1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_H
#define SCI_H
#include "engines/engine.h"
#include "engines/advancedDetector.h"
#include "sci/resource.h"
namespace Sci {
class Console;
struct EngineState;
// our engine debug levels
enum kDebugLevels {
kDebugLevelError = 1 << 0,
kDebugLevelNodes = 1 << 1,
kDebugLevelGraphics = 1 << 2,
kDebugLevelStrings = 1 << 3,
kDebugLevelMemory = 1 << 4,
kDebugLevelFuncCheck = 1 << 5,
kDebugLevelBresen = 1 << 6,
kDebugLevelSound = 1 << 7,
kDebugLevelGfxDriver = 1 << 8,
kDebugLevelBaseSetter = 1 << 9,
kDebugLevelParser = 1 << 10,
kDebugLevelMenu = 1 << 11,
kDebugLevelSaid = 1 << 12,
kDebugLevelFile = 1 << 13,
kDebugLevelTime = 1 << 14,
kDebugLevelRoom = 1 << 15,
kDebugLevelAvoidPath = 1 << 16,
kDebugLevelDclInflate = 1 << 17,
kDebugLevelVM = 1 << 18,
kDebugLevelScripts = 1 << 19
};
struct SciGameDescription {
ADGameDescription desc;
uint32 flags;
int res_version;
int version;
};
enum SciGameVersions {
SCI_VERSION_AUTODETECT = 0,
SCI_VERSION_0 = 1,
SCI_VERSION_01 = 2,
SCI_VERSION_01_VGA = 3,
SCI_VERSION_01_VGA_ODD = 4,
SCI_VERSION_1_EARLY = 5,
SCI_VERSION_1_LATE = 6,
SCI_VERSION_1_1 = 7,
SCI_VERSION_32 = 8
};
extern const char *versionNames[9];
enum SciGameFlags {
// SCI0 flags
/* Applies to all versions before 0.000.395 (i.e. KQ4 old, XMAS 1988 and LSL2)
* Old SCI versions used two word header for script blocks (first word equal
* to 0x82, meaning of the second one unknown). New SCI versions used one
* word header.
* Also, old SCI versions assign 120 degrees to left & right, and 60 to up
* and down. Later versions use an even 90 degree distribution.
*/
GF_SCI0_OLD = (1 << 0),
/* Applies to all versions before 0.000.629
* Older SCI versions had simpler code for GetTime()
*/
GF_SCI0_OLDGETTIME = (1 << 1),
// ----------------------------------------------------------------------------
// SCI1 flags
/*
* Used to distinguish SCI1 EGA games
*/
GF_SCI1_EGA = (1 << 2),
/* Applies to all SCI1 versions after 1.000.200
* In late SCI1 versions, the argument of lofs[as] instructions
* is absolute rather than relative.
*/
GF_SCI1_LOFSABSOLUTE = (1 << 3)
};
class SciEngine : public Engine {
friend class Console;
public:
SciEngine(OSystem *syst, const SciGameDescription *desc);
~SciEngine();
// Engine APIs
virtual Common::Error run();
void pauseEngineIntern(bool pause);
virtual GUI::Debugger *getDebugger();
Console *getSciDebugger();
const char* getGameID() const;
int getResourceVersion() const;
int getVersion() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
uint32 getFlags() const;
ResourceManager *getResMgr() { return _resmgr; }
Common::String getSavegameName(int nr) const;
Common::String getSavegamePattern() const;
/** Prepend 'TARGET-' to the given filename. */
Common::String wrapFilename(const Common::String &name) const;
/** Remove the 'TARGET-' prefix of the given filename, if present. */
Common::String unwrapFilename(const Common::String &name) const;
private:
const SciGameDescription *_gameDescription;
ResourceManager *_resmgr;
EngineState *_gamestate;
Console *_console;
};
} // End of namespace Sci
#endif // SCI_H
|