));
	assert(newPort);
	memset(newPort, 0, sizeof(GuiPort));
	return newPort;
}

GuiPort *SciGuiGfx::SetPort(GuiPort *newPort) {
	GuiPort *oldPort = _curPort;
	_curPort = newPort;
	return oldPort;
}

GuiPort *SciGuiGfx::GetPort(void) {
	return _curPort;
}

void SciGuiGfx::SetOrigin(int16 left, int16 top) {
	_curPort->left = left;
	_curPort->top = top;
}

void SciGuiGfx::MoveTo(int16 left, int16 top) {
	_curPort->curTop = top;
	_curPort->curLeft = left;
}

void SciGuiGfx::Move(int16 left, int16 top) {
	_curPort->curTop += top;
	_curPort->curLeft += left;
}

GuiResourceId SciGuiGfx::GetFontId() {
	return _curPort->fontId;
}

SciGuiFont *SciGuiGfx::GetFont() {
	GuiResourceId fontId = _curPort->fontId;

	// Workaround: lsl1sci mixes its own internal fonts with the global
	// SCI ones, so we translate them here, by removing their extra bits
	if (_s->_gameName == "lsl1sci")
		fontId &= 0x7ff;

	if ((_font == NULL) || (_font->getResourceId() != _curPort->fontId))
		_font = new SciGuiFont(_s->resMan, fontId);

	return _font;
}

void SciGuiGfx::SetFont(GuiResourceId fontId) {
	GuiResourceId actualFontId = fontId;

	// Workaround: lsl1sci mixes its own internal fonts with the global
	// SCI ones, so we translate them here, by removing their extra bits
	if (_s->_gameName == "lsl1sci")
		actualFontId &= 0x7ff;

	if ((_font == NULL) || (_font->getResourceId() != fontId))
		_font = new SciGuiFont(_s->resMan, actualFontId);

	_curPort->fontId = fontId;
	_curPort->fontHeight = _font->getHeight();
}

void SciGuiGfx::OpenPort(GuiPort *port) {
	port->fontId = 0;
	port->fontHeight = 8;

	GuiPort *tmp = _curPort;
	_curPort = port;
	SetFont(port->fontId);
	_curPort = tmp;

	port->top = 0;
	port->left = 0;
	port->textFace = 0;
	port->penClr = 0;
	port->backClr = 255;
	port->penMode = 0;
	port->rect = _bounds;
}

void SciGuiGfx::PenColor(int16 color) {
	_curPort->penClr = color;
}

void SciGuiGfx::PenMode(int16 mode) {
	_curPort->penMode = mode;
}

void SciGuiGfx::TextFace(int16 textFace) {
	_curPort->textFace = textFace;
}

int16 SciGuiGfx::GetPointSize(void) {
	return _curPort->fontHeight;
}

void SciGuiGfx::ClearScreen(byte color) {
	FillRect(_curPort->rect, SCI_SCREEN_MASK_ALL, color, 0, 0);
}

void SciGuiGfx::InvertRect(const Common::Rect &rect) {
	int16 oldpenmode = _curPort->penMode;
	_curPort->penMode = 2;
	FillRect(rect, 1, _curPort->penClr, _curPort->backClr);
	_curPort->penMode = oldpenmode;
}
//-----------------------------
void SciGuiGfx::EraseRect(const Common::Rect &rect) {
	FillRect(rect, 1, _curPort->backClr);
}
//-----------------------------
void SciGuiGfx::PaintRect(const Common::Rect &rect) {
	FillRect(rect, 1, _curPort->penClr);
}

void SciGuiGfx::FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack, byte bControl) {
	Common::Rect r(rect.left, rect.top, rect.right, rect.bottom);
	r.clip(_curPort->rect);
	if (r.isEmpty()) // nothing to fill
		return;

	int16 oldPenMode = _curPort->penMode;
	OffsetRect(r);
	int16 x, y;
	byte curVisual;

