1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "engines/advancedDetector.h"
#include "engines/util.h"
#include "sci/sci.h"
#include "sci/debug.h"
#include "sci/console.h"
#include "sci/event.h"
#include "sci/engine/features.h"
#include "sci/engine/message.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/script.h" // for script_adjust_opcode_formats
#include "sci/engine/selector.h" // for SELECTOR
#include "sci/sound/audio.h"
#include "sci/sound/soundcmd.h"
#include "sci/graphics/animate.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/controls.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/maciconbar.h"
#include "sci/graphics/menu.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/paint32.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/text16.h"
#include "sci/graphics/transitions.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/frameout.h"
#endif
namespace Sci {
SciEngine *g_sci = 0;
class GfxDriver;
SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId)
: Engine(syst), _gameDescription(desc), _gameId(gameId) {
assert(g_sci == 0);
g_sci = this;
_gfxMacIconBar = 0;
_audio = 0;
_features = 0;
_resMan = 0;
_gamestate = 0;
_kernel = 0;
_vocabulary = 0;
_vocabularyLanguage = 1; // we load english vocabulary on startup
_eventMan = 0;
_console = 0;
// Set up the engine specific debug levels
DebugMan.addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
DebugMan.addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
DebugMan.addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
DebugMan.addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
DebugMan.addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
DebugMan.addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
DebugMan.addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
DebugMan.addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
DebugMan.addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
DebugMan.addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
DebugMan.addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
DebugMan.addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
DebugMan.addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
DebugMan.addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
DebugMan.addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits
SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files
SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format
SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format
SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions
SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions
SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot movie files
SearchMan.addSubDirectoryMatching(gameDataDir, "movies"); // vmd movie files
SearchMan.addSubDirectoryMatching(gameDataDir, "vmd"); // vmd movie files
// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD
// is for the demo of Phantasmagoria, included in the disk
if (_gameId != GID_KQ6)
SearchMan.addSubDirectoryMatching(gameDataDir, "patches"); // resource patches
}
SciEngine::~SciEngine() {
// Remove all of our debug levels here
DebugMan.clearAllDebugChannels();
#ifdef ENABLE_SCI32
delete _gfxFrameout;
#endif
delete _gfxMenu;
delete _gfxControls;
delete _gfxText16;
delete _gfxAnimate;
delete _gfxPaint;
delete _gfxTransitions;
delete _gfxCompare;
delete _gfxCoordAdjuster;
delete _gfxPorts;
delete _gfxCache;
delete _gfxPalette;
delete _gfxCursor;
delete _gfxScreen;
delete _audio;
delete _soundCmd;
delete _kernel;
delete _vocabulary;
delete _console;
delete _features;
delete _gfxMacIconBar;
delete _eventMan;
delete _gamestate->_segMan;
delete _gamestate;
delete _resMan; // should be deleted last
g_sci = 0;
}
Common::Error SciEngine::run() {
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("undither", "true");
ConfMan.registerDefault("enable_fb01", "false");
_resMan = new ResourceManager();
assert(_resMan);
_resMan->addAppropriateSources();
_resMan->init();
// TODO: Add error handling. Check return values of addAppropriateSources
// and init. We first have to *add* sensible return values, though ;).
/*
if (!_resMan) {
warning("No resources found, aborting");
return Common::kNoGameDataFoundError;
}
*/
// Reset, so that error()s before SoundCommandParser is initialized wont cause a crash
_soundCmd = NULL;
// Add the after market GM patches for the specified game, if they exist
_resMan->addNewGMPatch(_gameId);
_gameObj = _resMan->findGameObject();
SegManager *segMan = new SegManager(_resMan);
// Initialize the game screen
_gfxScreen = new GfxScreen(_resMan);
_gfxScreen->debugUnditherSetState(ConfMan.getBool("undither"));
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
_kernel = new Kernel(_resMan, segMan);
_features = new GameFeatures(segMan, _kernel);
// Only SCI0 and SCI01 games used a parser
_vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA) ? new Vocabulary(_resMan, false) : NULL;
_audio = new AudioPlayer(_resMan);
_gamestate = new EngineState(segMan);
_eventMan = new EventManager(_resMan->detectFontExtended());
// The game needs to be initialized before the graphics system is initialized, as
// the graphics code checks parts of the seg manager upon initialization (e.g. for
// the presence of the fastCast object)
if (!initGame()) { /* Initialize */
warning("Game initialization failed: Aborting...");
// TODO: Add an "init failed" error?
