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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stack.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/tools.h"
#include "sci/gui/gui_screen.h"
#include "sci/gui/gui_palette.h"
#include "sci/gui/gui_gfx.h"
#include "sci/gui/gui_picture.h"
namespace Sci {
SciGuiPicture::SciGuiPicture(EngineState *state, SciGuiGfx *gfx, SciGuiScreen *screen, SciGuiPalette *palette, GuiResourceId resourceId)
: _s(state), _gfx(gfx), _screen(screen), _palette(palette), _resourceId(resourceId) {
assert(resourceId != -1);
initData(resourceId);
}
SciGuiPicture::~SciGuiPicture() {
}
void SciGuiPicture::initData(GuiResourceId resourceId) {
_resource = _s->resMan->findResource(ResourceId(kResourceTypePic, resourceId), false);
if (!_resource) {
error("picture resource %d not found", resourceId);
}
}
GuiResourceId SciGuiPicture::getResourceId() {
return _resourceId;
}
void SciGuiPicture::draw(int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo) {
_animationNr = animationNr;
_mirroredFlag = mirroredFlag;
_addToFlag = addToFlag;
_EGApaletteNo = EGApaletteNo;
_priority = 0;
if (READ_LE_UINT16(_resource->data) == 0x26) {
// SCI 1.1 VGA picture
drawSci11Vga();
} else {
// EGA or Amiga vector data
drawVectorData(_resource->data, _resource->size);
}
}
void SciGuiPicture::reset() {
int16 x, y;
for (y = _gfx->GetPort()->top; y < _screen->_height; y++) {
for (x = 0; x < _screen->_width; x++) {
_screen->putPixel(x, y, SCI_SCREEN_MASK_ALL, 255, 0, 0);
}
}
}
void SciGuiPicture::drawSci11Vga() {
byte *inbuffer = _resource->data;
int size = _resource->size;
int has_view = READ_LE_UINT16(inbuffer + 4);
int vector_data_ptr = READ_LE_UINT16(inbuffer + 16);
int vector_size = size - vector_data_ptr;
int palette_data_ptr = READ_LE_UINT16(inbuffer + 28);
int view_data_ptr = READ_LE_UINT16(inbuffer + 32);
int view_size = palette_data_ptr - view_data_ptr;
int view_rle_ptr = READ_LE_UINT16(inbuffer + view_data_ptr + 24);
int view_pixel_ptr = READ_LE_UINT16(inbuffer + view_data_ptr + 28);
byte *view = NULL;
GuiPalette palette;
// Create palette and set it
_palette->createFromData(inbuffer + palette_data_ptr, &palette);
_palette->set(&palette, 2);
// display Cel-data
if (has_view) {
view = (byte *)malloc(size*2); // is there a way to know how much decoded view-data there will be?
if (!view) return;
memcpy(view, inbuffer + view_data_ptr, 8);
decodeRLE(inbuffer + view_rle_ptr, inbuffer + view_pixel_ptr, view + 8, view_size - 8);
drawCel(0, 0, view, size * 2);
free(view);
}
// process vector data
drawVectorData(inbuffer + vector_data_ptr, vector_size);
}
void SciGuiPicture::decodeRLE(byte *rledata, byte *pixeldata, byte *outbuffer, int size) {
int pos = 0;
byte nextbyte;
byte *rd = rledata;
byte *ob = outbuffer;
byte *pd = pixeldata;
while (pos < size) {
nextbyte = *(rd++);
*(ob++) = nextbyte;
pos ++;
switch (nextbyte&0xC0) {
case 0x40 :
case 0x00 :
memcpy(ob, pd, nextbyte);
pd += nextbyte;
ob += nextbyte;