	// Doing visual first
	if (drawFlags & SCI_SCREEN_MASK_VISUAL) {
		if (oldPenMode == 2) { // invert mode
			for (y = r.top; y < r.bottom; y++) {
				for (x = r.left; x < r.right; x++) {
					curVisual = _screen->getVisual(x, y);
					if (curVisual == clrPen) {
						_screen->putPixel(x, y, 1, clrBack, 0, 0);
					} else if (curVisual == clrBack) {
						_screen->putPixel(x, y, 1, clrPen, 0, 0);
					}
				}
			}
		} else { // just fill rect with ClrPen
			for (y = r.top; y < r.bottom; y++) {
				for (x = r.left; x < r.right; x++) {
					_screen->putPixel(x, y, 1, clrPen, 0, 0);
				}
			}
		}
	}

	if (drawFlags < 2)
		return;
	drawFlags &= SCI_SCREEN_MASK_PRIORITY|SCI_SCREEN_MASK_CONTROL;

	if (oldPenMode != 2) {
		for (y = r.top; y < r.bottom; y++) {
			for (x = r.left; x < r.right; x++) {
				_screen->putPixel(x, y, drawFlags, 0, clrBack, bControl);
			}
		}
	} else {
		for (y = r.top; y < r.bottom; y++) {
			for (x = r.left; x < r.right; x++) {
				_screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y));
			}
		}
	}
}

void SciGuiGfx::FrameRect(const Common::Rect &rect) {
	Common::Rect r;
	// left
	r = rect;
	r.right = rect.left + 1;
	PaintRect(r);
	// right
	r.right = rect.right;
	r.left = rect.right - 1;
	PaintRect(r);
	//top
	r.left = rect.left;
	r.bottom = rect.top + 1;
	PaintRect(r);
	//bottom
	r.bottom = rect.bottom;
	r.top = rect.bottom - 1;
	PaintRect(r);
}

void SciGuiGfx::OffsetRect(Common::Rect &r) {
	r.top += _curPort->top;
	r.bottom += _curPort->top;
	r.left += _curPort->left;
	r.right += _curPort->left;
}

byte SciGuiGfx::CharHeight(int16 ch) {
#if 0
	CResFont *res = getResFont();
	return res ? res->getCharH(ch) : 0;
#endif
	return 0;
}
//-----------------------------
byte SciGuiGfx::CharWidth(int16 ch) {
	SciGuiFont *font = GetFont();
	return font ? font->getCharWidth(ch) : 0;
}

void SciGuiGfx::ClearChar(int16 chr) {
	if (_curPort->penMode != 1)
		return;
	Common::Rect rect;
	rect.top = _curPort->curTop;
	rect.bottom = rect.top + _curPort->fontHeight;
	rect.left = _curPort->curLeft;
	rect.right = rect.left + CharWidth(chr);
	EraseRect(rect);
}

void SciGuiGfx::DrawChar(int16 chr) {
	chr = chr & 0xFF;
	ClearChar(chr);
	StdChar(chr);
	_curPort->curLeft += CharWidth(chr);
}

void SciGuiGfx::StdChar(int16 chr) {
#if 0
	CResFont*res = getResFont();
	if (res)
		res->Draw(chr, _curPort->top + _curPort->curTop, _curPort->left
				+ _curPort->curLeft, _vSeg, 320, _curPort->penClr,
				_curPort->textFace);
#endif
}

void SciGuiGfx::SetTextFonts(int argc, reg_t *argv) {
	int i;

	if (_textFonts) {
		delete _textFonts;
	}
	_textFontsCount = argc;
	_textFonts = new GuiResourceId[argc];
	for (i = 0; i < argc; i++) {
		_textFonts[i] = (GuiResourceId)argv[i].toUint16();
	}
}

void SciGuiGfx::SetTextColors(int argc, reg_t *argv) {
	int i;

	if (_textColors) {
		delete _textColors;
	}
	_textColorsCount = argc;
	_textColors = new uint16[argc];
	for (i = 0; i < argc; i++) {
		_textColors[i] = argv[i].toUint16();
	}
}

// This internal function gets called as soon as a '|' is found in a text
//  It will process the encountered code and set new font/set color
//  We only support one-digit codes currently, don't know if multi-digit codes are possible
//  Returns textcode character count
int16 SciGuiGfx::TextCodeProcessing(const char *&text, GuiResourceId orgFontId, int16 orgPenColor) {
	const char *textCode = text;
	int16 textCodeSize = 0;
	char curCode;
	unsigned char curCodeParm;

	// Find the end of the textcode
	while ((++textCodeSize) && (*text++ != 0x7C)) { }

	// possible TextCodes:
	//  c -> sets textColor to current port pen color
	//  cX -> sets textColor to _textColors[X-1]
	curCode = textCode[0];
	curCodeParm = textCode[1];
	if (isdigit(curCodeParm)) {
		curCodeParm -= '0';
	} else {
		curCodeParm = 0;
	}
	switch (curCode) {
	case 'c': // set text color
		if (curCodeParm == 0) {
			_curPort->penClr = orgPenColor;
		} else {
			if (curCodeParm < _textColorsCount) {
				_curPort->penClr = _textColors[curCodeParm];
			}
		}
		break;
	case 'f':
		if (curCodeParm == 0) {
			SetFont(orgFontId);
		} else {
			if (curCodeParm < _textFontsCount) {
				SetFont(_textFonts[curCodeParm]);
			}
		}
		break;
	}
	return textCodeSize;
}