return Common::kUnknownError;
}
script_adjust_opcode_formats();
// Must be called after game_init(), as they use _features
_kernel->loadKernelNames(_features);
_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, _features->detectDoSoundType());
syncSoundSettings();
// Initialize all graphics related subsystems
initGraphics();
debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion()));
// Check whether loading a savestate was requested
int saveSlot = ConfMan.getInt("save_slot");
if (saveSlot >= 0) {
reg_t restoreArgv[2] = { NULL_REG, make_reg(0, saveSlot) }; // special call (argv[0] is NULL)
kRestoreGame(_gamestate, 2, restoreArgv);
// Initialize the game menu, if there is one.
// This is not done when loading, so we must do it manually.
reg_t menuBarObj = _gamestate->_segMan->findObjectByName("MenuBar");
if (menuBarObj.isNull())
menuBarObj = _gamestate->_segMan->findObjectByName("TheMenuBar"); // LSL2
if (menuBarObj.isNull())
menuBarObj = _gamestate->_segMan->findObjectByName("menuBar"); // LSL6
if (!menuBarObj.isNull()) {
// Reset abortScriptProcessing before initializing the game menu, so that the
// VM call performed by invokeSelector will actually run.
_gamestate->abortScriptProcessing = kAbortNone;
Object *menuBar = _gamestate->_segMan->getObject(menuBarObj);
// Invoke the first method (init) of the menuBar object
invokeSelector(_gamestate, menuBarObj, menuBar->getFuncSelector(0), 0, _gamestate->stack_base);
_gamestate->abortScriptProcessing = kAbortLoadGame;
}
}
runGame();
ConfMan.flushToDisk();
return Common::kNoError;
}
bool SciEngine::initGame() {
// Script 0 needs to be allocated here before anything else!
int script0Segment = _gamestate->_segMan->getScriptSegment(0, SCRIPT_GET_LOCK);
DataStack *stack = _gamestate->_segMan->allocateStack(VM_STACK_SIZE, NULL);
_gamestate->_msgState = new MessageState(_gamestate->_segMan);
_gamestate->gcCountDown = GC_INTERVAL - 1;
// Script 0 should always be at segment 1
if (script0Segment != 1) {
debug(2, "Failed to instantiate script.000");
return false;
}
_gamestate->initGlobals();
if (_gamestate->abortScriptProcessing == kAbortRestartGame && _gfxMenu)
_gfxMenu->reset();
_gamestate->_segMan->initSysStrings();
_gamestate->r_acc = _gamestate->r_prev = NULL_REG;
_gamestate->_executionStack.clear(); // Start without any execution stack
_gamestate->executionStackBase = -1; // No vm is running yet
_gamestate->_executionStackPosChanged = false;
_gamestate->abortScriptProcessing = kAbortNone;
_gamestate->gameWasRestarted = false;
_gamestate->stack_base = stack->_entries;
_gamestate->stack_top = stack->_entries + stack->_capacity;
if (!_gamestate->_segMan->instantiateScript(0)) {
error("initGame(): Could not instantiate script 0");
return false;
}
// Reset parser
if (_vocabulary) {
_vocabulary->reset();
}
_gamestate->gameStartTime = _gamestate->lastWaitTime = _gamestate->_screenUpdateTime = g_system->getMillis();
srand(g_system->getMillis()); // Initialize random number generator
// Load game language into printLang property of game object
setSciLanguage();
return true;
}
void SciEngine::initGraphics() {
// Reset all graphics objects
_gfxAnimate = 0;
_gfxCache = 0;
_gfxCompare = 0;
_gfxControls = 0;
_gfxCoordAdjuster = 0;
_gfxCursor = 0;
_gfxMacIconBar = 0;
_gfxMenu = 0;
_gfxPaint = 0;
_gfxPaint16 = 0;
_gfxPalette = 0;
_gfxPorts = 0;
_gfxText16 = 0;
_gfxTransitions = 0;