pos += nextbyte;
break;
case 0xC0 :
break;
case 0x80 :
nextbyte = *(pd++);
*(ob++) = nextbyte;
pos ++;
break;
}
}
}
void SciGuiPicture::drawCel(int16 x, int16 y, byte *pdata, int size) {
byte* pend = pdata + size;
uint16 width = READ_LE_UINT16(pdata + 0);
uint16 height = READ_LE_UINT16(pdata + 2);
signed char dx = *(pdata + 4);
signed char dy = *(pdata + 5);
byte priority = _addToFlag ? _priority : 0;
byte clearColor = *(pdata + 6);
if (dx || dy || width != 320)
warning("embedded picture cel has width=%d dx=%d dy=%d", width, dx, dy);
byte *ptr = pdata + 8; // offset to data
byte byte, runLength;
uint16 lasty;
y += _gfx->GetPort()->top;
lasty = MIN<int16>(height + y, _gfx->GetPort()->rect.bottom) + _gfx->GetPort()->top;
// FIXME: ...seems we have to unpack the view and then mirror it on demand to screen
if (_mirroredFlag)
error("mirrored SCI1 picture views are currently not supported");
switch (_s->resMan->getViewType()) {
case kViewVga:
case kViewVga11:
while (y < lasty && ptr < pend) {
byte = *ptr++;
runLength = byte & 0x3F; // bytes run length on this step
switch (byte & 0xC0) {
case 0: // copy bytes as-is but skip transparent ones
while (runLength-- && y < lasty && ptr < pend) {
if ((byte = *ptr++) != clearColor && priority >= _screen->getPriority(x, y))
_screen->putPixel(x, y, 3, byte, priority, 0);
x++;
if (x >= _screen->_width) {
x -= _screen->_width; y++;
}
}
break;
case 0x80: // fill with color
byte = *ptr++;
while (runLength-- && y < lasty) {
if (priority >= _screen->getPriority(x, y)) {
_screen->putPixel(x, y, 3, byte, priority, 0);
}
x++;
if (x >= _screen->_width) {
x -= _screen->_width; y++;
}
}
break;
case 0xC0: // fill with transparent - skip
x += runLength;
if (x >= _screen->_width) {
x -= _screen->_width; y++;
}
break;
}
}
break;
case kViewAmiga:
while (y < lasty && ptr < pend) {
byte = *ptr++;
if (byte & 0x07) {
runLength = byte & 0x07;
byte = byte >> 3;
while (runLength-- && y < lasty) {
if (priority >= _screen->getPriority(x, y)) {
_screen->putPixel(x, y, 3, byte, priority, 0);
}
x++;
if (x >= _screen->_width) {
x -= _screen->_width; y++;
}
}
} else {
runLength = byte >> 3;
x += runLength;
if (x >= _screen->_width) {
x -= _screen->_width; y++;
}
}
}
break;
default:
error("Unsupported picture viewtype");
}
}
enum {
PIC_OP_SET_COLOR = 0xf0,
PIC_OP_DISABLE_VISUAL = 0xf1,
PIC_OP_SET_PRIORITY = 0xf2,
PIC_OP_DISABLE_PRIORITY = 0xf3,
PIC_OP_SHORT_PATTERNS = 0xf4,
PIC_OP_MEDIUM_LINES = 0xf5,
PIC_OP_LONG_LINES = 0xf6,
PIC_OP_SHORT_LINES = 0xf7,
PIC_OP_FILL = 0xf8,
PIC_OP_SET_PATTERN = 0xf9,
PIC_OP_ABSOLUTE_PATTERN = 0xfa,
PIC_OP_SET_CONTROL = 0xfb,
PIC_OP_DISABLE_CONTROL = 0xfc,
PIC_OP_MEDIUM_PATTERNS = 0xfd,
PIC_OP_OPX = 0xfe,
PIC_OP_TERMINATE = 0xff
};
#define PIC_OP_FIRST PIC_OP_SET_COLOR
enum {
PIC_OPX_EGA_SET_PALETTE_ENTRIES = 0,
PIC_OPX_EGA_SET_PALETTE = 1,
PIC_OPX_EGA_MONO0 = 2,
PIC_OPX_EGA_MONO1 = 3,
PIC_OPX_EGA_MONO2 = 4,
PIC_OPX_EGA_MONO3 = 5,
PIC_OPX_EGA_MONO4 = 6,
PIC_OPX_EGA_EMBEDDED_VIEW = 7,