// return max # of chars to fit maxwidth with full words
int16 SciGuiGfx::GetLongest(const char *text, int16 maxWidth, GuiResourceId orgFontId) {
	char curChar;
	int16 maxChars = 0, curCharCount = 0;
	uint16 width = 0;
	GuiResourceId oldFontId = GetFontId();
	int16 oldPenColor = _curPort->penClr;

	GetFont();
	if (!_font)
		return 0;

	while (width <= maxWidth) {
		curChar = *text++;
		switch (curChar) {
		case 0x7C:
			curCharCount++;
			curCharCount += TextCodeProcessing(text, orgFontId, oldPenColor);
			continue;

		case 0xD:
			curCharCount++;
			continue;

		case 0xA:
			curCharCount++;
		case 0:
			SetFont(oldFontId);
			PenColor(oldPenColor);
			return curCharCount;

		case ' ':
			maxChars = curCharCount + 1;
			break;
		}
		width += _font->getCharWidth(curChar);
		curCharCount++;
	}
	SetFont(oldFontId);
	PenColor(oldPenColor);
	return maxChars;
}

void SciGuiGfx::TextWidth(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
	unsigned char curChar;
	GuiResourceId oldFontId = GetFontId();
	int16 oldPenColor = _curPort->penClr;

	textWidth = 0; textHeight = 0;

	GetFont();
	if (_font) {
		text += from;
		while (len--) {
			curChar = *text++;
			switch (curChar) {
			case 0x7C:
				len -= TextCodeProcessing(text, orgFontId, 0);
				break;
			case 0x0A:
			case 0x0D:
				textHeight = MAX<int16> (textHeight, _curPort->fontHeight);
				break;
			default:
				textHeight = MAX<int16> (textHeight, _curPort->fontHeight);
				textWidth += _font->getCharWidth(curChar);
			}
		}
	}
	SetFont(oldFontId);
	PenColor(oldPenColor);
	return;
}

void SciGuiGfx::StringWidth(const char *str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
	TextWidth(str, 0, (int16)strlen(str), orgFontId, textWidth, textHeight);
}

int16 SciGuiGfx::TextSize(Common::Rect &rect, const char *str, GuiResourceId fontId, int16 maxWidth) {
	GuiResourceId oldFontId = GetFontId();
	int16 oldPenColor = _curPort->penClr;
	int16 charCount;
	int16 maxTextWidth = 0, textWidth;
	int16 totalHeight = 0, textHeight;

	if (fontId != -1)
		SetFont(fontId);
	rect.top = rect.left = 0;

	if (maxWidth < 0) { // force output as single line
		StringWidth(str, oldFontId, textWidth, textHeight);
		rect.bottom = textHeight;
		rect.right = textWidth;
	} else {
		// rect.right=found widest line with RTextWidth and GetLongest
		// rect.bottom=num. lines * GetPointSize
		rect.right = (maxWidth ? maxWidth : 192);
		const char*p = str;
		while (*p) {
			//if (*p == 0xD || *p == 0xA) {
			//	p++;
			//	continue;
			//}
			charCount = GetLongest(p, rect.right, oldFontId);
			if (charCount == 0)
				break;
			TextWidth(p, 0, charCount, oldFontId, textWidth, textHeight);
			maxTextWidth = MAX(textWidth, maxTextWidth);
			totalHeight += textHeight;
			p += charCount;
		}
		rect.bottom = totalHeight;
		rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
	}
	SetFont(oldFontId);
	PenColor(oldPenColor);
	return rect.right;
}

// returns maximum font height used
void SciGuiGfx::DrawText(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
	int16 curChar, charWidth;
	Common::Rect rect;

	GetFont();
	if (!_font)
		return;

	rect.top = _curPort->curTop;
	rect.bottom = rect.top + _curPort->fontHeight;
	text += from;
	while (len--) {
		curChar = (*text++);
		switch (curChar) {
		case 0x7C:
			len -= TextCodeProcessing(text, orgFontId, orgPenColor);
			break;

		case 0x0A:
		case 0x0D:
		case 0:
			break;

		default:
			charWidth = _font->getCharWidth(curChar);
			// clear char
			if (_curPort->penMode == 1) {
				rect.left = _curPort->curLeft;
				rect.right = rect.left + charWidth;
				EraseRect(rect);
			}
			// CharStd
			_font->draw(_screen, curChar, _curPort->top + _curPort->curTop, _curPort->left + _curPort->curLeft, _curPort->penClr, _curPort->textFace);
			_curPort->curLeft += charWidth;
		}
	}
}

