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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_PICTURE_H
#define SCI_GUI_PICTURE_H
namespace Sci {
#define SCI_PAL_FORMAT_VARIABLE_FLAGS 0
#define SCI_PAL_FORMAT_CONSTANT_FLAGS 1
#define PIC_STYLE_MIRRORED 0x4000
class SciGuiPicture {
public:
SciGuiPicture(EngineState *state, SciGuiGfx *gfx, SciGuiScreen *screen, GuiResourceId resourceId);
~SciGuiPicture();
GuiResourceId getResourceId();
void draw(uint16 style, bool addToFlag, int16 EGApaletteNo);
private:
void initData(GuiResourceId resourceId);
void reset();
void draw11();
void decodeRLE(byte *rledata, byte *pixeldata, byte *outbuffer, int size);
void drawCel(int16 x, int16 y, byte *pdata, int size);
void drawCelAmiga(int16 x, int16 y, byte *pdata, int size);
void drawVectorData(byte *data, int size);
bool vectorIsNonOpcode(byte byte);
void vectorGetAbsCoords(byte *data, int &curPos, int16 &x, int16 &y);
void vectorGetRelCoords(byte *data, int &curPos, int16 oldx, int16 oldy, int16 &x, int16 &y);
void vectorGetRelCoordsMed(byte *data, int &curPos, int16 oldx, int16 oldy, int16 &x, int16 &y);
void vectorGetPatternTexture(byte *data, int &curPos, int16 pattern_Code, int16 &pattern_Texture);
EngineState *_s;
SciGuiGfx *_gfx;
SciGuiScreen *_screen;
int16 _resourceId;
Resource *_resource;
GuiPort *_curPort;
uint16 _style;
bool _addToFlag;
int16 _EGApaletteNo;
byte _priority;
};
} // End of namespace Sci
#endif
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