PIC_OPX_EGA_SET_PRIORITY_TABLE = 8
};
enum {
PIC_OPX_VGA_SET_PALETTE_ENTRIES = 0,
PIC_OPX_VGA_EMBEDDED_VIEW = 1,
PIC_OPX_VGA_SET_PALETTE = 2,
PIC_OPX_VGA_PRIORITY_TABLE_EQDIST = 3,
PIC_OPX_VGA_PRIORITY_TABLE_EXPLICIT = 4
};
#define PIC_EGAPALETTE_COUNT 4
#define PIC_EGAPALETTE_SIZE 40
#define PIC_EGAPALETTE_TOTALSIZE PIC_EGAPALETTE_COUNT*PIC_EGAPALETTE_SIZE
#define PIC_EGAPRIORITY_SIZE PIC_EGAPALETTE_SIZE
static const byte vector_defaultEGApalette[PIC_EGAPALETTE_SIZE] = {
0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77,
0x88, 0x99, 0xaa, 0xbb, 0xcc, 0xdd, 0xee, 0x88,
0x88, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x88,
0x88, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff,
0x08, 0x91, 0x2a, 0x3b, 0x4c, 0x5d, 0x6e, 0x88
};
static const byte vector_defaultEGApriority[PIC_EGAPRIORITY_SIZE] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07
};
void SciGuiPicture::drawVectorData(byte *data, int dataSize) {
byte pic_op;
byte pic_color = 0, pic_priority = 255, pic_control = 255;
int16 x = 0, y = 0, oldx, oldy;
byte EGApalettes[PIC_EGAPALETTE_TOTALSIZE] = {0};
byte *EGApalette = &EGApalettes[_EGApaletteNo];
byte EGApriority[PIC_EGAPRIORITY_SIZE] = {0};
bool isEGA = false;
int curPos = 0;
uint16 size;
byte byte;
int i;
GuiPalette palette;
int16 pattern_Code = 0, pattern_Texture = 0;
memset(&palette, 0, sizeof(palette));
if (_EGApaletteNo >= PIC_EGAPALETTE_COUNT)
_EGApaletteNo = 0;
if (_s->resMan->getViewType() == kViewEga) {
isEGA = true;
// setup default mapping tables
for (i = 0; i < PIC_EGAPALETTE_TOTALSIZE; i += PIC_EGAPALETTE_SIZE)
memcpy(&EGApalettes[i], &vector_defaultEGApalette, sizeof(vector_defaultEGApalette));
memcpy(&EGApriority, &vector_defaultEGApriority, sizeof(vector_defaultEGApriority));
}
// Drawing
while (curPos < dataSize) {
//warning("%X at %d", data[curPos], curPos);
switch (pic_op = data[curPos++]) {
case PIC_OP_SET_COLOR:
pic_color = data[curPos++];
if (isEGA) {
pic_color = EGApalette[pic_color];
pic_color ^= pic_color << 4;
}
break;
case PIC_OP_DISABLE_VISUAL:
pic_color = 0xFF;
break;
case PIC_OP_SET_PRIORITY:
pic_priority = data[curPos++] & 0x0F;
if (isEGA) {
pic_priority = EGApriority[pic_priority];
}
break;
case PIC_OP_DISABLE_PRIORITY:
pic_priority = 255;
break;
case PIC_OP_SET_CONTROL:
pic_control = data[curPos++] & 0x0F;
break;
case PIC_OP_DISABLE_CONTROL:
pic_control = 255;
break;
case PIC_OP_SHORT_LINES: // short line
vectorGetAbsCoords(data, curPos, x, y);
while (vectorIsNonOpcode(data[curPos])) {
oldx = x; oldy = y;
vectorGetRelCoords(data, curPos, x, y);
_gfx->drawLine(oldx, oldy, x, y, pic_color, pic_priority, pic_control);
}
break;
case PIC_OP_MEDIUM_LINES: // medium line
vectorGetAbsCoords(data, curPos, x, y);
while (vectorIsNonOpcode(data[curPos])) {
oldx = x; oldy = y;
vectorGetRelCoordsMed(data, curPos, x, y);
_gfx->drawLine(oldx, oldy, x, y, pic_color, pic_priority, pic_control);
}
break;
case PIC_OP_LONG_LINES: // long line