// returns maximum font height used
void SciGuiGfx::ShowText(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
	Common::Rect rect;

	rect.top = _curPort->curTop;
	rect.bottom = rect.top + GetPointSize();
	rect.left = _curPort->curLeft;
	DrawText(text, from, len, orgFontId, orgPenColor);
	rect.right = _curPort->curLeft;
	ShowBits(rect, 1);
}

// Draws a text in rect.
void SciGuiGfx::TextBox(const char *text, int16 bshow, const Common::Rect &rect, int16 align, GuiResourceId fontId) {
	int16 textWidth, textHeight, charCount, offset;
	int16 hline = 0;
	GuiResourceId orgFontId = GetFontId();
	int16 orgPenColor = _curPort->penClr;

	if (fontId != -1)
		SetFont(fontId);

	while (*text) {
//		if (*text == 0xD || *text == 0xA) {
//			text++;
//			continue;
//		}
		charCount = GetLongest(text, rect.width(), orgFontId);
		if (charCount == 0)
			break;
		TextWidth(text, 0, charCount, orgFontId, textWidth, textHeight);
		switch (align) {
		case -1: // right-aligned
			offset = rect.width() - textWidth;
			break;
		case 1: // center text
			offset = (rect.width() - textWidth) / 2;
			break;
		default: // left-aligned
			offset = 0;
		}
		MoveTo(rect.left + offset, rect.top + hline);

		if (bshow) {
			ShowText(text, 0, charCount, orgFontId, orgPenColor);
		} else {
			DrawText(text, 0, charCount, orgFontId, orgPenColor);
		}

		hline += textHeight;
		text += charCount;
	}
	SetFont(orgFontId);
	PenColor(orgPenColor);
}

// Update (part of) screen
void SciGuiGfx::ShowBits(const Common::Rect &r, uint16 flags) {
	Common::Rect rect(r.left, r.top, r.right, r.bottom);
	rect.clip(_curPort->rect);
	if (rect.isEmpty()) // nothing to show
		return;

	OffsetRect(rect);
	assert((flags&0x8000) == 0);
	_screen->copyToScreen();
//	_system->copyRectToScreen(GetSegment(flags) + _baseTable[rect.top] + rect.left, 320, rect.left, rect.top, rect.width(), rect.height());
//	_system->updateScreen();
}

GuiMemoryHandle SciGuiGfx::SaveBits(const Common::Rect &rect, byte screenMask) {
	GuiMemoryHandle memoryId;
	byte *memoryPtr;
	int size;

	Common::Rect r(rect.left, rect.top, rect.right, rect.bottom);
	r.clip(_curPort->rect);
	if (r.isEmpty()) // nothing to save
		return NULL_REG;

	OffsetRect(r); //local port coords to screen coords

	// now actually ask _screen how much space it will need for saving
	size = _screen->getBitsDataSize(r, screenMask);

	memoryId = kalloc(_s->_segMan, "SaveBits()", size);
	memoryPtr = kmem(_s->_segMan, memoryId);
	_screen->saveBits(r, screenMask, memoryPtr);
	return memoryId;
}

void SciGuiGfx::RestoreBits(GuiMemoryHandle memoryHandle) {
	byte *memoryPtr = kmem(_s->_segMan, memoryHandle);;

	if (memoryPtr) {
		_screen->restoreBits(memoryPtr);
		kfree(_s->_segMan, memoryHandle);
	}
}

// Data passed to drawProc()
struct LineData {
	byte drawMask;
	byte prio;
	byte control;
	SciGuiScreen *screen;
};

static void drawProc(int x, int y, int c, void *data) {
	LineData *lineData = (LineData *)data;
	lineData->screen->putPixel(x, y, lineData->drawMask, (byte)c, lineData->prio, lineData->control);
}

void SciGuiGfx::Draw_Line(int16 left, int16 top, int16 right, int16 bottom, byte color, byte priority, byte control) {
	//set_drawing_flag
	byte drawMask = _screen->getDrawingMask(color, priority, control);

	// offseting the line
	left += _curPort->left;
	right += _curPort->left;
	top += _curPort->top;
	bottom += _curPort->top;

	LineData lineData;
	lineData.drawMask = drawMask;
	lineData.prio = priority;
	lineData.control = control;
	lineData.screen = _screen;

