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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_RESOURCE_INTERN_H
#define SCI_RESOURCE_INTERN_H
#include "sci/resource.h"
namespace Common {
class MacResManager;
}
namespace Sci {
class ResourceSource {
protected:
const ResSourceType _sourceType;
const Common::String _name;
public:
bool scanned;
const Common::FSNode *resourceFile;
int volume_number;
ResourceSource *associated_map;
uint32 audioCompressionType;
int32 *audioCompressionOffsetMapping;
Common::MacResManager *_macResMan;
public:
ResourceSource(ResSourceType type, const Common::String &name);
~ResourceSource();
ResSourceType getSourceType() const { return _sourceType; }
const Common::String &getLocationName() const { return _name; }
};
} // End of namespace Sci
#endif // SCI_RESOURCE_INTERN_H
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