1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_RESOURCE_INTERN_H
#define SCI_RESOURCE_INTERN_H
#include "sci/resource.h"
namespace Common {
class MacResManager;
}
namespace Sci {
enum ResSourceType {
kSourceDirectory = 0,
kSourcePatch,
kSourceVolume,
kSourceExtMap,
kSourceIntMap,
kSourceAudioVolume,
kSourceExtAudioMap,
kSourceWave,
kSourceMacResourceFork
};
class ResourceSource {
protected:
const ResSourceType _sourceType;
const Common::String _name;
public:
bool scanned;
const Common::FSNode *resourceFile;
int volume_number;
ResourceSource *associated_map; // TODO: Move to VolumeResourceSource
uint32 audioCompressionType; // TODO: Move to AudioVolumeResourceSource
int32 *audioCompressionOffsetMapping; // TODO: Move to AudioVolumeResourceSource
Common::MacResManager *_macResMan; // TODO: Move to MacResourceForkResourceSource
protected:
ResourceSource(ResSourceType type, const Common::String &name);
public:
virtual ~ResourceSource();
ResSourceType getSourceType() const { return _sourceType; }
const Common::String &getLocationName() const { return _name; }
virtual ResourceSource *findVolume(ResourceSource *map, int volume_nr) {
return NULL;
};
/**
* Scan this source for TODO.
* TODO: The resMan param for now is just a hack.
*/
virtual void scanSource(ResourceManager *resMan) {}
};
class DirectoryResourceSource : public ResourceSource {
public:
DirectoryResourceSource(const Common::String &name) : ResourceSource(kSourceDirectory, name) {}
virtual void scanSource(ResourceManager *resMan);
};
class PatchResourceSource : public ResourceSource {
public:
PatchResourceSource(const Common::String &name) : ResourceSource(kSourcePatch, name) {}
};
class VolumeResourceSource : public ResourceSource {
public:
VolumeResourceSource(const Common::String &name, ResourceSource *map, ResSourceType type = kSourceVolume)
: ResourceSource(type, name) {
associated_map = map;
}
virtual ResourceSource *findVolume(ResourceSource *map, int volume_nr) {
if (associated_map == map && volume_number == volume_nr)
return this;
return NULL;
};
};
class ExtMapResourceSource : public ResourceSource {
public:
ExtMapResourceSource(const Common::String &name) : ResourceSource(kSourceExtMap, name) {}
virtual void scanSource(ResourceManager *resMan);
};
class IntMapResourceSource : public ResourceSource {
public:
IntMapResourceSource(const Common::String &name) : ResourceSource(kSourceIntMap, name) {}
virtual void scanSource(ResourceManager *resMan);
};
class AudioVolumeResourceSource : public VolumeResourceSource {
public:
AudioVolumeResourceSource(const Common::String &name, ResourceSource *map)
: VolumeResourceSource(name, map, kSourceAudioVolume) {
}
};
class ExtAudioMapResourceSource : public ResourceSource {
public:
ExtAudioMapResourceSource(const Common::String &name) : ResourceSource(kSourceExtAudioMap, name) {}
virtual void scanSource(ResourceManager *resMan);
};
class WaveResourceSource : public ResourceSource {
public:
WaveResourceSource(const Common::String &name) : ResourceSource(kSourceWave, name) {}
};
class MacResourceForkResourceSource : public ResourceSource {
public:
MacResourceForkResourceSource(const Common::String &name) : ResourceSource(kSourceMacResourceFork, name) {}
virtual void scanSource(ResourceManager *resMan);
};
} // End of namespace Sci
#endif // SCI_RESOURCE_INTERN_H
|