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#ifndef SCI_H
#define SCI_H
#include "engines/engine.h"
#include "gui/debugger.h"
//namespace Sci {
// our engine debug levels
enum {
SCI_DEBUG_RESOURCES = 1 << 0,
SCI_DEBUG_todo = 1 << 1
};
struct GameFlags {
//int gameType;
//int gameId;
//uint32 features;
// SCI Version
// Resource Map Version
// etc...
};
struct SciGameDescription {
ADGameDescription desc;
GameFlags flags;
};
//class Console;
class SciEngine : public Engine {
public:
SciEngine(OSystem *syst, const SciGameDescription *desc);
~SciEngine();
virtual Common::Error init(void);
virtual Common::Error go(void);
private:
//Console *_console;
};
/*
// Example console
class Console : public GUI::Debugger {
public:
//Console(SciEngine *vm);
//virtual ~Console(void);
};
*/
//} // End of namespace Sci
#endif // SCI_H
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