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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_H
#define SCI_H
#include "engines/engine.h"
#include "gui/debugger.h"
//namespace Sci {
// our engine debug levels
enum {
SCI_DEBUG_RESOURCES = 1 << 0,
SCI_DEBUG_todo = 1 << 1
};
struct GameFlags {
//int gameType;
//int gameId;
//uint32 features;
// SCI Version
// Resource Map Version
// etc...
};
struct SciGameDescription {
ADGameDescription desc;
GameFlags flags;
int version;
};
//class Console;
class SciEngine : public Engine {
public:
SciEngine(OSystem *syst, const SciGameDescription *desc);
~SciEngine();
virtual Common::Error init(void);
virtual Common::Error go(void);
int getVersion() { return _version; }
private:
int _version;
//Console *_console;
};
/*
// Example console
class Console : public GUI::Debugger {
public:
//Console(SciEngine *vm);
//virtual ~Console(void);
};
*/
//} // End of namespace Sci
#endif // SCI_H
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