vectorGetAbsCoords(data, curPos, x, y);
while (vectorIsNonOpcode(data[curPos])) {
oldx = x; oldy = y;
vectorGetAbsCoords(data, curPos, x, y);
_gfx->drawLine(oldx, oldy, x, y, pic_color, pic_priority, pic_control);
}
break;
case PIC_OP_FILL: //fill
while (vectorIsNonOpcode(data[curPos])) {
vectorGetAbsCoords(data, curPos, x, y);
vectorFloodFill(x, y, pic_color, pic_priority, pic_control);
}
break;
case PIC_OP_SET_PATTERN:
pattern_Code = data[curPos++];
break;
case PIC_OP_SHORT_PATTERNS:
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
vectorGetAbsCoords(data, curPos, x, y);
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
while (vectorIsNonOpcode(data[curPos])) {
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
vectorGetRelCoords(data, curPos, x, y);
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
}
break;
case PIC_OP_MEDIUM_PATTERNS:
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
vectorGetAbsCoords(data, curPos, x, y);
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
while (vectorIsNonOpcode(data[curPos])) {
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
vectorGetRelCoordsMed(data, curPos, x, y);
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
}
break;
case PIC_OP_ABSOLUTE_PATTERN:
while (vectorIsNonOpcode(data[curPos])) {
vectorGetPatternTexture(data, curPos, pattern_Code, pattern_Texture);
vectorGetAbsCoords(data, curPos, x, y);
vectorPattern(x, y, pic_color, pic_priority, pic_control, pattern_Code, pattern_Texture);
}
break;
case PIC_OP_OPX: // Extended functions
if (isEGA) {
switch (pic_op = data[curPos++]) {
case PIC_OPX_EGA_SET_PALETTE_ENTRIES:
while (vectorIsNonOpcode(data[curPos])) {
byte = data[curPos++];
if (byte >= PIC_EGAPALETTE_TOTALSIZE) {
error("picture trying to write to invalid EGA-palette");
}
EGApalettes[byte] = data[curPos++];
}
break;
case PIC_OPX_EGA_SET_PALETTE:
byte = data[curPos++];
if (byte >= PIC_EGAPALETTE_COUNT) {
error("picture trying to write to invalid palette %d", (int)byte);
}
byte *= PIC_EGAPALETTE_SIZE;
for (i = 0; i < PIC_EGAPALETTE_SIZE; i++) {
EGApalettes[byte + i] = data[curPos++];
}
break;
case PIC_OPX_EGA_MONO0:
curPos += 41;
break;
case PIC_OPX_EGA_MONO1:
case PIC_OPX_EGA_MONO3:
curPos++;
break;
case PIC_OPX_EGA_MONO2:
case PIC_OPX_EGA_MONO4:
break;
case PIC_OPX_EGA_EMBEDDED_VIEW:
vectorGetAbsCoords(data, curPos, x, y);
size = READ_LE_UINT16(data + curPos); curPos += 2;
drawCel(x, y, data + curPos, size);
curPos += size;
break;
case PIC_OPX_EGA_SET_PRIORITY_TABLE:
_gfx->PriorityBandsInit(data + curPos);
curPos += 14;
break;
default:
error("Unsupported sci1 extended pic-operation %X", pic_op);
}
} else {
switch (pic_op = data[curPos++]) {
case PIC_OPX_VGA_SET_PALETTE_ENTRIES:
while (vectorIsNonOpcode(data[curPos])) {
curPos++; // skip commands
}
break;
case PIC_OPX_VGA_SET_PALETTE:
curPos += 256 + 4; // Skip over mapping and timestamp
for (i = 0; i < 256; i++) {
palette.colors[i].used = data[curPos++];