	Graphics::drawLine(left, top, right, bottom, color, drawProc, &lineData);
}

// Bitmap for drawing sierra circles
const byte pattern_Circles[8][15] = {
	{ 0x01 },
	{ 0x03, 0x03, 0x03 },
	{ 0x02, 0x07, 0x07, 0x07, 0x02 },
	{ 0x06, 0x06, 0x0F, 0x0F, 0x0F, 0x06, 0x06 },
	{ 0x04, 0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0E, 0x04 },
	{ 0x0C, 0x1E, 0x1E, 0x1E, 0x3F, 0x3F, 0x3F, 0x1E, 0x1E, 0x1E, 0x0C },
	{ 0x1C, 0x3E, 0x3E, 0x3E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x3E, 0x3E, 0x3E, 0x1C },
	{ 0x18, 0x3C, 0x7E, 0x7E, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x7E, 0x7E, 0x3C, 0x18 }
};

// TODO: perhaps this is a better way to set the pattern_Textures array below?
//  in that case one would need to adjust bits of secondary table. Bit 256 is ignored by original interpreter
#if 0
const byte patternTextures[32 * 2] = {
	0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
	0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
	0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
	0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
	// Now the table is actually duplicated, so we won't need to wrap around
	0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
	0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
	0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
	0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
};
#endif

const bool pattern_Textures[32 * 8 * 2] = {
	false, false, false, false, false,  true, false, false, // 0x20
	false, false,  true, false, true,  false, false,  true, // 0x94
	false,  true, false, false, false, false, false, false, // 0x02
	false, false,  true, false, false,  true, false, false, // 0x24
	false, false, false, false,  true, false, false,  true, // 0x90
	false,  true, false, false, false, false, false,  true, // 0x82
	false, false,  true, false, false,  true, false,  true, // 0xA4
	false,  true, false, false, false,  true, false,  true, // 0xA2
	false,  true, false, false, false, false, false,  true, // 0x82
	 true, false, false,  true, false, false, false, false, // 0x09
	false,  true, false,  true, false, false, false, false, // 0x0A
	false,  true, false, false, false,  true, false, false, // 0x22
	false,  true, false, false,  true, false, false, false, // 0x12
	false, false, false, false,  true, false, false, false, // 0x10
	false,  true, false, false, false, false,  true, false, // 0x42
	false, false,  true, false,  true, false, false, false, // 0x14
	 true, false, false, false,  true, false, false,  true, // 0x91
	false,  true, false,  true, false, false,  true, false, // 0x4A
	 true, false, false, false,  true, false, false,  true, // 0x91
	 true, false, false, false,  true, false, false, false, // 0x11
	false, false, false,  true, false, false, false, false, // 0x08
	false,  true, false, false,  true, false, false, false, // 0x12
	 true, false,  true, false, false,  true, false, false, // 0x25
	false, false, false, false,  true, false, false, false, // 0x10
	false,  true, false, false, false,  true, false, false, // 0x22
	false, false, false,  true, false,  true, false,  true, // 0xA8
	false, false,  true, false,  true, false, false, false, // 0x14
	false, false,  true, false, false,  true, false, false, // 0x24
	false, false, false, false, false, false, false, false, // 0x00
	false, false, false, false,  true, false,  true, false, // 0x50
	false, false,  true, false, false,  true, false, false, // 0x24
	false, false,  true, false, false, false, false,        // 0x04 (last bit is not mentioned cause original interpreter also ignores that bit)
	// Now the table is actually duplicated, so we won't need to wrap around
	false, false, false, false, false,  true, false, false, // 0x20
	false, false,  true, false, true,  false, false,  true, // 0x94
	false,  true, false, false, false, false, false, false, // 0x02
	false, false,  true, false, false,  true, false, false, // 0x24
	false, false, false, false,  true, false, false,  true, // 0x90
	false,  true, false, false, false, false, false,  true, // 0x82
	false, false,  true, false, false,  true, false,  true, // 0xA4
	false,  true, false, false, false,  true, false,  true, // 0xA2
	false,  true, false, false, false, false, false,  true, // 0x82
	 true, false, false,  true, false, false, false, false, // 0x09
	false,  true, false,  true, false, false, false, false, // 0x0A
	false,  true, false, false, false,  true, false, false, // 0x22
	false,  true, false, false,  true, false, false, false, // 0x12
	false, false, false, false,  true, false, false, false, // 0x10
	false,  true, false, false, false, false,  true, false, // 0x42
	false, false,  true, false,  true, false, false, false, // 0x14
	 true, false, false, false,  true, false, false,  true, // 0x91
	false,  true, false,  true, false, false,  true, false, // 0x4A
	 true, false, false, false,  true, false, false,  true, // 0x91
	 true, false, false, false,  true, false, false, false, // 0x11
	false, false, false,  true, false, false, false, false, // 0x08
	false,  true, false, false,  true, false, false, false, // 0x12
	 true, false,  true, false, false,  true, false, false, // 0x25
	false, false, false, false,  true, false, false, false, // 0x10
	false,  true, false, false, false,  true, false, false, // 0x22
	false, false, false,  true, false,  true, false,  true, // 0xA8
	false, false,  true, false,  true, false, false, false, // 0x14
	false, false,  true, false, false,  true, false, false, // 0x24
	false, false, false, false, false, false, false, false, // 0x00
	false, false, false, false,  true, false,  true, false, // 0x50
	false, false,  true, false, false,  true, false, false, // 0x24
	false, false,  true, false, false, false, false,        // 0x04 (last bit is not mentioned cause original interpreter also ignores that bit)
};

