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/***************************************************************************
main.c Copyright (C) 1999,2000,01,02 Christoph Reichenbach
This program may be modified and copied freely according to the terms of
the GNU general public license (GPL), as long as the above copyright
notice and the licensing information contained herein are preserved.
Please refer to www.gnu.org for licensing details.
This work is provided AS IS, without warranty of any kind, expressed or
implied, including but not limited to the warranties of merchantibility,
noninfringement, and fitness for a specific purpose. The author will not
be held liable for any damage caused by this work or derivatives of it.
By using this source code, you agree to the licensing terms as stated
above.
Please contact the maintainer for bug reports or inquiries.
Current Maintainer:
Christoph Reichenbach (CJR) [jameson@linuxgames.com]
***************************************************************************/
#include "common/system.h"
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "sci/sci.h"
#include "sci/include/engine.h"
//namespace Sci {
extern gfx_driver_t gfx_driver_scummvm;
int
c_quit(state_t *s) {
script_abort_flag = 1; /* Terminate VM */
_debugstate_valid = 0;
_debug_seeking = 0;
_debug_step_running = 0;
return 0;
}
int
c_die(state_t *s) {
exit(0); /* Die */
return 0; /* ;-P (fixes warning) */
}
static void
init_console() {
#ifdef WANT_CONSOLE
con_gfx_init();
#endif
con_hook_command(&c_quit, "quit", "", "console: Quits gracefully");
con_hook_command(&c_die, "die", "", "console: Quits ungracefully");
/*
con_hook_int(&(gfx_options.buffer_pics_nr), "buffer_pics_nr",
"Number of pics to buffer in LRU storage\n");
con_hook_int(&(gfx_options.pic0_dither_mode), "pic0_dither_mode",
"Mode to use for pic0 dithering\n");
con_hook_int(&(gfx_options.pic0_dither_pattern), "pic0_dither_pattern",
"Pattern to use for pic0 dithering\n");
con_hook_int(&(gfx_options.pic0_unscaled), "pic0_unscaled",
"Whether pic0 should be drawn unscaled\n");
con_hook_int(&(gfx_options.dirty_frames), "dirty_frames",
"Dirty frames management\n");
*/
con_hook_int(&gfx_crossblit_alpha_threshold, "alpha_threshold",
"Alpha threshold for crossblitting\n");
con_hook_int(&sci0_palette, "sci0_palette",
"SCI0 palette- 0: EGA, 1:AGI/Amiga, 2:Grayscale\n");
con_hook_int(&sci01_priority_table_flags, "sci01_priority_table_flags",
"SCI01 priority table debugging flags: 1:Disable, 2:Print on change\n");
con_passthrough = 1; /* enables all sciprintf data to be sent to stdout */
}
static int
init_gamestate(state_t *gamestate, sci_version_t version) {
int errc;
if ((errc = script_init_engine(gamestate, version))) { /* Initialize game state */
int recovered = 0;
if (errc == SCI_ERROR_INVALID_SCRIPT_VERSION) {
int tversion = SCI_VERSION_FTU_NEW_SCRIPT_HEADER - ((version < SCI_VERSION_FTU_NEW_SCRIPT_HEADER) ? 0 : 1);
while (!recovered && tversion) {
printf("Trying version %d.%03x.%03d instead\n", SCI_VERSION_MAJOR(tversion),
SCI_VERSION_MINOR(tversion), SCI_VERSION_PATCHLEVEL(tversion));
errc = script_init_engine(gamestate, tversion);
if ((recovered = !errc))
version = tversion;
if (errc != SCI_ERROR_INVALID_SCRIPT_VERSION)
break;
switch (tversion) {
case SCI_VERSION_FTU_NEW_SCRIPT_HEADER - 1:
if (version >= SCI_VERSION_FTU_NEW_SCRIPT_HEADER)
tversion = 0;
else
tversion = SCI_VERSION_FTU_NEW_SCRIPT_HEADER;
break;
case SCI_VERSION_FTU_NEW_SCRIPT_HEADER:
tversion = 0;
break;
}
}
if (recovered)
printf("Success.\n");
}
if (!recovered) {
fprintf(stderr, "Script initialization failed. Aborting...\n");
return 1;