#ifdef ENABLE_SCI32
_gfxFrameout = 0;
_gfxPaint32 = 0;
#endif
if (_resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1)
_gfxMacIconBar = new GfxMacIconBar();
bool paletteMerging = true;
if (getSciVersion() >= SCI_VERSION_1_1) {
// there are some games that use inbetween SCI1.1 interpreter, so we have to detect if it's merging or copying
if (getSciVersion() == SCI_VERSION_1_1)
paletteMerging = _resMan->detectForPaletteMergingForSci11();
else
paletteMerging = false;
}
_gfxPalette = new GfxPalette(_resMan, _gfxScreen, paletteMerging);
_gfxCache = new GfxCache(_resMan, _gfxScreen, _gfxPalette);
_gfxCursor = new GfxCursor(_resMan, _gfxPalette, _gfxScreen);
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
// SCI32 graphic objects creation
_gfxCoordAdjuster = new GfxCoordAdjuster32(_gamestate->_segMan);
_gfxCursor->init(_gfxCoordAdjuster, _eventMan);
_gfxCompare = new GfxCompare(_gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxScreen, _gfxCoordAdjuster);
_gfxPaint32 = new GfxPaint32(g_sci->getResMan(), _gamestate->_segMan, g_sci->getKernel(), _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette);
_gfxPaint = _gfxPaint32;
_gfxFrameout = new GfxFrameout(_gamestate->_segMan, g_sci->getResMan(), _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette, _gfxPaint32);
} else {
#endif
// SCI0-SCI1.1 graphic objects creation
_gfxPorts = new GfxPorts(_gamestate->_segMan, _gfxScreen);
_gfxCoordAdjuster = new GfxCoordAdjuster16(_gfxPorts);
_gfxCursor->init(_gfxCoordAdjuster, g_sci->getEventManager());
_gfxCompare = new GfxCompare(_gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxScreen, _gfxCoordAdjuster);
_gfxTransitions = new GfxTransitions(_gfxScreen, _gfxPalette, g_sci->getResMan()->isVGA());
_gfxPaint16 = new GfxPaint16(g_sci->getResMan(), _gamestate->_segMan, g_sci->getKernel(), _gfxCache, _gfxPorts, _gfxCoordAdjuster, _gfxScreen, _gfxPalette, _gfxTransitions, _audio);
_gfxPaint = _gfxPaint16;
_gfxAnimate = new GfxAnimate(_gamestate, _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen, _gfxPalette, _gfxCursor, _gfxTransitions);
_gfxText16 = new GfxText16(g_sci->getResMan(), _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen);
_gfxControls = new GfxControls(_gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen);
_gfxMenu = new GfxMenu(g_sci->getEventManager(), _gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen, _gfxCursor);
_gfxMenu->reset();
#ifdef ENABLE_SCI32
}
#endif
if (_gfxPorts) {
_gfxPorts->init(_features->usesOldGfxFunctions(), _gfxPaint16, _gfxText16);
_gfxPaint16->init(_gfxAnimate, _gfxText16);
}
// Set default (EGA, amiga or resource 999) palette
_gfxPalette->setDefault();
}
void SciEngine::initStackBaseWithSelector(Selector selector) {
_gamestate->stack_base[0] = make_reg(0, (uint16)selector);
_gamestate->stack_base[1] = NULL_REG;
// Register the first element on the execution stack
if (!send_selector(_gamestate, _gameObj, _gameObj, _gamestate->stack_base, 2, _gamestate->stack_base)) {
_console->printObject(_gameObj);
error("initStackBaseWithSelector: error while registering the first selector in the call stack");
}
}
void SciEngine::runGame() {
initStackBaseWithSelector(SELECTOR(play)); // Call the play selector
// Attach the debug console on game startup, if requested
if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
_console->attach();
do {
_gamestate->_executionStackPosChanged = false;