palette.colors[i].r = data[curPos++]; palette.colors[i].g = data[curPos++]; palette.colors[i].b = data[curPos++];
}
_palette->set(&palette, 2);
break;
case PIC_OPX_VGA_EMBEDDED_VIEW: // draw cel
vectorGetAbsCoords(data, curPos, x, y);
size = READ_LE_UINT16(data + curPos); curPos += 2;
drawCel(x, y, data + curPos, size);
curPos += size;
break;
case PIC_OPX_VGA_PRIORITY_TABLE_EQDIST:
_gfx->PriorityBandsInit(-1, READ_LE_UINT16(data + curPos), READ_LE_UINT16(data + curPos + 2));
curPos += 4;
break;
case PIC_OPX_VGA_PRIORITY_TABLE_EXPLICIT:
_gfx->PriorityBandsInit(data + curPos);
curPos += 14;
break;
default:
error("Unsupported sci1 extended pic-operation %X", pic_op);
}
}
break;
case PIC_OP_TERMINATE:
_priority = pic_priority;
// Dithering EGA pictures
if (isEGA) {
_screen->dither(_addToFlag);
}
return;
default:
error("Unsupported pic-operation %X", pic_op);
}
}
error("picture vector data without terminator");
}
bool SciGuiPicture::vectorIsNonOpcode(byte byte) {
if (byte >= PIC_OP_FIRST)
return false;
return true;
}
void SciGuiPicture::vectorGetAbsCoords(byte *data, int &curPos, int16 &x, int16 &y) {
byte byte = data[curPos++];
x = data[curPos++] + ((byte & 0xF0) << 4);
y = data[curPos++] + ((byte & 0x0F) << 8);
if (_mirroredFlag) x = 319 - x;
}
void SciGuiPicture::vectorGetRelCoords(byte *data, int &curPos, int16 &x, int16 &y) {
byte byte = data[curPos++];
if (byte & 0x80) {
x -= ((byte >> 4) & 7) * (_mirroredFlag ? -1 : 1);
} else {
x += (byte >> 4) * (_mirroredFlag ? -1 : 1);
}
if (byte & 0x08) {
y -= (byte & 7);
} else {
y += (byte & 7);
}
}
void SciGuiPicture::vectorGetRelCoordsMed(byte *data, int &curPos, int16 &x, int16 &y) {
byte byte = data[curPos++];
if (byte & 0x80) {
y -= (byte & 0x7F);
} else {
y += byte;
}
byte = data[curPos++];
if (byte & 0x80) {
x -= (128 - (byte & 0x7F)) * (_mirroredFlag ? -1 : 1);
} else {
x += byte * (_mirroredFlag ? -1 : 1);
}
}
void SciGuiPicture::vectorGetPatternTexture(byte *data, int &curPos, int16 pattern_Code, int16 &pattern_Texture) {
if (pattern_Code & SCI_PATTERN_CODE_USE_TEXTURE) {
pattern_Texture = (data[curPos++] >> 1) & 0x7f;
}
}
// Do not replace w/ some generic code. This algo really needs to behave exactly as the one from sierra
void SciGuiPicture::vectorFloodFill(int16 x, int16 y, byte color, byte priority, byte control) {
GuiPort *curPort = _gfx->GetPort();
Common::Stack<Common::Point> stack;
Common::Point p, p1;
byte screenMask = _screen->getDrawingMask(color, priority, control), matchMask;
p.x = x + curPort->left;
p.y = y + curPort->top;
stack.push(p);
byte searchColor = _screen->getVisual(p.x, p.y);
byte searchPriority = _screen->getPriority(p.x, p.y);
byte searchControl = _screen->getControl(p.x, p.y);
int16 w, e, a_set, b_set;
// if in 1st point priority,control or color is already set to target, clear the flag
if (screenMask & SCI_SCREEN_MASK_VISUAL && searchColor == color)
screenMask ^= SCI_SCREEN_MASK_VISUAL;
if (screenMask & SCI_SCREEN_MASK_PRIORITY && searchPriority == priority)