}
}
return 0;
}
static void
detect_versions(sci_version_t *version, int *res_version) {
sci_version_t exe_version;
sci_version_t hash_version;
int hash_res_version;
guint32 code;
int got_exe_version;
const char *game_name;
sciprintf("Detecting interpreter and resource versions...\n");
got_exe_version = !version_detect_from_executable(&exe_version);
if (got_exe_version) {
sciprintf("Interpreter version: %d.%03d.%03d (by executable scan)\n",
SCI_VERSION_MAJOR(exe_version),
SCI_VERSION_MINOR(exe_version),
SCI_VERSION_PATCHLEVEL(exe_version));
if (SCI_VERSION_MAJOR(exe_version) >= 1) {
sciprintf("FIXME: Implement version mapping (results of executable scan ignored)\n");
got_exe_version = 0;
}
}
game_name = version_guess_from_hashcode(&hash_version, &hash_res_version, &code);
if (game_name) {
sciprintf("Interpreter version: %d.%03d.%03d (by hash code %08X)\n",
SCI_VERSION_MAJOR(hash_version),
SCI_VERSION_MINOR(hash_version),
SCI_VERSION_PATCHLEVEL(hash_version), code);
if (got_exe_version && exe_version != hash_version)
sciprintf("UNEXPECTED INCONSISTENCY: Hash code %08X indicates interpreter version\n"
" %d.%03d.%03d, but analysis of the executable yields %d.%03d.%03d (for game\n"
" '%s'). Please report this!\n",
code,
SCI_VERSION_MAJOR(hash_version),
SCI_VERSION_MINOR(hash_version),
SCI_VERSION_PATCHLEVEL(hash_version),
SCI_VERSION_MAJOR(exe_version),
SCI_VERSION_MINOR(exe_version),
SCI_VERSION_PATCHLEVEL(exe_version), game_name);
if (hash_res_version != SCI_VERSION_AUTODETECT)
sciprintf("Resource version: %d (by hash code)\n", hash_res_version);
sciprintf("Game identified as '%s'\n", game_name);
} else {
sciprintf("Could not identify game by hash code: %08X\n", code);
if (got_exe_version)
sciprintf("Please report the preceding two lines and the name of the game you were trying\n"
"to run to the FreeSCI development team to help other users!\n",
code);
}
if (game_name)
*version = hash_version;
else if (got_exe_version)
*version = exe_version;
else
*version = 0;
if (game_name)
*res_version = hash_res_version;
else
*res_version = SCI_VERSION_AUTODETECT;
if (*version)
sciprintf("Using interpreter version %d.%03d.%03d\n",
SCI_VERSION_MAJOR(*version),
SCI_VERSION_MINOR(*version),
SCI_VERSION_PATCHLEVEL(*version));
if (*res_version != SCI_VERSION_AUTODETECT)
sciprintf("Using resource version %d\n", *res_version);
}
int
main_() {
resource_mgr_t *resmgr;
init_console(); /* So we can get any output */
script_debug_flag = 0;
sci_version_t version;
int res_version;
// FIXME. An evil hack until File class will be used properly
chdir(ConfMan.get("path").c_str());
detect_versions(&version, &res_version);
char resource_dir[MAXPATHLEN+1] = "";
getcwd(resource_dir, MAXPATHLEN); /* Store resource directory */
resmgr = scir_new_resource_manager(resource_dir, res_version, 1, 256 * 1024);
if (!resmgr) {
printf("No resources found in '%s'.\nAborting...\n",
resource_dir);
exit(1);
}
script_adjust_opcode_formats(resmgr->sci_version);
#if 0
printf("Mapping instruments to General Midi\n");
map_MIDI_instruments(resmgr);
#endif
sciprintf("Imported FreeSCI, version "VERSION"\n");
state_t* gamestate = (state_t *) sci_malloc(sizeof(state_t));
memset(gamestate, 0, sizeof(state_t));
gamestate->resmgr = resmgr;
gamestate->gfx_state = NULL;
if (init_gamestate(gamestate, version))
return 1;
if (game_init(gamestate)) { /* Initialize */
fprintf(stderr, "Game initialization failed: Aborting...\n");
return 1;
}
/* Set the savegame dir */
script_set_gamestate_save_dir(gamestate, ConfMan.get("savepath").c_str());
// Originally, work_dir tried to be ~/.freesci/game_name
gamestate->work_dir = sci_strdup(ConfMan.get("savepath").c_str());