// Bit offsets into pattern_textures
const byte pattern_TextureOffset[128] = {
	0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48,
	0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
	0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf,
	0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1,
	0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce,
	0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed,
	0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6,
	0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51,
	0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7,
	0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf,
	0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0,
	0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49,
	0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2,
	0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3,
	0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1
};

void SciGuiGfx::Draw_Box(Common::Rect box, byte color, byte prio, byte control) {
	byte flag = _screen->getDrawingMask(color, prio, control);
	int y, x;

	for (y = box.top; y < box.bottom; y++) {
		for (x = box.left; x < box.right; x++) {
			_screen->putPixel(x, y, flag, color, prio, control);
		}
	}
}

void SciGuiGfx::Draw_TexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture) {
	byte flag = _screen->getDrawingMask(color, prio, control);
	const bool *textureData = &pattern_Textures[pattern_TextureOffset[texture]];
	int y, x;

	for (y = box.top; y < box.bottom; y++) {
		for (x = box.left; x < box.right; x++) {
			if (*textureData) {
				_screen->putPixel(x, y, flag, color, prio, control);
			}
			textureData++;
		}
	}
}

void SciGuiGfx::Draw_Circle(Common::Rect box, byte size, byte color, byte prio, byte control) {
	byte flag = _screen->getDrawingMask(color, prio, control);
	byte *circle = (byte *)&pattern_Circles[size];
	byte circleBitmap;
	int y, x;

	for (y = box.top; y < box.bottom; y++) {
		circleBitmap = *circle;
		for (x = box.left; x < box.right; x++) {
			if (circleBitmap & 1) {
				_screen->putPixel(x, y, flag, color, prio, control);
			}
			circleBitmap = circleBitmap >> 1;
		}
		circle++;
	}
}

void SciGuiGfx::Draw_TexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture) {
	byte flag = _screen->getDrawingMask(color, prio, control);
	byte *circle = (byte *)&pattern_Circles[size];
	byte circleBitmap;
	const bool *textureData = &pattern_Textures[pattern_TextureOffset[texture]];
	int y, x;

	for (y = box.top; y < box.bottom; y++) {
		circleBitmap = *circle;
		for (x = box.left; x < box.right; x++) {
			if (circleBitmap & 1) {
				if (*textureData) {
					_screen->putPixel(x, y, flag, color, prio, control);
				}
				textureData++;
			}
			circleBitmap = circleBitmap >> 1;
		}
		circle++;
	}
}

void SciGuiGfx::Draw_Pattern(int16 x, int16 y, byte color, byte priority, byte control, byte code, byte texture) {
	byte size = code & SCI_PATTERN_CODE_PENSIZE;
	Common::Rect rect;

	// We need to adjust the given coordinates, because the ones given us do not define upper left but somewhat middle
	y -= size;
	x -= (size + 1) >> 1;

	rect.top = y + _curPort->top; rect.left = x + _curPort->left;
	rect.setHeight((size*2)+1); rect.setWidth(size+1);

	if (code & SCI_PATTERN_CODE_RECTANGLE) {
		// Rectangle
		if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
			Draw_TexturedBox(rect, color, priority, control, texture);
		} else {
			Draw_Box(rect, color, priority, control);
		}

	} else {
		// Circle
		if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
			Draw_TexturedCircle(rect, size, color, priority, control, texture);
		} else {
			Draw_Circle(rect, size, color, priority, control);
		}
	}
}

void SciGuiGfx::Draw_String(const char *text) {
	GuiResourceId orgFontId = GetFontId();
	int16 orgPenColor = _curPort->penClr;

