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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/* song player structure */

#include "sci/include/sfx_engine.h"
#include "sci/include/sfx_iterator.h"
#include "sci/include/sciresource.h"

#ifndef _SFX_PLAYER_H
#define _SFX_PLAYER_H

typedef void tell_synth_func(int buf_nr, byte *buf);

typedef struct {
	const char *name;
	const char *version;

	int
	(*set_option)(char *name, char *value);
	/* Sets an option for player timing mechanism
	** Parameters: (char *) name: The name describing what to set
	**             (char *) value: The value to set
	** Returns   : (int) SFX_OK, or SFX_ERROR if the name wasn't understood
	*/

	int
	(*init)(resource_mgr_t *resmgr, int expected_latency);
	/* Initializes the player
	** Parameters: (resource_mgr_t *) resmgr: A resource manager for driver initialization
	**             (int) expected_latency: Expected delay in between calls to 'maintenance'
	**                   (in microseconds)
	** Returns   : (int) SFX_OK on success, SFX_ERROR on failure
	*/

	int
	(*add_iterator)(song_iterator_t *it, GTimeVal start_time);
	/* Adds an iterator to the song player
	** Parameters: (songx_iterator_t *) it: The iterator to play
	**             (GTimeVal) start_time: The time to assume as the
	**                        time the first MIDI command executes at
	** Returns   : (int) SFX_OK on success, SFX_ERROR on failure
	** The iterator should not be cloned (to avoid memory leaks) and
	** may be modified according to the needs of the player.
	** Implementors may use the 'sfx_iterator_combine()' function
	** to add iterators onto their already existing iterators
	*/

	int
	(*fade_out)(void);
	/* Fades out the currently playing song (within two seconds
	** Returns   : (int) SFX_OK on success, SFX_ERROR on failure
	*/

	int
	(*stop)(void);
	/* Stops the currently playing song and deletes the associated iterator
	** Returns   : (int) SFX_OK on success, SFX_ERROR on failure
	*/

	int
	(*iterator_message)(song_iterator_message_t msg);
	/* Transmits a song iterator message to the active song
	** Parameters: (song_iterator_message_t) msg: The message to transmit
	** Returns   : (int) SFX_OK on success, SFX_ERROR on failure
	** OPTIONAL -- may be NULL
	** If this method is not present, sending messages will stop
	** and re-start playing, so it is preferred that it is present
	*/

	int
	(*pause)(void); /* OPTIONAL -- may be NULL */
	/* Pauses song playing
	** Returns   : (int) SFX_OK on success, SFX_ERROR on failure
	*/

	int
	(*resume)(void); /* OPTIONAL -- may be NULL */
	/* Resumes song playing after a pause
	** Returns   : (int) SFX_OK on success, SFX_ERROR on failure
	*/

	int
	(*exit)(void);
	/* Stops the player
	** Returns   : (int) SFX_OK on success, SFX_ERROR on failure
	*/

	void
	(*maintenance)(void); /* OPTIONAL -- may be NULL */
	/* Regularly called maintenance function
	** This function is called frequently and regularly (if present), it can be
	** used to emit sound.
	*/

	tell_synth_func *tell_synth;
	/* Pass a raw MIDI event to the synth
	Parameters: (int) argc: Length of buffer holding the midi event
	           (byte *) argv: The buffer itself
	*/

	int polyphony; /* Number of voices that can play simultaneously */

} sfx_player_t;

sfx_player_t *
sfx_find_player(char *name);
/* Looks up a player by name or finds the default player
** Parameters: (char *) name: Name of the player to look up, or NULL for dedault
** Returns   : (sfx_player_t *) The player requested, or NULL if none was found
*/

tell_synth_func *
sfx_get_player_tell_func(void);
/* Gets the callback function of the player in use.
** Returns:   (tell_synth_func *) The callback function.
*/

int
sfx_get_player_polyphony(void);
/* Determines the polyphony of the player in use
** Returns   : (int) Number of voices the active player can emit
*/

void
sfx_reset_player(void);
/* Tells the player to stop its internal iterator
** Parameters: None.
** Returns: Nothing.
 */

song_iterator_t *
sfx_iterator_combine(song_iterator_t *it1, song_iterator_t *it2);
/* Combines two song iterators into one
** Parameters: (sfx_iterator_t *) it1: One of the two iterators, or NULL
**             (sfx_iterator_t *) it2: The other iterator, or NULL
** Returns   : (sfx_iterator_t *) A combined iterator
** If a combined iterator is returned, it will be flagged to be allowed to
** dispose of 'it1' and 'it2', where applicable. This means that this
** call should be used by song players, but not by the core sound system
*/

#endif /* !_SFX_PLAYER_H */