screenMask ^= SCI_SCREEN_MASK_PRIORITY;
if (screenMask & SCI_SCREEN_MASK_CONTROL && searchControl == control)
screenMask ^= SCI_SCREEN_MASK_CONTROL;
if (screenMask == 0)// nothing to fill
return;
// hard borders for filling
int l = curPort->rect.left + curPort->left;
int t = curPort->rect.top + curPort->top;
int r = curPort->rect.right + curPort->left - 1;
int b = curPort->rect.bottom + curPort->top - 1;
while (stack.size()) {
p = stack.pop();
if ((matchMask = _screen->isFillMatch(p.x, p.y, screenMask, searchColor, searchPriority, searchControl)) == 0) // already filled
continue;
_screen->putPixel(p.x, p.y, screenMask, color, priority, control);
w = p.x;
e = p.x;
// moving west and east pointers as long as there is a matching color to fill
while (w > l && (matchMask == _screen->isFillMatch(w - 1, p.y, screenMask, searchColor, searchPriority, searchControl)))
_screen->putPixel(--w, p.y, matchMask, color, priority, control);
while (e < r && (matchMask == _screen->isFillMatch(e + 1, p.y, screenMask, searchColor, searchPriority, searchControl)))
_screen->putPixel(++e, p.y, matchMask, color, priority, control);
// checking lines above and below for possible flood targets
a_set = b_set = 0;
while (w <= e) {
if (p.y > t && (matchMask == _screen->isFillMatch(w, p.y - 1, screenMask, searchColor, searchPriority, searchControl))) { // one line above
if (a_set == 0) {
p1.x = w;
p1.y = p.y - 1;
stack.push(p1);
a_set = 1;
}
} else
a_set = 0;
if (p.y < b && (matchMask == _screen->isFillMatch(w, p.y + 1, screenMask, searchColor, searchPriority, searchControl))) { // one line below
if (b_set == 0) {
p1.x = w;
p1.y = p.y + 1;
stack.push(p1);
b_set = 1;
}
} else
b_set = 0;
w++;
}
}
}
// Bitmap for drawing sierra circles
static const byte vectorPatternCircles[8][30] = {
{ 0x01 },
{ 0x4C, 0x02 },
{ 0xCE, 0xF7, 0x7D, 0x0E },
{ 0x1C, 0x3E, 0x7F, 0x7F, 0x7F, 0x3E, 0x1C, 0x00 },
{ 0x38, 0xF8, 0xF3, 0xDF, 0x7F, 0xFF, 0xFD, 0xF7, 0x9F, 0x3F, 0x38 },
{ 0x70, 0xC0, 0x1F, 0xFE, 0xE3, 0x3F, 0xFF, 0xF7, 0x7F, 0xFF, 0xE7, 0x3F, 0xFE, 0xC3, 0x1F, 0xF8, 0x00 },
{ 0xF0, 0x01, 0xFF, 0xE1, 0xFF, 0xF8, 0x3F, 0xFF, 0xDF, 0xFF, 0xF7, 0xFF, 0xFD, 0x7F, 0xFF, 0x9F, 0xFF,
0xE3, 0xFF, 0xF0, 0x1F, 0xF0, 0x01 },
{ 0xE0, 0x03, 0xF8, 0x0F, 0xFC, 0x1F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF,
0x7F, 0xFF, 0x7F, 0xFE, 0x3F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, 0x0F, 0xE0, 0x03 }
// { 0x01 };
// { 0x03, 0x03, 0x03 },
// { 0x02, 0x07, 0x07, 0x07, 0x02 },
// { 0x06, 0x06, 0x0F, 0x0F, 0x0F, 0x06, 0x06 },
// { 0x04, 0x0E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x0E, 0x04 },
// { 0x0C, 0x1E, 0x1E, 0x1E, 0x3F, 0x3F, 0x3F, 0x1E, 0x1E, 0x1E, 0x0C },
// { 0x1C, 0x3E, 0x3E, 0x3E, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x3E, 0x3E, 0x3E, 0x1C },
// { 0x18, 0x3C, 0x7E, 0x7E, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x7E, 0x7E, 0x3C, 0x18 }
};
// TODO: perhaps this is a better way to set the s_patternTextures array below?
