1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_WINDOWMGR_H
#define SCI_GUI_WINDOWMGR_H
#include "common/list.h"
#include "common/array.h"
namespace Sci {
class SciGuiWindowMgr {
public:
SciGuiWindowMgr(SciGui *gui, SciGuiScreen *screen, SciGuiGfx *gfx, SciGuiText *text);
~SciGuiWindowMgr();
void init(Common::String gameName);
int16 isFrontWindow(GuiWindow *wnd);
void BeginUpdate(GuiWindow *wnd);
void EndUpdate(GuiWindow *wnd);
GuiWindow *NewWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw);
void DrawWindow(GuiWindow *wnd);
void DisposeWindow(GuiWindow *pWnd, bool reanimate);
void UpdateWindow(GuiWindow *wnd);
GuiPort *getPortById(uint16 id) const { return _windowsById[id]; }
GuiPort *_wmgrPort;
GuiWindow *_picWind;
private:
typedef Common::List<GuiPort *> PortList;
SciGui *_gui;
SciGuiScreen *_screen;
SciGuiGfx *_gfx;
SciGuiText *_text;
/** The list of open 'windows' (and ports), in visual order. */
PortList _windowList;
/** The list of all open 'windows' (and ports), ordered by their id. */
Common::Array<GuiPort *> _windowsById;
};
} // End of namespace Sci
#endif
|