	DrawText(text, 0, strlen(text), orgFontId, orgPenColor);
	SetFont(orgFontId);
	PenColor(orgPenColor);
}

void SciGuiGfx::Pic_Fill(int16 x, int16 y, byte color, byte prio, byte control) {
	Common::Stack<Common::Point> stack;
	Common::Point p, p1;

	byte flag = _screen->getDrawingMask(color, prio, control), fmatch;
	p.x = x + _curPort->left;
	p.y = y + _curPort->top;
	stack.push(p);

	// parameters check
	if ((flag & 2 && prio == 0) || (flag & 3 && control == 0))
		return;

	byte t_col = _screen->getVisual(p.x, p.y);
	byte t_pri = _screen->getPriority(p.x, p.y);
	byte t_con = _screen->getControl(p.x, p.y);
	int16 w, e, a_set, b_set;
	// if in 1st point priority,control or color is already set to target, clear the flag
	if (flag & 1 && t_col == color)
		flag ^= 1;
	if (flag & 2 && t_pri == prio)
		flag ^= 2;
	if (flag & 4 && t_con == control)
		flag ^= 4;
	if (flag == 0)// nothing to fill
		return;

	// hard borders for filling
	int l = _curPort->rect.left + _curPort->left;
	int t = _curPort->rect.top + _curPort->top;
	int r = _curPort->rect.right + _curPort->left - 1;
	int b = _curPort->rect.bottom + _curPort->top - 1;
	while (stack.size()) {
		p = stack.pop();
		if ((fmatch = _screen->isFillMatch(p.x, p.y, flag, t_col, t_pri, t_con)) == 0) // already filled
			continue;
		_screen->putPixel(p.x, p.y, flag, color, prio, control);
		w = p.x;
		e = p.x;
		// moving west and east pointers as long as there is a matching color to fill
		while (w > l && (fmatch = _screen->isFillMatch(w - 1, p.y, flag, t_col, t_pri, t_con)))
			_screen->putPixel(--w, p.y, fmatch, color, prio, control);
		while (e < r && (fmatch = _screen->isFillMatch(e + 1, p.y, flag, t_col, t_pri, t_con)))
			_screen->putPixel(++e, p.y, fmatch, color, prio, control);
		// checking lines above and below for possible flood targets
		a_set = b_set = 0;
		while (w <= e) {
			if (p.y > t && _screen->isFillMatch(w, p.y - 1, flag, t_col, t_pri, t_con)) { // one line above
				if (a_set == 0) {
					p1.x = w;
					p1.y = p.y - 1;
					stack.push(p1);
					a_set = 1;
				}
			} else
				a_set = 0;

			if (p.y < b && _screen->isFillMatch(w, p.y + 1, flag, t_col, t_pri, t_con)) { // one line below
				if (b_set == 0) {
					p1.x = w;
					p1.y = p.y + 1;
					stack.push(p1);
					b_set = 1;
				}
			} else
				b_set = 0;
			w++;
		}
	}
}

void SciGuiGfx::drawPicture(GuiResourceId pictureId, uint16 style, bool addToFlag, GuiResourceId paletteId) {
	SciGuiPicture *picture;

	picture = new SciGuiPicture(_s, this, _screen, _palette, pictureId);
	// do we add to a picture? if not -> clear screen
	if (!addToFlag) {
		if (_s->resMan->isVGA())
			ClearScreen(0);
		else
			ClearScreen(15);
	}
	picture->draw(style, addToFlag, paletteId);
}

void SciGuiGfx::drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo) {
	SciGuiView *view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
	Common::Rect rect(0, 0);
	Common::Rect clipRect(0, 0);
	if (view) {
		rect.left = leftPos;
		rect.top = topPos;
		rect.right = rect.left + view->getWidth(loopNo, celNo);
		rect.bottom = rect.top + view->getHeight(loopNo, celNo);
		clipRect = rect;
		clipRect.clip(_curPort->rect);
		if (clipRect.isEmpty()) // nothing to draw
			return;

		Common::Rect clipRectTranslated = clipRect;
		OffsetRect(clipRectTranslated);
		view->draw(rect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo);