// in that case one would need to adjust bits of secondary table. Bit 256 is ignored by original interpreter
#if 0
static const byte patternTextures[32 * 2] = {
0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
// Now the table is actually duplicated, so we won't need to wrap around
0x04, 0x29, 0x40, 0x24, 0x09, 0x41, 0x25, 0x45,
0x41, 0x90, 0x50, 0x44, 0x48, 0x08, 0x42, 0x28,
0x89, 0x52, 0x89, 0x88, 0x10, 0x48, 0xA4, 0x08,
0x44, 0x15, 0x28, 0x24, 0x00, 0x0A, 0x24, 0x20,
};
#endif
// This table is bitwise upwards (from bit0 to bit7), sierras original table went down the bits (bit7 to bit0)
// this was done to simplify things, so we can just run through the table w/o worrying too much about clipping
static const bool vectorPatternTextures[32 * 8 * 2] = {
false, false, true, false, false, false, false, false, // 0x04
true, false, false, true, false, true, false, false, // 0x29
false, false, false, false, false, false, true, false, // 0x40
false, false, true, false, false, true, false, false, // 0x24
true, false, false, true, false, false, false, false, // 0x09
true, false, false, false, false, false, true, false, // 0x41
true, false, true, false, false, true, false, false, // 0x25
true, false, true, false, false, false, true, false, // 0x45
true, false, false, false, false, false, true, false, // 0x41
false, false, false, false, true, false, false, true, // 0x90
false, false, false, false, true, false, true, false, // 0x50
false, false, true, false, false, false, true, false, // 0x44
false, false, false, true, false, false, true, false, // 0x48
false, false, false, true, false, false, false, false, // 0x08
false, true, false, false, false, false, true, false, // 0x42
false, false, false, true, false, true, false, false, // 0x28
true, false, false, true, false, false, false, true, // 0x89
false, true, false, false, true, false, true, false, // 0x52
true, false, false, true, false, false, false, true, // 0x89
false, false, false, true, false, false, false, true, // 0x88
false, false, false, false, true, false, false, false, // 0x10
false, false, false, true, false, false, true, false, // 0x48
false, false, true, false, false, true, false, true, // 0xA4
false, false, false, true, false, false, false, false, // 0x08
false, false, true, false, false, false, true, false, // 0x44
true, false, true, false, true, false, false, false, // 0x15
false, false, false, true, false, true, false, false, // 0x28
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, false, false, false, // 0x00
false, true, false, true, false, false, false, false, // 0x0A
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, true, false, // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit)
// Now the table is actually duplicated, so we won't need to wrap around
false, false, true, false, false, false, false, false, // 0x04
true, false, false, true, false, true, false, false, // 0x29
false, false, false, false, false, false, true, false, // 0x40
false, false, true, false, false, true, false, false, // 0x24
true, false, false, true, false, false, false, false, // 0x09
true, false, false, false, false, false, true, false, // 0x41
true, false, true, false, false, true, false, false, // 0x25
true, false, true, false, false, false, true, false, // 0x45
true, false, false, false, false, false, true, false, // 0x41
false, false, false, false, true, false, false, true, // 0x90
false, false, false, false, true, false, true, false, // 0x50
false, false, true, false, false, false, true, false, // 0x44
false, false, false, true, false, false, true, false, // 0x48
false, false, false, true, false, false, false, false, // 0x08
false, true, false, false, false, false, true, false, // 0x42
false, false, false, true, false, true, false, false, // 0x28
true, false, false, true, false, false, false, true, // 0x89
false, true, false, false, true, false, true, false, // 0x52
true, false, false, true, false, false, false, true, // 0x89
false, false, false, true, false, false, false, true, // 0x88
false, false, false, false, true, false, false, false, // 0x10
false, false, false, true, false, false, true, false, // 0x48
false, false, true, false, false, true, false, true, // 0xA4
