1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "common/stack.h"
#include "graphics/primitives.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/gui/gui_screen.h"
#include "sci/gui/gui_palette.h"
#include "sci/gui/gui_portrait.h"
namespace Sci {
SciGuiPortrait::SciGuiPortrait(ResourceManager *resMan, SciGuiScreen *screen, SciGuiPalette *palette, Common::String resourceName)
: _resMan(resMan), _screen(screen), _palette(palette), _resourceName(resourceName) {
init();
}
SciGuiPortrait::~SciGuiPortrait() {
}
void SciGuiPortrait::init() {
// .BIN files are loaded from actors directory and from .\ directory
// header:
// 3 bytes "WIN"
// 2 bytes main height (should be the same as first bitmap header height)
// 2 bytes main width (should be the same as first bitmap header width)
// 2 bytes animation count
// 2 bytes unknown
// 2 bytes unknown
// 4 bytes paletteSize (base 1)
// paletteSize bytes paletteData
// 14 bytes bitmap header
// -> 4 bytes unknown
// -> 2 bytes height
// -> 2 bytes width
// -> 6 bytes unknown
// height * width bitmap data
// another animation count times bitmap header and data
}
} // End of namespace Sci
|