gamestate->resource_dir = resource_dir;
gamestate->port_serial = 0;
gamestate->have_mouse_flag = 1;
gamestate->animation_delay = 5;
gamestate->animation_granularity = 4;
gfx_crossblit_alpha_threshold = 0x90;
gfx_state_t gfx_state;
gfx_state.driver = &gfx_driver_scummvm;
gfx_state.version = resmgr->sci_version;
gamestate->gfx_state = &gfx_state;
/**** Default config: */
gfx_options_t gfx_options;
gfx_options.workarounds = 0;
gfx_options.buffer_pics_nr = 0;
gfx_options.correct_rendering = 1;
gfx_options.pic0_unscaled = 1;
gfx_options.pic0_dither_mode = GFXR_DITHER_MODE_D256;
gfx_options.pic0_dither_pattern = GFXR_DITHER_PATTERN_SCALED;
gfx_options.pic0_brush_mode = GFX_BRUSH_MODE_RANDOM_ELLIPSES;
gfx_options.pic0_line_mode = GFX_LINE_MODE_CORRECT;
gfx_options.cursor_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.view_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.pic_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.text_xlate_filter = GFX_XLATE_FILTER_NONE;
gfx_options.dirty_frames = GFXOP_DIRTY_FRAMES_CLUSTERS;
gfx_options.pic0_antialiasing = GFXR_ANTIALIASING_NONE;
gfx_options.pic_port_bounds = gfx_rect(0, 10, 320, 190);
for (int i = 0; i < GFX_RESOURCE_TYPES_NR; i++) {
gfx_options.res_conf.assign[i] = NULL;
gfx_options.res_conf.mod[i] = NULL;
}
/**** Default config ends */
if (gfxop_init_default(&gfx_state, &gfx_options, resmgr)) {
fprintf(stderr, "Graphics initialization failed. Aborting...\n");
return 1;
}
if (game_init_graphics(gamestate)) { /* Init interpreter graphics */
fprintf(stderr, "Game initialization failed: Error in GFX subsystem. Aborting...\n");
return 1;
}
if (game_init_sound(gamestate, 0)) {
fprintf(stderr, "Game initialization failed: Error in sound subsystem. Aborting...\n");
return 1;
}
printf("Emulating SCI version %d.%03d.%03d\n",
SCI_VERSION_MAJOR(gamestate->version),
SCI_VERSION_MINOR(gamestate->version),
SCI_VERSION_PATCHLEVEL(gamestate->version));
game_run(&gamestate); /* Run the game */
game_exit(gamestate);
script_free_engine(gamestate); /* Uninitialize game state */
script_free_breakpoints(gamestate);
free(gamestate->work_dir);
free(gamestate);
scir_free_resource_manager(resmgr);
close_console_file();
gfxop_exit(&gfx_state);
return 0;
}
SciEngine::SciEngine(OSystem *syst, const SciGameDescription *desc)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// However this is the place to specify all default directories
//File::addDefaultDirectory(_gameDataPath + "sound/");
//printf("%s\n", _gameDataPath.c_str());
// Set up the engine specific debug levels
//Common::addSpecialDebugLevel(SCI_DEBUG_RESOURCES, "resources", "Debug the resources loading");
printf("SciEngine::SciEngine\n");
}
SciEngine::~SciEngine() {
// Dispose your resources here
printf("SciEngine::~SciEngine\n");
// Remove all of our debug levels here
//Common::clearAllSpecialDebugLevels();
}
Common::Error SciEngine::init() {
initGraphics(320, 200, false);
//GUIErrorMessage("lalalal asfa w4 haha hreh au u<w");
// Create debugger console. It requires GFX to be initialized
//_console = new Console(this);
//_console = new Console();
// Additional setup.
printf("SciEngine::init\n");
return Common::kNoError;
}
Common::Error SciEngine::go() {
// Your main even loop should be (invoked from) here.
/* bool end = false;
Common::EventManager *em = _system->getEventManager();
while (!end) {
Common::Event ev;
if (em->pollEvent(ev)) {
if (ev.type == Common::EVENT_KEYDOWN) {
end = true;
}
}
_system->delayMillis(10);
} */
main_();
return Common::kNoError;
}
//} // End of namespace Sci
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