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#ifndef EVENT_H
#define EVENT_H

#include <uinput.h>

struct _state;

sci_event_t getEvent (struct _state *s);
/* Returns the next SCI_EV_* event
** Parameters: (struct state *) Current game state
** Returns   : (sci_event_t) The next event, which may be any of the
**             existing events.
*/

#endif