false, false, false, true, false, false, false, false, // 0x08
false, false, true, false, false, false, true, false, // 0x44
true, false, true, false, true, false, false, false, // 0x15
false, false, false, true, false, true, false, false, // 0x28
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, false, false, false, // 0x00
false, true, false, true, false, false, false, false, // 0x0A
false, false, true, false, false, true, false, false, // 0x24
false, false, false, false, false, true, false, // 0x20 (last bit is not mentioned cause original interpreter also ignores that bit)
};
// Bit offsets into pattern_textures
static const byte vectorPatternTextureOffset[128] = {
0x00, 0x18, 0x30, 0xc4, 0xdc, 0x65, 0xeb, 0x48,
0x60, 0xbd, 0x89, 0x05, 0x0a, 0xf4, 0x7d, 0x7d,
0x85, 0xb0, 0x8e, 0x95, 0x1f, 0x22, 0x0d, 0xdf,
0x2a, 0x78, 0xd5, 0x73, 0x1c, 0xb4, 0x40, 0xa1,
0xb9, 0x3c, 0xca, 0x58, 0x92, 0x34, 0xcc, 0xce,
0xd7, 0x42, 0x90, 0x0f, 0x8b, 0x7f, 0x32, 0xed,
0x5c, 0x9d, 0xc8, 0x99, 0xad, 0x4e, 0x56, 0xa6,
0xf7, 0x68, 0xb7, 0x25, 0x82, 0x37, 0x3a, 0x51,
0x69, 0x26, 0x38, 0x52, 0x9e, 0x9a, 0x4f, 0xa7,
0x43, 0x10, 0x80, 0xee, 0x3d, 0x59, 0x35, 0xcf,
0x79, 0x74, 0xb5, 0xa2, 0xb1, 0x96, 0x23, 0xe0,
0xbe, 0x05, 0xf5, 0x6e, 0x19, 0xc5, 0x66, 0x49,
0xf0, 0xd1, 0x54, 0xa9, 0x70, 0x4b, 0xa4, 0xe2,
0xe6, 0xe5, 0xab, 0xe4, 0xd2, 0xaa, 0x4c, 0xe3,
0x06, 0x6f, 0xc6, 0x4a, 0xa4, 0x75, 0x97, 0xe1
};
void SciGuiPicture::vectorPatternBox(Common::Rect box, byte color, byte prio, byte control) {
byte flag = _screen->getDrawingMask(color, prio, control);
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
_screen->putPixel(x, y, flag, color, prio, control);
}
}
}
void SciGuiPicture::vectorPatternTexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture) {
byte flag = _screen->getDrawingMask(color, prio, control);
const bool *textureData = &vectorPatternTextures[vectorPatternTextureOffset[texture]];
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
if (*textureData) {
_screen->putPixel(x, y, flag, color, prio, control);
}
textureData++;
}
}
}
void SciGuiPicture::vectorPatternCircle(Common::Rect box, byte size, byte color, byte prio, byte control) {
byte flag = _screen->getDrawingMask(color, prio, control);
const byte *circleData = vectorPatternCircles[size];
byte bitmap = *circleData;
byte bitNo = 0;
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
if (bitmap & 1) {
_screen->putPixel(x, y, flag, color, prio, control);
}
bitNo++;
if (bitNo == 8) {
circleData++; bitmap = *circleData; bitNo = 0;
} else {
bitmap = bitmap >> 1;
}
}
}
}
void SciGuiPicture::vectorPatternTexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture) {
byte flag = _screen->getDrawingMask(color, prio, control);
const byte *circleData = vectorPatternCircles[size];
byte bitmap = *circleData;
byte bitNo = 0;
const bool *textureData = &vectorPatternTextures[vectorPatternTextureOffset[texture]];
int y, x;
for (y = box.top; y < box.bottom; y++) {
for (x = box.left; x < box.right; x++) {
if (bitmap & 1) {
if (*textureData) {
_screen->putPixel(x, y, flag, color, prio, control);
}
textureData++;
}
bitNo++;
if (bitNo == 8) {
circleData++; bitmap = *circleData; bitNo = 0;
} else {
bitmap = bitmap >> 1;
}
}
}
}
void SciGuiPicture::vectorPattern(int16 x, int16 y, byte color, byte priority, byte control, byte code, byte texture) {
byte size = code & SCI_PATTERN_CODE_PENSIZE;
Common::Rect rect;
// We need to adjust the given coordinates, because the ones given us do not define upper left but somewhat middle
y -= size; if (y < 0) y = 0;
x -= size; if (x < 0) x = 0;
rect.top = y; rect.left = x;
rect.setHeight((size*2)+1); rect.setWidth((size*2)+2);
_gfx->OffsetRect(rect);
rect.clip(_screen->_width, _screen->_height);
if (code & SCI_PATTERN_CODE_RECTANGLE) {
// Rectangle
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
vectorPatternTexturedBox(rect, color, priority, control, texture);
} else {
vectorPatternBox(rect, color, priority, control);
}
} else {
// Circle
if (code & SCI_PATTERN_CODE_USE_TEXTURE) {
vectorPatternTexturedCircle(rect, size, color, priority, control, texture);
} else {
vectorPatternCircle(rect, size, color, priority, control);
}
}
}
} // End of namespace Sci
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