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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/rect.h"
#include "sci/engine/vm_types.h"
namespace Sci {
typedef int GUIResourceId; // is a resource-number and -1 means no parameter given
typedef reg_t GUIMemoryHandle;
typedef int16 GUIViewLoopNo;
typedef int16 GUIViewCellNo;
typedef uint16 GUIHandle;
struct GUINode {
GUIHandle next; // heap handle to next node
GUIHandle prev; // heap handle to data
uint16 key; // maybe also a heap handle
};
struct GUINode1 : GUINode {
uint16 value;
};
// GUIPort and GUIWindow need to be binary identical, so if you change anything in one, you have to change it in the other one
// as well!
struct GUIPort {
GUINode node; // node struct for list operations
int16 top, left;
Common::Rect rect;
int16 curTop, curLeft;
int16 fontHeight;
GUIResourceId fontId;
int16 textFace, penClr, backClr;
int16 penMode;
};
struct GUIWindow : public GUIPort {
Common::Rect dims; // client area of window
Common::Rect restoreRect; // total area of window including borders
uint16 wndStyle;
uint16 uSaveFlag;
reg_t hSaved1;
reg_t hSaved2;
GUIHandle hTitle;
bool bDrawn;
};
struct GUICast {
GUINode node;
uint16 view;
uint16 loop;
uint16 cel;
uint16 z;
uint16 pal;
GUIHandle hSaved;
Common::Rect rect;
};
struct GUIColor {
byte used;
byte r, g, b;
};
struct GUIPalette {
byte mapping[256];
uint32 timestamp;
GUIColor colors[256];
byte intensity[256];
};
struct GUIPalSchedule {
byte from;
uint32 schedule;
};
#define STUB(str) debug("STUB: '%s' at file %s line %d",str,__FILE__,__LINE__)
#define GETFTR_WINDOWMGR(x) (x & 0x00000001)
#define GETFTR_CANBEHERE(x) (x & 0x00000002)
#define GETFTR_SOUND(x) (x & 0x0000000C)
#define GETFTR_SHOWPIC(x) (x & 0x00000010)
enum {
GFX_STOPUPDATE = 0x01,
GFX_VIEWUPDATED = 0x02,
GFX_NOUPDATE = 0x04,
GFX_HIDDEN = 0x08,
GFX_FIXEDPRIO=0x10,
GFX_ALWAYSUPDATE = 0x20,
GFX_FORCEUPDATE = 0x40,
GFX_REMOVEVIEW = 0x80
};
}
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