		//if (_picNotValid == 0)
		//	_gfx->ShowBits(rect, 1);
	}
}

int16 SciGuiGfx::onControl(uint16 screenMask, Common::Rect rect) {
	Common::Rect outRect(rect.left, rect.top, rect.right, rect.bottom);
	int16 x, y;
	int16 result = 0;

	outRect.clip(_curPort->rect);
	if (outRect.isEmpty()) // nothing to control
		return 0;
	OffsetRect(outRect);

	if (screenMask & SCI_SCREEN_MASK_PRIORITY) {
		for (y = outRect.top; y < outRect.bottom; y++) {
			for (x = outRect.left; x < outRect.right; x++) {
				result |= 1 << _screen->getPriority(x, y);
			}
		}
	} else {
		for (y = outRect.top; y < outRect.bottom; y++) {
			for (x = outRect.left; x < outRect.right; x++) {
				result |= 1 << _screen->getControl(x, y);
			}
		}
	}
	return result;
}

static inline int sign_extend_byte(int value) {
	if (value & 0x80)
		return value - 256;
	else
		return value;
}

void SciGuiGfx::AnimateDisposeLastCast() {
	// FIXME
	//if (!_lastCast->first.isNull())
		//_lastCast->DeleteList();
}

void SciGuiGfx::AnimateInvoke(List *list, int argc, reg_t *argv) {
	reg_t curAddress = list->first;
	Node *curNode = lookup_node(_s, curAddress);
	reg_t curObject;
	//uint16 mask;

	while (curNode) {
		curObject = curNode->value;
//      FIXME: check what this code does and remove it or fix it, gregs engine had this check included
//		mask = cobj[_objOfs[2]];
//		if ((mask & 0x100) == 0) {
			invoke_selector(_s, curObject, _s->_kernel->_selectorCache.doit, kContinueOnInvalidSelector, argv, argc, __FILE__, __LINE__, 0);
			// Lookup node again, since the nodetable it was in may have been reallocated
			curNode = lookup_node(_s, curAddress);
//		}
		curAddress = curNode->succ;
		curNode = lookup_node(_s, curAddress);
	}
}

void SciGuiGfx::AnimateFill() {
}

Common::List<GuiAnimateList> *SciGuiGfx::AnimateMakeSortedList(List *list) {
	SegManager *segMan = _s->_segMan;
	Common::List<GuiAnimateList> *sortedList = new Common::List<GuiAnimateList>;
	GuiAnimateList listHelper;
	reg_t curAddress = list->first;
	Node *curNode = lookup_node(_s, curAddress);
	reg_t curObject;

	// First convert the given List to Common::List
	while (curNode) {
		curObject = curNode->value;
		listHelper.address = curAddress;
		listHelper.y = (int16)GET_SEL32V(curObject, y);
		listHelper.z = (int16)GET_SEL32V(curObject, z);
		sortedList->push_back(listHelper);

		curAddress = curNode->succ;
		curNode = lookup_node(_s, curAddress);
	}

	// Now do a bubble sort on this Common::List
	if (sortedList->size() < 2)
		return sortedList;

	sortedList->begin();
//	Common::List<ExecStack>::iterator iter;
//	for (iter = s->_executionStack.begin();
//	     iter != s->_executionStack.end(); ++iter) {
//		ExecStack &es = *iter;

	

	return sortedList;
}

void SciGuiGfx::AnimateUpdate() {
}

void SciGuiGfx::AnimateDrawCels() {
}

void SciGuiGfx::AnimateRestoreAndDelete() {
}

void SciGuiGfx::SetNowSeen(reg_t objectReference) {
	SegManager *segMan = _s->_segMan;
	SciGuiView *view = NULL;
	Common::Rect celRect(0, 0);
	GuiResourceId viewId = (GuiResourceId)GET_SEL32V(objectReference, view);
	GuiViewLoopNo loopNo = sign_extend_byte((GuiViewLoopNo)GET_SEL32V(objectReference, loop));
	GuiViewCelNo celNo = sign_extend_byte((GuiViewCelNo)GET_SEL32V(objectReference, cel));
	int16 x = (int16)GET_SEL32V(objectReference, x);
	int16 y = (int16)GET_SEL32V(objectReference, y);
	int16 z = 0;
	if (_s->_kernel->_selectorCache.z > -1) {
		z = (int16)GET_SEL32V(objectReference, z);
	}

	// now get cel rectangle
	view = new SciGuiView(_s->resMan, _screen, _palette, viewId);
	view->getCelRect(loopNo, celNo, x, y, z, &celRect);

	// TODO: sometimes loop is negative. Check what it means
	if (lookup_selector(_s->_segMan, objectReference, _s->_kernel->_selectorCache.nsTop, NULL, NULL) == kSelectorVariable) {
		PUT_SEL32V(objectReference, nsLeft, celRect.left);
		PUT_SEL32V(objectReference, nsRight, celRect.right);
		PUT_SEL32V(objectReference, nsTop, celRect.top);
		PUT_SEL32V(objectReference, nsBottom, celRect.bottom);
	}
}

} // End of namespace Sci