run_vm(_gamestate, (_gamestate->abortScriptProcessing == kAbortLoadGame));
exitGame();
if (_gamestate->abortScriptProcessing == kAbortRestartGame) {
_gamestate->_segMan->resetSegMan();
initGame();
initStackBaseWithSelector(SELECTOR(play));
_gamestate->gameWasRestarted = true;
} else if (_gamestate->abortScriptProcessing == kAbortLoadGame) {
_gamestate->abortScriptProcessing = kAbortNone;
initStackBaseWithSelector(SELECTOR(replay));
} else {
break; // exit loop
}
} while (true);
}
void SciEngine::exitGame() {
if (_gamestate->abortScriptProcessing != kAbortLoadGame) {
_gamestate->_executionStack.clear();
_audio->stopAllAudio();
g_sci->_soundCmd->clearPlayList();
}
// TODO Free parser segment here
// TODO Free scripts here
// Close all opened file handles
_gamestate->_fileHandles.clear();
_gamestate->_fileHandles.resize(5);
}
// Invoked by error() when a severe error occurs
GUI::Debugger *SciEngine::getDebugger() {
if (_gamestate) {
ExecStack *xs = &(_gamestate->_executionStack.back());
xs->addr.pc.offset = _debugState.old_pc_offset;
xs->sp = _debugState.old_sp;
}
_debugState.runningStep = 0; // Stop multiple execution
_debugState.seeking = kDebugSeekNothing; // Stop special seeks
return _console;
}
// Used to obtain the engine's console in order to print messages to it
Console *SciEngine::getSciDebugger() {
return _console;
}
const char *SciEngine::getGameIdStr() const {
return _gameDescription->gameid;
}
Common::Language SciEngine::getLanguage() const {
return _gameDescription->language;
}
Common::Platform SciEngine::getPlatform() const {
return _gameDescription->platform;
}
bool SciEngine::isDemo() const {
return _gameDescription->flags & ADGF_DEMO;
}
Common::String SciEngine::getSavegameName(int nr) const {
return _targetName + Common::String::printf(".%03d", nr);
}
Common::String SciEngine::getSavegamePattern() const {
return _targetName + ".???";
}
Common::String SciEngine::getFilePrefix() const {
if (_gameId == GID_QFG2) {
// Quest for Glory 2 wants to read files from Quest for Glory 1 (EGA/VGA) to import character data
if (_gamestate->currentRoomNumber() == 805)
return "qfg1";
// TODO: Include import-room for qfg1vga
} else if (_gameId == GID_QFG3) {
// Quest for Glory 3 wants to read files from Quest for Glory 2 to import character data
if (_gamestate->currentRoomNumber() == 54)
return "qfg2";
} else if (_gameId == GID_QFG4) {
// Quest for Glory 4 wants to read files from Quest for Glory 3 to import character data
if (_gamestate->currentRoomNumber() == 54)
return "qfg3";
}
return _targetName;
}
Common::String SciEngine::wrapFilename(const Common::String &name) const {
return getFilePrefix() + "-" + name;
}
Common::String SciEngine::unwrapFilename(const Common::String &name) const {
Common::String prefix = getFilePrefix() + "-";
if (name.hasPrefix(prefix.c_str()))
return Common::String(name.c_str() + prefix.size());
return name;
}
void SciEngine::pauseEngineIntern(bool pause) {
_mixer->pauseAll(pause);
}
void SciEngine::syncSoundSettings() {
Engine::syncSoundSettings();
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
int soundVolumeMusic = (mute ? 0 : ConfMan.getInt("music_volume"));
if (_gamestate && g_sci->_soundCmd) {
int vol = (soundVolumeMusic + 1) * SoundCommandParser::kMaxSciVolume / Audio::Mixer::kMaxMixerVolume;
g_sci->_soundCmd->setMasterVolume(vol);
}
}
} // End of namespace Sci
|